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Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

So my second Grey Knights List. I will be up against Necrons and Dark Angels. Im pretty new to the GKs so advice is welcome

Total Roster Cost: 1735

HQ: Grand Master Mordrak ( 385 pts)
1 Grand Master Mordrak,
1 Ghost Knight, Deamonhammer
1 Ghost Knight, Halberd
1 Ghost Knight, + Brotherhood Banner )
1 Ghost Knight,

Troops: Grey Knight Terminator Squad ( 285 pts)
1 Grey Knight Terminator Squad, + Psybolt Ammunition
1 Terminator Justicar,
1 Terminator, + Psycannon
1 Terminator, Deamonhammer
1 Terminator, Halberd
1 Terminator, Halberd
1 Terminator,

Troops: Grey Knight Terminator Squad ( 285 pts)
1 Grey Knight Terminator Squad, + Psybolt Ammunition
1 Terminator Justicar,
1 Terminator, + Psycannon

1 Terminator, Deamonhammer
1 Terminator, Halberd
1 Terminator,
1 Terminator,

Heavy Support: Nemesis Dreadknight ( 260 pts)
1 Nemesis Dreadknight, + Personal Teleporter + Heavy Incinerator + Nemesis Greatsword

Heavy Support: Land Raider Crusader ( 260 pts)
1 Land Raider Crusader, + Psybolt Ammunition

Heavy Support: Land Raider Crusader ( 260 pts)
1 Land Raider Crusader, + Psybolt Ammunition

This message was edited 4 times. Last update was at 2014/05/10 11:05:22


Into the fires of battle, unto the anvil of war!

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Made in us
Leaping Khawarij






You will be severely outnumbered and there is a chance that your Termies will be taken out quickly which is why everyone tells you to take Paladins and Draigo if you want to use Termies but the cost is high. I have never run a pure Termie list, just a squad in a bigger army and now have totally eliminated them with exception of the Ghost Knights going with Mordrak.

I understand why you kept swords because it turns their 5+ invul save to 4+ in close combat but honestly with Halberds, you won't have to worry about it because most of the time, they kill them before they have to make any saves and they are a free upgrade.

To make that DK more effective, I would want another shunter in the group either another shunting DK or a squad of Interceptors. You have Mordrak to Alpha Strike but the problem is that is only two targets in their face compared to 3 or 4. People really hate DKs and focus fire a lot of the time.

 
   
Made in us
Longtime Dakkanaut




United States of America

Make the most of psybolt ammo, combine the terminator squads to 10 man unit and drop extras, with all these points saved take as many 5 man units with psilencers as you can, for scoring objectives.

Why psilencers? Because they are a free upgrade and 6 shots, if you need to ground FMC all the better, you get rear armour on flyers? Just as good.

Also IMO switch the brotherhood banner to the 10 man unit of terminators (if you take my advice) because they will benefit more from it.

And lastly, if you choose to take a 10 man unit of terminators, DS them with mordrak, and shunt the DK all at the same time (turn 2) for most effect.

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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Remove thise individual point values they break the tenets of the forum and can get dakka in trouble with gw for copyright etc.

As for the list I would drop an LR for another DK. Also move some termies around to make a squad of 10 and a squad of 5. Drop the psybolt on said squad of 5. Then with the big squad the psybolt will be more cost efficient and you can get another psycannon. Then you can combat squad them with 2 psycannons in one squad for slogging up and shooting away. Then the other squad for more assaulty for the land raider. The other random squad can sorta do whatever it wants.

Hammers and halberds are the proper loadout that you would want for GK termis, usually a 1:3 ratio is good rounding to the extra hammer e.x. 5 men should have 2 hammers 3 halberds. This lets them fight pretty much anything and as previously said you dont have to worry about enemies hitting you when you can hit them first

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Leaping Khawarij






First time I ever saw Psilencers recommended but I see where you are going with it.

I also would second the making it a 10 man group and then combat squad them when they hit the field. You can combat squad them before they DS which saves on points but you still are making 2 separate scatter rules.

I don't know how I would feel about making one giant group to alpha stirke in with Mordrak. It would give his opponent just 2 choices to focus at which either means goodbye DK or a lot of dead Terminators.

 
   
Made in au
Longtime Dakkanaut





Perth, Australia

From the Necron game point of view, those LRs are sitting ducks (at least with 6th ed rules!). You also have no real anti air, which could be a problem if the Cron player brings flyers, because you'll not only waste shots shooting at the flyers, you'll also be seriously less mobile.

With so few troops (but you'll make the DK scoring with grand strategy right?) there is also a high risk you'll get tied up in never ending combats with Scarabs or wraiths.

So, depending on what models you have, I'd suggest ditching both the landraiders and replacing with Dreadknights and/or Stormravens. Preferably, an additional DK and a Stormraven.

Replacing with DK won't help the anti air, but at least DK have a 2+ save which should help you ignore the high strength Tesla that should be flying around. Also, they'll be scoring, which will be a pita for the necron player because the base is so big that last turn necron warrior drops may not work at all!


   
Made in us
Longtime Dakkanaut




United States of America

This list doens't care about anything necrons have other then the fact they can drop troops to contest/hold objectives last turn which is where the GK will probably lose.

Their fast I and force weapons kill necrons with 1 failed save in CC, and they consistant 2+ armour means bring on the shooting (still don't mind if you roll 1s to hit).

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Made in au
Longtime Dakkanaut





Perth, Australia

 Arbiter wrote:
This list doens't care about anything necrons have other then the fact they can drop troops to contest/hold objectives last turn which is where the GK will probably lose.

Ummmm...that was my point Isn't that the key problem - the fact that the list has a high probability of losing?

Arbiter wrote:Their fast I and force weapons kill necrons with 1 failed save in CC, and they consistant 2+ armour means bring on the shooting (still don't mind if you roll 1s to hit).

Well, my wraiths have coils, so chances are I'm going first, I have multiple rending attacks. Btw, you're walking to the combat. Oh, and I have a shedload of twinlinked high Str Tesla. And you only have 12 troop models.

Not disagreeing that this would be a sound plan (assault ftw!), just pointing out there are a couple of difficulties.

This message was edited 1 time. Last update was at 2014/05/09 04:00:53


   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

Ok, so the list is bad lol. Im working on it. Thats why i toss my ideas out here before i build anything.

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Longtime Dakkanaut




United States of America

What models/budget do you have?

With that the combined thought power can probably fit your needs.

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Made in au
Longtime Dakkanaut





Perth, Australia

It would also help to know if you are going up against a Necron Wraithwing and how set you are on the terminator theme? Would you be willing to consider an ally?

   
Made in us
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Schofield Barracks Hawaii

 Arbiter wrote:
What models/budget do you have?

With that the combined thought power can probably fit your needs.


Im getting

Draigo
Inquisitor - In power armor, metal. one holding sword and with other hand holding a book
Terminator Inquisitor
Brother Captain
5x Paladins
35x Terminators - 2x Halberds, a sword and Justicar; plenty of extra weapon options to supply the last weaponless guys with whatevert. 10x built Rest are NiB. So, 20x models NiB total
50x Power Armored Grey Knights - 5x assembled , 1x Psycannon and rest Storm Bolters and Swords. Rest NiB; so, the last 45x models are NiB
2x Rhinos
3x Dreadknights - 1x Daemon Hammer and Heavy Psycannon. 1x other is assembled and bare plastic with no weapons yet glued/attached Last 1x is NiB

Looking to get 10x more power Armored Grey Knights NIB, and 4 more Rhinos/Razerbacks and 2 Landraiders...... thats what ive got/plan on getting


Automatically Appended Next Post:
MarkCron wrote:
It would also help to know if you are going up against a Necron Wraithwing and how set you are on the terminator theme? Would you be willing to consider an ally?


The necrons are mine, so i have a good idea what it will be running ( a mix of cronair and spyderstar) and id like to keep it grey knights, doesnt HAVE to be allies.
I thought about picking up some SoB for fluffy allies but im not sure if wanna do that just yet or how well it will work. But for now i'd like to work with what i have.

This message was edited 1 time. Last update was at 2014/05/09 05:49:50


Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in au
Longtime Dakkanaut





Perth, Australia

 Guilldog wrote:

Im getting
[snip] An amazing amount of stuff [/snip]


Wow. So you really have lot of different possibilities. And you play crons, so I'm going to assume you know how to beat them then. .

As I was inspired by your post, I tried to make a terminator only list myself, addressing some of the problems I raised in my earlier post. The key elements I came up with were:
a) More scoring units. So I swapped out Mordrak and Ghost knights for terminators and a soladin plus a squad of 3 paladins.
b) Anti air : Soladin on a quadgun behind the ADL, plus three paladins with Psycannons (and psybolts) in a squad with a Lvl 1 inquisitor (prescience) in termie armour. Your "I'm getting" list didn't include a stormraven or an ADL, but I figured you might have an ADL lying around somewhere .
c) Troops, 1x10 termies (2 psycannons, psybolts, halberds), 1x5 termies, (psycannon, halberds). With these I was thinking that Deep Strike would be the go, plus combat squadding the 10 man unit (leaving both psycannons in 1 squad).
d) Also included a GKGM for grand strategy and some servo skulls (plus psychotroke grenades).

The main issue I ran into was an almost complete lack of mobility (other than the deep strike). It would have been better to throw in interceptors, but I was keeping to Termie armour only.

Spoiler:

GKGM (Halberd, psychotroke, 3 servo skulls)
OM Inquisitor (Lvl 1 (prescience), termie armour)

Soladin (halberd) manning quad gun)
3 Paladins (psycannon, psybolt) with OM Inquisitor

10 Terminators (2 psycannon, psybolt, halberds)
5 Terminators (Incinerator, halberds)

Dk (Heavy Incinerator, Greatsword)
DK (Heavy Incinerator, greatsword)

ADL with Quad Gun.



Hope something is useful.

Cheers

Mark

   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

 A GumyBear wrote:
Remove thise individual point values they break the tenets of the forum and can get dakka in trouble with gw for copyright etc.


I've removed the points this time, if you could indeed not post each and every cost in future it would be most helpful. Ta.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

MarkCron wrote:
 Guilldog wrote:

Im getting
[snip] An amazing amount of stuff [/snip]


Wow. So you really have lot of different possibilities. And you play crons, so I'm going to assume you know how to beat them then. .

As I was inspired by your post, I tried to make a terminator only list myself, addressing some of the problems I raised in my earlier post. The key elements I came up with were:
a) More scoring units. So I swapped out Mordrak and Ghost knights for terminators and a soladin plus a squad of 3 paladins.
b) Anti air : Soladin on a quadgun behind the ADL, plus three paladins with Psycannons (and psybolts) in a squad with a Lvl 1 inquisitor (prescience) in termie armour. Your "I'm getting" list didn't include a stormraven or an ADL, but I figured you might have an ADL lying around somewhere .
c) Troops, 1x10 termies (2 psycannons, psybolts, halberds), 1x5 termies, (psycannon, halberds). With these I was thinking that Deep Strike would be the go, plus combat squadding the 10 man unit (leaving both psycannons in 1 squad).
d) Also included a GKGM for grand strategy and some servo skulls (plus psychotroke grenades).

The main issue I ran into was an almost complete lack of mobility (other than the deep strike). It would have been better to throw in interceptors, but I was keeping to Termie armour only.

Spoiler:

GKGM (Halberd, psychotroke, 3 servo skulls)
OM Inquisitor (Lvl 1 (prescience), termie armour)

Soladin (halberd) manning quad gun)
3 Paladins (psycannon, psybolt) with OM Inquisitor

10 Terminators (2 psycannon, psybolt, halberds)
5 Terminators (Incinerator, halberds)

Dk (Heavy Incinerator, Greatsword)
DK (Heavy Incinerator, greatsword)

ADL with Quad Gun.



Hope something is useful.

Cheers

Mark
I have no issue with using the GK's in power armor, thats why i have so many of them. I just dont want to branch out into another codex just yet.

I just purchased 3 armies so my wallet is kinda hurting at the moment. I got all the grey knights mentioned above plus my crons which is

1 Overlord
3 Lords
Vargard Obyron
Nemesor Zahndrekh
10 Immortals
5 Deathmarks
6 Wraiths ( 3 with whip coils)
40 Necron Warriors
Destroyer Lord
3 Destroyers
Ghost Ark
Monolith
Triarch Stalker
2 Night scythes
3 Canoptek Spyders
2 Annihilation Barge

and the dark angels i bought for my cousin consist of

25 Deathwing Termies
12 Bikes
30 Marines
3 company masters
4 librarian
1 Sammauel
1 Dark Talon
Dark Angels Codex

So yeah if i can avoid purchasing allies for my GK's that would be great lol. If push comes to shove and i just cant make them work i'd like to
pair them off with sisters of battle for fluff sake. But for now just GK's be it in terminator armor or not is fine for me. I saw somewhere there
was a list with Crowe for HQ and 6 squads of purifiers in rhinos that was supposedly bad ass. but ive also read that even though that wrecked
shop in 5th its not so great in 6th. I like the GK termi models best which is why i was looking to field as many as possible but i also like to
win and play a little on the competitive side so if it doesnt work im more than open to suggestions.


Automatically Appended Next Post:
 reds8n wrote:
 A GumyBear wrote:
Remove thise individual point values they break the tenets of the forum and can get dakka in trouble with gw for copyright etc.


I've removed the points this time, if you could indeed not post each and every cost in future it would be most helpful. Ta.
Sorry i just copied it straight from Army Builder. I'll make sure to take out the points next time.

This message was edited 1 time. Last update was at 2014/05/09 08:27:55


Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Leaping Khawarij






Oh wow, you have a lot of models there. It's too bad that some of those regular GK aren't Interceptors because they compliment teleporting DKs so well.

My experience with GK is take advantage of DS and Shunting. It allows you to place your guys anywhere you want on the board basically. I didn't do this and paid for it. I switched and my games turned around. The mobility can sometimes get you but DS and shunting can close that gap.

You don't need allies to win with GKs, just play to their strengths. I do have Eldar allies to spice things up and I am working on an Imperial Fist allied detachment. Before I did that though, I made sure I had a pure GK list I was comfortable playing with.

I would put more GKSS in your list because you can get more of them. With combat squads you can have them around to capture objectives as well as bring the fight to your opponent. I have never had good experiences using transports with GK. Takes too long to get them in to assault range where they really shine.

 
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

 Envihon wrote:
Oh wow, you have a lot of models there. It's too bad that some of those regular GK aren't Interceptors because they compliment teleporting DKs so well.

My experience with GK is take advantage of DS and Shunting. It allows you to place your guys anywhere you want on the board basically. I didn't do this and paid for it. I switched and my games turned around. The mobility can sometimes get you but DS and shunting can close that gap.

You don't need allies to win with GKs, just play to their strengths. I do have Eldar allies to spice things up and I am working on an Imperial Fist allied detachment. Before I did that though, I made sure I had a pure GK list I was comfortable playing with.

I would put more GKSS in your list because you can get more of them. With combat squads you can have them around to capture objectives as well as bring the fight to your opponent. I have never had good experiences using transports with GK. Takes too long to get them in to assault range where they really shine.
Most of my grey knights arent even built yet so i can make them interceptors if i want. Can interceptors be taken as troops? If so I can just do 4 units of 10 intercepters with 2 dreadkinghts and teleport them all into cc and then take my paladins and draigo and put them in a landraider, drive them straight up the middle and then have them run out and assult too ( since cc is where i wanna be with GKs anyway) I'm looking into getting some air support for these guys but i want to have a solid working list before i build anything.

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Leaping Khawarij






Interceptors are Fast Attack so you will need troop choices either of GKSS or GK Terminators. It's actually a problem I just ran into. If you are using Draigo, Mordrak or another Grand Master you can use Grand Strategy to make them into scoring though. Mostly people take 2 squads of GKSS to satisfy this and then get as many Interceptors and DKs as they can fit on the list. They have the GKSS usually in reserve. Take 10 of everything to save on Psybolt costs but combat squad them before they hit the field. Target saturation is the key to making sure you have units to assault the second turn after shunting and DS (Unless you are like me and have to split the GKSS squad into two 5 man to take care of troop costs but that is only in my Imperial Fist detachment.)

Having Mordrak and his Ghost Knights works well too because you can Alpha Strike them in on first turn anywhere you want allowing for even more mayhem.


Automatically Appended Next Post:
Oh yeah, if you are using Draigo, your Paladins count as troops so you won't have to worry about it as long as you have a squad of Paladins and maybe like a Solodin.

This message was edited 1 time. Last update was at 2014/05/09 19:18:54


 
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

So after some thought (and much advice given, thank you all) this is my 1750 list. As always criticism and advice welcome.

Total Roster Cost: 1750

HQ: Grand Master Mordrak (6)
1 Grand Master Mordrak,
1 Ghost Knight (Nemesis Daemonhammer )
1 Ghost Knight (Nemesis Force Halberd)
1 Ghost Knight (Nemesis Force Halberd)
1 Ghost Knight
1 Ghost Knight

Troops: Grey Knight Strike Squad (7)
1 Grey Knight Strike Squad, Psybolt Ammunition
1 Justicar,
1 Grey Knight, (Psycannon)
1 Grey Knight, (Nemesis Daemonhammer)
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight
1 Rhino

Troops: Grey Knight Strike Squad (7)
1 Grey Knight Strike Squad, Psybolt Ammunition
1 Justicar,
1 Grey Knight, (Psycannon)
1 Grey Knight, (Nemesis Daemonhammer)
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight
1 Rhino

Fast Attack: Grey Knight Interceptor Squad (10)
1 Grey Knight Interceptor Squad, Psybolt Ammunition
1 Justicar,
1 Grey Knight, (Psycannon )
1 Grey Knight, (Psycannon )
1 Grey Knight, (Nemesis Daemonhammer )
1 Grey Knight, (Nemesis Daemonhammer )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight,
1 Grey Knight,

Fast Attack: Grey Knight Interceptor Squad (10)
1 Grey Knight Interceptor Squad, Psybolt Ammunition
1 Justicar,
1 Grey Knight, (Psycannon )
1 Grey Knight, (Psycannon )
1 Grey Knight, (Nemesis Daemonhammer )
1 Grey Knight, (Nemesis Daemonhammer )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight,
1 Grey Knight,

Heavy Support: Nemesis Dreadknight (1)
1 Nemesis Dreadknight,(Personal Teleporter, Heavy Incinerator, Nemesis Greatsword )

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Longtime Dakkanaut




United States of America

Looking good, last thing is take all halberds away from the GKSS and give them to the interceptors (for obvious reasons).

And also you can drop the GKSS down to 5 men and drop the psybolt ammo saving you 120pts which you can then throw in another GKSS with a psycannon to hold your back field objective.

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Made in us
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Schofield Barracks Hawaii

 Arbiter wrote:
Looking good, last thing is take all halberds away from the GKSS and give them to the interceptors (for obvious reasons).

And also you can drop the GKSS down to 5 men and drop the psybolt ammo saving you 120pts which you can then throw in another GKSS with a psycannon to hold your back field objective.
thats actually how i had it at first
3 squads of 5 GKSS and the two max out intercepters but i thought the psybolt ammo was good so i swapped it out. And i thought a good mix of halberd and hammers everywhere was good. So you want all the interceptors to have halberds?


Automatically Appended Next Post:
Is Mordrak's first time guaranteed deep strike better than running draigo with pali's? i could do either or just wondering which you guys would think is best with the interceptor list im trying to run.

This message was edited 1 time. Last update was at 2014/05/09 22:15:36


Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Looking good!

Couple of further suggestions:

-Swap a couple of halberds to upgrade the Rhino's to Razorbacks. with psybolt ammo. You only have min squads anyway and TL psybolt heavy bolters do fine. Modelling point, make sure that you magnetise the Razor/Rhino, including magnetising the Razorback weapons. Also note that GK Razorbacks can take TL assault cannons (these are expensive, but I have used Razorbacks with assault cannons and psybolts as a form of AA).

-I personally have found incinerators more useful than psycannons on my interceptors. You can get the points by dropping the psycannons on the min GKSS (as Razorbacks don't have fire points anyway). Modelling tip, magnetise the backpacks on the GKSS/Interceptors!

As a point for future consideration, in terms of HQ, Coteaz is a feature of many GK lists (well before the Inquisitorial supplement) because he is really good value. ML2, 100 points with a 2+ save and mostly because you can then supplement troops with cheap henchmen.

In order to overcome the massive cost of GK scoring units, I'll quite often use Coteaz, plus 2 x units of 3 warrior acolytes in a Psyback. Total cost for all three units is 218 points and it gives you 2 extra scoring units (plus prescience + ?). Of course, basic warrior acolytes die to a gentle breeze but nonetheless have occasionally won the game!

   
Made in us
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Schofield Barracks Hawaii

MarkCron wrote:
Looking good!

Couple of further suggestions:

-Swap a couple of halberds to upgrade the Rhino's to Razorbacks. with psybolt ammo. You only have min squads anyway and TL psybolt heavy bolters do fine. Modelling point, make sure that you magnetise the Razor/Rhino, including magnetising the Razorback weapons. Also note that GK Razorbacks can take TL assault cannons (these are expensive, but I have used Razorbacks with assault cannons and psybolts as a form of AA).

-I personally have found incinerators more useful than psycannons on my interceptors. You can get the points by dropping the psycannons on the min GKSS (as Razorbacks don't have fire points anyway). Modelling tip, magnetise the backpacks on the GKSS/Interceptors!

As a point for future consideration, in terms of HQ, Coteaz is a feature of many GK lists (well before the Inquisitorial supplement) because he is really good value. ML2, 100 points with a 2+ save and mostly because you can then supplement troops with cheap henchmen.

In order to overcome the massive cost of GK scoring units, I'll quite often use Coteaz, plus 2 x units of 3 warrior acolytes in a Psyback. Total cost for all three units is 218 points and it gives you 2 extra scoring units (plus prescience + ?). Of course, basic warrior acolytes die to a gentle breeze but nonetheless have occasionally won the game!
Good call on the magnets, I'll have to get some and a drill and learn how to do it well
And i agree with the Coteaz thing, ive seen several list with him for the henchmen, im trying to keep it just grey knights for the time being seeing as how thats what i currently own. And i'll take your upgrades into consideration on the rhino's i'll have to move some stuff around to see if i can make it work. Thanks

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
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United States of America

Last note is on the draigo star, it works with him and 10 paladins with banner/FnP/4 psycannons/and any mix of weapons.

This is where coteaz comes in, he lets you take 5 squads of henchmen in psybacks for about 500ptsish when considering the draigo star costs around 900pts is a nice thing, still gives you points for shunting DKs.

This message was edited 1 time. Last update was at 2014/05/10 02:06:40


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Schofield Barracks Hawaii

 Arbiter wrote:
Last note is on the draigo star, it works with him and 10 paladins with banner/FnP/4 psycannons/and any mix of weapons.

This is where coteaz comes in, he lets you take 5 squads of henchmen in psybacks for about 500ptsish when considering the draigo star costs around 900pts is a nice thing, still gives you points for shunting DKs.


If it works i think i will keep Mordrak and the ghost termies for now, the first turn deep strike takes care of the lack of mobility on the termies part and i'll just work with the GKSS and the Interceptors until i find
a solid balance. On something that works. Im going to be playing against my uncle and cousin teaching them the game for awhile so i will have time to experiment before i get into the cut throat world of playing
with strangers lol. As mentioned before i really dont wanna have to buy more models (henchment) to make my list work. And to top it off i dont even know what i would use as henchmen to begin with.

But i think i get what you're saying. Draigo star is so expensive that you need the cheap troop options that Coteaz offers to fill out the rest of FOC and make it work .

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
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Longtime Dakkanaut




United States of America

Henchmen are best for being cheap (12pts per squad) which complements deathstars. Also I recommend a vindicare assassin for his 4D6+3 armour pen, it is so funny and pretty much gives you a 50% chance of whacking a tank per turn for 145pts.

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Made in au
Longtime Dakkanaut





Perth, Australia

Guilldog wrote:[snip]

But i think i get what you're saying. Draigo star is so expensive that you need the cheap troop options that Coteaz offers to fill out the rest of FOC and make it work . [/snip]


This. It is unfortunate, but true. This also applies to many builds focussed on Interceptors or with DK. However, that doesn't mean it can't be done with pure Knights. You'll just ahve to work a bit harder! Thing is, with all the AP3 around, you'll want to button up a couple of troops in vehicles to ensure they make it to the end of the game.

When you get around to henchmen, I used IG as a base and just trimmed off the IG stuff from the helmets etc.

Guilldog wrote:Good call on the magnets, I'll have to get some and a drill and learn how to do it well

There are plenty of magnetisation tutorials around, and it's actually not that hard. For magnet sizes, 3mm fits perfectly into the holes on the weapons for the razorbacks, and 2mm is pretty much the right size for hands/weapons. (oops - sorry you're imperial...not sure what the translated size is). In terms of drills, I just use a normal 3mm drill bit (its too big to go into a GW drill so I just turn it with my fingers - no probs so far). Some people use Dremels but I've heard you need to be careful not to melt the plastic by spinning the drill too fast.



The razorback is pretty simple - I just did three of them, but have now realised you can do it even easier. PM me if you want and I'll send you stuff.

   
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Schofield Barracks Hawaii

HQ: 1 Grand Master Mordrak,
1 Ghost Knight (Nemesis Daemonhammer )
1 Ghost Knight (Nemesis Force Halberd)
1 Ghost Knight (Nemesis Force Halberd)
1 Ghost Knight (Nemesis Force Halberd)

Troops: Grey Knight Strike Squad
1 Justicar,
1 Grey Knight, (Psycannon)
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight
1 Razerback

Troops: Grey Knight Strike Squad
1 Justicar,
1 Grey Knight, (Psycannon)
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight
1 Razerback

Troops: Grey Knight Strike Squad
1 Justicar,
1 Grey Knight, (Psycannon)
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight
1 Razerback

Fast Attack: Grey Knight Interceptor Squad
1 Justicar,
1 Grey Knight, (Psycannon )
1 Grey Knight, (Incinerator )
1 Grey Knight, (Nemesis Daemonhammer )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight,
1 Grey Knight,


Fast Attack: Grey Knight Interceptor Squad
1 Justicar,
1 Grey Knight, (Psycannon )
1 Grey Knight, (Incinerator )
1 Grey Knight, (Nemesis Daemonhammer )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight, (Nemesis Force Halberd )
1 Grey Knight,
1 Grey Knight,

Heavy Support: 1 Nemesis Dreadknight,(Personal Teleporter, Heavy Incinerator, Nemesis Greatsword )

That comes out 1750. Thought about taking the halberds away from the GKSS and giving the razorbacks the psybolt ammo. But i'm not sure. I like this list the best so far i think. I can keep everything in reserve with the exception of my 3 rhinos, hide them in cover on my deployment (the group i play with normally go terrain heavy from some reason so that shouldnt be an issue), opt to go second then deep strike my HQ where he will cause the most havoc, try and break something expensive early. Deep strike the dreadknight and intercepters into the thick of the fray and when things start to wind down drive up my GKSS to grab or contest objectives. Im pretty sure this is the list i will be running for awhile.
Thanks to everyone for your help. Once i have everything built and a game or two played i'll post up battle reports and let you guys know how it goes. And as always more advice and criticism is welcome.

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

You've got 70pts of halberds. Trim it down a bit, and give the GKI psybolts.

If you're really thinking about having the GKSS hang back, out of LoS, then consider dropping the Razors and just DSing the troops into position later on. Mordrak has Psychic Communion, allowing much greater control over when your reserves arrive.

If you dropped the Razors AND all the halberds, and didn't do psybolts, you have almost enough for a second DKnight. 20 GKI and two DKs all shunting on T1 would be a pretty scary thing for the enemy.

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The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Hey Guilldog,

I'd swap the GKSS halberds for psybolts on the Razorbacks. Tbh, I'm often underwhelmed by Halberds in small squads of GKSS.

Re the 3x5 config, unless you really want the 3rd Razorback, you could do 1x10 (Razorback), 1x5 (Razorback). Combat squad the 1x10, putting both psycannons in one squad then you can DS that firebase somewhere. You'd also be able to give them Psybolts.

But really, that's a small tweak, I think the list is good.

Getting a second DK, in, even if it doesn't have a teleporter, is worth considering. As JI, you could be in combat T3 anyway.


   
 
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