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		<title><![CDATA[Latest posts for the thread "prposed change to Invisibility"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "prposed change to Invisibility"]]></description>
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				<title>prposed change to Invisibility</title>
				<description><![CDATA[ Units with invisibility can only be targeted by shooting after they pass a range check.    If the invisible unit did not move in its previous movement phase, then the range check is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> inch's.   If the invisible unit did move then it is <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> inch's.    <br /> If your roll on the <span class="glossaryitem" onmouseover='gp(24);'>d6</span> is shorter than the distance to the unit, you cannot target them with shooting or charges.<br /> <br /> In the assault phase, a unit attacking an invisible unit is automatically considered to have failed a blind test againgst it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598077/6888053.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598077/6888053.page</link>
				<pubDate><![CDATA[Sat, 31 May 2014 22:33:07]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>prposed change to Invisibility</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/598077/6888053.page"><b>Eihnlazer wrote:</b></a><br/>Units with invisibility can only be targeted by shooting after they pass a range check.    If the invisible unit did not move in its previous movement phase, then the range check is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> inch's.   If the invisible unit did move then it is <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> inch's.    <br /> If your roll on the <span class="glossaryitem" onmouseover='gp(24);'>d6</span> is shorter than the distance to the unit, you cannot target them with shooting or charges.<br /> <br /> In the assault phase, a unit attacking an invisible unit is automatically considered to have failed a blind test againgst it.</div></blockquote><br /> I don't think invisibility needs any buffs.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598077/6888084.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598077/6888084.page</link>
				<pubDate><![CDATA[Sat, 31 May 2014 22:46:06]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>prposed change to Invisibility</title>
				<description><![CDATA[ Its not a buff at all.<br /> <br /> <br /> Now, assuming your in range, you fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> at them.<br /> <br /> And in assault you hit on 5's instead of 6's.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598077/6888098.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/598077/6888098.page</link>
				<pubDate><![CDATA[Sat, 31 May 2014 22:54:40]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>prposed change to Invisibility</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/598077/6888098.page"><b>Eihnlazer wrote:</b></a><br/>Its not a buff at all.<br /> <br /> <br /> Now, assuming your in range, you fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> at them.<br /> <br /> And in assault you hit on 5's instead of 6's.</div></blockquote><br /> It also makes things at farther range invulnerable.<br /> There's also the possibility that you roll 4 1s. And your guys get gutted by an invisible An'ggrath the unbound 4 inches away.<br /> It seems too big of a nerf. And pretty complicated.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/598077/6888176.page</guid>
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				<pubDate><![CDATA[Sat, 31 May 2014 23:24:46]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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