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				<title>GK 1500 triple DK</title>
				<description><![CDATA[ Hi Dakka,<br /> <br /> Looking for comments on a Maelstrom focussed list at 1500.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> OMI, Terminator armour, Hammer, Psycannon, Psybolt, 3 x Servo skulls<br /> <br /> Elite<br /> 10 Purifiers (4 Psycannons) (Combat squad, 3 psycannons with Coteaz and OMI)<br /> <br /> Troop<br /> Henchmen (Crusader, Psyker, Acolyte), Psyback, Dozer<br /> Henchmen (Crusader, Psyker, Acolyte), Psyback, Dozer<br /> Henchmen (Crusader, Psyker, Acolyte), Psyback<br /> Henchmen (Crusader, Psyker, Acolyte)<br /> Henchmen (Crusader, Psyker, Acolyte)<br /> Henchmen (2xCrusader, 5x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>) riding in Stormraven<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Assault Cannons)<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Dreadknight<br /> Dreadknight<br /> Dreadknight<br /> <br /> 1499.<br /> <br /> My main question is regarding stock <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.  Are they worth it?  I normally run <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with greatswords, incinerators and teleporters, but that adds to 260pts.  So, I figured volume may be better.  Was planning to start one on the board and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the other two (or should I start all three on the board?).<br /> <br /> Second question is whether to have the purifiers.  The main aim was to have a pile of psycannons for Coteaz to join (the OMI is to provide tanking for Coteaz) but, I could use a purgation squad (and drop one of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> obviously).  However, this way I get more bodies, plus I get 2 units that can cast cleansing flame.  If I take purgation, I save around 100 points, which could be used to trick up the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.<br /> <br /> Thoughts?<br />   ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2014 11:32:36]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1500 triple DK</title>
				<description><![CDATA[ are your dreadknights without any upgrades?  just the stock dk?]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2014 22:50:09]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>GK 1500 triple DK</title>
				<description><![CDATA[ Yep, just stock. I'm not sure about them stock though...]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2014 22:56:05]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>GK 1500 triple DK</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606136/7039518.page"><b>MarkCron wrote:</b></a><br/>Hi Dakka,<br /> <br /> Looking for comments on a Maelstrom focussed list at 1500.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz  </div></blockquote><br /> <br /> Best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the Codex point for point.  Great pick.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/606136/7039518.page"><b>MarkCron wrote:</b></a><br/><br /> OMI, Terminator armour, Hammer, Psycannon, Psybolt, 3 x Servo skulls  </div></blockquote><br /> <br /> Psycannons and psybolt are mutually exclusive.  So drop psybolt and save some points.  Otherwise this is a fine choice.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/606136/7039518.page"><b>MarkCron wrote:</b></a><br/><br /> Elite<br /> 10 Purifiers (4 Psycannons) (Combat squad, 3 psycannons with Coteaz and OMI)</div></blockquote><br /> <br /> I haven't run purifiers much, but this looks just fine.  Love psycannons!<br /> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/606136/7039518.page"><b>MarkCron wrote:</b></a><br/><br /> Troop<br /> Henchmen (Crusader, Psyker, Acolyte), Psyback, Dozer<br /> Henchmen (Crusader, Psyker, Acolyte), Psyback, Dozer<br /> Henchmen (Crusader, Psyker, Acolyte), Psyback<br /> Henchmen (Crusader, Psyker, Acolyte)<br /> Henchmen (Crusader, Psyker, Acolyte)<br /> Henchmen (2xCrusader, 5x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>) riding in Stormraven</div></blockquote><br /> <br /> The crusader in every squad seems a little out of place.  You're probably trying to make the tiny squad last longer on the board, but isn't that what the psyback is for?  I'd save some points here for use later.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/606136/7039518.page"><b>MarkCron wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Assault Cannons)</div></blockquote><br /> <br /> Personally I'm missing the sponsons and psybolt here, but the extra 50 points is tough to come up with in this list.  Fine choice though, and I LOVE the payload!!!<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/606136/7039518.page"><b>MarkCron wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Dreadknight<br /> Dreadknight<br /> Dreadknight</div></blockquote><br /> <br /> <br /> The way you normally run <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> is the best way to run them.  If you want to save points, then drop the greatsword.  But the points that go into the incinerators and teleporters are practically mandatory.  I'd drop one <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, then use the points saved throughout the list to give the remaining two teleporters and incinerators.  Definitely start both remaining <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> on the table.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/606136/7039518.page"><b>MarkCron wrote:</b></a><br/><br /> 1499.<br /> <br /> My main question is regarding stock <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.  Are they worth it?  I normally run <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with greatswords, incinerators and teleporters, but that adds to 260pts.  So, I figured volume may be better.  Was planning to start one on the board and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the other two (or should I start all three on the board?).<br /> <br /> Second question is whether to have the purifiers.  The main aim was to have a pile of psycannons for Coteaz to join (the OMI is to provide tanking for Coteaz) but, I could use a purgation squad (and drop one of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> obviously).  However, this way I get more bodies, plus I get 2 units that can cast cleansing flame.  If I take purgation, I save around 100 points, which could be used to trick up the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.<br /> <br /> Thoughts?<br />   </div></blockquote><br /> <br /> I like your list but would change it up a bit to make it look like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz  <br /> OMI, Terminator armor, Hammer, Psycannon, 3 x Servo skulls  <br /> <br /> Elite<br /> 10 Purifiers (4 Psycannons)<br /> <br /> Troop<br /> Henchmen (Psyker, Acolytex2), Psyback, Dozer<br /> Henchmen (Psyker, Acolytex2), Psyback, Dozer<br /> Henchmen (Psyker, Acolytex2), Psyback<br /> Henchmen (Psyker, Acolytex2)<br /> Henchmen (Psyker, Acolytex2)<br /> Henchmen (2xCrusader, 5x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>) riding in Stormraven<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Assault Cannons)<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Dreadknight, PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span><br /> Dreadknight, PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span><br /> <br /> 1499]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2014 23:31:19]]> GMT</pubDate>
				<author><![CDATA[ w0lfgang7]]></author>
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				<title>GK 1500 triple DK</title>
				<description><![CDATA[ i agree with above's edit.  <br /> <br /> Henchmen squads need to be focused.  putting the crusaders in the squads is a place where a lot of points can be saved. however i would make them all psybacks.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> stock are really bad.  The great thing about the teleporting with the Incinerator ones is they can really mess with those gun line armies out there and act as a distraction as your purifiers and and <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> squads get there.  those incinerators are priceless against anything with a 4+ armor save.  I've destroyed entire squads in a round of shooting with those before (deepstriking and not running can be dangerous that way)<br /> <br />  Stock they are just moving 6'' a turn and maybe... maybe.. might get into combat on the 3rd-4th turn.  they do wreck a lot in close combat though (haven't had one lose in close combat yet, but had one take out a greater unclean one the other day at the cost of his own life)<br /> <br /> above poster.  purifiers are pretty good in this edition.  that nova usually picks up a few models from each squad it hits.  if it is combat squaded and pushing out 2 a turn in close proximity it can be pretty painful.  then follow it up with the psycannons and bolter shots.  the only issue i run into here is that this usually makes my charges much more difficult, so if you are going to charge in the same turn, dont nova or shoot.  but once they are in combat those novas are godsend.  had 1 purifier the other day go toe to toe in close combat with 10 orks and win because of that nova.  purifiers are a staple in my army right now. <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 01:03:02]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>GK 1500 triple DK</title>
				<description><![CDATA[ @W0lfgang, thanks for the comments!<br /> <br /> I think you are right re the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> - I was just toying with the idea of having more of them to compensate for the lack of movement.   The theory was to start one on the board and move it up aggressively, then <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the other two near a servo skull to reduce the scatter.   They are essentially distractions to divert the opponents attention from shooting at the henchmen.  However, I'm not sure stock <span class="glossaryitem" onmouseover='gp(514);'>DK</span> do enough damage to make it worthwhile.   <br /> <br /> Usually, I reckon the Greatswords are also mandatory - I've found that they help a lot to make the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> more effective and therefore a bit more scary.  They might help to mitigate here?<br /> <br /> Re the Stormraven's loadout, I love that unit.  It has not failed me yet.  It is so good I'm seriously tempted to get another one instead of a <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.  <br /> <br /> Re the henchmen, you picked it - the crusaders are there to keep them alive.  The reason is that I get the psykers to roll on telepathy - I'm obviously shooting for invisibility, but shrouding is also good, so that I can keep Coteaz and the psycannons alive.  So the henchmen squads tend to be outside the psybacks.  In the above list, the only thing in a psyback would be the combat squadded purifiers (this really should be a rhino so I can cleansing flame and shoot out of it - but I like the psyback).  <br /> <br /> Also, the odd psychic shriek that works is very handy as well.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> @smotejob, <br /> <br /> I agree on the purifiers, I think they are great value, particularly as they are fearless and can take multiple special weapons.  I'm always torn between fearless and cleansing flame, vs taking interceptors for the shunt and additional movement.<br /> <br /> I used to go interceptors, to tie up with the shunting <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, but now end to lean towards purifiers.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 01:17:53]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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