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				<title>2k Deathwing</title>
				<description><![CDATA[ Just played Tau with this list and all but tabled them...5 deepstriking units is a scarrrrily uncertain tactic<br /> <br /> Belial (with command)<br /> Terminator Libby ~ level 2 (with knights)<br /> <br /> Deathwing Command Squad ~ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> banner, assault cannon, apothecary, champion<br /> Deathwing Knights (x5) ~ Perfidious relic<br /> Rifleman dreadnought<br /> <br /> Deathwing (x5) ~ 2x <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span>, 2x claws, cyclone<br /> Deathwing (x5) ~ 1x <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span>, cyclone<br /> Deathwing (x5) ~ 1x <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span>, cyclone<br /> Scouts (x5) ~ 5x snipers<br /> Scouts (x5) ~ 5x snipers<br /> Scouts (x10 combat squad-ed) ~ 3x shotguns, 7x <span class="glossaryitem" onmouseover='gp(20);'>ccw</span><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 05:10:25]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ When counting units to put in reserves, Independent Characters are still counted separately even if they are joined to a unit (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 124 - Preparing reserves), so <i>technically</i> one of the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> units should have started on the board.<br /> <br /> Libby (Psychic Hood) plus Perfidious Relic is quite a cunning tactic now that I think about it - not much use against Tau and the new edition may shake it up, but I'll have a think about it.<br /> Did you go first or second? I can't imagine the scouts would have survived an entire Tau shooting phase so I'm guessing first - did you find the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> / Shotgun scouts useful?<br /> Was it all a T1 alpha-strike or did you try bringing a few units in using Belial's Teleport Homer?<br /> Tau can potentially bring a large amount of AP2 Interceptor, so I normally struggle with that match-up with my <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 06:59:55]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:2k Deathwing</title>
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<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa8317d196bcc3ee6d4e1ca56ba6e2c4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/595492/6838570.page"><b>Quanar wrote:</b></a><br/>When counting units to put in reserves, Independent Characters are still counted separately even if they are joined to a unit (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 124 - Preparing reserves), so <i>technically</i> one of the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> units should have started on the board.<br /> <br /> Libby (Psychic Hood) plus Perfidious Relic is quite a cunning tactic now that I think about it - not much use against Tau and the new edition may shake it up, but I'll have a think about it.<br /> Did you go first or second? I can't imagine the scouts would have survived an entire Tau shooting phase so I'm guessing first - did you find the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> / Shotgun scouts useful?<br /> Was it all a T1 alpha-strike or did you try bringing a few units in using Belial's Teleport Homer?<br /> Tau can potentially bring a large amount of AP2 Interceptor, so I normally struggle with that match-up with my <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.</div></blockquote>
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</div><br /> <br /> My mistake on the reserve thing...It was a friendly game and I will remember that in the future. I went first and it was hammer and anvil so I was able to deploy far enough back out of range and in cover/out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. I like the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/shotgun scout myself but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>...I ran it 5 snipers on each objective with the two combat squads split between the two objectives out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of anything until the endgame. The dreadnought was hugging cover as well back there. Turn one I dropped Belial and the command and 2 terminator squads, turn 2 brought the other terminator squad, and turn 3 brought knights. I lost 7 terminators to interceptor so it was a large hit, it was 2 in two squads and 3 in another. My saving boon was that those small numbers were enough to assault the next turn and that was that. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 00:39:48]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ I'm surprised you were able to table them <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. A good block of firewarriors will blow away a terminator squad per turn with relatively little difficulty. <br /> <br /> It all depends on what he had in his list. Still any tau player worth his salt should either have a mass of firewarriors or an ionside or 2, especially at 2k points, both of which would have made winning with terminators almost an impossibility. ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 03:55:09]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>2k Deathwing</title>
				<description><![CDATA[ I want my 2+/5++/5+ terminators! ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 03:59:54]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/595492/6841116.page"><b>Big Blind Bill wrote:</b></a><br/>I'm surprised you were able to table them <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. A good block of firewarriors will blow away a terminator squad per turn with relatively little difficulty. <br /> <br /> It all depends on what he had in his list. Still any tau player worth his salt should either have a mass of firewarriors or an ionside or 2, especially at 2k points, both of which would have made winning with terminators almost an impossibility. </div></blockquote> it could jsut be that the player was <span class="glossaryitem" onmouseover='gp(270);'>sh</span>!t and i personnaly dont feel sorry for them. tau are an army built around standing behind a wall and shooting at you. their a force tailor made for guys/girls who play to much gears of war and <span class="glossaryitem" onmouseover='gp(21);'>CoD</span>. you crouch behind a just high wall, peek over and shoot. and so i hope that collectively tau armies fail to do their 1 job and get clubbed to death]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 05:50:46]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>2k Deathwing</title>
				<description><![CDATA[ Just a note:<br /> <br /> per the <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> rules ALL your <span class="glossaryitem" onmouseover='gp(412);'>DW</span> termies MUST deepstrike on the same turn (you pick 1st or 2nd turn).  The only way around that is to have some starting on the board (ie  Belial in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> to puch forward turn 1 and have the rest of your termies <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> on turn 2).<br /> <br /> Glad to see you squished some Xenos.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 17:55:37]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ Actually, you can <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> some <span class="glossaryitem" onmouseover='gp(412);'>DW</span> on turn one (Belial for homer) and then deep strike the others from turn 2 onward using the normal reserves rules (instead of <span class="glossaryitem" onmouseover='gp(628);'>DWA</span>) - it means rolling to see if they turn up, so there are merits to each.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 19:30:31]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ The guy is newer to Tau but he is probably one of the top 3 players in my city...He rolled atrociously but target prioritized exactly as he should have. I find it disturbing that you guys are polarized to believe that putting tau on the table is an instant win. I really don't have a bad record against them whether it be with marines, dark angels, or guard.]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 12:40:26]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/016053c207173f8fdec4b46606328eae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/595492/6849264.page"><b>riverhawks32 wrote:</b></a><br/>The guy is newer to Tau but he is probably one of the top 3 players in my city...He rolled atrociously but target prioritized exactly as he should have. I find it disturbing that you guys are polarized to believe that putting tau on the table is an instant win. I really don't have a bad record against them whether it be with marines, dark angels, or guard.</div></blockquote><br /> Tau are currently one of the higher end top-tier armies. Deathwing are undoubtedly one of the worst. These are facts.<br /> The reason people are posting as they are is not just because one of the players was using tau, but because the other was using <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.<br /> <br /> Tactics and good play is important, but consider the cost, durability and damage output of the two sides:<br /> <br /> 220 gets you 5 <span class="glossaryitem" onmouseover='gp(412);'>DW</span> terminators. 220 points gives you 24 firewarriors. <br /> <br /> The firewarriors have far superior damage output and are more durable.<br /> The tau will beat the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> at shooting at ranges over 15, and absolutely massacre them at ranges under it. <br /> There is no way a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> footslogging army should come out on top against a decent tau list, the terminators just won't be able to weather the shooting.<br /> <br /> The only way I can see them competing is by using landraiders, as Tau armies are generally not too heavy on serious anti tank weapons.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 13:02:51]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ I was assaulting turn 2  and 3 with deepstrike. Even 3 terminators can wipe a squad of tau]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2014 21:35:07]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>2k Deathwing</title>
				<description><![CDATA[ to be honest, you should not have assaulted at all. <br /> <br /> 2 groups of 12 fire warriors supporting each other, thats almost 50 attacks on a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad. Then if you even GET to assault, they can all support fire over-watch for that many attacks AGAIN (and if you still have marker lights on you, potential full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 04:15:53]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>2k Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d11e3512868cff925ce3a3c342a46c50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/595492/6856293.page"><b>raiden wrote:</b></a><br/>to be honest, you should not have assaulted at all. <br /> <br /> 2 groups of 12 fire warriors supporting each other, thats almost 50 attacks on a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad. Then if you even GET to assault, they can all support fire over-watch for that many attacks AGAIN (and if you still have marker lights on you, potential full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) <br /> </div></blockquote><br /> Yeah, this. Especially if there is an ethereal in there somewhere. Although this is a little wrong about marker lights, they don't get left over for overwatch. They disappear at the end of the phase they are used in.<br /> The only way to increase overwatch with markerlights is if a different squad can use supporting fire with them. (or if there is a unit with an integrated markerlight that can overwatch, I thought they were all on vehicles though). <br /> <br />  I don't even try walking terminators towards tau lines anymore. They have next to no chance of making it there. Deepstriking vs tau is risky with the best of units. Deepstriking with a 220+ points unit of terminators into rapidfire pulse rifle range is a death sentence. <br /> <br />  Vs Tau I usually try to deal with any anti armour they have, then use my landraiders to my advantage: transporting, shielding units as they advance, blocking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to all but my army's target for that turn are all useful. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 05:34:40]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ True about the Tau massed-fire, but the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> guys with Belial land exactly when and, more importantly, exactly WHERE they want to. If the drops go well, there would not be any fire warriors left to shoot anyone. That's the point; drop the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> the round you want and remove the threat you choose. All of the shots are <span class="glossaryitem" onmouseover='gp(126);'>TL</span> the round you drop (Relentless Assault), improving kills. Split Fire on the cyclones, if needed.<br /> <br /> Now, I can see how it can become a nightmare if things go wrong. But it seems that everyone assumes that his opponent's Tau list is exactly built to some 'standard' specification. Evidently Tau are unbeatable by <span class="glossaryitem" onmouseover='gp(412);'>DW</span> in this mythical config. Bummer.<br /> <br /> I'd like to see the list he was playing against. While I know many people believe that any list not built purely to twink out every rule in the book is worthless (and have the disposable income and time to buy and model each list they have every time a new 'dex/edition comes out), some people have to make what they have work for them. <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, do you have a copy of your opponent's list?]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 14:24:29]]> GMT</pubDate>
				<author><![CDATA[ KillerWabbit]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/595492/6857485.page"><b>KillerWabbit wrote:</b></a><br/>True about the Tau massed-fire, but the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> guys with Belial land exactly when and, more importantly, exactly WHERE they want to. If the drops go well, there would not be any fire warriors left to shoot anyone. That's the point; drop the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> the round you want and remove the threat you choose. All of the shots are <span class="glossaryitem" onmouseover='gp(126);'>TL</span> the round you drop (Relentless Assault), improving kills. Split Fire on the cyclones, if needed.<br /> <br /> Now, I can see how it can become a nightmare if things go wrong. But it seems that everyone assumes that his opponent's Tau list is exactly built to some 'standard' specification. Evidently Tau are unbeatable by <span class="glossaryitem" onmouseover='gp(412);'>DW</span> in this mythical config. Bummer.<br /> <br /> I'd like to see the list he was playing against. While I know many people believe that any list not built purely to twink out every rule in the book is worthless (and have the disposable income and time to buy and model each list they have every time a new 'dex/edition comes out), some people have to make what they have work for them. <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, do you have a copy of your opponent's list?</div></blockquote><br /> <br /> This would be nice if it worked as well as it does in theory. However lets looks at some numbers:<br /> Belial can bring down 10 terminators where he wants. They can shoot 20 bolter shots. This costs you 630 points.<br /> A drop pod with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines has exactly the same firepower, and costs 175 points. They don't come down as reliably, however they can spread out after they land, and are less vulnerable to interceptor.<br /> <br /> The terminators won't be removing any significant threat when they land, because they only have the firepower of a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. <br /> <br /> If you are using Belial for a squad with heavy flamers, consider that for the cost of 5 terminators with a <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, you can get 4 Landspeeders with 2 <span class="glossaryitem" onmouseover='gp(336);'>HF</span> each. <br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> will not always lose to tau. However, it should be very difficult for them to win. For the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> to be able to say that he beat a Tau army using <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, without using landraiders, and nearly tabled them, screams of ineptitude on the tau player's part. It must have been a bad list or a bad strategy on his part. <br /> <br /> <blockquote class="uncited"><div> Evidently Tau are unbeatable by <span class="glossaryitem" onmouseover='gp(412);'>DW</span> in this mythical config. Bummer.</div></blockquote><br /> In a competitive setup, most armies should beat a pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army. That's just the way it is. The <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex dealt the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> a bum hand this edition. <br /> Outside of a competitive scene it is better of course. However it is still pretty difficult to pick a list for tau without being able to bring down terminators. ]]></description>
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				<pubDate><![CDATA[Fri, 23 May 2014 15:48:00]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:2k Deathwing</title>
				<description><![CDATA[ This Tau player built it as a side project to his 30,000 point Eldar army...He didn't build it to be his main comp army and bought only models that he enjoys. The point of this thread was not to debate the power level of Tau weblists. I was merely submitting my <span class="glossaryitem" onmouseover='gp(412);'>DW</span> list and saying I happened to beat Tau of which I was proud for <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. last night I beat Dark Eldar with this list as well (barely). In this particular game <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> he brought 2 broadsides, 2 devilfish of fire warriors, the tau flier, a riptide, 10 piranhas, aegis line and quad gun with like 12 fire warriors manning, suit commander and a unit of crisis suits, pathfinders and 3 hammerheads]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2014 01:54:01]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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