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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I'm new to Warhammer gaming, and need my own full-fledged <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> army. My guy plays dark elves. The armies I am most interested in are Lizardmen, Tomb Kings(although I'm doing Necrons for my first <span class="glossaryitem" onmouseover='gp(3);'>40K</span> army so I don't know if I would want <span class="glossaryitem" onmouseover='gp(418);'>TK</span> to be my first fantasy army), Skaven, and Vampire Counts. Which do you guys think make the best first fantasy army and could do well against dark elves? ]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2014 20:36:13]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Well, as a fellow Necron AND Tomb King player, I can tell you that aside from similarities in fluff, Tomb Kings are nothing like Necrons as far as play style goes. They're a whole different ball game. But, with Nagash and the Undead Legions out now,  you'd get some cool stuff to use. =P<br /> <br /> Plus, to answer your question, <span class="glossaryitem" onmouseover='gp(418);'>TK</span> do decently against Dark Elves.]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2014 20:46:12]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Dark elves are a horrid matchup for <span class="glossaryitem" onmouseover='gp(418);'>TK</span>. Elves outshoot, outfight, and outmagic <span class="glossaryitem" onmouseover='gp(418);'>TK</span>. <br /> <br /> Plus they have wacky mechanics that make learning the game a tad more complicated. <br /> <br /> I recommend lizards as they're a well rounded army who are easy to learn. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2014 21:47:53]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197812.page"><b>thedarkavenger wrote:</b></a><br/>Dark elves are a horrid matchup for <span class="glossaryitem" onmouseover='gp(418);'>TK</span>. Elves outshoot, outfight, and outmagic <span class="glossaryitem" onmouseover='gp(418);'>TK</span>. <br /> <br /> Plus they have wacky mechanics that make learning the game a tad more complicated. <br /> <br /> I recommend lizards as they're a well rounded army who are easy to learn. </div></blockquote><br /> <br /> Or that.<br /> <br /> I didn't have quite the same experience though.]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2014 21:50:59]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Well, I know his army has a lot of dark riders and doomfire warlocks. Obviously I plan on fighting other people too, but I want to get good at killing his first <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197812.page"><b>thedarkavenger wrote:</b></a><br/>Dark elves are a horrid matchup for <span class="glossaryitem" onmouseover='gp(418);'>TK</span>. Elves outshoot, outfight, and outmagic <span class="glossaryitem" onmouseover='gp(418);'>TK</span>. <br /> <br /> Plus they have wacky mechanics that make learning the game a tad more complicated. <br /> <br /> I recommend lizards as they're a well rounded army who are easy to learn. </div></blockquote><br /> <br /> <br /> Are there any shooters in Lizardmen? Do I need shooters against Dark Elves? I thought Skinks were shooters, but the range is only like 6' or something.]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2014 22:08:29]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197860.page"><b>pinkbunnies wrote:</b></a><br/>Well, I know his army has a lot of dark riders and doomfire warlocks. Obviously I plan on fighting other people too, but I want to get good at killing his first <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> You're going to be facing an uphill struggle with those two armies. The list you mentioned is one of the top lists in the game right now. And those armies don't really have the tools to deal with them. <br /> <br /> And yes. Dark elves have a lot of shooting. In a decent list, everything bar the warlocks and characters will shoot. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2014 22:10:46]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197627.page"><b>krodarklorr wrote:</b></a><br/>Well, as a fellow Necron AND Tomb King player, I can tell you that aside from similarities in fluff, Tomb Kings are nothing like Necrons as far as play style goes. They're a whole different ball game. But, with Nagash and the Undead Legions out now,  you'd get some cool stuff to use. =P<br /> <br /> Plus, to answer your question, <span class="glossaryitem" onmouseover='gp(418);'>TK</span> do decently against Dark Elves.</div></blockquote><br /> <br /> <br /> <br /> I definitely want to do <span class="glossaryitem" onmouseover='gp(418);'>TK</span> at some point. I don't know why I like skeletons/robot skeletons so muh <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197862.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197860.page"><b>pinkbunnies wrote:</b></a><br/>Well, I know his army has a lot of dark riders and doomfire warlocks. Obviously I plan on fighting other people too, but I want to get good at killing his first <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> You're going to be facing an uphill struggle with those two armies. The list you mentioned is one of the top lists in the game right now. And those armies don't really have the tools to deal with them. <br /> <br /> And yes. Dark elves have a lot of shooting. In a decent list, everything bar the warlocks and characters will shoot. </div></blockquote><br /> <br /> <br /> <br /> Hmmm....we played a mini game(so I can start learning) with his cold one knights vs my daemonettes.....and my daemonettes kinda totally slaughtered him.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> so which armies do have the tools to deal with them?]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2014 22:12:03]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197867.page"><b>pinkbunnies wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197627.page"><b>krodarklorr wrote:</b></a><br/>Well, as a fellow Necron AND Tomb King player, I can tell you that aside from similarities in fluff, Tomb Kings are nothing like Necrons as far as play style goes. They're a whole different ball game. But, with Nagash and the Undead Legions out now,  you'd get some cool stuff to use. =P<br /> <br /> Plus, to answer your question, <span class="glossaryitem" onmouseover='gp(418);'>TK</span> do decently against Dark Elves.</div></blockquote><br /> <br /> <br /> <br /> I definitely want to do <span class="glossaryitem" onmouseover='gp(418);'>TK</span> at some point. I don't know why I like skeletons/robot skeletons so muh <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197862.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197860.page"><b>pinkbunnies wrote:</b></a><br/>Well, I know his army has a lot of dark riders and doomfire warlocks. Obviously I plan on fighting other people too, but I want to get good at killing his first <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> You're going to be facing an uphill struggle with those two armies. The list you mentioned is one of the top lists in the game right now. And those armies don't really have the tools to deal with them. <br /> <br /> And yes. Dark elves have a lot of shooting. In a decent list, everything bar the warlocks and characters will shoot. </div></blockquote><br /> <br /> <br /> <br /> Hmmm....we played a mini game(so I can start learning) with his cold one knights vs my daemonettes.....and my daemonettes kinda totally slaughtered him.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> so which armies do have the tools to deal with them?</div></blockquote><br /> <br /> I mostly play warriors, empire and demons nowadays. Excluding my dark elves. So I either have skullcrushers, chimerae and trolls, plaguebearers with 3+ regen, or double banishment and hellblasters. All if which are things elves hate. ]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2014 04:27:35]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I've always thought Dwarves do decently well against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, especially if you go gunline.  {Warning: Gunline Dwarves are often considered a "boring" army to play against by your opponent. This largely has to do with how much of their army is shot off of the board before they can get into close combat.}<br /> <br /> Runed cannons and stone throwers take care of things like the Cauldron, <span class="glossaryitem" onmouseover='gp(424);'>RBT</span>, and Hydras. Without the Cauldron, Witch Elves die in droves to Stone Throwers, Organ Guns and Crossbow fire. Dark Riders evaporate before any shooting Dwarves have to offer. Even DFW struggle against massed shooting when the lowest S from said shooting is 4.  Most <span class="glossaryitem" onmouseover='gp(27);'>DE</span> armor is so light and T values low enough that virtually any shooting from the Dwarf side will inflict casualties, despite only being BS3.<br /> <br /> If/when the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> get across the board, the Dwarves are still T4 with at least Heavy Armor and striking back at S5+ with great weapons.<br /> <br /> I dunno if Dwarves were something you were considering, but they do decently well against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, so thought I'd throw it out there.]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2014 13:12:07]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I've done well with my vampire counts.  3 point zombies show up in numbers so large that they can't be shot to death.<br /> Attached ethereal heroes can charge out of units and take out the chaff with immunity.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2014 15:12:34]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7199069.page"><b>Saldiven wrote:</b></a><br/>I've always thought Dwarves do decently well against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, especially if you go gunline.  {Warning: Gunline Dwarves are often considered a "boring" army to play against by your opponent. This largely has to do with how much of their army is shot off of the board before they can get into close combat.}<br /> <br /> Runed cannons and stone throwers take care of things like the Cauldron, <span class="glossaryitem" onmouseover='gp(424);'>RBT</span>, and Hydras. Without the Cauldron, Witch Elves die in droves to Stone Throwers, Organ Guns and Crossbow fire. Dark Riders evaporate before any shooting Dwarves have to offer. Even DFW struggle against massed shooting when the lowest S from said shooting is 4.  Most <span class="glossaryitem" onmouseover='gp(27);'>DE</span> armor is so light and T values low enough that virtually any shooting from the Dwarf side will inflict casualties, despite only being BS3.<br /> <br /> If/when the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> get across the board, the Dwarves are still T4 with at least Heavy Armor and striking back at S5+ with great weapons.<br /> <br /> I dunno if Dwarves were something you were considering, but they do decently well against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, so thought I'd throw it out there.</div></blockquote><br /> <br /> <br /> Who says Dark Elves are going to engage dwarves? With my seven war machines that reroll to wound(Well, four war machines and 3 chariots), alongside my Metal Magic, I can happily sit back and shoot you off the board.]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2014 17:19:04]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7199556.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/614844/7199069.page"><b>Saldiven wrote:</b></a><br/>I've always thought Dwarves do decently well against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, especially if you go gunline.  {Warning: Gunline Dwarves are often considered a "boring" army to play against by your opponent. This largely has to do with how much of their army is shot off of the board before they can get into close combat.}<br /> <br /> Runed cannons and stone throwers take care of things like the Cauldron, <span class="glossaryitem" onmouseover='gp(424);'>RBT</span>, and Hydras. Without the Cauldron, Witch Elves die in droves to Stone Throwers, Organ Guns and Crossbow fire. Dark Riders evaporate before any shooting Dwarves have to offer. Even DFW struggle against massed shooting when the lowest S from said shooting is 4.  Most <span class="glossaryitem" onmouseover='gp(27);'>DE</span> armor is so light and T values low enough that virtually any shooting from the Dwarf side will inflict casualties, despite only being BS3.<br /> <br /> If/when the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> get across the board, the Dwarves are still T4 with at least Heavy Armor and striking back at S5+ with great weapons.<br /> <br /> I dunno if Dwarves were something you were considering, but they do decently well against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, so thought I'd throw it out there.</div></blockquote><br /> <br /> <br /> Who says Dark Elves are going to engage dwarves? With my seven war machines that reroll to wound(Well, four war machines and 3 chariots), alongside my Metal Magic, I can happily sit back and shoot you off the board.</div></blockquote><br /> <br /> Which is why hordes seem to be the answer.  Along with ethereals.  Your shooting does either nothing at all (ethereal) or not enough (zombies).  And I'd be thrilled to see you show up with a lore of metal wizard...<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2014 17:37:34]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7199069.page"><b>Saldiven wrote:</b></a><br/>{Warning: Gunline Dwarves are often considered a "boring" army to play against by your opponent. This largely has to do with how much of their army is shot off of the board before they can get into close combat.}</div></blockquote><br /> <br /> Gunline dwarves are considered "boring" to play as well. Pick up dice, roll dice, remove models. Opponent has a turn. Pick up dice, roll dice, remove models.<br /> <br /> In the end, it boils down to if the Dwarf player rolls well enough to kill the enemy before they reach his lines. One might as well have the Dwarf gunline player roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> before deployment. On a 4-6 he wins, on a 1-3 he looses. About the same result, goes much faster.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2014 01:01:52]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(138);'>VC</span> should be pretty good at facing <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. I haven't tried that matchup, but <span class="glossaryitem" onmouseover='gp(138);'>VC</span> have a high body count and can field high toughness models, both things that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hate. <br /> <br /> The other army that does everything that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hate is Ogres. High Toughness and fast. Not a good combo for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. <br /> <br /> Another combo that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hate is tough models with good armor saves; like Warriors of Chaos.<br /> <br /> Based on the armies you've listed, I would certainly suggest <span class="glossaryitem" onmouseover='gp(138);'>VC</span> over any of the other options. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 01:47:17]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/43fcb8fdb4f851d1854a8c55df0bd18d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7202702.page"><b>spyguyyoda wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(138);'>VC</span> should be pretty good at facing <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. I haven't tried that matchup, but <span class="glossaryitem" onmouseover='gp(138);'>VC</span> have a high body count and can field high toughness models, both things that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hate. <br /> <br /> The other army that does everything that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hate is Ogres. High Toughness and fast. Not a good combo for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. <br /> <br /> Another combo that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> hate is tough models with good armor saves; like Warriors of Chaos.<br /> <br /> Based on the armies you've listed, I would certainly suggest <span class="glossaryitem" onmouseover='gp(138);'>VC</span> over any of the other options. </div></blockquote><br /> <br /> As a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player, I do fairly well against all of those.<br /> <br /> Against <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, I can sit back, and focus on a unit at a time. Since they can't march, they shouldn't really get to my fast cav.  I I go for combat, then nothing in the army can hold up against any of the combat options listed in the book beyond a million buffs.<br /> <br /> As for Ogres, If it's a shooting army, the number of shots combined with the cauldron mean that Toughness won't really matter. If it's a combat army, well, executioners exist.<br /> <br /> Warriors can be a bit of trouble with the prince, if, and only if, the bolt throwers don't work. Executioners beat everything the warriors book throw at them, and all the armour piercing shooting makes warriors cry.<br /> <br /> <br /> All those matchups used to be terrible for dark elves under the old book, but now that the book's been given warlocks, amazing fast cav, four bolt throwers and an awesome ruling on the cauldron, it doesn't have many bad matchups outside of chaos dwarfs, dwarfs, and wood elves.]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 08:24:44]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I can't see <span class="glossaryitem" onmouseover='gp(27);'>DE</span>'s struggling against high toughness models. <br /> They have a high volume of poison attacks available, and great weapons that swing at high initiative. <br /> <br /> High armour units I've seen them struggle with, Ironbreakers and Empire knights. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 10:55:14]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203173.page"><b>thedarkavenger wrote:</b></a><br/><br /> Against <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, I can sit back, and focus on a unit at a time. Since they can't march, they shouldn't really get to my fast cav.  I I go for combat, then nothing in the army can hold up against any of the combat options listed in the book beyond a million buffs.<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> can march.  Hex Wraiths are a nightmare for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, option to vanguard, 16" march, 17" average charge range, ethereal, S5 no save attacks.<br /> Free zombies can be summoned as a line of hard cover for other units. <br /> Decent direct damage (<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> S4 magic missile, curse of years, and wind of undeath).<br /> If the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> try and go deathstar, they are in trouble, but if they instead spam 3 point models, who return at a stupidly fast rate, they are going to cause problems.<br /> The new Legion army makes this even worse; as the casket is amazing (and being direct damage, doesn't need line of sight).<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 13:57:47]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203651.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203173.page"><b>thedarkavenger wrote:</b></a><br/><br /> Against <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, I can sit back, and focus on a unit at a time. Since they can't march, they shouldn't really get to my fast cav.  I I go for combat, then nothing in the army can hold up against any of the combat options listed in the book beyond a million buffs.<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> can march.  Hex Wraiths are a nightmare for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, option to vanguard, 16" march, 17" average charge range, ethereal, S5 no save attacks.<br /> Free zombies can be summoned as a line of hard cover for other units. <br /> Decent direct damage (<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> S4 magic missile, curse of years, and wind of undeath).<br /> If the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> try and go deathstar, they are in trouble, but if they instead spam 3 point models, who return at a stupidly fast rate, they are going to cause problems.<br /> The new Legion army makes this even worse; as the casket is amazing (and being direct damage, doesn't need line of sight).<br /> <br /> -Matt</div></blockquote><br /> <br /> <br /> Hex Wraiths are a problem? Sure. Against any of the armies that don't include warlocks, death magic, metal magic, fire magic or dark magic level 1s. AKA NONE OF THEM.<br /> <br /> And they can march for one turn, unless they go necrospam. Any decent ranged Dark Elf army <u>WILL</u> be able to obliterate any bunker unit <span class="glossaryitem" onmouseover='gp(138);'>VC</span> can bring.<br /> <br /> And remember, any <span class="glossaryitem" onmouseover='gp(231);'>DD</span> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> bring, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> bring twice as much, if not more.  If the Elf player brings Morathi, that just becomes infinitely worse odds for the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> player.<br /> <br /> Sure, you can bring those zombies back stupidly quickly, but <span class="glossaryitem" onmouseover='gp(27);'>DE</span> take them off even faster. Last game I played, my only shooting was 30 crossbowmen and 4 bolt throwers, and I still manages to kill enough each turn to make the summons unable to recuperate the losses. As well as bolt throwering off a character in the first three turns. After that it was run away from the slow troops.  If I was running the fast cav list, it would have been much easier for me. <br /> <br /> As for the Casket point, you're relying on the army failing the LD8-10 panics. Which are likely rerollable.<br /> <br /> It's like I said, there are 3 bad matchups for the elf book. And I listed them earlier in this thread.]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 14:12:31]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203687.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203651.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203173.page"><b>thedarkavenger wrote:</b></a><br/><br /> Against <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, I can sit back, and focus on a unit at a time. Since they can't march, they shouldn't really get to my fast cav.  I I go for combat, then nothing in the army can hold up against any of the combat options listed in the book beyond a million buffs.<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> can march.  Hex Wraiths are a nightmare for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, option to vanguard, 16" march, 17" average charge range, ethereal, S5 no save attacks.<br /> Free zombies can be summoned as a line of hard cover for other units. <br /> Decent direct damage (<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> S4 magic missile, curse of years, and wind of undeath).<br /> If the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> try and go deathstar, they are in trouble, but if they instead spam 3 point models, who return at a stupidly fast rate, they are going to cause problems.<br /> The new Legion army makes this even worse; as the casket is amazing (and being direct damage, doesn't need line of sight).<br /> <br /> -Matt</div></blockquote><br /> <br /> <br /> Hex Wraiths are a problem? Sure. Against any of the armies that don't include warlocks, death magic, metal magic, fire magic or dark magic level 1s. AKA NONE OF THEM.<br /> <br /> And they can march for one turn, unless they go necrospam. Any decent ranged Dark Elf army <u>WILL</u> be able to obliterate any bunker unit <span class="glossaryitem" onmouseover='gp(138);'>VC</span> can bring.<br /> <br /> And remember, any <span class="glossaryitem" onmouseover='gp(231);'>DD</span> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> bring, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> bring twice as much, if not more.  If the Elf player brings Morathi, that just becomes infinitely worse odds for the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> player.<br /> <br /> Sure, you can bring those zombies back stupidly quickly, but <span class="glossaryitem" onmouseover='gp(27);'>DE</span> take them off even faster. Last game I played, my only shooting was 30 crossbowmen and 4 bolt throwers, and I still manages to kill enough each turn to make the summons unable to recuperate the losses. As well as bolt throwering off a character in the first three turns. After that it was run away from the slow troops.  If I was running the fast cav list, it would have been much easier for me. <br /> <br /> As for the Casket point, you're relying on the army failing the LD8-10 panics. Which are likely rerollable.<br /> <br /> It's like I said, there are 3 bad matchups for the elf book. And I listed them earlier in this thread.</div></blockquote><br /> <br /> The Casket doesn't panic, it's a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span>.  You take a wound with no save for each point failed by.  Then on a 3+ it jumps to another target.   It's not a lot of wounds, but over the course of a game, it adds up.  It also gives you D3 bonus power dice.  The bouncing to other units is a problem for gunlines; they tend to cluster up too close.<br /> <br /> 30 crossbow isn't enough.  Firing at range, you're hitting on 5's, wounding on 4+ (with re-rolls how your meta plays).  That's a whopping 15 wounds.  Yay, you just killed 75 points of zombies.  Another 10-11 from the repeaters.  <br /> My standard competitive build is 3x50 zombies.  It's only 450 points of core and can weather several rounds of that firing.<br /> Hex Wraiths only need to march once, though they could march more than once if they wanted to.  After a single magic phase, they're in combat.  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 17:16:34]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197860.page"><b>pinkbunnies wrote:</b></a><br/>Well, I know his army has a lot of dark riders and doomfire warlocks. Obviously I plan on fighting other people too, but I want to get good at killing his first <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Are there any shooters in Lizardmen? Do I need shooters against Dark Elves? I thought Skinks were shooters, but the range is only like 6' or something.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(27);'>DE</span> book has answers to most things.  So best options depend on how much your <span class="glossaryitem" onmouseover='gp(27);'>DE</span> guy builds around your list.  Given that your <span class="glossaryitem" onmouseover='gp(27);'>DE</span> guy plays a lot of fast cav, I'd think about spamming magic missles and shooting.  <br /> <br /> Lizardmen: Stegadons and Bastilodons give you access to bound spell magic missiles.  Skinks put out clouds of low strength shots.  Stegs with blowpipes give you some barrages of shots that help compensate for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> maneuverability.  Salamanders might also be worth considering, especially if the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> guy fields big blocks as well.  <br /> <br /> Skaven: Has all kinds of wacky shooting and magic missiles.  The question is whether you kill yourself faster than the other guy.<br /> <br /> Tomb Kings: Skeleton Archers and light magic provide some decent answers to fast cav.  Core Chariots give you some board control options.  <br /> <br /> Vampire Counts: Screamlists (Cavalry, banshees, etc) can remove fast cav pretty well.  <br /> <br /> I think lizardmen are probably your most well-rounded option.  And they are classic <span class="glossaryitem" onmouseover='gp(27);'>DE</span> foes.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7198536.page"><b>thedarkavenger wrote:</b></a><br/> So I either have skullcrushers, chimerae and trolls... All if which are things elves hate. <br /> <br /> Warriors can be a bit of trouble with the prince, if, and only if, the bolt throwers don't work. Executioners beat everything the warriors book throw at them, and all the armour piercing shooting makes warriors cry.<br /> <br /> All those matchups used to be terrible for dark elves under the old book, but now that the book's been given warlocks, amazing fast cav, four bolt throwers and an awesome ruling on the cauldron, it doesn't have many bad matchups outside of chaos dwarfs, dwarfs, and wood elves.<br /> <br /> Who says Dark Elves are going to engage dwarves? With my seven war machines that reroll to wound(Well, four war machines and 3 chariots), alongside my Metal Magic, I can happily sit back and shoot you off the board.<br /> <br /> ALL OF THE ELVES. <br /> </div></blockquote><br /> <br /> Ask not the elves for advice, because they will tell you both 'yes' and 'no'.<br /> - J.R.R. Tolkien<br /> <br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 18:07:05]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7204347.page"><b>kooshlord wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7197860.page"><b>pinkbunnies wrote:</b></a><br/>Well, I know his army has a lot of dark riders and doomfire warlocks. Obviously I plan on fighting other people too, but I want to get good at killing his first <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Are there any shooters in Lizardmen? Do I need shooters against Dark Elves? I thought Skinks were shooters, but the range is only like 6' or something.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(27);'>DE</span> book has answers to most things.  So best options depend on how much your <span class="glossaryitem" onmouseover='gp(27);'>DE</span> guy builds around your list.  Given that your <span class="glossaryitem" onmouseover='gp(27);'>DE</span> guy plays a lot of fast cav, I'd think about spamming magic missles and shooting.  <br /> <br /> Lizardmen: Stegadons and Bastilodons give you access to bound spell magic missiles.  Skinks put out clouds of low strength shots.  Stegs with blowpipes give you some barrages of shots that help compensate for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> maneuverability.  Salamanders might also be worth considering, especially if the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> guy fields big blocks as well.  <br /> <br /> Skaven: Has all kinds of wacky shooting and magic missiles.  The question is whether you kill yourself faster than the other guy.<br /> <br /> Tomb Kings: Skeleton Archers and light magic provide some decent answers to fast cav.  Core Chariots give you some board control options.  <br /> <br /> Vampire Counts: Screamlists (Cavalry, banshees, etc) can remove fast cav pretty well.  <br /> <br /> I think lizardmen are probably your most well-rounded option.  And they are classic <span class="glossaryitem" onmouseover='gp(27);'>DE</span> foes.</div></blockquote><br /> <br /> <br /> well, I've looked at Lizardmen, and some of my initial thinking was a Slann Mage-Priest with Becalming Cogitation, Wandering Deliberations, Reservoir of Eldritch Energy, and Harmonic Convergence. With like 20 Temple Guard, make him <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with Standard of Discipline & can still use Inspiring Presence, and lastly adding on Cube of Darkness, Obsidian Lodestone(I believe <span class="glossaryitem" onmouseover='gp(536);'>TG</span> get the resistance also and combines for Slann with his ward save), Shrieking Blade(gives him and <span class="glossaryitem" onmouseover='gp(536);'>TG</span> fear), and Channeling Staff.  <br /> Like 2 big blocks of Saurus Warriors, and a unit of Skink Skirmishers.<br /> Maybe it could be fun to put a Scar-Vet on a Carnosaur with Swiftstride,  with Piranha Blade. <br /> And a skink priest on Ancient Steg with Engine? Or a skink priest with the Cloak of Feathers? Since they can be like casting proxies for the Mage-Priest?<br /> <br /> I'm not sure.<br /> <br /> But, I told him about how I would do the Mage-Priest, and he said it sounded "horrifying", and my guy, who dislikes using characters, starting looking at the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> characters so he could kill the Mage-Priest! <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203651.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203173.page"><b>thedarkavenger wrote:</b></a><br/><br /> Against <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, I can sit back, and focus on a unit at a time. Since they can't march, they shouldn't really get to my fast cav.  I I go for combat, then nothing in the army can hold up against any of the combat options listed in the book beyond a million buffs.<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> can march.  Hex Wraiths are a nightmare for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, option to vanguard, 16" march, 17" average charge range, ethereal, S5 no save attacks.<br /> Free zombies can be summoned as a line of hard cover for other units. <br /> Decent direct damage (<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> S4 magic missile, curse of years, and wind of undeath).<br /> If the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> try and go deathstar, they are in trouble, but if they instead spam 3 point models, who return at a stupidly fast rate, they are going to cause problems.<br /> The new Legion army makes this even worse; as the casket is amazing (and being direct damage, doesn't need line of sight).<br /> <br /> -Matt</div></blockquote><br /> <br /> <br /> Yeah, I do really want to look at the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> too.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7203173.page"><b>thedarkavenger wrote:</b></a><br/><br /> All those matchups used to be terrible for dark elves under the old book, but now that the book's been given warlocks, amazing fast cav, four bolt throwers and an awesome ruling on the cauldron, it doesn't have many bad matchups outside of chaos dwarfs, dwarfs, and wood elves.</div></blockquote><br /> <br /> Wood elves? How so?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> To a certain extent, his <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army <span class="glossaryitem" onmouseover='gp(456);'>ls</span> in flux, partially because after Dark Eldar codex comes out, new stuff for Dark Elves is coming out or something like that. But it looks like he has 2 units of 10 cold one knights, a bunch of black guard, like 20 executioners, repeater bolt throwers, 10 doomfire warlocks, 2 units of 10 dark riders, and 2 units of 15 dark shards(?)<br /> <br /> 2 Masters(1 on Manticore) a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 sorceress hero, a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 supreme sorceress lord.  ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2014 21:26:54]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Basically, anything that is shooting-intensive gives <span class="glossaryitem" onmouseover='gp(27);'>DE</span> fits. So Wood Elves (highly mobile BS4+ shooting), and Dwarves (castled up T4 shooting) are the main uphill battles <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have to deal with.<br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> and <span class="glossaryitem" onmouseover='gp(418);'>TK</span> can be annoying, but Witches go through Zombies and Skellies like a chainsaw through butter. It's not necessarily an easy fight, but it is (at least) an even fight. It will depend heavily on the skills of the players as to who wins.<br /> <br /> Ogre speed and shock power is troublesome, yes. But at low Initiative, Ogre units are often decimated before they even get to swing. Executioners - especially when Frenzied - smash ogres. Even Witches are a credible threat... and heaven help you if Withering or Soulblight or Mindrazor have gone off.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 00:48:38]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7204993.page"><b>pinkbunnies wrote:</b></a><br/><br /> To a certain extent, his <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army <span class="glossaryitem" onmouseover='gp(456);'>ls</span> in flux, partially because after Dark Eldar codex comes out, new stuff for Dark Elves is coming out or something like that. But it looks like he has 2 units of 10 cold one knights, a bunch of black guard, like 20 executioners, repeater bolt throwers, 10 doomfire warlocks, 2 units of 10 dark riders, and 2 units of 15 dark shards(?)<br /> <br /> 2 Masters(1 on Manticore) a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 sorceress hero, a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 supreme sorceress lord.  </div></blockquote><br /> <br /> Critically, it doesn't look like he's got:<br /> - A cauldron<br /> - Witch Elves<br /> - An executioner horde (30+)<br /> The net effect being he doesn't get rerolls on all to-wound rolls, nor having army-wide poison.<br /> <br /> I would not put a skink on a steg, it limits his mobility and puts too many eggs in one basket.  I would be wary of spending too much on toys for the Slaan, at the expense of the rest of your army. Since he's got a lot of cav, I would think about throwing some infantry Saurus heros with great weapons into your blocks.  I'd also think about light magic for the slaan, as it helps vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> and can reduce their accuracy.  <br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 15:10:26]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ If you want to go lizards, consider the old reliable 515 slann.<br /> <br /> Slann, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Warbanner.<br /> Obsidian Amulet, Crown of Command.<br /> Higher State of Consciousness, Wander Deliberations.<br /> <br /> Totally immune to non-magical attacks.  <br /> 2+ ward vs spells, 4+ ward vs everything else.<br /> Stubborn 9 with +2 combat res.<br /> All the sig spells, which means you can miasma on a 5+ to smoke and mirrors out of a fight if you need to.<br /> <br /> It gives you tremendous flexibility, you can grab a tie up a monster (while winning combat by 2 every round) and still cast spells (via skink priest).  You can charge into a flank of an existing combat for +3 combat res.<br /> You can swap places with a saurus on foot to suddenly put the enemy in combat with a real threat.<br /> <br /> Usually I find my opponent initially tries to kill him (a mistake) and the wasted effort helps keep the rest of the army alive.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 15:47:44]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7206739.page"><b>kooshlord wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7204993.page"><b>pinkbunnies wrote:</b></a><br/><br /> To a certain extent, his <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army <span class="glossaryitem" onmouseover='gp(456);'>ls</span> in flux, partially because after Dark Eldar codex comes out, new stuff for Dark Elves is coming out or something like that. But it looks like he has 2 units of 10 cold one knights, a bunch of black guard, like 20 executioners, repeater bolt throwers, 10 doomfire warlocks, 2 units of 10 dark riders, and 2 units of 15 dark shards(?)<br /> <br /> 2 Masters(1 on Manticore) a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 sorceress hero, a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 supreme sorceress lord.  </div></blockquote><br /> <br /> Critically, it doesn't look like he's got:<br /> - A cauldron<br /> - Witch Elves<br /> - An executioner horde (30+)<br /> The net effect being he doesn't get rerolls on all to-wound rolls, nor having army-wide poison.<br /> <br /> I would not put a skink on a steg, it limits his mobility and puts too many eggs in one basket.  I would be wary of spending too much on toys for the Slaan, at the expense of the rest of your army. Since he's got a lot of cav, I would think about throwing some infantry Saurus heros with great weapons into your blocks.  I'd also think about light magic for the slaan, as it helps vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> and can reduce their accuracy.  <br /> <br /> Good luck!</div></blockquote><br /> <br /> I don't use any of those. And I regularly <i>table</i> witch elf infantry armies. They're literally the worst choice in the book. And that includes the medusa. ]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 15:56:01]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7206862.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/614844/7206739.page"><b>kooshlord wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7204993.page"><b>pinkbunnies wrote:</b></a><br/><br /> To a certain extent, his <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army <span class="glossaryitem" onmouseover='gp(456);'>ls</span> in flux, partially because after Dark Eldar codex comes out, new stuff for Dark Elves is coming out or something like that. But it looks like he has 2 units of 10 cold one knights, a bunch of black guard, like 20 executioners, repeater bolt throwers, 10 doomfire warlocks, 2 units of 10 dark riders, and 2 units of 15 dark shards(?)<br /> <br /> 2 Masters(1 on Manticore) a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 sorceress hero, a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 supreme sorceress lord.  </div></blockquote><br /> <br /> Critically, it doesn't look like he's got:<br /> - A cauldron<br /> - Witch Elves<br /> - An executioner horde (30+)<br /> The net effect being he doesn't get rerolls on all to-wound rolls, nor having army-wide poison.<br /> <br /> I would not put a skink on a steg, it limits his mobility and puts too many eggs in one basket.  I would be wary of spending too much on toys for the Slaan, at the expense of the rest of your army. Since he's got a lot of cav, I would think about throwing some infantry Saurus heros with great weapons into your blocks.  I'd also think about light magic for the slaan, as it helps vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> and can reduce their accuracy.  <br /> <br /> Good luck!</div></blockquote><br /> <br /> I don't use any of those. And I regularly <i>table</i> witch elf infantry armies. They're literally the worst choice in the book. And that includes the medusa. </div></blockquote><br /> <br /> What's the latest incarnation of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> for ya?  A few (awesome) <span class="glossaryitem" onmouseover='gp(27);'>DE</span> builds that I attribute to you are:<br /> 1) Cauldron+all the shooting<br /> 2) Total Fast Cav with warlock deathstar?<br /> 3) Execstar + fastcav<br /> <br /> Relating back to PinkBunnies, it looks your <span class="glossaryitem" onmouseover='gp(27);'>DE</span> guy has no cauldron for shooting/magic/melee rerolls, no execstar, and things on the table other than fastcav. Which means that making your army shooty is viable, and combat blocks are likely to actually see combat.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> No Witch Elves is relevant because I've done nasty things to Lizardmen armies with disposable 10 strong witch elf units.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 16:13:04]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ First two are the most effective builds in the book. ]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 17:29:08]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I've done pretty well with combined arms <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. 30 Witches (no Cauldron), 30 Executioners w/ Brewhag, two tirestrips (10 Witches with musicians), and a nice cloud of chaff units - Dark Riders, Warlocks, Harpies, Shades, single Medusae, and occasionally even Cold One Knights/Chariots.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 18:18:51]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c6dd60a67f164c8a38cf909467b7415a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7207166.page"><b>Vulcan wrote:</b></a><br/>I've done pretty well with combined arms <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. 30 Witches (no Cauldron), 30 Executioners w/ Brewhag, two tirestrips (10 Witches with musicians), and a nice cloud of chaff units - Dark Riders, Warlocks, Harpies, Shades, single Medusae, and occasionally even Cold One Knights/Chariots.</div></blockquote><br /> <br /> <br /> Those kind of lists aren't bad. Apart from the witches. Let's save my opinions for another time though. I said that the best lists are the cauldron bowlines and the fast cav lists.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 18:28:23]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Well, I love the Lizardmen & their dinosaurs, but Wood Elves might be nice since there seems to be females you can have in your army. I don't have access to their most recent codex though, so I'm not sure how I would want to go about creating a Wood Elves army.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2014 22:02:08]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7207189.page"><b>thedarkavenger wrote:</b></a><br/>Those kind of lists aren't bad. Apart from the witches. Let's save my opinions for another time though. I said that the best lists are the cauldron bowlines and the fast cav lists.</div></blockquote><br /> <br /> What's wrong with Witches?<br /> <br /> (If you're going to start in about frenzy-baiting, I am sad to tell you that you are mistaken. The chaff cloud and tirestrips work quite well at stopping frenzy-baiting dead in it's tracks. In a quite literally countless number of games, I've never once had to make a frenzy check on the main blocks... in spite of determined attempts from my opponents.)]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 01:08:51]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c6dd60a67f164c8a38cf909467b7415a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7208177.page"><b>Vulcan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7207189.page"><b>thedarkavenger wrote:</b></a><br/>Those kind of lists aren't bad. Apart from the witches. Let's save my opinions for another time though. I said that the best lists are the cauldron bowlines and the fast cav lists.</div></blockquote><br /> <br /> What's wrong with Witches?<br /> <br /> (If you're going to start in about frenzy-baiting, I am sad to tell you that you are mistaken. The chaff cloud and tirestrips work quite well at stopping frenzy-baiting dead in it's tracks. In a quite literally countless number of games, I've never once had to make a frenzy check on the main blocks... in spite of determined attempts from my opponents.)</div></blockquote><br /> <br /> <br /> It's more of the fact that they're a unit with more bad matchups than good, and fill a role that the rest of the army does, but better. And have NO protection against the army's main witches. The army is all <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9-10, frenzy baiting is the last thing on my mind.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 02:54:37]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I've used Witch Elves extensively against all kinds of army lists and they are almost always the best performing unit in my army, and that is even against gun-lines. Of course, your meta may be different.<br /> <br /> Still, the "worst unit in the book" is a laughable exaggeration. You're saying Witch Elves are worse than Fleetmasters, Dreadspears, Bleakswords, Shadowblade, etc? Even against Warriors of Chaos my Witch Elves are by far the best performing despite the presence of Executioners and Cold One Knights. <br /> <br /> Elf Spearmen are *useless* after significant experience with both High Elves and Dark Elves; whether you like them or not Witch Elves are point-for-point some of the best butchers in the game against light to medium infantry. And they are Core.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 10:53:02]]> GMT</pubDate>
				<author><![CDATA[ Caederes]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7208960.page"><b>Caederes wrote:</b></a><br/>I've used Witch Elves extensively against all kinds of army lists and they are almost always the best performing unit in my army, and that is even against gun-lines. Of course, your meta may be different.<br /> <br /> Still, the "worst unit in the book" is a laughable exaggeration. You're saying Witch Elves are worse than Fleetmasters, Dreadspears, Bleakswords, Shadowblade, etc? Even against Warriors of Chaos my Witch Elves are by far the best performing despite the presence of Executioners and Cold One Knights. <br /> <br /> Elf Spearmen are *useless* after significant experience with both High Elves and Dark Elves; whether you like them or not Witch Elves are point-for-point some of the best butchers in the game against light to medium infantry. And they are Core.</div></blockquote><br /> <br /> <br /> Point-for-point, corsairs outperform witches. By virtue of having armour.<br /> <br /> As for my meta, it's a meta full of skilled players. That's why witches don't do well at all. The prevalence of <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>, Empire, Elves, Dwarfs, Chaos Dwarfs, <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>, Lizardmen, and Tomb Kings means that the witches have no good matchups.  They can't handle armour, which is easily accessible. They can't handle shooting, which is easily accessible. As a matter of fact, their good matchups are T3/4 infantry with no armour.  So, that means they do well against Beastmen and Vampire Counts.<br /> <br /> As for Fleetmasters, They're average at best, and all the cheap core has it's uses as sac dagger ammo. As a matter of fact, there are two good core options; darkshards and dark riders.<br /> <br /> And after playing elves since the 6th ed books, The ranged options are vastly superior to any combat unit without armour that can fight T3 units well.  Any combat unit that can't deal with armour reliably isn't worth it.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 11:17:23]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ As I said, your meta may be different to mine, but I play against all of those armies and have found my Witch Elves perform far better than you seem to think they do. <br /> Corsairs don't out-perform Witch Elves as *butchers* which is what I said, I didn't say Witch Elves were a better unit overall. I don't know how much Strength 6+ you face off against but it is far too common in my meta, honestly, which means Corsairs end up being Witch Elves with less punch once they get into combat. <br /> <br /> So you're implying my own meta - or that of other players - doesn't feature skilled players either? Do all those people that run Witch Elves regularly at tournaments at a local and country level classify as inexperienced players? <br /> <br /> I'm sorry dude, but you are probably the only person I have ever talked to or read about online that says Witch Elves are a bad unit, let alone the worst in the Dark Elf book. I wish I was exaggerating but I'm really not, the unit annihilates almost anything that gets in its way, and what it doesn't obliterate gets hard countered by Executioners and Reaper Bolt Throwers. While shooting variants of those armies you mention are obviously a different story, once my Witch Elves actually get into combat they annihilate anything short of the 1+ armoured monstrous cavalry, and I play against all of those armies on a regular or semi-regular basis. <br /> <br /> Fleetmasters aren't "average at best", they are absolutely terrible and your implication that they are superior to Witch Elves is mind-boggling. A Toughness 3 model on foot that can get at best a 2+ armour save and 4+ ward save with absolutely no offensive punch built around "tying up enemy units" with the Unbreakable crap is laughably bad. It might be ok for something like Skaven but for Elves that don't operate on having deep ranks/tying enemies up, it is practically worthless. I can't think of any situation where a Dreadlord wouldn't be better just so that they can actually, you know, kill something. I also wouldn't call 9 point Elves "cheap", but then I've not really taken to the Sacrifical Dagger now that its' effects aren't guaranteed. <br /> <br /> I'm not going to debate as to whether Witch Elves are better than Dark Riders or Darkshards as I do think at the very least Dark Riders are the best Core unit in the book without a doubt, but to say Witch Elves can't deal with armour isn't entirely accurate. The unit averages a colossal amount of wounds against almost anything that is Toughness 4 or lower, once you throw the Razor Standard in those armour saves start to get drowned out in record time. It might be a moot point but they also tear apart monsters. <br /> <br /> Again, and I'm not trying to be rude, but until I started reading your posts I have never spoken or read about *anyone* that doesn't think Witch Elves are at least a good unit. So many tournament builds I read about on various forums feature Dark Riders backing Witch Elves, especially in Swedish Comp where the former gets hit pretty hard in higher numbers. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 11:42:31]]> GMT</pubDate>
				<author><![CDATA[ Caederes]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7209020.page"><b>Caederes wrote:</b></a><br/>As I said, your meta may be different to mine, but I play against all of those armies and have found my Witch Elves perform far better than you seem to think they do. <br /> Corsairs don't out-perform Witch Elves as *butchers* which is what I said, I didn't say Witch Elves were a better unit overall. I don't know how much Strength 6+ you face off against but it is far too common in my meta, honestly, which means Corsairs end up being Witch Elves with less punch once they get into combat. <br /> <br /> So you're implying my own meta - or that of other players - doesn't feature skilled players either? Do all those people that run Witch Elves regularly at tournaments at a local and country level classify as inexperienced players? <br /> <br /> I'm sorry dude, but you are probably the only person I have ever talked to or read about online that says Witch Elves are a bad unit, let alone the worst in the Dark Elf book. I wish I was exaggerating but I'm really not, the unit annihilates almost anything that gets in its way, and what it doesn't obliterate gets hard countered by Executioners and Reaper Bolt Throwers. While shooting variants of those armies you mention are obviously a different story, once my Witch Elves actually get into combat they annihilate anything short of the 1+ armoured monstrous cavalry, and I play against all of those armies on a regular or semi-regular basis. <br /> <br /> Fleetmasters aren't "average at best", they are absolutely terrible and your implication that they are superior to Witch Elves is mind-boggling. A Toughness 3 model on foot that can get at best a 2+ armour save and 4+ ward save with absolutely no offensive punch built around "tying up enemy units" with the Unbreakable crap is laughably bad. It might be ok for something like Skaven but for Elves that don't operate on having deep ranks/tying enemies up, it is practically worthless. I can't think of any situation where a Dreadlord wouldn't be better just so that they can actually, you know, kill something. I also wouldn't call 9 point Elves "cheap", but then I've not really taken to the Sacrifical Dagger now that its' effects aren't guaranteed. <br /> <br /> I'm not going to debate as to whether Witch Elves are better than Dark Riders or Darkshards as I do think at the very least Dark Riders are the best Core unit in the book without a doubt, but to say Witch Elves can't deal with armour isn't entirely accurate. The unit averages a colossal amount of wounds against almost anything that is Toughness 4 or lower, once you throw the Razor Standard in those armour saves start to get drowned out in record time. It might be a moot point but they also tear apart monsters. <br /> <br /> Again, and I'm not trying to be rude, but until I started reading your posts I have never spoken or read about *anyone* that doesn't think Witch Elves are at least a good unit. So many tournament builds I read about on various forums feature Dark Riders backing Witch Elves, especially in Swedish Comp where the former gets hit pretty hard in higher numbers. </div></blockquote><br /> <br /> A) No decent list in all of Europe and the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> uses any infantry. Let alone witches. The entire thing about witches being one of the best unit in the book is nothing more than a fallacy. Yes. I am implying that if people do well with witches, then the meta is full of unskilled players. They are a unit with far more bad matchups than good. Against something like <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>. They do well against marauders, and at a very strenuous push, warriors. If they're marked Nurgle, then you've got nothing. The prince, Knights, Chariots, Trolls, Drogres and Skullcrushers all ruin them. Anything with a 3+ save or better ruins them. Anything that has a ranged attack ruins them. Anything that denies them rerolls ruins them.<br /> <br /> B) Witch elves don't annihilate anything they touch, unless it's skaven, empire infantry or marauders. That's a fact. Anything with enough armour, or stats to withstand their attacks, which includes most of the stuff you want them to fight, will ruin them. As for the countering business, that is also untrue. Wild riders do horrible things to witches. And executioners. Plaguebearers do the same. As do Daemonettes, strangely enough.   There are plenty of counters to witches in the meta, and most of what counters them, also counters executioners. Stuff like fast cav.<br /> <br /> C) I'm just going to point out that fleetmasters do have some dirty tricks in conjunction with the rest of the book. Mainly the unbreakable. I've used one to great effect in the past.  They're average. Just like people raved about witches when the book first came out, and called him useless, and that's mostly faded amongst skilled players,  neither are true.<br /> <br /> D)S3 with armour piercing is a -1 penalty. Anything with a 3+ armour will still just tank them fairly well. With all the monstrous cav, and normal cav about, the only infantry that has a place on the field are executioners, and even then, they're an inferior choice.  My pseudo-deathstar unit of executioners(Capable of taking off 2400 points in a round of combat) is still my fluffy army.<br /> <br /> E) Really? Tournament builds use Witches.  I can tell you, Less than an eighth of last year's <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> lists used them as anything more than chaff, and no <span class="glossaryitem" onmouseover='gp(134);'>UK</span> tournament list from any event that matters for rankings had them in. For players like me, whenever someone puts a horde of witches on the board, I clap my hands in glee and tell them, that's the 20-0 to me. 100%.   The best dark elf builds out there right now are the cauldron bowline, fast cav points denial, and the warlockstar. All of which are infinitely better than witches.  As it stands, witches are a fluff choice. Not a competitive one.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 12:14:26]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7209079.page"><b>thedarkavenger wrote:</b></a><br/><br /> E) Really? Tournament builds use Witches.  I can tell you, Less than an eighth of last year's <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> lists used them as anything more than chaff...</div></blockquote><br /> Couple of points.  <br /> <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> isn't normal warhammer.  Armies are built for specific match ups not a blind draw, and the numbers you have on <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> is flat out Wrong.<br /> 10 Lists have a unit of 20+ witch elves; out of 28 lists, little over 35% of them.  If you add in armies with smaller units (less than 20), you add another 5 to that list.  Now your at 53% of world thinking that witch elves are a good idea.<br /> What's more important, is that just about every single list has 4 bolt throws, and 4 characters on Pegasus, warlocks and fast cav, with ~20 or so shooters. <br /> <br /> Here's the link to the thread, it's actually a pretty good read.<br /> <a href="http://www.druchii.net/viewtopic.php?f=4&t=75357" target="_blank" rel="nofollow">http://www.druchii.net/viewtopic.php?f=4&t=75357</a><br /> <br /> <br /> And below is the list of the armies from the thread, edited down to just show witch elves.<br /> <br /> <br /> <blockquote class="uncited"><div>Here's 2014 <span class="glossaryitem" onmouseover='gp(472);'>ETC</span>:<br /> Multiple Peggy Lists:<br /> <br /> AUSTRALIA: Nick "Sigvald LeCok " Legrand, Dark Elves<br /> <br /> AUSTRIA: Rasmus Hammer, Dark Elves<br /> <br /> BULGARIA: Yordan Deliyski, Dark Elves<br /> 12 Witch Elves: Champion, Musician, 152<br /> <br /> DENMARK: Daniel Hedegaard, Dark Elves<br /> <br /> GERMANY: Felix "Monstagoblin" Dahlke, Dark Elves<br /> 13 Witch Elves: Standard, Musician, 163<br /> <br /> GREECE: Konstantinos “Xereus” Andreanos, DARK ELVES<br /> <br /> IRELAND: Chris DGame Smith – The Syphalitic Host<br /> <br /> NEW ZELAND: Tim Joss, Dark Elves<br /> <br /> SINGAPORE: Jon Wang "Big Wang", Dark Elves<br /> 28 Witch Elves: FCG, Banner of the Eternal Flame, 348<br /> <br /> SPAIN: Manuel "Muzgot" Aviles - Dark Elves<br /> 12 Witch Elves: 132<br /> <br /> SWEDEN: Johan Lagmo, Dark Elves<br /> <br /> SWITZERLAND: Andy Geiser, Dark Elves<br /> <br /> USA: Alex Schmid, Dark Elves<br /> 13 Witch Elves: Standard, Musician, Banner of EternalFlame, 173<br /> <br /> WALES: Chris Mince, Dark Elves<br /> <br /> BELGIUM: Thomas "Artur” Jacobs, Dark Elves<br /> 28 Witch Elves: FCG, Banner of the Eternal Flame, 348<br /> <br /> POLAND: Aleksander "Rince" Jaworowski, Dark Elves<br /> <br /> CROATIA: Marko Petrović, Dark Elves<br /> 28 Witch Elves: FCG, Banner of Eternal Flame, 348<br /> <br /> ENGLAND: Craig Johnson - Dark Elves.<br /> 20 Witch Elves: Musician; Standard Bearer, Banner ofEternal Flame, 250<br /> <br /> ITALY: Alberto Petrosino - Dark Elves<br /> 21 Witches, Musician, Champion, Standard, Banner of the Eternal Flame - 271<br /> <br /> NETHERLANDS: Alexander Frenzel, Dark Elves<br /> 25 Witch Elves: Additional hand weapon, Musician, Standard, Gleaming Pennant: 300<br /> <br /> NORWAY: Hallvard Haugen, Dark Elves<br /> <br /> FRANCE: Chazeau Alain, Dark Elves<br /> 28 Witch Elves : FCG, razor standard, 383pts<br /> <br /> HUNGARY: Pásztor Balázs, Dark Elf<br /> 28 Witchelf: FCG, Razor Standard, 383<br /> <br /> FINLAND: <br /> 30 Witch Elves: FCG, Razor Standard, 405<br /> 10 Witch Elves: Musician, 120<br /> <br /> LATVIA: Ioann Ban (Alhok) - Dark Elves<br /> <br /> RUSSIA: SERGEY #<span class="glossaryitem" onmouseover='gp(344);'>DM</span> Crew# KOVROV - DARK ELVES<br /> <br /> SCOTLAND: Andy Potter, Dark Elves<br /> 10 Witch Elves: musician, banner, banner of eternalflame, 140<br /> <br /> UKRAINE:<br /> 30 Witch Elves: FCG, Razor Standard, 405<br /> </div></blockquote><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 15:41:45]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7209553.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7209079.page"><b>thedarkavenger wrote:</b></a><br/><br /> E) Really? Tournament builds use Witches.  I can tell you, Less than an eighth of last year's <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> lists used them as anything more than chaff...</div></blockquote><br /> Couple of points.  <br /> <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> isn't normal warhammer.  Armies are built for specific match ups not a blind draw, and the numbers you have on <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> is flat out Wrong.<br /> 10 Lists have a unit of 20+ witch elves; out of 28 lists, little over 35% of them.  If you add in armies with smaller units (less than 20), you add another 5 to that list.  Now your at 53% of world thinking that witch elves are a good idea.<br /> What's more important, is that just about every single list has 4 bolt throws, and 4 characters on Pegasus, warlocks and fast cav, with ~20 or so shooters. <br /> <br /> Here's the link to the thread, it's actually a pretty good read.<br /> <a href="http://www.druchii.net/viewtopic.php?f=4&t=75357" target="_blank" rel="nofollow">http://www.druchii.net/viewtopic.php?f=4&t=75357</a><br /> <br /> <br /> And below is the list of the armies from the thread, edited down to just show witch elves.<br /> <br /> <br /> <blockquote class="uncited"><div>Here's 2014 <span class="glossaryitem" onmouseover='gp(472);'>ETC</span>:<br /> Multiple Peggy Lists:<br /> <br /> AUSTRALIA: Nick "Sigvald LeCok " Legrand, Dark Elves<br /> <br /> AUSTRIA: Rasmus Hammer, Dark Elves<br /> <br /> BULGARIA: Yordan Deliyski, Dark Elves<br /> 12 Witch Elves: Champion, Musician, 152<br /> <br /> DENMARK: Daniel Hedegaard, Dark Elves<br /> <br /> GERMANY: Felix "Monstagoblin" Dahlke, Dark Elves<br /> 13 Witch Elves: Standard, Musician, 163<br /> <br /> GREECE: Konstantinos “Xereus” Andreanos, DARK ELVES<br /> <br /> IRELAND: Chris DGame Smith – The Syphalitic Host<br /> <br /> NEW ZELAND: Tim Joss, Dark Elves<br /> <br /> SINGAPORE: Jon Wang "Big Wang", Dark Elves<br /> 28 Witch Elves: FCG, Banner of the Eternal Flame, 348<br /> <br /> SPAIN: Manuel "Muzgot" Aviles - Dark Elves<br /> 12 Witch Elves: 132<br /> <br /> SWEDEN: Johan Lagmo, Dark Elves<br /> <br /> SWITZERLAND: Andy Geiser, Dark Elves<br /> <br /> USA: Alex Schmid, Dark Elves<br /> 13 Witch Elves: Standard, Musician, Banner of EternalFlame, 173<br /> <br /> WALES: Chris Mince, Dark Elves<br /> <br /> BELGIUM: Thomas "Artur” Jacobs, Dark Elves<br /> 28 Witch Elves: FCG, Banner of the Eternal Flame, 348<br /> <br /> POLAND: Aleksander "Rince" Jaworowski, Dark Elves<br /> <br /> CROATIA: Marko Petrović, Dark Elves<br /> 28 Witch Elves: FCG, Banner of Eternal Flame, 348<br /> <br /> ENGLAND: Craig Johnson - Dark Elves.<br /> 20 Witch Elves: Musician; Standard Bearer, Banner ofEternal Flame, 250<br /> <br /> ITALY: Alberto Petrosino - Dark Elves<br /> 21 Witches, Musician, Champion, Standard, Banner of the Eternal Flame - 271<br /> <br /> NETHERLANDS: Alexander Frenzel, Dark Elves<br /> 25 Witch Elves: Additional hand weapon, Musician, Standard, Gleaming Pennant: 300<br /> <br /> NORWAY: Hallvard Haugen, Dark Elves<br /> <br /> FRANCE: Chazeau Alain, Dark Elves<br /> 28 Witch Elves : FCG, razor standard, 383pts<br /> <br /> HUNGARY: Pásztor Balázs, Dark Elf<br /> 28 Witchelf: FCG, Razor Standard, 383<br /> <br /> FINLAND: <br /> 30 Witch Elves: FCG, Razor Standard, 405<br /> 10 Witch Elves: Musician, 120<br /> <br /> LATVIA: Ioann Ban (Alhok) - Dark Elves<br /> <br /> RUSSIA: SERGEY #<span class="glossaryitem" onmouseover='gp(344);'>DM</span> Crew# KOVROV - DARK ELVES<br /> <br /> SCOTLAND: Andy Potter, Dark Elves<br /> 10 Witch Elves: musician, banner, banner of eternalflame, 140<br /> <br /> UKRAINE:<br /> 30 Witch Elves: FCG, Razor Standard, 405<br /> </div></blockquote><br /> </div></blockquote><br /> <br /> There were 25 dark elf players this year.<br /> <br /> <a href="http://baddice.co.uk/downloads/etclists2014.pdf" target="_blank" rel="nofollow">http://baddice.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/downloads/etclists2014.pdf</a><br /> <br /> Check it.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 16:01:48]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Regardless of whether 25 or 28 players in the 2014 <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> played <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, your assertion that "less than an 8th" used Witch elves as anything more than chaff doesn't hold water.<br /> <br /> According to the link you posted, 8 out of 25 (right at 1 in 3) had units of 20+ Witch Elfs, and another 5 had units between 10-19.<br /> <br /> But it's immaterial because <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> isn't real Warhammer, anyway. It's so heavily (and arbitrarily) comped that any ideas of list building that crop up there are irrelevant to everyone else.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 19:36:54]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I've found Witches get into the fights I want them in quite regularly. The trickier part is getting the Executioners into the fights I want them to get into - against the very heavily-armored stuff that Witches struggle with. But then, that's what the chaff cloud is for...<br /> <br /> In my experience, Witches will slaughter everything that has a 4+ or worse save. Poison and <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> rerolls makes toughness almost irrelevant. I've killed T8 Necrosphinxes with Witches in ONE ROUND. I regularly slaughter Ogres and Dwarves with Witches.  Most core units go down like tenpins. The simple fact is, vast numbers of attacks will shred anything that doesn't have a REALLY good save. Period. And since they do it BEFORE the other side swings, the number of incoming attacks is drastically reduced in the vast majority of cases (a target unit needs to be over six ranks deep to still have a full three ranks after Witches get done).<br /> <br /> And heaven forbid I get a good magic phase off. Miasma vs. <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Withering/Enfeebling, Soulblight, Word of Pain, Wildform, Enchanted Blades, the list of good buffs for Witches goes on and on. And Mindrazor, when it goes off, turns them into a magic unit eraser. You need good WARD saves to survive that... and only a few units have them.<br /> <br /> Corsairs are solid, don't get me wrong... but WFB 8th is not won by surviving the enemy attacks. It's won by destroying the enemy unit. 2 attacks and 4+ armor does not trump 3 poison attacks. Sorry. I tried it a few times. They simply do not perform at the same level as Witches do.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2014 20:53:33]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7209079.page"><b>thedarkavenger wrote:</b></a><br/><br /> <br /> A) No decent list in all of Europe and the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> uses any infantry. Let alone witches. The entire thing about witches being one of the best unit in the book is nothing more than a fallacy. Yes. I am implying that if people do well with witches, then the meta is full of unskilled players. They are a unit with far more bad matchups than good. Against something like <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>. They do well against marauders, and at a very strenuous push, warriors. If they're marked Nurgle, then you've got nothing. The prince, Knights, Chariots, Trolls, Drogres and Skullcrushers all ruin them. Anything with a 3+ save or better ruins them. Anything that has a ranged attack ruins them. Anything that denies them rerolls ruins them.<br /> <br /> B) Witch elves don't annihilate anything they touch, unless it's skaven, empire infantry or marauders. That's a fact. Anything with enough armour, or stats to withstand their attacks, which includes most of the stuff you want them to fight, will ruin them. As for the countering business, that is also untrue. Wild riders do horrible things to witches. And executioners. Plaguebearers do the same. As do Daemonettes, strangely enough.   There are plenty of counters to witches in the meta, and most of what counters them, also counters executioners. Stuff like fast cav.<br /> <br /> C) I'm just going to point out that fleetmasters do have some dirty tricks in conjunction with the rest of the book. Mainly the unbreakable. I've used one to great effect in the past.  They're average. Just like people raved about witches when the book first came out, and called him useless, and that's mostly faded amongst skilled players,  neither are true.<br /> <br /> D)S3 with armour piercing is a -1 penalty. Anything with a 3+ armour will still just tank them fairly well. With all the monstrous cav, and normal cav about, the only infantry that has a place on the field are executioners, and even then, they're an inferior choice.  My pseudo-deathstar unit of executioners(Capable of taking off 2400 points in a round of combat) is still my fluffy army.<br /> <br /> E) Really? Tournament builds use Witches.  I can tell you, Less than an eighth of last year's <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> lists used them as anything more than chaff, and no <span class="glossaryitem" onmouseover='gp(134);'>UK</span> tournament list from any event that matters for rankings had them in. For players like me, whenever someone puts a horde of witches on the board, I clap my hands in glee and tell them, that's the 20-0 to me. 100%.   The best dark elf builds out there right now are the cauldron bowline, fast cav points denial, and the warlockstar. All of which are infinitely better than witches.  As it stands, witches are a fluff choice. Not a competitive one.</div></blockquote><br /> <br /> a) Funny, don't High Elf lists commonly use Infantry in their Alarielle Light Councils? Those competitive Dwarf, Daemons, Beastmen, Lizardmen, Skaven and Vampire Counts lists that are FORCED to use Infantry say hi. Your point is completely and utterly facetious. Witch Elves CAN beat things with a 1+ or 2+ armour save if they are either lacking in numbers or wounds because Witch Elves force through a ridiculous amount of saving throws, especially if Armour Piercing is thrown on against 2+ armoured opponents. Witch Elves with the Razor Standard mow down 3+ armoured foes - especially with a Cauldron of Blood - because you simply cannot stand up the amount of saving throws they push through. Things with a ranged attack don't ruin them when a Cauldron is attached, and funnily enough when you are shooting my CORE Witch Elves you probably aren't focusing on my SPECIAL Executioners. Shoot one or the other, if either of them gets into combat you are going to get destroyed and that has been the case in every single game I have played with or against Dark Elves or watched. Denying their re-rolls to hit also does not ruin them because they still dish out three attacks per model with Poison and will still mow through units like a lawn-mower. <br /> <br /> b) Ummm, yes they do. Here's a few examples from my list of scalps for my Witch Elves so far; surviving a charge from three 15 strong 2+ armoured Brettonian Knight units in the same combat phase and beating them over three rounds of combat, surviving a frontal charge from 40 Eternal Guard and a flank charge from 2 Treemen and proceeding to claim victory, surviving a frontal charge from ten Chaos Knights and smashing them in two rounds, annihilating twenty-four strong Chaos Warrior units with shields, slaughtering 30 Dwarf Warriors with shields despite being reduced to eighteen Witch Elves from shooting, eating entire units of Saurus Warriors or Temple Guard at a time on numerous occasions - all of them at least 24 strong - mowing through eighteen Ironguts, beating Blood Knights with multiple attached Vampire characters and so on. In each of those occasions barring the time they killed all those Dwarves, they had an attached Cauldron of Blood and the Razor Standard. This type of unit mows through absolutely everything that isn't 1+ armoured monstrous cavalry with a punch like Skullcrushers. Massed infantry, monsters of all kinds and so on are all fodder for this kind of Witch Elf unit. Curiously, you said earlier that denying their re-rolls, having a 3+ armour save or having a shooting attack ruins them, but all of the above are examples of them crushing such opposition. Even against Wood Elf and Dwarf gun-lines my Witch Elves still hit home, whether at half-strength or with only a few ranks, and they still butcher pretty much anything that gets in their way. You can try and claim anecdotal evidence all you want but when the unit(s) pull off these kinds of performances on a consistent basis both for me and other players, saying they are a bad melee unit is a fallacy. A hilarious fallacy. <br /> <br /> c) But what Dark Elf unit wants to be used as a tarpit instead of an outright damage dealer? Elves work by providing massive damage output, having crazy mobility to pick their fights and generally being very versatile. Even Black Guard, the supposed Phoenix Guard equivalent for Dark Elves, don't want to be used in this way - the only two units that might fit the bill are Corsairs and Sisters of Slaughter. In that case though, Sisters drop like flies to shooting and Corsairs lack the damage output to be anything but a tarpit....which they perform just fine with a cheaper Bloodwrack Shine. The Fleetmaster just doesn't suit the rest of the army, and even if you build him for pure defence he is still likely to get thrashed in one round of combat by something like a Vampire Blender Lord. Remember, he has to be in a challenge for his Unbreakable gimmick to work, and smart opponents will exploit that pretty quickly. <br /> <br /> d) No they won't. 3+ armoured units evaporate on a regular basis against Witch Elves with the Razor Standard, especially if you add a Cauldron or Witchbrew into the mix. I'm sorry, but how often do you use Witch Elves against those types of units? I might concede if the unit in question has three or more wounds per model and is run in a unit of twelve or more, but then that unit will greatly out-point the Witch Elves anyway on their own. As Vulcan says, 4+ or worse armoured models will get destroyed by Witch Elves because re-rolls to hit with three Poisoned Attacks per model and easily obtained re-rolls to wound (whether just 1s or all rolls) is absolutely brutal, especially considering it is a Core unit that costs the same as Corsairs. Hence, the Razor Standard on Witch Elves will butcher 3+ armoured models. Simple. Unless you are an Empire, Brettonian or High Elf player, all-cavalry lists with 2+ or 1+ saves spread throughout the entire army are impossible to get. Even against those armies, Witch Elves can still beat down on cavalry units with inferior stats to themselves - which is most of them. Executioners are there for a reason in the Special slot, while Witch Elves populate the Core slot. Am I missing something here? A combat death-star in the Core slot is a GOOD THING, right? Witch Elves are generally terrifying even without a Cauldron of Blood, even if you can shoot them to death, because once they reach combat everyone knows they will wreck face. For a Core unit, how is this anything but a good thing?<br /> <br /> e) As HawaiiMatt has clarified, you are completely wrong here. Not only do <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> lists use them commonly, but they also appear quite frequently here in Australia and I'm assuming America as well. Un-comp Europe is not the only meta in existence, and I'm pretty sure Witch Elves still pop up there as well in some capacity. If Witch Elves were the "worst unit in the Dark Elf" book as you stated - and yes, you are on record for stating that - then why would they appear in that many tournament lists? The answer is pretty simple; because they are a GOOD UNIT.<br /> <br /> The claim that Witch Elves are the "worst unit in the Dark Elf" book surely has to be the most inaccurate thing written about the army book posted on this forum, right? How on earth does anyone jump to that conclusion. Seriously? How!? Because quite clearly so many tournament lists would use the "worst unit in the Dark Elf book" regularly for no other reason other than themed lists, right? Because clearly Witch Elves don't punch well above their weight commonly despite being a Core choice, right?<br /> <br /> Additionally, if you actually buff them with magic or debuff your opponents like any normal army list would do, what happens next? Heaven help anything that is the target of Soublight or any one of the Shadow Hex spells when facing off against Witch Elves. Oh, and if it wasn't obvious, Witch Elves are quite possibly the best unit in the game to be given Mindrazor. Everything will fall to that unit. Everything. Oh, and good luck killing my Toughness 7 Witch Elves if they have a 5+ ward save from the Cauldron of Blood. Enchanted Blades of Alban is also absolutely ridiculous on Witch Elves and the Lore of Metal suits them perfectly by removing the well-armoured units you don't want them facing off against.]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 09:17:46]]> GMT</pubDate>
				<author><![CDATA[ Caederes]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8111b044bffe79a24c2a24b65744df9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7207813.page"><b>pinkbunnies wrote:</b></a><br/>Well, I love the Lizardmen & their dinosaurs, but Wood Elves might be nice since there seems to be females you can have in your army. I don't have access to their most recent codex though, so I'm not sure how I would want to go about creating a Wood Elves army.</div></blockquote><br /> <br /> I know the name of the army is 'LizardMEN,' but from a guy who has had a lizard sharing his home for most of his life, many lizards are identical until you look at the plumbing... which they store internally until in use.<br /> <br /> Though, if you're dead-set on having lizards with boobs, it is easy enough to order them from a 3rd-party company. I'm modeling up some very female Fire Warriors for my Tau.]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2014 19:03:48]]> GMT</pubDate>
				<author><![CDATA[ EmpNortonII]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Well, I decided on Wood Elves. I got the Sisters of the Thorn, and it turns out my guy is going to do the whole Blood Cauldron/Witch Elves/Executions etc. type nonsense. Anyone have any advice for Wood Elves? ]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 03:05:20]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Curse of Anriheir.  Gives those witches -1 to hit, and forces dangerous tests on any movement which is failed on a 1 or 2.  They do get the ward against the dangerous, but not <span class="glossaryitem" onmouseover='gp(408);'>MR</span>.<br /> I'd then consider a trio of waystalkers.  Being able to snipe out the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> wizards can be really useful.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 05:30:28]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ I don't believe you get ANY saves vs. Dangerous Terrain tests...]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 06:30:54]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Advice? Look at it this way: executioners and witches are going to destroy literally every unit from the <span class="glossaryitem" onmouseover='gp(411);'>WE</span> army that they get in close combat with. This is the premise. The good thing is that those <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units cost a lot of points, aren't particularly resilient, and must get in close combat to score points.<br /> So, as a <span class="glossaryitem" onmouseover='gp(411);'>WE</span>, maneuver to avoid them completely. The first couple of turns focus on killing those small, fast units that limit your movement, and then keep running around the melee blocks.<br /> Remember, as a <span class="glossaryitem" onmouseover='gp(411);'>WE</span> you win first of all because you can deny your opponent a lot of victory points. Is it fun? It is if you like games like chess, which heavily focus on preparation and positioning. If you like to march big units into each other and roll a lot of dice, it isn't.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. Of all the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units, I'm not sure why anyone would charge witches with wild riders. Even on the rear, they are going to get wiped, or, if you are lucky, suffer heavy losses.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 07:57:58]]> GMT</pubDate>
				<author><![CDATA[ Vetril]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7226266.page"><b>HawaiiMatt wrote:</b></a><br/>Curse of Anriheir.  Gives those witches -1 to hit, and forces dangerous tests on any movement which is failed on a 1 or 2.  They do get the ward against the dangerous, but not <span class="glossaryitem" onmouseover='gp(408);'>MR</span>.<br /> I'd then consider a trio of waystalkers.  Being able to snipe out the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> wizards can be really useful.</div></blockquote><br /> <br /> <br /> This is definitely helpful advice, thank you.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/614844/7226441.page"><b>Vetril wrote:</b></a><br/>Advice? Look at it this way: executioners and witches are going to destroy literally every unit from the <span class="glossaryitem" onmouseover='gp(411);'>WE</span> army that they get in close combat with. This is the premise. The good thing is that those <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units cost a lot of points, aren't particularly resilient, and must get in close combat to score points.<br /> So, as a <span class="glossaryitem" onmouseover='gp(411);'>WE</span>, maneuver to avoid them completely. The first couple of turns focus on killing those small, fast units that limit your movement, and then keep running around the melee blocks.<br /> Remember, as a <span class="glossaryitem" onmouseover='gp(411);'>WE</span> you win first of all because you can deny your opponent a lot of victory points. Is it fun? It is if you like games like chess, which heavily focus on preparation and positioning. If you like to march big units into each other and roll a lot of dice, it isn't.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. Of all the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units, I'm not sure why anyone would charge witches with wild riders. Even on the rear, they are going to get wiped, or, if you are lucky, suffer heavy losses.</div></blockquote><br /> <br /> I wasn't planning on charging the Witch Elves with the Sisters of Thorn, I was figuring I would stay the hell away from them and shoot at them with appropriate unit(s). My main in <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> was a Witch Elf, so yeah, I want to avoid melee with them at much as possible. The Sisters and Wild Riders seem like a good value vs. points cost. My guy said that he has use different units specifically for fighting my <span class="glossaryitem" onmouseover='gp(411);'>WE</span>, because of the arrows with the armor save modifier.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 08:52:47]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ The thing is (going from memory) a GG with bodkins is 8 skaven slaves. A waywatcher is 10 skaven slaves, has +1 to hit and comes with something that is better that having both bodkins and multishoot arrows. They are also skirmishers, scouts, and have 2 attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Points for points, they are better.<br /> Personally I see no reason to take GG with bodkins if I don't already have 20 <span class="glossaryitem" onmouseover='gp(477);'>WW</span>. Maybe it you want other rare units, but I'm not a fan of the treeman.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 09:40:29]]> GMT</pubDate>
				<author><![CDATA[ Vetril]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7226539.page"><b>Vetril wrote:</b></a><br/>The thing is (going from memory) a GG with bodkins is 8 skaven slaves. A waywatcher is 10 skaven slaves, has +1 to hit and comes with something that is better that having both bodkins and multishoot arrows. They are also skirmishers, scouts, and have 2 attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Points for points, they are better.<br /> Personally I see no reason to take GG with bodkins if I don't already have 20 <span class="glossaryitem" onmouseover='gp(477);'>WW</span>. Maybe it you want other rare units, but I'm not a fan of the treeman.</div></blockquote><br /> <br /> <br /> You're right. I was planning on taking Waywatchers. Besides Glade Guard, there's also Glade Riders and Deepwood Scouts that can take bodkins. The Scouts are 13 pts each, and also have Scout and Skirmisher. I don't want Eagles or Treeman, but I was thinking of having something big and obnoxious to roll out first to keep the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>(and other armies) occupied while my other units are sneakier and can do a bunch of shooting.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 10:14:42]]> GMT</pubDate>
				<author><![CDATA[ pinkbunnies]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ If you've got wood elves, and want them to be good in general, then you have one build.<br /> <br /> <br /> If you want them for this particular matchup, life magic and treekin, with treemen.<br /> <br /> And the rest is shooting.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 10:35:56]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7226592.page"><b>thedarkavenger wrote:</b></a><br/>If you've got wood elves, and want them to be good in general, then you have one build.<br /> <br /> <br /> If you want them for this particular matchup, life magic and treekin, with treemen.<br /> <br /> And the rest is shooting.</div></blockquote><br /> <br /> If you tailor, the 2nd time expect to face fire mages, pegasus spam and 4 <span class="glossaryitem" onmouseover='gp(424);'>rbts</span>.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 11:03:21]]> GMT</pubDate>
				<author><![CDATA[ Vetril]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7226617.page"><b>Vetril wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7226592.page"><b>thedarkavenger wrote:</b></a><br/>If you've got wood elves, and want them to be good in general, then you have one build.<br /> <br /> <br /> If you want them for this particular matchup, life magic and treekin, with treemen.<br /> <br /> And the rest is shooting.</div></blockquote><br /> <br /> If you tailor, the 2nd time expect to face fire mages, pegasus spam and 4 <span class="glossaryitem" onmouseover='gp(424);'>rbts</span>.</div></blockquote><br /> <br /> Pegspam isn't that great, as you only have one cloak of twilight.<br /> <br /> The four bolt throwers are all you need. That, and a lot of pressure. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 11:21:10]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ But they do have easy access to 1+ armor saves, and if they're willing to put the points out, give all of them decent ward saves as well. I'll grant you that it won't save any single one of them, but when there are four or five buzzing around, plus all the usual <span class="glossaryitem" onmouseover='gp(27);'>DE</span> unit-based threats...]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 19:22:17]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c6dd60a67f164c8a38cf909467b7415a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7227860.page"><b>Vulcan wrote:</b></a><br/>but when there are four or five buzzing around, plus all the usual <span class="glossaryitem" onmouseover='gp(27);'>DE</span> unit-based threats...</div></blockquote><br /> <br /> ...They'll charge all of your archers on turn 2.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2014 00:02:53]]> GMT</pubDate>
				<author><![CDATA[ Vetril]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Arcane Bodkins are not that great.<br /> All Wood Elf shooting is already <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, so paying that big price hike for an extra -2 isn't necessary.<br /> <br /> Not when (a) the units that can take Bodkins can also take Trueflight and Hagsbane, which are easily the best choices, and (b) Waywatchers can ignore armour all together.<br /> <br /> Though, if he is taking Witch Elves...a block with Swiftshiver Shards might have a place in the list, too.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2014 23:07:26]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Re:Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/614844/7228617.page"><b>Vetril wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c6dd60a67f164c8a38cf909467b7415a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/614844/7227860.page"><b>Vulcan wrote:</b></a><br/>but when there are four or five buzzing around, plus all the usual <span class="glossaryitem" onmouseover='gp(27);'>DE</span> unit-based threats...</div></blockquote><br /> <br /> ...They'll charge all of your archers on turn 2.</div></blockquote><br /> <br /> Well, the Woodies will get one turn of shooting off, so I'd assume SOMETHING will die. Just not EVERYTHING.]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2014 00:27:09]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Sooo.....I want to kill dark elves &amp; which army should I play?</title>
				<description><![CDATA[ Not from core shooting... Say you have 45 archers, that's 30 hits, 10 wounds, 1-2 unsaved by armor - then there are ward saves. Pegasus heroes don't reallly go down to glade guard arrows. Furthermore, consider that you are focus firing an extremely small number of models, which means that while you deal with pegasi, the rest of his army will march towards you relatively uncontested.<br /> You need at least <span class="glossaryitem" onmouseover='gp(477);'>WW</span> and magic to handle pegasus spam.]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2014 11:34:40]]> GMT</pubDate>
				<author><![CDATA[ Vetril]]></author>
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