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		<title><![CDATA[Latest posts for the thread "New Grey Knight Player- 2000 Pts"]]></title>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ Alright so slowly starting to play more grey knights as opposed to my regular chaos armies, so I have no idea what I'm doing really. <br /> All I know is that I don't care if it's too competitive, playing this one for fun and that I like Draigo as a model and character so I'm using him.<br /> Any advice is always appreciated. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-375<br /> <br /> Inquisitor Coteaz- Rolling on sanctic<br /> Draigo- Rolling on Divination <br /> <br /> Troops-490<br /> <br /> 5x Paladins- 3x Daemonhammers, halberd, 2x psycannon, 3x Storm Bolters, psybolt ammunition, and brotherhood banner<br /> Henchmen warband- 4x psykers, razorback with dozer blade<br /> Henchmen warband- 4x psykers (go in stormraven)<br /> <br /> Fast Attack-855<br /> <br /> Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force sword, psybolt ammuntion<br /> Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force sword, psybolt ammuntion<br /> <br /> Stormraven- hurricane bolters, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon,  psybolt ammunition <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-270<br /> <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon<br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon<br /> <br /> Total- 1990]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 02:22:08]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ Solid outline.<br /> <br /> Major thing is to drop the psybolt from the pallys. It is not really worth it for 3 models to get S5 shots. Get more pskers or something.<br /> <br /> The razorback needs psybolt ammo for S6 heavy bolters. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 02:54:22]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47e30f9feea226216d3f8a794c583cce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7041327.page"><b>Dr. Serling wrote:</b></a><br/>Solid outline.<br /> <br /> Major thing is to drop the psybolt from the pallys. It is not really worth it for 3 models to get S5 shots. Get more pskers or something.<br /> <br /> The razorback needs psybolt ammo for S6 heavy bolters. </div></blockquote><br /> <br /> will do, somehow i had the idea psycannons also benefited from psybolts haha, if only. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 03:30:09]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ Just a few things-<br /> <br /> What are your pplans for the psyker squads?<br /> <br /> I'd use the last 110pts you have to give justicars halberds for challenges.<br /> <br /> Isn't the stormraven capacity 12? And I believe paladins are bulky.. which would make your stormraven over capacity]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 04:16:23]]> GMT</pubDate>
				<author><![CDATA[ Doomtrout]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606246/7041448.page"><b>Doomtrout wrote:</b></a><br/>Just a few things-<br /> <br /> What are your pplans for the psyker squads?<br /> <br /> I'd use the last 110pts you have to give justicars halberds for challenges.<br /> <br /> Isn't the stormraven capacity 12? And I believe paladins are bulky.. which would make your stormraven over capacity</div></blockquote><br /> <br /> well in my head the psykers are just there for cheap scoring units that add <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s for psyker abilities. One unit goes in the raven to be dropped late game on an objective, the other in the razorback for the same purpose. I was planning on foot slogging the paladins mainly and either go to center board or maneuver in cover depending on who I play against (I've seen this unit of paladins, coteaz, and draigo to great effect even just foot slogging in a competitive match so i wanted to try it). <br /> <br /> Ill add the Halberds to the justicars. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 05:09:11]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ This list looks a little like mine. Might i suggest a couple things? You could swap out the Stormraven for a Landraider Crusader and be able to get Draigo, Paladins and Coteaz all inside. You could also swap 10 Interceptors for 2 5man Purifier squads with transports. Why 4 psykers in a group, is it just for  the warp charges? I am currently running 1 psyker 2 acolytes (1 with special weapon) in a transport. Yes my suggestions would give you less charges (you have 21 if i counted right with combat squads) but i feel it would be a bit more balanced and have less chances to fry your psykers brains. Hope some of this helps.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 15:08:46]]> GMT</pubDate>
				<author><![CDATA[ Lsjreadingpa]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ Well, my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list looks different. I never go out without NDK's. One is solid and two are just brutal. Mime have heavy incinerator and teleporter. Fast and hard hitting <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 15:25:28]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606246/7042705.page"><b>Lsjreadingpa wrote:</b></a><br/>This list looks a little like mine. Might i suggest a couple things? You could swap out the Stormraven for a Landraider Crusader and be able to get Draigo, Paladins and Coteaz all inside. You could also swap 10 Interceptors for 2 5man Purifier squads with transports. Why 4 psykers in a group, is it just for  the warp charges? I am currently running 1 psyker 2 acolytes (1 with special weapon) in a transport. Yes my suggestions would give you less charges (you have 21 if i counted right with combat squads) but i feel it would be a bit more balanced and have less chances to fry your psykers brains. Hope some of this helps.</div></blockquote><br /> <br /> never considered the landraider as I thought I should at least have some decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. I'll drop some psykers for acolytes to save on points, still iffy on trading the interceptors for purifier squads but i'll think on it. <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> i don't know much about the difference between the two though. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> how's this if I took a landraider crusader:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-375 <br /> <br /> Inquisitor Coteaz- Rolling on sanctic <br /> Draigo- Rolling on Divination <br /> <br /> Troops-340 <br /> <br /> 5x Paladins- 3x Daemonhammers, halberd, 2x psycannon, 3x Storm Bolters, psybolt ammunition, and brotherhood banner <br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts<br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts<br /> <br /> Fast Attack-610<br /> <br /> Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force halberd, psybolt ammuntion <br /> Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force halberd, psybolt ammuntion <br /> <br /> Heavy Support-530<br /> <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon <br /> land raider cusader- psybolts<br /> <br /> I feel like i'm lacking <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, and Anti armor in general the Storm raven brings when i go with the land raider<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2014 23:17:36]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ The interceptors aren't durable enough to last on their own. You're supposed to take them with <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, because the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> provide enough fire power to protect them. <br /> <br /> I'd take them out for either a 10 man Termi squad or a 5 Man termi squad and Stormraven. Give the acolytes some plasma, too. They need some <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>-killers.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 01:20:11]]> GMT</pubDate>
				<author><![CDATA[ TranSpyre]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfeea8b950c01232c4c88cc9fadb6a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7044393.page"><b>TranSpyre wrote:</b></a><br/>The interceptors aren't durable enough to last on their own. You're supposed to take them with <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, because the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> provide enough fire power to protect them. <br /> <br /> I'd take them out for either a 10 man Termi squad or a 5 Man termi squad and Stormraven. Give the acolytes some plasma, too. They need some <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>-killers.</div></blockquote><br /> <br /> ok, sound argument. One question when you say take them with Dreadknights, you mean just as an escort kind of unit right?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-375 <br /> <br /> Inquisitor Coteaz- Rolling on sanctic <br /> Draigo- Rolling on Divination <br /> <br /> Troops-826 <br /> <br /> 5x Paladins- 3x Daemonhammers, halberd, 2x psycannon, 3x Storm Bolters, psybolt ammunition, and brotherhood banner - 340<br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88<br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88<br /> 6x Grey Knight Terminators- brotherhood banner, 2x Daemon hammer, 2x force halberd, psybolts, 4x stormbolters, 1x psycannon, justicar with Stormbolter/daemon hammer -310<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-255<br /> <br /> Stormraven- hurrican bolters, psybolts, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon-255<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-540<br /> <br /> land raider cusader- psybolts, Multimelta -270<br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon -135<br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon -135<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 01:22:33]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ In the revised list, why terminators and not more paladins?   Also, in your Paladin squad, I'd drop psybolts, because they don't work on Psycannons.<br /> <br /> In response to your question on Purifiers vs Interceptors, the main differences are:<br /> <br /> Purifiers:  Are fearless, come with Cleansing Flame and can take 4 special weapons per 10.  Also get 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks stock.  Costs for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons are generally lower (halberds 2pts, Demon hammers 5pts)<br /> <br /> Interceptors : Are not fearless, only take 2 special weapons per 10, pay full price for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons.  But : Have jump packs with higher mobility + have the shunt move, have Hammer of Wrath (assuming didn't use Jump packs in movement phase).<br /> <br /> So, it depends what you want them for.  I find myself leaning more and more towards purifiers, because they are comparatively points efficient for special weapons, plus they have cleansing flame, fearless and the extra attack.<br /> <br /> In your list, the 310 points for Terminators, would buy you 10 purifiers, with 4 incinerators (these are a free option) plus hammer and a couple of halberds.  You'd probably have enough change to buy another Paladin for Draigo.<br /> <br /> Then you could combat squad the purifiers (this doubles up the warp charges) and put them in the stormraven.  Draigo makes them superscoring with Grand Strategy (note that if you do this before you combat squad both the combat squads will be superscoring).  Then, in the game you can throw one unit out without hovering (you'll take Dangerous terrain if you scatter, but that's not so bad) and then assault out of the Stormraven with the other squad.<br /> <br /> I'd also suggest that either Draigo or Coteaz rolls on telepathy, shooting for invisibility.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 02:02:50]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606246/7044491.page"><b>MarkCron wrote:</b></a><br/>In the revised list, why terminators and not more paladins?   Also, in your Paladin squad, I'd drop psybolts, because they don't work on Psycannons.<br /> <br /> In response to your question on Purifiers vs Interceptors, the main differences are:<br /> <br /> Purifiers:  Are fearless, come with Cleansing Flame and can take 4 special weapons per 10.  Also get 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks stock.  Costs for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons are generally lower (halberds 2pts, Demon hammers 5pts)<br /> <br /> Interceptors : Are not fearless, only take 2 special weapons per 10, pay full price for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons.  But : Have jump packs with higher mobility + have the shunt move, have Hammer of Wrath (assuming didn't use Jump packs in movement phase).<br /> <br /> So, it depends what you want them for.  I find myself leaning more and more towards purifiers, because they are comparatively points efficient for special weapons, plus they have cleansing flame, fearless and the extra attack.<br /> <br /> In your list, the 310 points for Terminators, would buy you 10 purifiers, with 4 incinerators (these are a free option) plus hammer and a couple of halberds.  You'd probably have enough change to buy another Paladin for Draigo.<br /> <br /> Then you could combat squad the purifiers (this doubles up the warp charges) and put them in the stormraven.  Draigo makes them superscoring with Grand Strategy (note that if you do this before you combat squad both the combat squads will be superscoring).  Then, in the game you can throw one unit out without hovering (you'll take Dangerous terrain if you scatter, but that's not so bad) and then assault out of the Stormraven with the other squad.<br /> <br /> I'd also suggest that either Draigo or Coteaz rolls on telepathy, shooting for invisibility.</div></blockquote><br /> <br /> wow, thanks a lot for the break down, much appreciated. Are the incinerators worth it? I was thinking more psycannons but I'm not the expert here obviously. Here's the list based off all you said:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-375 <br /> <br /> Inquisitor Coteaz- Rolling on telepathy<br /> Draigo- Rolling on Divination <br /> <br /> Elites-258<br /> <br /> Purifiers x10- 4x Incinerators, 5x Storm Bolters, 2x Daemonhammers, 3x Force Halberds, Knight of Flame with Halberd/stormbolter<br /> <br /> Troops-571<br /> <br /> 6x Paladins- 4x Daemonhammers, 1x halberd, 2x psycannon, 4x Storm Bolters, and brotherhood banner - 395<br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88 <br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88 <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-255 <br /> <br /> Stormraven- hurrican bolters, psybolts, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-540 <br /> <br /> land raider cusader- psybolts, Multimelta -270 <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon -135 <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon -135 <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 02:25:13]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ I like incinerators for the potentially high number of hits, plus ignores cover.  So, on essentially combat units where you can get pinpoint precision (eg deploying from Raven) they can work really well.  <br /> <br /> There is nothing wrong with taking 4 psycannons (in fact, I often do that, then combat squad all the psycannons into a single squad and put them with Coteaz - he presciences them!) or even a split.  So, if you'd prefer psycannons definitely do it.  As you have to trade the extra paladin to get it you might as well rework a little to give them psybolts as well.  <br /> <br /> Don't forget that the Psykers get a power as well - I have a lot of fun rolling them on telepathy - psychic shriek can really surprise (when it works)]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 02:37:00]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606246/7044547.page"><b>MarkCron wrote:</b></a><br/>I like incinerators for the potentially high number of hits, plus ignores cover.  So, on essentially combat units where you can get pinpoint precision (eg deploying from Raven) they can work really well.  <br /> <br /> There is nothing wrong with taking 4 psycannons (in fact, I often do that, then combat squad all the psycannons into a single squad and put them with Coteaz - he presciences them!) or even a split.  So, if you'd prefer psycannons definitely do it.  As you have to trade the extra paladin to get it you might as well rework a little to give them psybolts as well.  <br /> <br /> Don't forget that the Psykers get a power as well - I have a lot of fun rolling them on telepathy - psychic shriek can really surprise (when it works)</div></blockquote><br /> <br /> thanks I'll go with the psycannons and drop the extra paladin in the above list. Thanks for the advice. I'm pretty excited to start playing something that isn't chaos for once haha]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 02:53:13]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ Have fun!  I hope that your <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> lasts a lot longer than mine does - drop melta makes me sad on a regular basis!!]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 04:00:16]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606246/7044663.page"><b>MarkCron wrote:</b></a><br/>Have fun!  I hope that your <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> lasts a lot longer than mine does - drop melta makes me sad on a regular basis!!</div></blockquote><br /> <br /> thanks I'll keep that in mind. Last thing I want to throw out and get opinions on, and I've seen the debate in over posts but what tables should I be rolling on for Draigo and Coteaz?<br /> I mean I could fish for invisibility, but besides psychic shriek i don't feel like anything else in their is useful. Rolling on divination twice for Draigo or coteaz i think is solid, overall <br /> a lot of good powers then you get prescience. the last two rolls I'm still debating on between telepathy and sanctic. I've also seen a list have draigo roll on divination and coteaz <br /> roll on biomancy.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 06:44:24]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ for the DraigoStar, I'd definitely be fishing for invisibility, plus prescience, forewarning and perfect timing.  Even misfortune is handy.  <br /> <br /> I find that telepathy and divination are my go to tables.  Santic can be good, but <span class="glossaryitem" onmouseover='gp(305);'>GK</span> generally can get the juicy ones (except Vortex) anyway.<br /> <br /> I hadn't really considered biomancy for Coteaz, but that could work well with the DraigoStar.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 09:45:56]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606246/7045133.page"><b>MarkCron wrote:</b></a><br/>for the DraigoStar, I'd definitely be fishing for invisibility, plus prescience, forewarning and perfect timing.  Even misfortune is handy.  <br /> <br /> I find that telepathy and divination are my go to tables.  Santic can be good, but <span class="glossaryitem" onmouseover='gp(305);'>GK</span> generally can get the juicy ones (except Vortex) anyway.<br /> <br /> I hadn't really considered biomancy for Coteaz, but that could work well with the DraigoStar.</div></blockquote><br /> <br /> Yeah I feel like getting prescience and almost any 2 spells from divination works great. Rolling on telepathy with only 2 chances of getting invisibility, I feel like would <br /> get me 2 spells I won't use if i don't get invisibility and then psychic shriek. I'll try it out and see how it compares to rolling on biomancy which has things like endurance<br /> and some decent Ap2 witchfires. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2014 21:36:57]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ Just another comment, <span class="glossaryitem" onmouseover='gp(269);'>Id</span> change the Paladins to a 3/2 Halberd/Hammer mix, just because I7 can help drop things before they can hit you,<br /> <br /> As to Psychic tables, having Draigo go for Divination while Coteaz goes for Biomancy, Telepathy, or Pyromancy (in that order) should end up working well.]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 21:21:30]]> GMT</pubDate>
				<author><![CDATA[ TranSpyre]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfeea8b950c01232c4c88cc9fadb6a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059260.page"><b>TranSpyre wrote:</b></a><br/>Just another comment, <span class="glossaryitem" onmouseover='gp(269);'>Id</span> change the Paladins to a 3/2 Halberd/Hammer mix, just because I7 can help drop things before they can hit you,<br /> <br /> As to Psychic tables, having Draigo go for Divination while Coteaz goes for Biomancy, Telepathy, or Pyromancy (in that order) should end up working well.</div></blockquote><br /> <br /> Sounds good, thanks for the advice, just hate it how nemesis force weapons especially draigo's sword aren't AP2, hope they fix this in the new codex.<br /> <br /> For a 3/2 mix of Halberds/hammers, you think it's worth removing the banner then?<br /> <br /> Up to date list:<br /> <br /> Inquisitor Coteaz- Biomancy <br /> Draigo- Rolling on Divination <br /> <br /> Elites-318<br /> <br /> Purifiers x10- 4x Psycannons, 5x Storm Bolters, 2x Daemonhammers, 3x Force Halberds, Knight of Flame with Halberd/stormbolter <br /> <br /> Troops-516 <br /> <br /> 5x Paladins- 2x Daemonhammers, 2x halberd, 2x psycannon, 3x Storm Bolters, and brotherhood banner - 395 <br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88 <br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88 <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-255 <br /> <br /> Stormraven- hurrican bolters, psybolts, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-540 <br /> <br /> land raider cusader- psybolts, Multimelta -270 <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon -135 <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon -135 ]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2014 23:30:22]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ The Bro Banner isnt as good as it was since it no longer lets you automatically pass the Force activation test. <br /> <br /> The extra attacks could be useful, though. It depends if you think its worth it. A 2/2 with banner team could work. <br /> <br /> And yeah, the lack of AP2 hurts. The best way to combat <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> is to carry one of your psyflemen with your Stormraven.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 01:23:44]]> GMT</pubDate>
				<author><![CDATA[ TranSpyre]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfeea8b950c01232c4c88cc9fadb6a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059705.page"><b>TranSpyre wrote:</b></a><br/>The Bro Banner isnt as good as it was since it no longer lets you automatically pass the Force activation test. <br /> <br /> The extra attacks could be useful, though. It depends if you think its worth it. A 2/2 with banner team could work. <br /> <br /> And yeah, the lack of AP2 hurts. The best way to combat <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> is to carry one of your psyflemen with your Stormraven.</div></blockquote><br /> <br /> hmmm i guess it depends what <span class="glossaryitem" onmouseover='gp(269);'>id</span> replace the banner for, have a suggestion as what you would put those points towards?]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 01:45:52]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ If you drop the banner, you can add an extra Psyker to each warband. <br /> <br /> For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.<br /> <br /> EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 02:09:48]]> GMT</pubDate>
				<author><![CDATA[ TranSpyre]]></author>
			</item>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfeea8b950c01232c4c88cc9fadb6a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059765.page"><b>TranSpyre wrote:</b></a><br/>If you drop the banner, you can add an extra Psyker to each warband. <br /> <br /> For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.<br /> <br /> EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.</div></blockquote><br /> <br /> Where I play we are allowed +/- 10 points of whatever amount we are doing, in any case I went with the psykers. Now I'm still not too familiar with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> tactics, but with these cheap scoring units, they are pretty delicate<br /> outside the razorback, what am I looking to be doing with them? Keep them in as long as possible, and just hold the objective?]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 02:16:34]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ The warbands are supposed to just hold objectives. Ride the Razorback, then disembark and treat it like a giant acolyte with a heavy bolter.<br /> <br /> Use the Raven to drop a Dread in the mid field, leaving the other in the rear giving cover fire. <br /> <br /> The Crusader obviously carries the Draigowing, then is a good source of firepower in it's own right. Then you use the Draigowing to tarpit heavy units.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 02:38:08]]> GMT</pubDate>
				<author><![CDATA[ TranSpyre]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfeea8b950c01232c4c88cc9fadb6a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059792.page"><b>TranSpyre wrote:</b></a><br/>The warbands are supposed to just hold objectives. Ride the Razorback, then disembark and treat it like a giant acolyte with a heavy bolter.<br /> <br /> Use the Raven to drop a Dread in the mid field, leaving the other in the rear giving cover fire. <br /> <br /> The Crusader obviously carries the Draigowing, then is a good source of firepower in it's own right. Then you use the Draigowing to tarpit heavy units.<br /> </div></blockquote><br /> <br /> Thanks again for all the help, much appreciated <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. I've noticed that the vehicles have access to sanctuary, which itself says for the unit, so I can't think of a reason this might be useful, has <br /> anyone come up with a good use for the vehicle psyker abilities? A 6++ on a dread for example is ok i guess.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 02:45:38]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ I don't mind helping someone start with my favorite faction.<br /> I can't say I've ever used the vehicle's powers, I just end up using the extra points to help cast from other units.<br /> <br /> Just from the vehicles you have an extra 6 warp charges, which is kind of awesome.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 03:12:09]]> GMT</pubDate>
				<author><![CDATA[ TranSpyre]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d29a924ff3310efccc23d3ce0a881115.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059774.page"><b>akwing00 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfeea8b950c01232c4c88cc9fadb6a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059765.page"><b>TranSpyre wrote:</b></a><br/>If you drop the banner, you can add an extra Psyker to each warband. <br /> <br /> For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.<br /> <br /> EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.</div></blockquote><br /> <br /> Where I play we are allowed +/- 10 points of whatever amount we are doing, in any case I went with the psykers. Now I'm still not too familiar with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> tactics, but with these cheap scoring units, they are pretty delicate<br /> outside the razorback, what am I looking to be doing with them? Keep them in as long as possible, and just hold the objective?</div></blockquote><br /> <br /> If you take extra psykers, in a squad, remember that you don't get an extra <span class="glossaryitem" onmouseover='gp(195);'>WC</span> because they are not "psykers" per se, they have the Brotherhood of Psykers rule.   I'd suggest you try and squeeze out an additional henchmen squad (you can take a couple of acolytes from the other squads) for the extra <span class="glossaryitem" onmouseover='gp(195);'>WC</span> point.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 08:08:46]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/606246/7060202.page"><b>MarkCron wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d29a924ff3310efccc23d3ce0a881115.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059774.page"><b>akwing00 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddfeea8b950c01232c4c88cc9fadb6a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/606246/7059765.page"><b>TranSpyre wrote:</b></a><br/>If you drop the banner, you can add an extra Psyker to each warband. <br /> <br /> For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.<br /> <br /> EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.</div></blockquote><br /> <br /> Where I play we are allowed +/- 10 points of whatever amount we are doing, in any case I went with the psykers. Now I'm still not too familiar with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> tactics, but with these cheap scoring units, they are pretty delicate<br /> outside the razorback, what am I looking to be doing with them? Keep them in as long as possible, and just hold the objective?</div></blockquote><br /> <br /> If you take extra psykers, in a squad, remember that you don't get an extra <span class="glossaryitem" onmouseover='gp(195);'>WC</span> because they are not "psykers" per se, they have the Brotherhood of Psykers rule.   I'd suggest you try and squeeze out an additional henchmen squad (you can take a couple of acolytes from the other squads) for the extra <span class="glossaryitem" onmouseover='gp(195);'>WC</span> point.</div></blockquote><br /> <br /> did not know that, thanks. Just read it as well in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Yeah i have enough points for another henchman squad, don't have enough points to get them a transport though unfortunately so they are pretty suceptible to barrage which is common where i am, but i an put them in reserves if thats the case. <br /> <br /> EDIT- what do you guys think about using the points for a dedicated rhino for the purifiers? Just so they are on the board turn 1, instead of relying on the storm raven to come, this way i still get that extra warp charge point as well.<br /> <br /> List would look like this:<br /> <br /> Inquisitor Coteaz- Biomancy <br /> Draigo- Rolling on Divination <br /> <br /> Elites<br /> <br /> Purifiers x10- 4x Psycannons, 5x Storm Bolters, 2x Daemonhammers, 3x Force Halberds, Knight of Flame with Halberd/stormbolter, rhino and dozer blade<br /> <br /> Troops<br /> <br /> 5x Paladins- 2x Daemonhammers, 3x halberd, 2x psycannon, 3x Storm Bolters<br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer, psybolts, and heavy bolter<br /> Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer, psybolts, and heavy bolter<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> <br /> Stormraven- hurrican bolters, psybolts, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> <br /> land raider cusader- psybolts, Multimelta  <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon <br /> Dreadnought- psybolt ammunition, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon <br /> <br /> TOTAL- 1996]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2014 09:22:46]]> GMT</pubDate>
				<author><![CDATA[ akwing00]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ According to the Grey knight <span class="glossaryitem" onmouseover='gp(36);'>faq</span> coteaz can only roll on sanctic divination pyro telekinesis and telepathy.   No biomancy. ]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2014 04:08:32]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>New Grey Knight Player- 2000 Pts</title>
				<description><![CDATA[ Damn. I keep mis-reading that.<br /> <br /> Ehh, Telepathy is still a great choice.]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2014 04:21:12]]> GMT</pubDate>
				<author><![CDATA[ TranSpyre]]></author>
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