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		<title><![CDATA[Latest posts for the thread "Dark Angels Ravenwing Black Knights vs Deathwing Knights"]]></title>
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				<title>Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ Currently running a ravenwing list vs chaos. Im debating whether to take 2 squads of black knights or go a bit more death-raven and take 2 lots of deathknights. I have plenty of troops already plus 2 raven comm sqs. Im steering towards the death knighrs for the extra <span class="glossaryitem" onmouseover='gp(6);'>ap</span> vs choas but the blackknights are decent in combat and still get <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 plasma talons too.. Any one have suggestions . Math hammer is welcome!!]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 15:03:39]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ I prefer the Black Knights to the Deathwing Knights myself.  It depends how many points you are playing too.  It also depends on what you are using for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  If your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is on a bike you at minimum should take a RWCS as they are cheaper and don't take up a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 16:31:08]]> GMT</pubDate>
				<author><![CDATA[ RJCarrot]]></author>
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				<title>Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ If you are mostly raven wing having 2 units of 2+/5++ is nice. specially vs chaos. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 19:29:17]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/601659/6957966.page"><b>RJCarrot wrote:</b></a><br/>I prefer the Black Knights to the Deathwing Knights myself.  It depends how many points you are playing too.  It also depends on what you are using for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  If your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is on a bike you at minimum should take a RWCS as they are cheaper and don't take up a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot.</div></blockquote><br /> <br /> Its2000 points and i have 2 rav command squads in my list as my lib and samaull are biked up.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d11e3512868cff925ce3a3c342a46c50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/601659/6958290.page"><b>raiden wrote:</b></a><br/>If you are mostly raven wing having 2 units of 2+/5++ is nice. specially vs chaos. </div></blockquote><br /> <br /> Are they not 2+/3++? They have storm shields by default ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 19:34:25]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ 2+/3++ with a T5 if grouped correctly. Those are some tough buggers unless you hit them with heavy weaponry. Vs. Chaos they can take out anything almost guaranteed, be it a Vehicle, the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or whatever you want gone. Getting there however is the same problem as always, they nearly mandate a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as a transport.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 08:01:45]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ Or -- for a similar amount of points... you could have twin-linked 18" range plasma guns, a grenade launcher that allows you to assault most things with the intiative advantage. T5 regardless of positioning, 12" Movement, a 3+/3++ (with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for the command squad or the option of 2++ cover w/ a dark shroud)<br /> The ability to hit and run, hammer of wrath and more attacks (more versatility regardless or horde or armor, because rending Hammer of warth and 3 attacks each)<br /> <br /> <br /> When you factor in the cost of a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> on top of that to deliver them, the fire power probably not even beating the knights... I don't think its even close.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 08:19:48]]> GMT</pubDate>
				<author><![CDATA[ bryceloop]]></author>
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				<title>Re:Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ In terms of overall competitiveness the bikes win out. They are faster, have strong shooting capability and beat most things out in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. They are also very independent, and can operate and handle most things alone.<br /> <br /> Whilst I do like <span class="glossaryitem" onmouseover='gp(412);'>DW</span> knights, they do have some flaws, not least their slow movement and reliance on a landraider to get where they need to go. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 13:01:16]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Dark Angels Ravenwing Black Knights vs Deathwing Knights</title>
				<description><![CDATA[ Having a list to work from also helps, its hard to offer suggestions without seeing what you are working from.<br /> <br /> Here is my 2000 though if you are just looking for something to work off of.<br /> <br /> (200) - HQ1 - Sammael<br /> (115) - HQ2 - Librarian W/Bike/PFG<br /> (215) - None - RWCS W/RWCB<br /> (176) - Troop 1 - RWAS(6) W/Flamer(2)/MeltaBombs<br /> (186) - Troop 2 - RWAS(6) W/Melta(2)/MeltaBombs<br /> (155) - Troop 3 - TacSquad(10) W/<span class="glossaryitem" onmouseover='gp(331);'>PC</span>  (Only running this because I don't own more bikes to field yet)<br /> (215) - Fast Attack 1 - RBK(7)<br /> (220) - Elite 1 - Contemptor Mortis Dread W/<span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>/<span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> (145) - Elite 2 - Mortis Dread W/<span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> (289) - Elite 3 - DWTS(5) W/THSS(5)<br /> <br /> Right now I am playing with having the DWTS to DWStrike Turn 2 as well as not having the models to field the bikes I want at 2000 (I think I would rather consolidate the DWTS/TacSquad into another squad of Knights (and another libby but I am not sure if 3HQ can be done, if not just the knights)<br /> <br /> I have found the dreads to be almost a must in 1850+ because people bring in stuff that needs to be <span class="glossaryitem" onmouseover='gp(805);'>AA</span>/<span class="glossaryitem" onmouseover='gp(482);'>AT</span>'d down ASAP.<br /> <br /> I am pretty confident with my 1500 (in my Sig) but the extra 500 are a crap shoot <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>.  I haven't had enough games over 1500 to test what I would really solidly like to run (2 games total)<br /> <br /> But that is at least a starting point to go off of and I am sure others will C&C my list to help you and I out more, but at least it is a starting point for the discussion.  Maybe post your "I'm thinking of" list and we can compare notes.<br /> <br /> I do however agree with bill that the Bikes are really where the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> shine.  While the Terminators are good, I find their points are better off spent on more bikes.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 14:29:44]]> GMT</pubDate>
				<author><![CDATA[ RJCarrot]]></author>
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