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		<title><![CDATA[Latest posts for the thread "GK 1250+ w/Land Raiders"]]></title>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ So awhile back during a <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> pre-release that I was working, I had a lot of time to think about a list I wanted to run though could never make it work. Keep in mind I did wrote the list in 6th ed. It consisted of the following:<br /> <br /> OMI <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Pskyer Psycannon 2 Servos<br /> OMI <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Psyker Psycannon 1 Servo<br /> <br /> 10-man Strike Squad with Psybolt and Psycannon<br /> 10-man Strike Squad with Psybolt and Psycannon<br /> <br /> Land Raider Crusader Psybolt<br /> Land Raider Crusader Psybolt<br /> <br /> Roughly 1250 give or take me forgetting some things. <br /> <br /> But the problem was this list had was the lack of scoring units and the survivability of vehicles. <br /> Now with 7th out I started to rethink this list and how could I make this work at higher points keeping the same theme in mind. Land Raiders. I started to play around the idea of adding C:Inquisition and adding another OMI in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> and another Land Raider. But,(this was 6th) you couldn't put characters in each others transports. But now you can <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Am I worried about flyers? No<br /> Am I worried about pskyers? No<br /> Am I worried about blobs of enemies to mow down? No<br /> <br /> This was never meant to be hulk smashing list. Just something to try and play for fun a couple times (yes several land raiders aren't fun to play against but I play Tau and Eldar who spam the usual stuff).<br /> <br /> <br /> What do you guys think we could add?]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2014 17:53:45]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ In practice I have found Strike Squads to be lacking in close combat and it seems the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s assault vehicle aspect would be wasted potential on Strike Squads.<br /> <br /> You could deep strike those Strike Squads and add Razorbacks if you have extra points or put them in a Rhino to fire their Psycannons from while the <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> take the flanks. This would add threats to the board and give you more warp charges.<br /> <br /> Then take Death Cult Assassins or Purifiers as your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units inside the <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span>. Purifiers have 2 attacks each instead of 1 plus they can use their Cleansing Flame ability before charging. I've never used Death Cult but I hear they're good at <span class="glossaryitem" onmouseover='gp(19);'>cc</span> too.<br /> <br /> This would bump your points up to the 1500-1850 range but it would certainly be a fun list.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2014 18:57:20]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ Never planned them for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> Idea was to take mid and dump out the strikes on objectives or ruins and camp while the land raiders did work.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2014 19:48:22]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ Then why take land raiders? I mean I get it's the "theme" but given that land raiders are one of the only assault vehicles wouldn't you want some kind of drago death-star in there?<br /> <br /> If you just want supporting firepower rifleman dread knots or razorbacks/rhinos are a better/cheaper(points wise) fit.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2014 19:58:40]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ Because I don't want them to assault and armor 14 can be scary to some lists. Point for them was a safe transport up to midfield and dump them there while harassing with the raiders. <br /> Granted I never tried this list so I don't know how well it would work. <br /> <br /> Also I have really bad luck in assault <span class="glossaryitem" onmouseover='gp(84);'>lol</span> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2014 22:56:34]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> are only really good vs other <span class="glossaryitem" onmouseover='gp(333);'>PA</span> units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, they tend to fail pretty hard for me in most other cases in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (unless they are fighting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against TAU)<br /> <br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> are okay, but our book has strong units and better all around units.  purifiers/  purgation are better shooters.  Purifiers are better <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Also can bring way more heavy weapons.  ]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2014 23:12:39]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ I get that you want the threat of Armor 14 to overwhelm your opponent but Land Raiders will go down in assault easily if you don't have <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units inside to stop them or at least Dreadknights nearby to counter assault. But since Dreadknights occupy the same slot as Land Raiders that won't work so well.<br /> <br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> are like annoying gnats to the opponent instead of big threats. Any dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit will tear them apart and any shooting unit will out shoot them. They're support units and not good as the meat of an army. You need something heavy hitting in those Land Raiders to make them a real threat. The <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> can arrive via deep strike or ride around in Rhinos/Razorbacks doing what they do best... being annoying and maybe killing something and grabbing objectives.<br /> <br /> You could go with an unbound list and just run Land Raiders and Dreadknights for the <span class="glossaryitem" onmouseover='gp(84);'>lols</span> but I doubt many people will enjoy playing against that.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2014 12:45:04]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ What kind of list are you going for, a Battle Forged list or an Unbound list? If it was an Unbound, I would agree that the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> aren't quite needed. <br /> <br /> I think people are underestimating the power of <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> but I run a Battle Forged shunting army that relies on <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and Teleporting. My <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> have never been the heavy hitters in my army but they do their job well none the less. They <span class="glossaryitem" onmouseover='gp(471);'>DS</span> where I need them either as back up to another unit or a quick scoring grab and they are less expensive than Terminators. <br /> <br /> Are Purgations even still viable with their main advantage of being able to shoot around corners taken away? I understand they can bring more psycannons to the field but I still think it is a waste of points. <br /> <br /> My problem with Purifiers is that their main advantage is taken away as well. Their purging fire used to be able to go off just at the start of the assault but now it is put into the psychic phase making it more of a tactical decision for them. It also means you might be dumping a lot of warp charges into one squad to activate fire, activate force and put hammerhand on. The one thing they have over <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and Interceptors is cheap halberds but they are more of an expensive unit, can't deep strike so they rely on armor to get around quickly so they could go into the land raider to over infantry support or a rhino/psyback.<br /> <br /> Personal Transports just leave a bad taste in my mouth when it comes to building <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists but it is the only way to have Purgation and Purifiers get around reliably but I just seem them as more point cost in an army that already suffers from high point costs. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2014 13:57:12]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ Yes, this would be Battle Forged. Plan on playing it with friends and and pick up games that were casual and fun. <br /> <br /> I always liked Strikes and had a lot of luck and success with them. Either <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> rhinos or deep striking back lines to harass. This was just another idea I had to use my Strikes. <br /> <br /> Personally for me, Strikes aren't leaving my lists. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2014 20:18:32]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1da72974f41cb980ede876166106b1ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/605202/7026538.page"><b>FinkleLord wrote:</b></a><br/>Yes, this would be Battle Forged. Plan on playing it with friends and and pick up games that were casual and fun. <br /> <br /> I always liked Strikes and had a lot of luck and success with them. Either <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> rhinos or deep striking back lines to harass. This was just another idea I had to use my Strikes. <br /> <br /> Personally for me, Strikes aren't leaving my lists. </div></blockquote><br /> <br /> I am glad I am not the only one who won't leave <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> behind. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2014 22:35:14]]> GMT</pubDate>
				<author><![CDATA[ Envihon]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2bf8cc427def2ac91f58dfccbef4e76d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/605202/7027053.page"><b>Envihon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1da72974f41cb980ede876166106b1ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/605202/7026538.page"><b>FinkleLord wrote:</b></a><br/>Yes, this would be Battle Forged. Plan on playing it with friends and and pick up games that were casual and fun. <br /> <br /> I always liked Strikes and had a lot of luck and success with them. Either <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> rhinos or deep striking back lines to harass. This was just another idea I had to use my Strikes. <br /> <br /> Personally for me, Strikes aren't leaving my lists. </div></blockquote><br /> <br /> I am glad I am not the only one who won't leave <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> behind. </div></blockquote><br /> <br /> Strikes are in my lists too]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2014 23:27:47]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>GK 1250+ w/Land Raiders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d919a8d52db991a657041f9c90a3902.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/605202/7027182.page"><b>WrentheFaceless wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2bf8cc427def2ac91f58dfccbef4e76d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/605202/7027053.page"><b>Envihon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1da72974f41cb980ede876166106b1ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/605202/7026538.page"><b>FinkleLord wrote:</b></a><br/>Yes, this would be Battle Forged. Plan on playing it with friends and and pick up games that were casual and fun. <br /> <br /> I always liked Strikes and had a lot of luck and success with them. Either <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> rhinos or deep striking back lines to harass. This was just another idea I had to use my Strikes. <br /> <br /> Personally for me, Strikes aren't leaving my lists. </div></blockquote><br /> <br /> I am glad I am not the only one who won't leave <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> behind. </div></blockquote><br /> <br /> Strikes are in my lists too</div></blockquote><br /> <br /> Yes, and I got a chance to test this list out at 1250 against some <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and it did well.  He didn't have anything to deal with the raiders until I got close. Some strikes died but due to placing and ruins they made it through.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2014 06:03:55]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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