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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ So my second Grey Knights List. I will be up against Necrons and Dark Angels. Im pretty new to the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> so advice is welcome<br /> <br /> Total Roster Cost: 1735<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master Mordrak ( 385 pts)<br />    1 Grand Master Mordrak, <br />       1 Ghost Knight, Deamonhammer<br />       1 Ghost Knight, Halberd <br />       1 Ghost Knight,  + Brotherhood Banner )<br />       1 Ghost Knight, <br /> <br /> Troops: Grey Knight Terminator Squad ( 285 pts)<br />    1 Grey Knight Terminator Squad, + Psybolt Ammunition <br />       1 Terminator Justicar, <br />       1 Terminator,  + Psycannon <br />       1 Terminator,  Deamonhammer <br />       1 Terminator,  Halberd <br />       1 Terminator, Halberd<br />       1 Terminator, <br /> <br /> Troops: Grey Knight Terminator Squad ( 285 pts)<br />    1 Grey Knight Terminator Squad,  + Psybolt Ammunition <br />       1 Terminator Justicar, <br />       1 Terminator,  + Psycannon <br /> <br />      1 Terminator,  Deamonhammer <br />       1 Terminator,  Halberd <br />       1 Terminator, <br />       1 Terminator, <br /> <br /> Heavy Support: Nemesis Dreadknight ( 260 pts)<br />    1 Nemesis Dreadknight,  + Personal Teleporter  + Heavy Incinerator  + Nemesis Greatsword <br /> <br /> Heavy Support: Land Raider Crusader ( 260 pts)<br />    1 Land Raider Crusader,  + Psybolt Ammunition <br /> <br /> Heavy Support: Land Raider Crusader ( 260 pts)<br />    1 Land Raider Crusader,  + Psybolt Ammunition <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 09:03:51]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ You will be severely outnumbered and there is a chance that your Termies will be taken out quickly which is why everyone tells you to take Paladins and Draigo if you want to use Termies but the cost is high. I have never run a pure Termie list, just a squad in a bigger army and now have totally eliminated them with exception of the Ghost Knights going with Mordrak. <br /> <br /> I understand why you kept swords because it turns their 5+ invul save to 4+ in close combat but honestly with Halberds, you won't have to worry about it because most of the time, they kill them before they have to make any saves and they are a free upgrade. <br /> <br /> To make that <span class="glossaryitem" onmouseover='gp(514);'>DK</span> more effective, I would want another shunter in the group  either another shunting <span class="glossaryitem" onmouseover='gp(514);'>DK</span> or a squad of Interceptors. You have Mordrak to Alpha Strike but the problem is that is only two targets in their face compared to 3 or 4. People really hate <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> and focus fire a lot of the time.]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 13:45:57]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Make the most of psybolt ammo, combine the terminator squads to 10 man unit and drop extras, with all these points saved take as many 5 man units with psilencers as you can, for scoring objectives.<br /> <br /> Why psilencers? Because they are a free upgrade and 6 shots, if you need to ground <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> all the better, you get rear armour on flyers? Just as good.<br /> <br /> Also <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> switch the brotherhood banner to the 10 man unit of terminators (if you take my advice) because they will benefit more from it. <br /> <br /> And lastly, if you choose to take a 10 man unit of terminators, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them with mordrak, and shunt the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> all at the same time (turn 2) for most effect.]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 14:48:33]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Remove thise individual point values they break the tenets of the forum and can get dakka in trouble with <span class="glossaryitem" onmouseover='gp(50);'>gw</span> for copyright etc.<br /> <br /> As for the list I would drop an <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for another <span class="glossaryitem" onmouseover='gp(514);'>DK</span>. Also move some termies around to make a squad of 10 and a squad of 5. Drop the psybolt on said squad of 5. Then with the big squad the psybolt will be more cost efficient and you can get another psycannon. Then you can combat squad them with 2 psycannons in one squad for slogging up and shooting away. Then the other squad for more assaulty for the land raider. The other random squad can sorta do whatever it wants.<br /> <br /> Hammers and halberds are the proper loadout that you would want for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termis, usually a 1:3 ratio is good rounding to the extra hammer e.x. 5 men should have 2 hammers 3 halberds. This lets them fight pretty much anything and as previously said you dont have to worry about enemies hitting you when you can hit them first]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 14:59:51]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ First time I ever saw Psilencers recommended but I see where you are going with it. <br /> <br /> I also would second the making it a 10 man group and then combat squad them when they hit the field. You can combat squad them before they <span class="glossaryitem" onmouseover='gp(471);'>DS</span> which saves on points but you still are making 2 separate scatter rules.<br /> <br /> I don't know how I would feel about making one giant group to alpha stirke in with Mordrak. It would give his opponent just 2 choices to focus at which either means goodbye <span class="glossaryitem" onmouseover='gp(514);'>DK</span> or a lot of dead Terminators. ]]></description>
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				<pubDate><![CDATA[Thu, 8 May 2014 15:03:05]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ From the Necron game point of view, those <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are sitting ducks (at least with 6th ed rules!).  You also have no real anti air, which could be a problem if the Cron player brings flyers, because you'll not only waste shots shooting at the flyers, you'll also be seriously less mobile.<br /> <br /> With so few troops (but you'll make the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> scoring with grand strategy right?) there is also a high risk you'll get tied up in never ending combats with Scarabs or wraiths.<br /> <br /> So, depending on what models you have, I'd suggest ditching both the landraiders and replacing with Dreadknights and/or Stormravens.  Preferably, an additional <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and a Stormraven.  <br /> <br /> Replacing with <span class="glossaryitem" onmouseover='gp(514);'>DK</span> won't help the anti air, but at least <span class="glossaryitem" onmouseover='gp(514);'>DK</span> have a 2+ save which should help you ignore the high strength Tesla that should be flying around.  Also, they'll be scoring, which will be a pita for the necron player because the base is so big that last turn necron warrior drops may not work at all!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 02:50:03]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ This list doens't care about anything necrons have other then the fact they can drop troops to contest/hold objectives last turn which is where the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> will probably lose.<br /> <br /> Their fast I and force weapons kill necrons with 1 failed save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and they consistant 2+ armour means bring on the shooting (still don't mind if you roll 1s to hit).]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 03:44:43]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6810479.page"><b>Arbiter wrote:</b></a><br/>This list doens't care about anything necrons have other then the fact they can drop troops to contest/hold objectives last turn which is where the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> will probably lose.</div></blockquote><br /> Ummmm...that was my point  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  Isn't that the key problem - the fact that the list has a high probability of losing?<br /> <br /> <blockquote><div><cite>Arbiter wrote:</cite>Their fast I and force weapons kill necrons with 1 failed save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and they consistant 2+ armour means bring on the shooting (still don't mind if you roll 1s to hit).</div></blockquote><br /> Well, my wraiths have coils, so chances are I'm going first, I have multiple rending attacks.  <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, you're walking to the combat.  Oh, and I have a shedload of twinlinked high <span class="glossaryitem" onmouseover='gp(123);'>Str</span> Tesla.  And you only have 12 troop models. <br /> <br /> Not disagreeing that this would be a sound plan (assault <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>!), just pointing out there are a couple of difficulties.]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 04:00:37]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:1750 Grey Knights Termi List </title>
				<description><![CDATA[ Ok, so the list is bad <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Im working on it. Thats why i toss my ideas out here before i build anything. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 04:12:49]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ What models/budget do you have?<br /> <br /> With that the combined thought power can probably fit your needs. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 04:16:13]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ It would also help to know if you are going up against a Necron Wraithwing and how set you are on the terminator theme?  Would you be willing to consider an ally?]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 05:47:39]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6810537.page"><b>Arbiter wrote:</b></a><br/>What models/budget do you have?<br /> <br /> With that the combined thought power can probably fit your needs. </div></blockquote><br /> <br /> Im getting <br /> <br /> Draigo <br /> Inquisitor - In power armor, metal. one holding sword and with other hand holding a book<br /> Terminator Inquisitor <br /> Brother Captain<br /> 5x Paladins<br /> 35x Terminators -  2x Halberds, a sword and Justicar; plenty of extra weapon options to supply the last weaponless  guys with whatevert. 10x built  Rest are <span class="glossaryitem" onmouseover='gp(662);'>NiB</span>. So, 20x models <span class="glossaryitem" onmouseover='gp(662);'>NiB</span> total<br /> 50x Power Armored Grey Knights - 5x assembled , 1x Psycannon and rest Storm Bolters and Swords. Rest <span class="glossaryitem" onmouseover='gp(662);'>NiB</span>; so, the last 45x models are <span class="glossaryitem" onmouseover='gp(662);'>NiB</span><br /> 2x Rhinos <br /> 3x Dreadknights - 1x Daemon Hammer and Heavy Psycannon. 1x other is assembled and bare plastic with no weapons yet glued/attached Last 1x is <span class="glossaryitem" onmouseover='gp(662);'>NiB</span> <br /> <br /> Looking to get 10x more power Armored Grey Knights <span class="glossaryitem" onmouseover='gp(662);'>NIB</span>, and 4 more Rhinos/Razerbacks and 2 Landraiders...... thats what ive got/plan on getting <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/594037/6810649.page"><b>MarkCron wrote:</b></a><br/>It would also help to know if you are going up against a Necron Wraithwing and how set you are on the terminator theme?  Would you be willing to consider an ally?</div></blockquote><br /> <br /> The necrons are mine, so i have a good idea what it will be running ( a mix of cronair and spyderstar) and <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to keep it grey knights, doesnt HAVE to be allies. <br /> I thought about picking up some <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> for fluffy allies but im not sure if wanna do that just yet or how well it will work. But for now i'd like to work with what i have. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 05:47:54]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5126e27cd1a1b5df3aee80eae711d6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6810651.page"><b>Guilldog wrote:</b></a><br/><br /> Im getting <br /> [snip] An amazing amount of stuff [/snip]<br />  </div></blockquote><br /> <br /> Wow.  So you really have lot of different possibilities.  And you play crons, so I'm going to assume you know how to beat them then.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> .<br /> <br /> As I was inspired by your post, I tried to make a terminator only list myself, addressing some of the problems I raised in my earlier post.  The key elements I came up with were:<br /> a)  More scoring units.  So I swapped out Mordrak and Ghost knights for terminators and a soladin plus a squad of 3 paladins.<br /> b)  Anti air : Soladin on a quadgun behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, plus three paladins with Psycannons (and psybolts) in a squad with a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 inquisitor (prescience) in termie armour.  Your "I'm getting" list didn't include a stormraven or an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, but I figured you might have an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> lying around somewhere <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> c)  Troops, 1x10 termies (2 psycannons, psybolts, halberds), 1x5 termies, (psycannon, halberds).  With these I was thinking that Deep Strike would be the go, plus combat squadding the 10 man unit (leaving both psycannons in 1 squad).<br /> d)  Also included a <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> for grand strategy and some servo skulls (plus psychotroke grenades).  <br /> <br /> The main issue I ran into was an almost complete lack of mobility (other than the deep strike).  It would have been better to throw in interceptors, but I was keeping to Termie armour only.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> (Halberd, psychotroke, 3 servo skulls)<br /> OM Inquisitor (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 (prescience), termie armour)<br /> <br /> Soladin (halberd) manning quad gun)<br /> 3 Paladins (psycannon, psybolt) with OM Inquisitor<br /> <br /> 10 Terminators (2 psycannon, psybolt, halberds)<br /> 5 Terminators (Incinerator, halberds)<br /> <br /> Dk (Heavy Incinerator, Greatsword)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (Heavy Incinerator, greatsword)<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Quad Gun.<br /> <br /> 
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</div><br /> <br /> Hope something is useful.<br /> <br /> Cheers<br /> <br /> Mark]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 07:19:15]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6808239.page"><b>A GumyBear wrote:</b></a><br/>Remove thise individual point values they break the tenets of the forum and can get dakka in trouble with <span class="glossaryitem" onmouseover='gp(50);'>gw</span> for copyright etc.</div></blockquote><br /> <br /> <font color='red'> I've removed the points this time, if you could indeed not post each and every cost in future it would be most helpful. Ta. </font>]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 07:31:14]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/594037/6810760.page"><b>MarkCron wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5126e27cd1a1b5df3aee80eae711d6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6810651.page"><b>Guilldog wrote:</b></a><br/><br /> Im getting <br /> [snip] An amazing amount of stuff [/snip]<br />  </div></blockquote><br /> <br /> Wow.  So you really have lot of different possibilities.  And you play crons, so I'm going to assume you know how to beat them then.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> .<br /> <br /> As I was inspired by your post, I tried to make a terminator only list myself, addressing some of the problems I raised in my earlier post.  The key elements I came up with were:<br /> a)  More scoring units.  So I swapped out Mordrak and Ghost knights for terminators and a soladin plus a squad of 3 paladins.<br /> b)  Anti air : Soladin on a quadgun behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, plus three paladins with Psycannons (and psybolts) in a squad with a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 inquisitor (prescience) in termie armour.  Your "I'm getting" list didn't include a stormraven or an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, but I figured you might have an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> lying around somewhere <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> c)  Troops, 1x10 termies (2 psycannons, psybolts, halberds), 1x5 termies, (psycannon, halberds).  With these I was thinking that Deep Strike would be the go, plus combat squadding the 10 man unit (leaving both psycannons in 1 squad).<br /> d)  Also included a <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> for grand strategy and some servo skulls (plus psychotroke grenades).  <br /> <br /> The main issue I ran into was an almost complete lack of mobility (other than the deep strike).  It would have been better to throw in interceptors, but I was keeping to Termie armour only.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> (Halberd, psychotroke, 3 servo skulls)<br /> OM Inquisitor (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 (prescience), termie armour)<br /> <br /> Soladin (halberd) manning quad gun)<br /> 3 Paladins (psycannon, psybolt) with OM Inquisitor<br /> <br /> 10 Terminators (2 psycannon, psybolt, halberds)<br /> 5 Terminators (Incinerator, halberds)<br /> <br /> Dk (Heavy Incinerator, Greatsword)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (Heavy Incinerator, greatsword)<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Quad Gun.<br /> <br /> 
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</div><br /> <br /> Hope something is useful.<br /> <br /> Cheers<br /> <br /> Mark</div></blockquote> I have no issue with using the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s in power armor, thats why i have so many of them. I just dont want to branch out into another codex just yet. <br /> <br /> I just purchased 3 armies so my wallet is kinda hurting at the moment. I got all the grey knights mentioned above plus my crons which is <br /> <br /> 1 Overlord<br /> 3 Lords<br /> Vargard Obyron <br /> Nemesor Zahndrekh<br /> 10 Immortals<br /> 5 Deathmarks<br /> 6 Wraiths ( 3 with whip coils)<br /> 40 Necron Warriors <br /> Destroyer Lord<br /> 3 Destroyers<br /> Ghost Ark<br /> Monolith <br /> Triarch Stalker<br /> 2 Night scythes <br /> 3 Canoptek Spyders<br /> 2 Annihilation Barge<br /> <br /> and the dark angels i bought for my cousin consist of <br /> <br /> 25 Deathwing Termies<br /> 12 Bikes<br /> 30 Marines<br /> 3 company masters<br /> 4 librarian<br /> 1 Sammauel<br /> 1 Dark Talon<br />  Dark Angels Codex<br /> <br /> So yeah if i can avoid purchasing allies for my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s that would be great <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. If push comes to shove and i just cant make them work i'd like to <br /> pair them off with sisters of battle for fluff sake. But for now just <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s be it in terminator armor or not is fine for me. I saw somewhere there <br /> was a list with Crowe for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 6 squads of purifiers in rhinos that was supposedly bad ass. but ive also read that even though that wrecked<br /> shop in 5th its not so great in 6th. I like the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termi models best which is why i was looking to field as many as possible but i also like to <br /> win and play a little on the competitive side so if it doesnt work im more than open to suggestions. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d92d889e9ba68aea1e550be782ffc3b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6810779.page"><b>reds8n wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6808239.page"><b>A GumyBear wrote:</b></a><br/>Remove thise individual point values they break the tenets of the forum and can get dakka in trouble with <span class="glossaryitem" onmouseover='gp(50);'>gw</span> for copyright etc.</div></blockquote><br /> <br /> <font color='red'> I've removed the points this time, if you could indeed not post each and every cost in future it would be most helpful. Ta. </font></div></blockquote> Sorry i just copied it straight from Army Builder. I'll make sure to take out the points next time. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 07:52:53]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Oh wow, you have a lot of models there. It's too bad that some of those regular <span class="glossaryitem" onmouseover='gp(305);'>GK</span> aren't Interceptors because they compliment teleporting <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> so well. <br /> <br /> My experience with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is take advantage of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and Shunting. It allows you to place your guys anywhere you want on the board basically. I didn't do this and paid for it. I switched and my games turned around. The mobility can sometimes get you but <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and shunting can close that gap. <br /> <br /> You don't need allies to win with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, just play to their strengths. I do have Eldar allies to spice things up and I am working on an Imperial Fist allied detachment. Before I did that though, I made sure I had a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list I was comfortable playing with. <br /> <br /> I would put more <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> in your list because you can get more of them. With combat squads you can have them around to capture objectives as well as bring the fight to your opponent. I have never had good experiences using transports with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Takes too long to get them in to assault range where they really shine. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 11:55:28]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be4e8448f34a278552b8e3799714d9de.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6811104.page"><b>Envihon wrote:</b></a><br/>Oh wow, you have a lot of models there. It's too bad that some of those regular <span class="glossaryitem" onmouseover='gp(305);'>GK</span> aren't Interceptors because they compliment teleporting <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> so well. <br /> <br /> My experience with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is take advantage of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and Shunting. It allows you to place your guys anywhere you want on the board basically. I didn't do this and paid for it. I switched and my games turned around. The mobility can sometimes get you but <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and shunting can close that gap. <br /> <br /> You don't need allies to win with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, just play to their strengths. I do have Eldar allies to spice things up and I am working on an Imperial Fist allied detachment. Before I did that though, I made sure I had a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list I was comfortable playing with. <br /> <br /> I would put more <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> in your list because you can get more of them. With combat squads you can have them around to capture objectives as well as bring the fight to your opponent. I have never had good experiences using transports with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Takes too long to get them in to assault range where they really shine. </div></blockquote> Most of my grey knights arent even built yet so i can make them interceptors if i want. Can interceptors be taken as troops? If so I can just do 4 units of 10 intercepters with 2 dreadkinghts and teleport them all into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and then take my paladins and draigo and put them in a landraider, drive them straight up the middle and then have them run out and assult too ( since <span class="glossaryitem" onmouseover='gp(19);'>cc</span> is where i wanna be with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> anyway) I'm looking into getting some air support for these guys but i want to have a solid working list before i build anything. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 18:16:17]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Interceptors are Fast Attack so you will need troop choices either of <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> or <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators. It's actually a problem I just ran into. If you are using Draigo,  Mordrak or another Grand Master you can use Grand Strategy to make them into scoring though. Mostly people take 2 squads of <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> to satisfy this and then get as many Interceptors and <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> as they can fit on the list. They have the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> usually in reserve. Take 10 of everything to save on Psybolt costs but combat squad them before they hit the field. Target saturation is the key to making sure you have units to assault the second turn after shunting and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> (Unless you are like me and have to split the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> squad into two 5 man to take care of  troop costs but that is only in my Imperial Fist detachment.)<br /> <br /> Having Mordrak and his Ghost Knights works well too because you can Alpha Strike them in on first turn anywhere you want allowing for even more mayhem. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah, if you are using Draigo, your Paladins count as troops so you won't have to worry about it as long as you have a squad of Paladins and maybe like a Solodin. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 19:17:47]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>Re:1750 Grey Knights Termi List </title>
				<description><![CDATA[ So after some thought (and much advice given, thank you all) this is my 1750 list. As always criticism and advice welcome. <br /> <br /> Total Roster Cost: 1750<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master Mordrak (6)<br />    1 Grand Master Mordrak, <br />       1 Ghost Knight (Nemesis Daemonhammer )<br />       1 Ghost Knight (Nemesis Force Halberd)<br />       1 Ghost Knight (Nemesis Force Halberd)<br />       1 Ghost Knight <br />       1 Ghost Knight<br /> <br /> Troops: Grey Knight Strike Squad (7)<br />    1 Grey Knight Strike Squad, Psybolt Ammunition<br />       1 Justicar, <br />       1 Grey Knight, (Psycannon)<br />       1 Grey Knight, (Nemesis Daemonhammer)<br />       1 Grey Knight, (Nemesis Force Halberd )<br />       1 Grey Knight, (Nemesis Force Halberd )<br />       1 Grey Knight<br />       1 Rhino<br /> <br /> Troops: Grey Knight Strike Squad (7)<br />    1 Grey Knight Strike Squad, Psybolt Ammunition<br />       1 Justicar, <br />       1 Grey Knight, (Psycannon)<br />       1 Grey Knight, (Nemesis Daemonhammer)<br />       1 Grey Knight, (Nemesis Force Halberd )<br />       1 Grey Knight, (Nemesis Force Halberd )<br />       1 Grey Knight<br />       1 Rhino<br /> <br /> Fast Attack: Grey Knight Interceptor Squad (10)<br />    1 Grey Knight Interceptor Squad, Psybolt Ammunition <br />       1 Justicar, <br />       1 Grey Knight,  (Psycannon )<br />       1 Grey Knight,  (Psycannon )<br />       1 Grey Knight,  (Nemesis Daemonhammer )<br />       1 Grey Knight,  (Nemesis Daemonhammer )<br />       1 Grey Knight,  (Nemesis Force Halberd )<br />       1 Grey Knight,  (Nemesis Force Halberd )<br />       1 Grey Knight,  (Nemesis Force Halberd )<br />       1 Grey Knight, <br />       1 Grey Knight,<br /> <br /> Fast Attack: Grey Knight Interceptor Squad (10)<br />    1 Grey Knight Interceptor Squad, Psybolt Ammunition <br />       1 Justicar, <br />       1 Grey Knight,  (Psycannon )<br />       1 Grey Knight,  (Psycannon )<br />       1 Grey Knight,  (Nemesis Daemonhammer )<br />       1 Grey Knight,  (Nemesis Daemonhammer )<br />       1 Grey Knight,  (Nemesis Force Halberd )<br />       1 Grey Knight,  (Nemesis Force Halberd )<br />       1 Grey Knight,  (Nemesis Force Halberd )<br />       1 Grey Knight, <br />       1 Grey Knight,<br /> <br /> Heavy Support: Nemesis Dreadknight (1)<br />    1 Nemesis Dreadknight,(Personal Teleporter, Heavy Incinerator, Nemesis Greatsword )<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 20:08:12]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Looking good, last thing is take all halberds away from the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and give them to the interceptors (for obvious reasons).<br /> <br /> And also you can drop the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> down to 5 men and drop the psybolt ammo saving you 120pts which you can then throw in another <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> with a psycannon to hold your back field objective.]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 21:44:01]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6812716.page"><b>Arbiter wrote:</b></a><br/>Looking good, last thing is take all halberds away from the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and give them to the interceptors (for obvious reasons).<br /> <br /> And also you can drop the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> down to 5 men and drop the psybolt ammo saving you 120pts which you can then throw in another <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> with a psycannon to hold your back field objective.</div></blockquote> thats actually how i had it at first <br /> 3 squads of 5 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and the two max out intercepters but i thought the psybolt ammo was good so i swapped it out. And i thought a good mix of halberd and hammers everywhere was good. So you want all the interceptors to have halberds? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Is Mordrak's first time guaranteed deep strike better than running draigo with pali's? i could do either or just wondering which you guys would think is best with the interceptor list im trying to run. ]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 22:01:07]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Looking good!<br /> <br /> Couple of further suggestions:<br /> <br /> -Swap a couple of halberds to upgrade the Rhino's to Razorbacks.  with psybolt ammo.  You only have min squads anyway and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> psybolt heavy bolters do fine.  Modelling point, make sure that you magnetise the Razor/Rhino, including magnetising the Razorback weapons.  Also note that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Razorbacks can take <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannons (these are expensive, but I have used Razorbacks with assault cannons and psybolts as a form of <span class="glossaryitem" onmouseover='gp(805);'>AA</span>).<br /> <br /> -I personally have found incinerators more useful than psycannons on my interceptors.  You can get the points by dropping the psycannons on the min <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (as Razorbacks don't have fire points anyway).  Modelling tip, magnetise the backpacks on the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>/Interceptors!  <br /> <br /> As a point for future consideration, in terms of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Coteaz is a feature of many <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists (well before the Inquisitorial supplement) because he is really good value.  ML2, 100 points with a 2+ save and mostly because you can then supplement troops with cheap henchmen.  <br /> <br /> In order to overcome the massive cost of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> scoring units, I'll quite often use Coteaz, plus 2 x units of 3 warrior acolytes in a Psyback.  Total cost for all three units is 218 points and it gives you 2 extra scoring units (plus prescience + ?).  Of course, basic warrior acolytes die to a gentle breeze but nonetheless have occasionally won the game!]]></description>
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				<pubDate><![CDATA[Fri, 9 May 2014 23:03:13]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/594037/6812936.page"><b>MarkCron wrote:</b></a><br/>Looking good!<br /> <br /> Couple of further suggestions:<br /> <br /> -Swap a couple of halberds to upgrade the Rhino's to Razorbacks.  with psybolt ammo.  You only have min squads anyway and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> psybolt heavy bolters do fine.  Modelling point, make sure that you magnetise the Razor/Rhino, including magnetising the Razorback weapons.  Also note that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Razorbacks can take <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannons (these are expensive, but I have used Razorbacks with assault cannons and psybolts as a form of <span class="glossaryitem" onmouseover='gp(805);'>AA</span>).<br /> <br /> -I personally have found incinerators more useful than psycannons on my interceptors.  You can get the points by dropping the psycannons on the min <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (as Razorbacks don't have fire points anyway).  Modelling tip, magnetise the backpacks on the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>/Interceptors!  <br /> <br /> As a point for future consideration, in terms of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Coteaz is a feature of many <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists (well before the Inquisitorial supplement) because he is really good value.  ML2, 100 points with a 2+ save and mostly because you can then supplement troops with cheap henchmen.  <br /> <br /> In order to overcome the massive cost of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> scoring units, I'll quite often use Coteaz, plus 2 x units of 3 warrior acolytes in a Psyback.  Total cost for all three units is 218 points and it gives you 2 extra scoring units (plus prescience + ?).  Of course, basic warrior acolytes die to a gentle breeze but nonetheless have occasionally won the game!</div></blockquote> Good call on the magnets, I'll have to get some and a drill and learn how to do it well<br /> And i agree with the&nbsp;Coteaz thing, ive seen several list with him for the henchmen, im trying to keep it just grey knights for the time being seeing as how thats what i currently own. And i'll take your upgrades into consideration on the rhino's i'll have to move some stuff around to see if i can make it work. Thanks  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2014 01:34:23]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Last note is on the draigo star, it works with him and 10 paladins with banner/<span class="glossaryitem" onmouseover='gp(265);'>FnP</span>/4 psycannons/and any mix of weapons.<br /> <br /> This is where coteaz comes in, he lets you take 5 squads of henchmen in psybacks for about 500ptsish when considering the draigo star costs around 900pts is a nice thing, still gives you points for shunting <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>.]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2014 02:06:19]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6813304.page"><b>Arbiter wrote:</b></a><br/>Last note is on the draigo star, it works with him and 10 paladins with banner/<span class="glossaryitem" onmouseover='gp(265);'>FnP</span>/4 psycannons/and any mix of weapons.<br /> <br /> This is where coteaz comes in, he lets you take 5 squads of henchmen in psybacks for about 500ptsish when considering the draigo star costs around 900pts is a nice thing, still gives you points for shunting <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>.</div></blockquote><br /> <br /> If it works i think i will keep Mordrak and the ghost termies for now, the first turn deep strike takes care of the lack of mobility on the termies part and i'll just work with the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and the Interceptors until i find <br /> a solid balance. On something that works. Im going to be playing against my uncle and cousin teaching them the game for awhile so i will have time to experiment before i get into the cut throat world of playing<br /> with strangers <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. As mentioned before i really dont wanna have to buy more models (henchment) to make my list work. And to top it off i dont even know what i would use as henchmen to begin with. <br /> <br /> But i think i get what you're saying. Draigo star is so expensive that you need the cheap troop options that Coteaz offers to fill out the rest of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and make it work . <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2014 02:42:11]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ Henchmen are best for being cheap (12pts per squad) which complements deathstars. Also I recommend a vindicare assassin for his <span class="glossaryitem" onmouseover='gp(4);'>4D6</span>+3 armour pen, it is so funny and pretty much gives you a 50% chance of whacking a tank per turn for 145pts. ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2014 03:38:22]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Grey Knights Termi List </title>
				<description><![CDATA[ <blockquote><div><cite>Guilldog wrote:</cite>[snip]<br /> <br /> But i think i get what you're saying. Draigo star is so expensive that you need the cheap troop options that Coteaz offers to fill out the rest of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and make it work . [/snip]<br /> </div></blockquote><br /> <br /> This.  It is unfortunate, but true.  This also applies to many builds focussed on Interceptors or with <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.  However, that doesn't mean it can't be done with pure Knights.  You'll just ahve to work a bit harder!  Thing is, with all the AP3 around, you'll want to button up a couple of troops in vehicles to ensure they make it to the end of the game.<br /> <br /> When you get around to henchmen, I used <span class="glossaryitem" onmouseover='gp(69);'>IG</span> as a base and just trimmed off the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> stuff from the helmets etc.  <br /> <br /> <blockquote><div><cite>Guilldog wrote:</cite>Good call on the magnets, I'll have to get some and a drill and learn how to do it well</div></blockquote><br /> There are plenty of magnetisation tutorials around, and it's actually not that hard.  For magnet sizes, 3mm fits perfectly into the holes on the weapons for the razorbacks, and 2mm is pretty much the right size for hands/weapons.  (oops - sorry you're imperial...not sure what the translated size is).  In terms of drills, I just use a normal 3mm drill bit (its too big to go into a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> drill so I just turn it with my fingers - no probs so far).  Some people use Dremels but I've heard you need to be careful not to melt the plastic by spinning the drill too fast.<br /> <br /> <br /> <br /> The razorback is pretty simple - I just did three of them, but have now realised you can do it even easier.  <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me if you want and I'll send you stuff.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2014 08:30:37]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:1750 Grey Knights Termi List </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:  1 Grand Master Mordrak,<br /> 1 Ghost Knight (Nemesis Daemonhammer )<br /> 1 Ghost Knight (Nemesis Force Halberd)<br /> 1 Ghost Knight (Nemesis Force Halberd)<br /> 1 Ghost Knight (Nemesis Force Halberd)<br /> <br /> Troops: Grey Knight Strike Squad <br /> 1 Justicar,<br /> 1 Grey Knight, (Psycannon)<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight<br /> 1 Razerback<br /> <br /> Troops: Grey Knight Strike Squad <br /> 1 Justicar,<br /> 1 Grey Knight, (Psycannon)<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight<br /> 1 Razerback<br /> <br /> Troops: Grey Knight Strike Squad <br /> 1 Justicar,<br /> 1 Grey Knight, (Psycannon)<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight<br /> 1 Razerback<br /> <br /> Fast Attack: Grey Knight Interceptor Squad <br /> 1 Justicar,<br /> 1 Grey Knight, (Psycannon )<br /> 1 Grey Knight, (Incinerator )<br /> 1 Grey Knight, (Nemesis Daemonhammer )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight,<br /> 1 Grey Knight,<br /> <br /> <br /> Fast Attack: Grey Knight Interceptor Squad <br /> 1 Justicar,<br /> 1 Grey Knight, (Psycannon )<br /> 1 Grey Knight, (Incinerator )<br /> 1 Grey Knight, (Nemesis Daemonhammer )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight, (Nemesis Force Halberd )<br /> 1 Grey Knight,<br /> 1 Grey Knight,<br /> <br /> Heavy Support: 1 Nemesis Dreadknight,(Personal Teleporter, Heavy Incinerator, Nemesis Greatsword )<br /> <br /> That comes out 1750. Thought about taking the halberds away from the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and giving the razorbacks the psybolt ammo. But i'm not sure. I like this list the best so far i think. I can keep everything in reserve with the exception of my 3 rhinos, hide them in cover on my deployment (the group i play with normally go terrain heavy from some reason so that shouldnt be an issue), opt to go second then deep strike my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> where he will cause the most havoc, try and break something expensive early. Deep strike the dreadknight and intercepters into the thick of the fray and when things start to wind down drive up my <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> to grab or contest objectives. Im pretty sure this is the list i will be running for awhile. <br /> Thanks to everyone for your help. Once i have everything built and a game or two played i'll post up battle reports and let you guys know how it goes. And as always more advice and criticism is welcome. ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2014 10:54:11]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ You've got 70pts of halberds. Trim it down a bit, and give the GKI psybolts. <br /> <br /> If you're really thinking about having the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> hang back, out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, then consider dropping the Razors and just DSing the troops into position later on. Mordrak has Psychic Communion, allowing much greater control over when your reserves arrive.<br /> <br /> If you dropped the Razors AND all the halberds, and didn't do psybolts, you have almost enough for a second DKnight. 20 GKI and two <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> all shunting on T1 would be a pretty scary thing for the enemy.]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 03:39:03]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ Hey Guilldog,<br /> <br /> I'd swap the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> halberds for psybolts on the Razorbacks.  <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I'm often underwhelmed by Halberds in small squads of <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>.<br /> <br /> Re the 3x5 config, unless you really want the 3rd Razorback, you could do 1x10 (Razorback), 1x5 (Razorback).  Combat squad the 1x10, putting both psycannons in one squad then you can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> that firebase somewhere.  You'd also be able to give them Psybolts.<br /> <br /> But really, that's a small tweak, I think the list is good.<br /> <br /> Getting a second <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, in, even if it doesn't have a teleporter, is worth considering.  As JI, you could be in combat T3 anyway.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 03:46:50]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ Where are the Psyflemen? Can't have a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> army without any Psyflemen!<br /> <br /> But seriously, <br /> For 135 points a piece, you should have at least two in any army that is 1,000+ points. They are way to amazing for their cost to not take. ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 04:34:26]]> GMT</pubDate>
				<author><![CDATA[ Noremac]]></author>
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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51cf979ac4b7f4baf8a97b33a3cd0054.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6815577.page"><b>Elric Greywolf wrote:</b></a><br/>You've got 70pts of halberds. Trim it down a bit, and give the GKI psybolts. <br /> <br /> If you're really thinking about having the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> hang back, out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, then consider dropping the Razors and just DSing the troops into position later on. Mordrak has Psychic Communion, allowing much greater control over when your reserves arrive.<br /> <br /> If you dropped the Razors AND all the halberds, and didn't do psybolts, you have almost enough for a second DKnight. 20 GKI and two <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> all shunting on T1 would be a pretty scary thing for the enemy.</div></blockquote> Can the regular strike squad deep strike. I've read the whole codex i guess i missed something. If thats the case i really would prefer to have another <span class="glossaryitem" onmouseover='gp(514);'>DK</span> to accompany my interceptors. I'll play with it a little and see if i cant squeeze it in. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61bf486aa315f0b0159828d887c7775f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6815635.page"><b>Noremac wrote:</b></a><br/>Where are the Psyflemen? Can't have a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> army without any Psyflemen!<br /> <br /> But seriously, <br /> For 135 points a piece, you should have at least two in any army that is 1,000+ points. They are way to amazing for their cost to not take. </div></blockquote> Do explain. Psyflemen??? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61bf486aa315f0b0159828d887c7775f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/594037/6815635.page"><b>Noremac wrote:</b></a><br/>Where are the Psyflemen? Can't have a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> army without any Psyflemen!<br /> <br /> But seriously, <br /> For 135 points a piece, you should have at least two in any army that is 1,000+ points. They are way to amazing for their cost to not take. </div></blockquote> Oh, i looked it up..... i dont have any dreads at the moment. working on getting some. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh crap they can <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, i thought that was only interceptors. ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 06:26:20]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ Psyflemen (Dreadnought with 2 autocannons) are good, but I'd rather have a <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> is a great strategy, I use it all the time.  I generally take 10, with a pair of psycannons, then combat squad them, deploy the shooty half with the psycannons on the table (so they don't have to move) then <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the balance of the squad (normally with a couple of hammers).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 07:02:25]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:1750 Grey Knight List </title>
				<description><![CDATA[ well i played with the list to come up with a way to get two <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s on the table and have them either deep strike or shunt with my interceptors. <br /> <br /> <br />  1 Grey Knight Brother-Captain, Blind Grenades Melta Bombs Psycannon <br />  4 Paladin<br /> <br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span><br />  1 Justicar<br />  4Grey Knights<br /> <br />  <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>  <br />  1 Justicar<br />  4Grey Knights<br /> <br /> Grey Knight Interceptor Squad,<br />       1 Justicar, <br />       1 Grey Knight, Psycannon <br />       1 Grey Knight, Incinerator<br />       3 Grey Knight, Nemesis Force Halberd <br />       4 Grey Knight, <br />      <br /> Grey Knight Interceptor Squad,<br />       1 Justicar, <br />       1 Grey Knight, Psycannon <br />       1 Grey Knight, Incinerator<br />       3 Grey Knight, Nemesis Force Halberd <br />       4 Grey Knight, <br /> <br /> 2   Nemesis Dreadknight, Personal Teleporter Heavy Incinerator  Nemesis Greatsword <br /> <br /> Start with just the Brother Captain and the Palies on the table. Stay alive turn one, use his psyker power to help bring in stuff on turn two. Try to drop the dreadknights and interceptors straight into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> right away. Hold out on the strike sqaud unit late game and drop them near objectives to take or contest for the win. If need be drop both Dreadknights on something scary (like a hive tyrant or a unit of centurions or something idk) and pop it early. Hopefully they will focus on trying to bring down my knights and let my palis and lord run up and get into the melee for the most part unnoticed. I still like the last list pretty good. But i think this one works well too. Didnt realize before that deepstrike worked for the strike squad as well! And it comes out to 1750 even ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 07:13:22]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ I think the list is good.<br /> <br /> Re the tactics, I haven't got my rulebook, but I don't think you can start with only the Pallies and Brother Captain on the table.  I thought that half the force needed to be deployed?<br /> <br /> Generally, I prefer to start interceptors and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> on the board.  That way I get a T1 shunt and a T2 assault.  However, <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span>!]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 07:19:28]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1750 Grey Knight List </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/594037/6815822.page"><b>MarkCron wrote:</b></a><br/>I think the list is good.<br /> <br /> Re the tactics, I haven't got my rulebook, but I don't think you can start with only the Pallies and Brother Captain on the table.  I thought that half the force needed to be deployed?<br /> <br /> Generally, I prefer to start interceptors and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> on the board.  That way I get a T1 shunt and a T2 assault.  However, <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span>!</div></blockquote> Actually that makes more sense. Then <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the pali's and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> where help is needed. and then use the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s psker help to get my <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> in when they are needed on the objectives late game. Smart call. This i why i keep you guys around <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2014 07:45:10]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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