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Made in us
Sneaky Striking Scorpion




Seattle Area

Each Squad gets 2 ICs, one with Scarabs.

The idea is simple: Avdance and shoot a bunch. The IC with the Scarabs will disable anything nasty in the combat, and the Arks are positions so that 2-3 d3 warriors can be replenished every turn.

Input?

@HQ [ 4 ]

3x - Royal Court (135pt.)
> 3x - Necron Lord (45pt.); Warscythe;

Necron Overlord (115pt.) Warscythe; Mindshackle scarabs;

Necron Overlord (115pt.) Warscythe; Mindshackle scarabs;

5x - Royal Court (300pt.)
> 5x - Necron Lord (60pt.); Warscythe; Mindshackle scarabs;

@Troops [ 5 ]

8x - Necron Warriors (219pt.)
> 8x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

8x - Necron Warriors (219pt.)
> 8x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

8x - Necron Warriors (219pt.)
> 8x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

8x - Necron Warriors (219pt.)
> 8x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

8x - Necron Warriors (219pt.)
> 8x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

@Heavy support [ 1 ]

Annihilation Barge (90pt.) Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon;

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Dark Eldar in Regeneration Tube




United States

This is a cool list. It's got that original Necron vibe to it. It's refreshing to see no Nightscythes.

First thing I would suggest is dropping one of your troop units (warriors and ark) and put in two Anni Barges. You have a lot of fire power, but it's all the same kind of firepower. The barges are gonna give you some str 7 shooting and better AA.

With some points left over you could reinvest into your warriors by either adding more warriors or some res orbs.



   
Made in au
Longtime Dakkanaut





Perth, Australia

Is there a particular reason you want all those lords? Lords with warscythes don't seem to be particularly useful wrapped up in Ghost Arks.

What would be useful would be a couple of 2+ saves, because that will stop template weapons cooking the warriors inside the GA. I know that you can repair them, but you only get to add D3 back.

I'd suggest that some of the lords get dropped for despair, lance or stormteks (your choice really).

I agree about the AB too, but wouldn't ditch a troop unit to do it. I'd again take it out of the lords.

   
Made in us
Sneaky Striking Scorpion




Seattle Area

This list was designed to have some assault capability, with the warriors acting as replenishable meat shields for the lords doing the HtH killing.

Here's an alternate list I wrote that takes advantage of Crypteks with Eldrich lances. Each unit of warriors has 2 S8 AP2 36" shots in this version.

@HQ [ 4 ]

Necron Overlord (90pt.) Staff of Light;

Necron Overlord (90pt.) Staff of Light;

5x - Royal Court (175pt.)
> 5x - Cryptek (35pt.); Harbinger of Destruction; Eldritch Lance;

5x - Royal Court (175pt.)
> 5x - Cryptek (35pt.); Harbinger of Destruction; Eldritch Lance;

@Elites [ 1 ]

Triarch Stalker (150pt.) Quantum shielding; Heat Ray;

@Troops [ 5 ]

5x - Necron Warriors (180pt.)
> 5x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

5x - Necron Warriors (180pt.)
> 5x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

5x - Necron Warriors (180pt.)
> 5x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

5x - Necron Warriors (180pt.)
> 5x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

5x - Necron Warriors (180pt.)
> 5x - Necron Warrior (13pt.); Gauss flayer;
> 1x - Ghost Ark (115pt.); Quantum shielding; Gauss Flayer Array;

@Heavy support [ 3 ]

Annihilation Barge (90pt.) Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon;

Annihilation Barge (90pt.) Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon;

Annihilation Barge (90pt.) Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon;

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Now the second list makes a lot of sense to me. Looks great. a Couple of solar pulses to boost the jink save might be good, but there is nowhere to get the points.


   
Made in us
Sneaky Striking Scorpion




Seattle Area

MarkCron wrote:
Now the second list makes a lot of sense to me. Looks great. a Couple of solar pulses to boost the jink save might be good, but there is nowhere to get the points.



The first list was actually designed to be assault oriented, and take advantage of the Arcs - open topped transports for assault. Necrons are essentially the only codex with a reasonably durable, cheap, assault transport., and they also essentially produce extra models every turn.

The second list is probably the strongest Necron list I've written, and there are actually countless variants running Warriors/Arc w/ Eldrich Lances. You can get up to 16 Lances w/ 2FOCs, and I've considered running two squads (the ones with the overlords) with Staves of Light for the 9 S5AP3 shots per unit per turn, but if that's the plan then you'll probably need some CC ability as you'll be up close and personal.

The first and second lists are VERY fundamentally different, in that the first list focuses on maximizing the effect of the Arcs, while the second focuses on the strengths of the Eldrich Lance (Though this too wouldn't work without the Arc)

The only thing I don't like about the second version is that one of the strongest features of the Arc (new warriors) will go largely unused - without any Scythes in the whole list, I'll be working diligently to keep everything out of CC. The one thing that might be worth looking at in this regard would be dropping the TS in favor of a 4th barge and using the extra points on Scythes/Mindshackles for the Overlords... Having this small amount of CC ability might prove invaluable, and with 10 Lances, the only real reason for the TS is to twin link other units' shooting.

Any input on the TS?

This message was edited 1 time. Last update was at 2014/06/13 07:42:39


Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in au
Longtime Dakkanaut





Perth, Australia

The first list was a bit unusual for me from an assault perspective, because generally 8 warriors and 2 lords don't put out enough attacks (particularly at I2) to make it an attractive proposition for me. 15 or 20 warriors, sure, I can see that as an assault option (it's hilarious using an overlord with Phaeron to rapid fire a blob of 20 into a unit, then assault it!).

The main concern with an assault perspective in the first list was that you can't shoot the warrior squad in the turn you assault (rapid fire weapons) and for me that loses a huge chunk of firepower.

Anyway, re the Stalker, it is situational, but in the case of your second list hugely useful, as you'll be able to twin link the crypteks. That will be awesome. Better with 2, and I'd possibly think about using the TL Gauss Cannon for better range, but like I said before, not sure where you'd get the points from.


   
 
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