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		<title><![CDATA[Latest posts for the thread "Simple Glancing Hit Table"]]></title>
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				<title>Simple Glancing Hit Table</title>
				<description><![CDATA[ Even though <span class="glossaryitem" onmouseover='gp(50);'>GW</span> partially addressed the issue of vehicle durability with 7th Edition, they dropped the ball when it comes to glances.  I think this simple mechanic would have been a big step in the right direction:<br /> <br /> On a Glancing Hit, Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and compare against the weapon's <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to see if the vehicle loses a Hull Point<br /> <br /> AP1 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> automatically lost<br /> AP2 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 2-6<br /> AP3 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 3-6<br /> AP4 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 4-6<br /> AP5 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 5-6<br /> AP6 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on a 6<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- <span class="glossaryitem" onmouseover='gp(661);'>HP</span> can't be lost from <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- Glances<br /> <br /> Honestly, I would do away with the glancing hit mechanic altogether if I could have my way - but it's here to stay it looks like.  If that's the case well might as well  try and make it work in a way that makes sense.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 00:11:19]]> GMT</pubDate>
				<author><![CDATA[ mustardParty]]></author>
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				<title>Simple Glancing Hit Table</title>
				<description><![CDATA[ I quite like it. Easy to remember and makes all <span class="glossaryitem" onmouseover='gp(6);'>AP</span> values relevant.<br /> <br /> Obviously it buffs vehicle survivability. You may want to make them a little more delicate to penetrating hits (use the 6th edition table, for example) to compensate somewhat.<br /> <br /> There are a couple of things which seem like they might need adjusting. Notably, rams become pretty pathetic. That's easily solved by giving them an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 00:23:06]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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				<title>Simple Glancing Hit Table</title>
				<description><![CDATA[ We had a similar discussion before 7th dropped. <a href="http://www.dakkadakka.com/dakkaforum/posts/list/593808.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/593808.page</a> <br /> <br /> To restate my idea:<br /> <br /> Vehicles still function at 0 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, but all glancing hits become penetrating hits at 0HP. On a weapons destroyed or immobilized result the vehicle is wrecked. <br /> <br /> With 7th's new vehicle damage chart something would need to change.<br /> <br /> I would change the 4 result to something else more debilitating and make crew stunned a 3 and crew shaken 1-2 like in 6th edition. <br /> <br /> 4. System Failure - 2 weapon (randomly chosen) may not fire until the end of the next turn, the vehicle may not move until the end of the next turn.<br /> <br /> A System Failure at 0 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> results in a wreck.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 00:50:35]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Simple Glancing Hit Table</title>
				<description><![CDATA[ I see what you're saying there.  I think another really simple way to continue to incorporate glances to keep the glanced-to-death to a minimum is just to say, glances reduce <span class="glossaryitem" onmouseover='gp(661);'>HP</span>'s but can't reduce a vehicles <span class="glossaryitem" onmouseover='gp(661);'>HP</span>'s to 0 - only a Penetrating Hit will knock a vehicle out.  So glancing still reduced <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, but in order to finally take it down you still need one more good pen.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 17:14:10]]> GMT</pubDate>
				<author><![CDATA[ mustardParty]]></author>
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			<item>
				<title>Simple Glancing Hit Table</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/598498/6894641.page"><b>mustardParty wrote:</b></a><br/>Even though <span class="glossaryitem" onmouseover='gp(50);'>GW</span> partially addressed the issue of vehicle durability with 7th Edition, they dropped the ball when it comes to glances.  I think this simple mechanic would have been a big step in the right direction:<br /> <br /> On a Glancing Hit, Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and compare against the weapon's <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to see if the vehicle loses a Hull Point<br /> <br /> AP1 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> automatically lost<br /> AP2 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 2-6<br /> AP3 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 3-6<br /> AP4 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 4-6<br /> AP5 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on 5-6<br /> AP6 - <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost on a 6<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- <span class="glossaryitem" onmouseover='gp(661);'>HP</span> can't be lost from <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- Glances<br /> <br /> Honestly, I would do away with the glancing hit mechanic altogether if I could have my way - but it's here to stay it looks like.  If that's the case well might as well  try and make it work in a way that makes sense.</div></blockquote><br /> This kind of feths over armies that rely on Haywire to kill any vehicles at range.<br /> <br /> Tyranids would have nothing but Warp lances to kill vehicles reliably (with the chart, Impaler cannons and Rupture cannonsa re beyond gakky) and now Gauss simply wastes everyone's time with more rolling.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(443);'>HVCs</span> are so ridiculously gakky that I'm not even going to talk about them.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 19:24:16]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Simple Glancing Hit Table</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/598498/6896883.page"><b>mustardParty wrote:</b></a><br/>I see what you're saying there.  I think another really simple way to continue to incorporate glances to keep the glanced-to-death to a minimum is just to say, glances reduce <span class="glossaryitem" onmouseover='gp(661);'>HP</span>'s but can't reduce a vehicles <span class="glossaryitem" onmouseover='gp(661);'>HP</span>'s to 0 - only a Penetrating Hit will knock a vehicle out.  So glancing still reduced <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, but in order to finally take it down you still need one more good pen.</div></blockquote><br /> <br /> Land Raiders and any other <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 vehicle would be invincible not all armies pack a lot of melta even Lascannons would only hit on a 6.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 19:47:11]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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			<item>
				<title>Simple Glancing Hit Table</title>
				<description><![CDATA[ Do vehicles still lose a <span class="glossaryitem" onmouseover='gp(661);'>HP</span> automatically for every glancing/penetrating hit then?]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2014 21:14:33]]> GMT</pubDate>
				<author><![CDATA[ a fat guy]]></author>
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