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		<title><![CDATA[Latest posts for the thread "Charge reations in 40k"]]></title>
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				<title>Charge reations in 40k</title>
				<description><![CDATA[ I was just thinking, what if we had Warhammer fantasy's charge reactions in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, as the title suggests. <br /> <br /> stand and shoot: overwatch<br /> flee: run Xd6, if attacker rolls higher, you get over run and locked into combat with no attacks that turn, if defender rolls higher run that many inches away.<br /> regular: regular accepting of combat<br /> <br /> I feel like, the stand and shoot won't really change much, but the flee response would change a lot for the better, in my opinion, ]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2014 15:13:49]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>Charge reations in 40k</title>
				<description><![CDATA[ Maybe if Overwatch was also a -2 Initiative modifier. To simulate the firing instead of preparing to attack in close combat.<br /> <br /> That being said, it's an unneeded complication and as much much fun as it MIGHT be, I won't miss it if it's not there.  Cool if it shows up, don't care enough to legitimately want it.  Since I find myself avoiding Assault now like the plague...  And not in a fun Papa Nurgle way.]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2014 15:21:46]]> GMT</pubDate>
				<author><![CDATA[ SharkoutofWata]]></author>
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				<title>Charge reations in 40k</title>
				<description><![CDATA[ Last thing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> needs right now is to make it harder to get into melee.<br /> <br /> Personally I love charge reactions but they need to be part of a well-considered series of changes, end even so, running away should leave the unit broken or pinned at the very least.]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2014 15:43:50]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>Charge reations in 40k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/095683dd023a8bf2de38faf02af5b448.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/612534/7155729.page"><b>SharkoutofWata wrote:</b></a><br/>Maybe if Overwatch was also a -2 Initiative modifier. To simulate the firing instead of preparing to attack in close combat.<br /> <br /> That being said, it's an unneeded complication and as much much fun as it MIGHT be, I won't miss it if it's not there.  Cool if it shows up, don't care enough to legitimately want it.  Since I find myself avoiding Assault now like the plague...  And not in a fun Papa Nurgle way.</div></blockquote><br /> <br /> Ooh, a negative to Initiative if you fire overwatch, I like that! I think that would be pretty boss. Most armies it wouldn't hit too hard, as the ones where overwatch really hurts are probably going after you anyway, but many armies would be forced into some tactical decisions. Even if it was just a -1 to initiative, sometimes that can make a huge difference. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2014 18:11:35]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>Charge reations in 40k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/94381808a959b8c49fba448b6713b9fd.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/612534/7156259.page"><b>gwarsh41 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/095683dd023a8bf2de38faf02af5b448.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/612534/7155729.page"><b>SharkoutofWata wrote:</b></a><br/>Maybe if Overwatch was also a -2 Initiative modifier. To simulate the firing instead of preparing to attack in close combat.<br /> <br /> That being said, it's an unneeded complication and as much much fun as it MIGHT be, I won't miss it if it's not there.  Cool if it shows up, don't care enough to legitimately want it.  Since I find myself avoiding Assault now like the plague...  And not in a fun Papa Nurgle way.</div></blockquote><br /> <br /> Ooh, a negative to Initiative if you fire overwatch, I like that! I think that would be pretty boss. Most armies it wouldn't hit too hard, as the ones where overwatch really hurts are probably going after you anyway, but many armies would be forced into some tactical decisions. Even if it was just a -1 to initiative, sometimes that can make a huge difference. </div></blockquote><br />  negative 1 initiative seems more appropriate. Because most of the time, you're going against I3/4 so you would take those penalized rolls at the same time as if it were -2 Initiative. I really like this. Kind of like a reverse version of the old furious charge rules where it gave you +1 initiative on the charge. Honestly, anything that would make going all assault fun.]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2014 01:21:06]]> GMT</pubDate>
				<author><![CDATA[ Powerfisting]]></author>
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				<title>Charge reations in 40k</title>
				<description><![CDATA[ *sigh* <br /> <br /> Here's my issue: If I want to play Warhammer Fantasy Battles, I'll go play Warhammer Fantasy Battles. I don't want to play Warhammer Fantasy Battles, thus I do not play Warhammer Fantasy Battles. I REALLY don't want to play Warhammer Fantasy Battles with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> models and names.]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2014 03:41:52]]> GMT</pubDate>
				<author><![CDATA[ Maverike_prime]]></author>
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				<title>Charge reations in 40k</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/612534/7177269.page"><b>Maverike_prime wrote:</b></a><br/>*sigh* <br /> <br /> Here's my issue: If I want to play Warhammer Fantasy Battles, I'll go play Warhammer Fantasy Battles. I don't want to play Warhammer Fantasy Battles, thus I do not play Warhammer Fantasy Battles. I REALLY don't want to play Warhammer Fantasy Battles with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> models and names.</div></blockquote><br /> <br /> <br /> I don't see how it would make it a clone of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, i mean, the current psychic phase is doing a good job of that. But i just find it weird that overwatching wouldn't hurt your initiative, and that a unit that is not good at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wouldn't run from people trying to run them down.]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2014 06:48:43]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>Re:Charge reations in 40k</title>
				<description><![CDATA[ If the games used a more interactive game turn, there would be no need for 'charge reaction type', extra rules.<br /> <br /> But who wants clear concise rules that deliver straight forward and engaging game play?<br /> <br /> Oh yeah, all the players that actually want to play a game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> without all the hassle of having to agree to how to fix/interpret the rules first. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2014 18:03:52]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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