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![[Post New]](/s/i/i.gif) 2014/06/03 00:11:19
Subject: Simple Glancing Hit Table
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Fresh-Faced New User
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Even though GW partially addressed the issue of vehicle durability with 7th Edition, they dropped the ball when it comes to glances. I think this simple mechanic would have been a big step in the right direction:
On a Glancing Hit, Roll a D6 and compare against the weapon's AP to see if the vehicle loses a Hull Point
AP1 - HP automatically lost
AP2 - HP lost on 2-6
AP3 - HP lost on 3-6
AP4 - HP lost on 4-6
AP5 - HP lost on 5-6
AP6 - HP lost on a 6
AP- HP can't be lost from AP- Glances
Honestly, I would do away with the glancing hit mechanic altogether if I could have my way - but it's here to stay it looks like. If that's the case well might as well try and make it work in a way that makes sense.
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![[Post New]](/s/i/i.gif) 2014/06/03 00:23:06
Subject: Simple Glancing Hit Table
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Nasty Nob
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I quite like it. Easy to remember and makes all AP values relevant.
Obviously it buffs vehicle survivability. You may want to make them a little more delicate to penetrating hits (use the 6th edition table, for example) to compensate somewhat.
There are a couple of things which seem like they might need adjusting. Notably, rams become pretty pathetic. That's easily solved by giving them an AP value.
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![[Post New]](/s/i/i.gif) 2014/06/03 00:50:35
Subject: Simple Glancing Hit Table
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Gimlet-Eyed Inquisitorial Acolyte
Calixis Sector
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We had a similar discussion before 7th dropped. http://www.dakkadakka.com/dakkaforum/posts/list/593808.page
To restate my idea:
Vehicles still function at 0 HP, but all glancing hits become penetrating hits at 0HP. On a weapons destroyed or immobilized result the vehicle is wrecked.
With 7th's new vehicle damage chart something would need to change.
I would change the 4 result to something else more debilitating and make crew stunned a 3 and crew shaken 1-2 like in 6th edition.
4. System Failure - 2 weapon (randomly chosen) may not fire until the end of the next turn, the vehicle may not move until the end of the next turn.
A System Failure at 0 HP results in a wreck.
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This message was edited 1 time. Last update was at 2014/06/03 00:56:49
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![[Post New]](/s/i/i.gif) 2014/06/03 17:14:10
Subject: Simple Glancing Hit Table
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Fresh-Faced New User
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I see what you're saying there. I think another really simple way to continue to incorporate glances to keep the glanced-to-death to a minimum is just to say, glances reduce HP's but can't reduce a vehicles HP's to 0 - only a Penetrating Hit will knock a vehicle out. So glancing still reduced HP, but in order to finally take it down you still need one more good pen.
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![[Post New]](/s/i/i.gif) 2014/06/03 19:24:16
Subject: Simple Glancing Hit Table
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Fixture of Dakka
Temple Prime
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mustardParty wrote:Even though GW partially addressed the issue of vehicle durability with 7th Edition, they dropped the ball when it comes to glances. I think this simple mechanic would have been a big step in the right direction:
On a Glancing Hit, Roll a D6 and compare against the weapon's AP to see if the vehicle loses a Hull Point
AP1 - HP automatically lost
AP2 - HP lost on 2-6
AP3 - HP lost on 3-6
AP4 - HP lost on 4-6
AP5 - HP lost on 5-6
AP6 - HP lost on a 6
AP- HP can't be lost from AP- Glances
Honestly, I would do away with the glancing hit mechanic altogether if I could have my way - but it's here to stay it looks like. If that's the case well might as well try and make it work in a way that makes sense.
This kind of feths over armies that rely on Haywire to kill any vehicles at range.
Tyranids would have nothing but Warp lances to kill vehicles reliably (with the chart, Impaler cannons and Rupture cannonsa re beyond gakky) and now Gauss simply wastes everyone's time with more rolling. Automatically Appended Next Post: HVCs are so ridiculously gakky that I'm not even going to talk about them.
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This message was edited 1 time. Last update was at 2014/06/03 19:25:23
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/06/03 19:47:11
Subject: Simple Glancing Hit Table
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Gimlet-Eyed Inquisitorial Acolyte
Calixis Sector
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mustardParty wrote:I see what you're saying there. I think another really simple way to continue to incorporate glances to keep the glanced-to-death to a minimum is just to say, glances reduce HP's but can't reduce a vehicles HP's to 0 - only a Penetrating Hit will knock a vehicle out. So glancing still reduced HP, but in order to finally take it down you still need one more good pen.
Land Raiders and any other AV 14 vehicle would be invincible not all armies pack a lot of melta even Lascannons would only hit on a 6.
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![[Post New]](/s/i/i.gif) 2014/06/03 21:14:33
Subject: Simple Glancing Hit Table
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Furious Raptor
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Do vehicles still lose a HP automatically for every glancing/penetrating hit then?
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