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Made in ca
Regular Dakkanaut





Alright so slowly starting to play more grey knights as opposed to my regular chaos armies, so I have no idea what I'm doing really.
All I know is that I don't care if it's too competitive, playing this one for fun and that I like Draigo as a model and character so I'm using him.
Any advice is always appreciated.

HQ-375

Inquisitor Coteaz- Rolling on sanctic
Draigo- Rolling on Divination

Troops-490

5x Paladins- 3x Daemonhammers, halberd, 2x psycannon, 3x Storm Bolters, psybolt ammunition, and brotherhood banner
Henchmen warband- 4x psykers, razorback with dozer blade
Henchmen warband- 4x psykers (go in stormraven)

Fast Attack-855

Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force sword, psybolt ammuntion
Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force sword, psybolt ammuntion

Stormraven- hurricane bolters, TL multi melta, TL assault cannon, psybolt ammunition

HS-270

Dreadnought- psybolt ammunition, 2x TL autocannon
Dreadnought- psybolt ammunition, 2x TL autocannon

Total- 1990
   
Made in us
Executing Exarch





The Twilight Zone

Solid outline.

Major thing is to drop the psybolt from the pallys. It is not really worth it for 3 models to get S5 shots. Get more pskers or something.

The razorback needs psybolt ammo for S6 heavy bolters.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Regular Dakkanaut





 Dr. Serling wrote:
Solid outline.

Major thing is to drop the psybolt from the pallys. It is not really worth it for 3 models to get S5 shots. Get more pskers or something.

The razorback needs psybolt ammo for S6 heavy bolters.


will do, somehow i had the idea psycannons also benefited from psybolts haha, if only.
   
Made in us
Fresh-Faced New User




Just a few things-

What are your pplans for the psyker squads?

I'd use the last 110pts you have to give justicars halberds for challenges.

Isn't the stormraven capacity 12? And I believe paladins are bulky.. which would make your stormraven over capacity
   
Made in ca
Regular Dakkanaut





Doomtrout wrote:
Just a few things-

What are your pplans for the psyker squads?

I'd use the last 110pts you have to give justicars halberds for challenges.

Isn't the stormraven capacity 12? And I believe paladins are bulky.. which would make your stormraven over capacity


well in my head the psykers are just there for cheap scoring units that add ML's for psyker abilities. One unit goes in the raven to be dropped late game on an objective, the other in the razorback for the same purpose. I was planning on foot slogging the paladins mainly and either go to center board or maneuver in cover depending on who I play against (I've seen this unit of paladins, coteaz, and draigo to great effect even just foot slogging in a competitive match so i wanted to try it).

Ill add the Halberds to the justicars.
   
Made in us
Regular Dakkanaut




This list looks a little like mine. Might i suggest a couple things? You could swap out the Stormraven for a Landraider Crusader and be able to get Draigo, Paladins and Coteaz all inside. You could also swap 10 Interceptors for 2 5man Purifier squads with transports. Why 4 psykers in a group, is it just for the warp charges? I am currently running 1 psyker 2 acolytes (1 with special weapon) in a transport. Yes my suggestions would give you less charges (you have 21 if i counted right with combat squads) but i feel it would be a bit more balanced and have less chances to fry your psykers brains. Hope some of this helps.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, my GK list looks different. I never go out without NDK's. One is solid and two are just brutal. Mime have heavy incinerator and teleporter. Fast and hard hitting MCs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Regular Dakkanaut





Lsjreadingpa wrote:
This list looks a little like mine. Might i suggest a couple things? You could swap out the Stormraven for a Landraider Crusader and be able to get Draigo, Paladins and Coteaz all inside. You could also swap 10 Interceptors for 2 5man Purifier squads with transports. Why 4 psykers in a group, is it just for the warp charges? I am currently running 1 psyker 2 acolytes (1 with special weapon) in a transport. Yes my suggestions would give you less charges (you have 21 if i counted right with combat squads) but i feel it would be a bit more balanced and have less chances to fry your psykers brains. Hope some of this helps.


never considered the landraider as I thought I should at least have some decent AA. I'll drop some psykers for acolytes to save on points, still iffy on trading the interceptors for purifier squads but i'll think on it. TBH i don't know much about the difference between the two though.


Automatically Appended Next Post:
how's this if I took a landraider crusader:

HQ-375

Inquisitor Coteaz- Rolling on sanctic
Draigo- Rolling on Divination

Troops-340

5x Paladins- 3x Daemonhammers, halberd, 2x psycannon, 3x Storm Bolters, psybolt ammunition, and brotherhood banner
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts

Fast Attack-610

Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force halberd, psybolt ammuntion
Grey knight interceptor squad- 2x psycannons, 7x stormbolters and force sword, justicar with storm bolter/force halberd, psybolt ammuntion

Heavy Support-530

Dreadnought- psybolt ammunition, 2x TL autocannon
Dreadnought- psybolt ammunition, 2x TL autocannon
land raider cusader- psybolts

I feel like i'm lacking AA, and Anti armor in general the Storm raven brings when i go with the land raider



This message was edited 2 times. Last update was at 2014/07/21 23:46:34


 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

The interceptors aren't durable enough to last on their own. You're supposed to take them with DKs, because the DKs provide enough fire power to protect them.

I'd take them out for either a 10 man Termi squad or a 5 Man termi squad and Stormraven. Give the acolytes some plasma, too. They need some MEQ-killers.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in ca
Regular Dakkanaut





 TranSpyre wrote:
The interceptors aren't durable enough to last on their own. You're supposed to take them with DKs, because the DKs provide enough fire power to protect them.

I'd take them out for either a 10 man Termi squad or a 5 Man termi squad and Stormraven. Give the acolytes some plasma, too. They need some MEQ-killers.


ok, sound argument. One question when you say take them with Dreadknights, you mean just as an escort kind of unit right?


Automatically Appended Next Post:
HQ-375

Inquisitor Coteaz- Rolling on sanctic
Draigo- Rolling on Divination

Troops-826

5x Paladins- 3x Daemonhammers, halberd, 2x psycannon, 3x Storm Bolters, psybolt ammunition, and brotherhood banner - 340
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88
6x Grey Knight Terminators- brotherhood banner, 2x Daemon hammer, 2x force halberd, psybolts, 4x stormbolters, 1x psycannon, justicar with Stormbolter/daemon hammer -310

FA-255

Stormraven- hurrican bolters, psybolts, TL multi melta, TL assault cannon-255

HS-540

land raider cusader- psybolts, Multimelta -270
Dreadnought- psybolt ammunition, 2x TL autocannon -135
Dreadnought- psybolt ammunition, 2x TL autocannon -135

This message was edited 2 times. Last update was at 2014/07/22 01:33:47


 
   
Made in au
Longtime Dakkanaut





Perth, Australia

In the revised list, why terminators and not more paladins? Also, in your Paladin squad, I'd drop psybolts, because they don't work on Psycannons.

In response to your question on Purifiers vs Interceptors, the main differences are:

Purifiers: Are fearless, come with Cleansing Flame and can take 4 special weapons per 10. Also get 2 CC attacks stock. Costs for CC weapons are generally lower (halberds 2pts, Demon hammers 5pts)

Interceptors : Are not fearless, only take 2 special weapons per 10, pay full price for CC weapons. But : Have jump packs with higher mobility + have the shunt move, have Hammer of Wrath (assuming didn't use Jump packs in movement phase).

So, it depends what you want them for. I find myself leaning more and more towards purifiers, because they are comparatively points efficient for special weapons, plus they have cleansing flame, fearless and the extra attack.

In your list, the 310 points for Terminators, would buy you 10 purifiers, with 4 incinerators (these are a free option) plus hammer and a couple of halberds. You'd probably have enough change to buy another Paladin for Draigo.

Then you could combat squad the purifiers (this doubles up the warp charges) and put them in the stormraven. Draigo makes them superscoring with Grand Strategy (note that if you do this before you combat squad both the combat squads will be superscoring). Then, in the game you can throw one unit out without hovering (you'll take Dangerous terrain if you scatter, but that's not so bad) and then assault out of the Stormraven with the other squad.

I'd also suggest that either Draigo or Coteaz rolls on telepathy, shooting for invisibility.

   
Made in ca
Regular Dakkanaut





MarkCron wrote:
In the revised list, why terminators and not more paladins? Also, in your Paladin squad, I'd drop psybolts, because they don't work on Psycannons.

In response to your question on Purifiers vs Interceptors, the main differences are:

Purifiers: Are fearless, come with Cleansing Flame and can take 4 special weapons per 10. Also get 2 CC attacks stock. Costs for CC weapons are generally lower (halberds 2pts, Demon hammers 5pts)

Interceptors : Are not fearless, only take 2 special weapons per 10, pay full price for CC weapons. But : Have jump packs with higher mobility + have the shunt move, have Hammer of Wrath (assuming didn't use Jump packs in movement phase).

So, it depends what you want them for. I find myself leaning more and more towards purifiers, because they are comparatively points efficient for special weapons, plus they have cleansing flame, fearless and the extra attack.

In your list, the 310 points for Terminators, would buy you 10 purifiers, with 4 incinerators (these are a free option) plus hammer and a couple of halberds. You'd probably have enough change to buy another Paladin for Draigo.

Then you could combat squad the purifiers (this doubles up the warp charges) and put them in the stormraven. Draigo makes them superscoring with Grand Strategy (note that if you do this before you combat squad both the combat squads will be superscoring). Then, in the game you can throw one unit out without hovering (you'll take Dangerous terrain if you scatter, but that's not so bad) and then assault out of the Stormraven with the other squad.

I'd also suggest that either Draigo or Coteaz rolls on telepathy, shooting for invisibility.


wow, thanks a lot for the break down, much appreciated. Are the incinerators worth it? I was thinking more psycannons but I'm not the expert here obviously. Here's the list based off all you said:

HQ-375

Inquisitor Coteaz- Rolling on telepathy
Draigo- Rolling on Divination

Elites-258

Purifiers x10- 4x Incinerators, 5x Storm Bolters, 2x Daemonhammers, 3x Force Halberds, Knight of Flame with Halberd/stormbolter

Troops-571

6x Paladins- 4x Daemonhammers, 1x halberd, 2x psycannon, 4x Storm Bolters, and brotherhood banner - 395
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88

FA-255

Stormraven- hurrican bolters, psybolts, TL multi melta, TL assault cannon

HS-540

land raider cusader- psybolts, Multimelta -270
Dreadnought- psybolt ammunition, 2x TL autocannon -135
Dreadnought- psybolt ammunition, 2x TL autocannon -135

   
Made in au
Longtime Dakkanaut





Perth, Australia

I like incinerators for the potentially high number of hits, plus ignores cover. So, on essentially combat units where you can get pinpoint precision (eg deploying from Raven) they can work really well.

There is nothing wrong with taking 4 psycannons (in fact, I often do that, then combat squad all the psycannons into a single squad and put them with Coteaz - he presciences them!) or even a split. So, if you'd prefer psycannons definitely do it. As you have to trade the extra paladin to get it you might as well rework a little to give them psybolts as well.

Don't forget that the Psykers get a power as well - I have a lot of fun rolling them on telepathy - psychic shriek can really surprise (when it works)

   
Made in ca
Regular Dakkanaut





MarkCron wrote:
I like incinerators for the potentially high number of hits, plus ignores cover. So, on essentially combat units where you can get pinpoint precision (eg deploying from Raven) they can work really well.

There is nothing wrong with taking 4 psycannons (in fact, I often do that, then combat squad all the psycannons into a single squad and put them with Coteaz - he presciences them!) or even a split. So, if you'd prefer psycannons definitely do it. As you have to trade the extra paladin to get it you might as well rework a little to give them psybolts as well.

Don't forget that the Psykers get a power as well - I have a lot of fun rolling them on telepathy - psychic shriek can really surprise (when it works)


thanks I'll go with the psycannons and drop the extra paladin in the above list. Thanks for the advice. I'm pretty excited to start playing something that isn't chaos for once haha
   
Made in au
Longtime Dakkanaut





Perth, Australia

Have fun! I hope that your LRC lasts a lot longer than mine does - drop melta makes me sad on a regular basis!!

   
Made in ca
Regular Dakkanaut





MarkCron wrote:
Have fun! I hope that your LRC lasts a lot longer than mine does - drop melta makes me sad on a regular basis!!


thanks I'll keep that in mind. Last thing I want to throw out and get opinions on, and I've seen the debate in over posts but what tables should I be rolling on for Draigo and Coteaz?
I mean I could fish for invisibility, but besides psychic shriek i don't feel like anything else in their is useful. Rolling on divination twice for Draigo or coteaz i think is solid, overall
a lot of good powers then you get prescience. the last two rolls I'm still debating on between telepathy and sanctic. I've also seen a list have draigo roll on divination and coteaz
roll on biomancy.
   
Made in au
Longtime Dakkanaut





Perth, Australia

for the DraigoStar, I'd definitely be fishing for invisibility, plus prescience, forewarning and perfect timing. Even misfortune is handy.

I find that telepathy and divination are my go to tables. Santic can be good, but GK generally can get the juicy ones (except Vortex) anyway.

I hadn't really considered biomancy for Coteaz, but that could work well with the DraigoStar.

   
Made in ca
Regular Dakkanaut





MarkCron wrote:
for the DraigoStar, I'd definitely be fishing for invisibility, plus prescience, forewarning and perfect timing. Even misfortune is handy.

I find that telepathy and divination are my go to tables. Santic can be good, but GK generally can get the juicy ones (except Vortex) anyway.

I hadn't really considered biomancy for Coteaz, but that could work well with the DraigoStar.


Yeah I feel like getting prescience and almost any 2 spells from divination works great. Rolling on telepathy with only 2 chances of getting invisibility, I feel like would
get me 2 spells I won't use if i don't get invisibility and then psychic shriek. I'll try it out and see how it compares to rolling on biomancy which has things like endurance
and some decent Ap2 witchfires.
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

Just another comment, Id change the Paladins to a 3/2 Halberd/Hammer mix, just because I7 can help drop things before they can hit you,

As to Psychic tables, having Draigo go for Divination while Coteaz goes for Biomancy, Telepathy, or Pyromancy (in that order) should end up working well.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in ca
Regular Dakkanaut





 TranSpyre wrote:
Just another comment, Id change the Paladins to a 3/2 Halberd/Hammer mix, just because I7 can help drop things before they can hit you,

As to Psychic tables, having Draigo go for Divination while Coteaz goes for Biomancy, Telepathy, or Pyromancy (in that order) should end up working well.


Sounds good, thanks for the advice, just hate it how nemesis force weapons especially draigo's sword aren't AP2, hope they fix this in the new codex.

For a 3/2 mix of Halberds/hammers, you think it's worth removing the banner then?

Up to date list:

Inquisitor Coteaz- Biomancy
Draigo- Rolling on Divination

Elites-318

Purifiers x10- 4x Psycannons, 5x Storm Bolters, 2x Daemonhammers, 3x Force Halberds, Knight of Flame with Halberd/stormbolter

Troops-516

5x Paladins- 2x Daemonhammers, 2x halberd, 2x psycannon, 3x Storm Bolters, and brotherhood banner - 395
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88

FA-255

Stormraven- hurrican bolters, psybolts, TL multi melta, TL assault cannon

HS-540

land raider cusader- psybolts, Multimelta -270
Dreadnought- psybolt ammunition, 2x TL autocannon -135
Dreadnought- psybolt ammunition, 2x TL autocannon -135

This message was edited 3 times. Last update was at 2014/07/26 23:37:21


 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

The Bro Banner isnt as good as it was since it no longer lets you automatically pass the Force activation test.

The extra attacks could be useful, though. It depends if you think its worth it. A 2/2 with banner team could work.

And yeah, the lack of AP2 hurts. The best way to combat TEQs is to carry one of your psyflemen with your Stormraven.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in ca
Regular Dakkanaut





 TranSpyre wrote:
The Bro Banner isnt as good as it was since it no longer lets you automatically pass the Force activation test.

The extra attacks could be useful, though. It depends if you think its worth it. A 2/2 with banner team could work.

And yeah, the lack of AP2 hurts. The best way to combat TEQs is to carry one of your psyflemen with your Stormraven.


hmmm i guess it depends what id replace the banner for, have a suggestion as what you would put those points towards?

This message was edited 1 time. Last update was at 2014/07/27 01:46:10


 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

If you drop the banner, you can add an extra Psyker to each warband.

For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.

EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.

This message was edited 1 time. Last update was at 2014/07/27 02:11:41


Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in ca
Regular Dakkanaut





 TranSpyre wrote:
If you drop the banner, you can add an extra Psyker to each warband.

For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.

EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.


Where I play we are allowed +/- 10 points of whatever amount we are doing, in any case I went with the psykers. Now I'm still not too familiar with GK tactics, but with these cheap scoring units, they are pretty delicate
outside the razorback, what am I looking to be doing with them? Keep them in as long as possible, and just hold the objective?

This message was edited 1 time. Last update was at 2014/07/27 02:16:53


 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

The warbands are supposed to just hold objectives. Ride the Razorback, then disembark and treat it like a giant acolyte with a heavy bolter.

Use the Raven to drop a Dread in the mid field, leaving the other in the rear giving cover fire.

The Crusader obviously carries the Draigowing, then is a good source of firepower in it's own right. Then you use the Draigowing to tarpit heavy units.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in ca
Regular Dakkanaut





 TranSpyre wrote:
The warbands are supposed to just hold objectives. Ride the Razorback, then disembark and treat it like a giant acolyte with a heavy bolter.

Use the Raven to drop a Dread in the mid field, leaving the other in the rear giving cover fire.

The Crusader obviously carries the Draigowing, then is a good source of firepower in it's own right. Then you use the Draigowing to tarpit heavy units.


Thanks again for all the help, much appreciated . I've noticed that the vehicles have access to sanctuary, which itself says for the unit, so I can't think of a reason this might be useful, has
anyone come up with a good use for the vehicle psyker abilities? A 6++ on a dread for example is ok i guess.

This message was edited 1 time. Last update was at 2014/07/27 02:51:28


 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

I don't mind helping someone start with my favorite faction.
I can't say I've ever used the vehicle's powers, I just end up using the extra points to help cast from other units.

Just from the vehicles you have an extra 6 warp charges, which is kind of awesome.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in au
Longtime Dakkanaut





Perth, Australia

 akwing00 wrote:
 TranSpyre wrote:
If you drop the banner, you can add an extra Psyker to each warband.

For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.

EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.


Where I play we are allowed +/- 10 points of whatever amount we are doing, in any case I went with the psykers. Now I'm still not too familiar with GK tactics, but with these cheap scoring units, they are pretty delicate
outside the razorback, what am I looking to be doing with them? Keep them in as long as possible, and just hold the objective?


If you take extra psykers, in a squad, remember that you don't get an extra WC because they are not "psykers" per se, they have the Brotherhood of Psykers rule. I'd suggest you try and squeeze out an additional henchmen squad (you can take a couple of acolytes from the other squads) for the extra WC point.

   
Made in ca
Regular Dakkanaut





MarkCron wrote:
 akwing00 wrote:
 TranSpyre wrote:
If you drop the banner, you can add an extra Psyker to each warband.

For the amount of points you'd have, both are good options. It comes down to taste. I'd do the psykers, allowing one in each unit to roll Divination and a second to roll for something like Biomancy or Pyromancy.

EDIT: Looking at your list again, you're actually at 2004 points with the banner. Removing it for the psykers drops you to 1999.


Where I play we are allowed +/- 10 points of whatever amount we are doing, in any case I went with the psykers. Now I'm still not too familiar with GK tactics, but with these cheap scoring units, they are pretty delicate
outside the razorback, what am I looking to be doing with them? Keep them in as long as possible, and just hold the objective?


If you take extra psykers, in a squad, remember that you don't get an extra WC because they are not "psykers" per se, they have the Brotherhood of Psykers rule. I'd suggest you try and squeeze out an additional henchmen squad (you can take a couple of acolytes from the other squads) for the extra WC point.


did not know that, thanks. Just read it as well in the FAQ. Yeah i have enough points for another henchman squad, don't have enough points to get them a transport though unfortunately so they are pretty suceptible to barrage which is common where i am, but i an put them in reserves if thats the case.

EDIT- what do you guys think about using the points for a dedicated rhino for the purifiers? Just so they are on the board turn 1, instead of relying on the storm raven to come, this way i still get that extra warp charge point as well.

List would look like this:

Inquisitor Coteaz- Biomancy
Draigo- Rolling on Divination

Elites

Purifiers x10- 4x Psycannons, 5x Storm Bolters, 2x Daemonhammers, 3x Force Halberds, Knight of Flame with Halberd/stormbolter, rhino and dozer blade

Troops

5x Paladins- 2x Daemonhammers, 3x halberd, 2x psycannon, 3x Storm Bolters
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer, psybolts, and heavy bolter
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer, psybolts, and heavy bolter

FA

Stormraven- hurrican bolters, psybolts, TL multi melta, TL assault cannon

HS

land raider cusader- psybolts, Multimelta
Dreadnought- psybolt ammunition, 2x TL autocannon
Dreadnought- psybolt ammunition, 2x TL autocannon

TOTAL- 1996

This message was edited 8 times. Last update was at 2014/07/27 18:55:01


 
   
Made in us
Guarded Grey Knight Terminator






According to the Grey knight faq coteaz can only roll on sanctic divination pyro telekinesis and telepathy. No biomancy.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
 
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