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		<title><![CDATA[Latest posts for the thread "1850 MSU Drop Pod Salamanders"]]></title>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Vulkan<br /> <br /> ELITES<br /> Ironclad<br /> H.Flamer<br /> Meltagun<br /> Drop Pod<br /> Locator Beacon<br /> <br /> Ironclad<br /> H.Flamer<br /> Meltagun<br /> Drop Pod<br /> Locator Beacon<br /> <br /> 5 Sternguard<br /> 5 Combi-Meltas<br /> Meltabombs<br /> Drop Pod<br /> <br /> TROOPS<br /> 5 Tacs<br /> Melta, Combi-Melta,  Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 5 Tacs<br /> Melta, Combi-Melta,  Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 5 Tacs<br /> Melta, Combi-Melta,  Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 5 Tacs<br /> Melta, Combi-Melta,  Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 5 Tacs<br /> Melta, Combi-Melta,  Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> FAST ATTACK<br /> 5 Assault Squad<br /> Dual Flamer, Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 5 Assault Squad<br /> Dual Flamer, Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> 5 Assault Squad<br /> Dual Flamer, Meltabombs<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> HEAVY SUPPORT<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> <br /> 11 Pods so 6 will come down initially. Most likely the sternguard the ironclads and some melta tacs if they have transports hiding their infantry otherwise we drop flamer assault squads instead of the melta tacs. Vulkan probably will go with the sternguard to help their effectiveness after they blow their combis on some <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or pop a few on a tank.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 16:30:39]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ You lack anti air.  One heldrake can make for a not so fun game.<br /> You should take a stalker instead of the thunderfire, that will help.<br /> <br />   Also i would drop two of the assault squads so you can get full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  And i would drop the locator beacons off of the dreads, itll spare you some points.  ]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 18:06:06]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ So if you get the second turn, and someone kills your <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> on the first turn you lose right? Since you would have no models on the table...<br /> <br /> Or am i wrong?]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 18:11:45]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593926/6805083.page"><b>Tenzilla wrote:</b></a><br/>So if you get the second turn, and someone kills your <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> on the first turn you lose right? Since you would have no models on the table...<br /> <br /> Or am i wrong?</div></blockquote><br /> <br /> You are wrong. If he has no models on the table at the end of <i>his</i> turn he loses. So he's got 6 pods coming in he should be alright. ]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 19:23:41]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593926/6805083.page"><b>Tenzilla wrote:</b></a><br/>So if you get the second turn, and someone kills your <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> on the first turn you lose right? Since you would have no models on the table...<br /> <br /> Or am i wrong?</div></blockquote><br /> One game turn consists of two player turns.  Its on the first few pages of the rulebook.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 19:25:31]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ I guess i misread it. I thought if at anypoint you didnt have a model on the table you lose. ]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 20:02:53]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/593926/6805059.page"><b>ghilliemarine wrote:</b></a><br/>You lack anti air.  One heldrake can make for a not so fun game.<br /> You should take a stalker instead of the thunderfire, that will help.<br /> <br />   Also i would drop two of the assault squads so you can get full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  And i would drop the locator beacons off of the dreads, itll spare you some points.  </div></blockquote><br /> <br /> The main plan is to largely ignore the flyers since they will likely get one good round of shooting off on me before being forced to zoom off. I had an extra 100 so I grabbed a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>. My problem with the stalker is that if the enemy is remotely competent he will just shoot it first and kill the one thing that can reliably damage his fliers. If I had points for two of them or a stormtalon I'd grab them]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 02:21:10]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ I would take a <span class="glossaryitem" onmouseover='gp(184);'>cmd</span> squad with combi weapons instead of the sternguard.  Should save a few points since you expect them to die the turn after they show up]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 07:56:34]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>1850 MSU Drop Pod Salamanders</title>
				<description><![CDATA[ Good idea, so I'll swap the sternguard for a command squad with 4 meltas since anymore is overkill. Then with the points saved I can drop the locater beacons and the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> for two stalkers to hide out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and/or in reserves.]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 12:58:52]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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