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		<title><![CDATA[Latest posts for the thread "Necron 1850 (Mechanized)"]]></title>
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				<title>Necron 1850 (Mechanized)</title>
				<description><![CDATA[ Each Squad gets 2 <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, one with Scarabs.<br /> <br /> The idea is simple: Avdance and shoot a bunch. The <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with the Scarabs will disable anything nasty in the combat, and the Arks are positions so that 2-3 d3 warriors can be replenished every turn. <br /> <br /> Input?<br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 4 ]</b><br /> <br /> <b><u>3x - Royal Court (135pt.)</u></b> <br /> &gt; <b>3x - Necron Lord (45pt.);</b> Warscythe; <br /> <br /> <b><u>Necron Overlord (115pt.)</u></b> Warscythe; Mindshackle scarabs; <br /> <br /> <b><u>Necron Overlord (115pt.)</u></b> Warscythe; Mindshackle scarabs; <br /> <br /> <b><u>5x - Royal Court (300pt.)</u></b> <br /> &gt; <b>5x - Necron Lord (60pt.);</b> Warscythe; Mindshackle scarabs; <br /> <br /> <b>@Troops [ 5 ]</b><br /> <br /> <b><u>8x - Necron Warriors (219pt.)</u></b> <br /> &gt; <b>8x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>8x - Necron Warriors (219pt.)</u></b> <br /> &gt; <b>8x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>8x - Necron Warriors (219pt.)</u></b> <br /> &gt; <b>8x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>8x - Necron Warriors (219pt.)</u></b> <br /> &gt; <b>8x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>8x - Necron Warriors (219pt.)</u></b> <br /> &gt; <b>8x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b>@Heavy support [ 1 ]</b><br /> <br /> <b><u>Annihilation Barge (90pt.)</u></b> Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon; ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2014 18:32:31]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>Necron 1850 (Mechanized)</title>
				<description><![CDATA[ This is a cool list. It's got that original Necron vibe to it. It's refreshing to see no Nightscythes.<br /> <br /> First thing I would suggest is dropping one of your troop units (warriors and ark) and put in two Anni Barges. You have a lot of fire power, but it's all the same kind of firepower. The barges are gonna give you some <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shooting and better <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> With some points left over you could reinvest into your warriors by either adding more warriors or some res orbs. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 02:17:50]]> GMT</pubDate>
				<author><![CDATA[ corpsyworpsy]]></author>
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				<title>Necron 1850 (Mechanized)</title>
				<description><![CDATA[ Is there a particular reason you want all those lords?  Lords with warscythes don't seem to be particularly useful wrapped up in Ghost Arks.  <br /> <br /> What would be useful would be a couple of 2+ saves, because that will stop template weapons cooking the warriors inside the <span class="glossaryitem" onmouseover='gp(574);'>GA</span>.   I know that you can repair them, but you only get to add D3 back. <br /> <br /> I'd suggest that some of the lords get dropped for despair, lance or stormteks (your choice really).<br /> <br /> I agree about the <span class="glossaryitem" onmouseover='gp(447);'>AB</span> too, but wouldn't ditch a troop unit to do it.  I'd again take it out of the lords.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 11:35:31]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necron 1850 (Mechanized)</title>
				<description><![CDATA[ This list was designed to have some assault capability, with the warriors acting as replenishable meat shields for the lords doing the <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> killing.<br /> <br /> Here's an alternate list I wrote that takes advantage of Crypteks with Eldrich lances. Each unit of warriors has 2 S8 AP2 36&quot; shots in this version.<br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 4 ]</b><br /> <br /> <b><u>Necron Overlord (90pt.)</u></b> Staff of Light; <br /> <br /> <b><u>Necron Overlord (90pt.)</u></b> Staff of Light; <br /> <br /> <b><u>5x - Royal Court (175pt.)</u></b> <br /> &gt; <b>5x - Cryptek (35pt.);</b> Harbinger of Destruction; Eldritch Lance; <br /> <br /> <b><u>5x - Royal Court (175pt.)</u></b> <br /> &gt; <b>5x - Cryptek (35pt.);</b> Harbinger of Destruction; Eldritch Lance; <br /> <br /> <b>@Elites [ 1 ]</b><br /> <br /> <b><u>Triarch Stalker (150pt.)</u></b> Quantum shielding; Heat Ray; <br /> <br /> <b>@Troops [ 5 ]</b><br /> <br /> <b><u>5x - Necron Warriors (180pt.)</u></b> <br /> &gt; <b>5x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>5x - Necron Warriors (180pt.)</u></b> <br /> &gt; <b>5x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>5x - Necron Warriors (180pt.)</u></b> <br /> &gt; <b>5x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>5x - Necron Warriors (180pt.)</u></b> <br /> &gt; <b>5x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b><u>5x - Necron Warriors (180pt.)</u></b> <br /> &gt; <b>5x - Necron Warrior (13pt.);</b> Gauss flayer; <br /> &gt; <b>1x - Ghost Ark (115pt.);</b> Quantum shielding; Gauss Flayer Array; <br /> <br /> <b>@Heavy support [ 3 ]</b><br /> <br /> <b><u>Annihilation Barge (90pt.)</u></b> Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon; <br /> <br /> <b><u>Annihilation Barge (90pt.)</u></b> Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon; <br /> <br /> <b><u>Annihilation Barge (90pt.)</u></b> Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon; <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 16:03:25]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>Necron 1850 (Mechanized)</title>
				<description><![CDATA[ Now the second list makes a lot of sense to me.  Looks great.  a Couple of solar pulses to boost the jink save might be good, but there is nowhere to get the points.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 00:55:58]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necron 1850 (Mechanized)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/600084/6928811.page"><b>MarkCron wrote:</b></a><br/>Now the second list makes a lot of sense to me.  Looks great.  a Couple of solar pulses to boost the jink save might be good, but there is nowhere to get the points.<br /> <br /> </div></blockquote><br /> <br /> The first list was actually designed to be assault oriented, and take advantage of the Arcs - open topped transports for assault. Necrons are essentially the only codex with a reasonably durable, cheap, assault transport., and they also essentially produce extra models every turn.<br /> <br /> The second list is probably the strongest Necron list I've written, and there are actually countless variants running Warriors/Arc w/ Eldrich Lances. You can get up to 16 Lances w/ 2FOCs, and I've considered running two squads (the ones with the overlords) with Staves of Light for the 9 S5AP3 shots per unit per turn, but if that's the plan then you'll probably need some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability as you'll be up close and personal.<br /> <br /> The first and second lists are VERY fundamentally different, in that the first list focuses on maximizing the effect of the Arcs, while the second focuses on the strengths of the Eldrich Lance (Though this too wouldn't work without the Arc)<br /> <br /> The only thing I don't like about the second version is that one of the strongest features of the Arc (new warriors) will go largely unused - without any Scythes in the whole list, I'll be working diligently to keep everything out of  <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The one thing that might be worth looking at in this regard would be dropping the <span class="glossaryitem" onmouseover='gp(130);'>TS</span> in favor of a 4th barge and using the extra points on Scythes/Mindshackles for the Overlords... Having this small amount of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability might prove invaluable, and with 10 Lances, the only real reason for the <span class="glossaryitem" onmouseover='gp(130);'>TS</span> is to twin link other units' shooting.<br /> <br /> Any input on the <span class="glossaryitem" onmouseover='gp(130);'>TS</span>?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 07:40:40]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>Necron 1850 (Mechanized)</title>
				<description><![CDATA[ The first list was a bit unusual for me from an assault perspective, because generally 8 warriors and 2 lords don't put out enough attacks (particularly at I2) to make it an attractive proposition for me.  15 or 20 warriors, sure, I can see that as an assault option (it's hilarious using an overlord with Phaeron to rapid fire a blob of 20 into a unit, then assault it!).<br /> <br /> The main concern with an assault perspective in the first list was that you can't shoot the warrior squad in the turn you assault (rapid fire weapons) and for me that loses a huge chunk of firepower.<br /> <br /> Anyway, re the Stalker, it is situational, but in the case of your second list hugely useful, as you'll be able to twin link the crypteks.  That will be awesome.  Better with 2, and I'd possibly think about using the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Gauss Cannon for better range, but like I said before, not sure where you'd get the points from.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 08:48:16]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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