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		<title><![CDATA[Latest posts for the thread "Point Check!  Imperial Guard Veteran Bikers"]]></title>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ I was thinking of bringing this idea up with my game group; the point cost to upgrade a veteran unit with bikes.  The veterans are already highly customizable, so I thought what's one more thing?  Get rid of rough riders all together and give the option to veterans.  Or would that make them to over powered?  Perhaps just paying to upgrade the rough riders too veterans would be better.<br /> <br /> Mainly as a house rule, and for friendly games, but what do you guys think a Bike upgrade would cost a veteran guardsman unit?  Or, upgrading Rough Riders to veteran stats?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 01:11:53]]> GMT</pubDate>
				<author><![CDATA[ Guardsmen Bob]]></author>
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				<title>Re:Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ I wouldn't mind facing off against some biker vets. 14ppm, become bike infantry with +1 bump to toughness and a 4+<span class="glossaryitem" onmouseover='gp(157);'>sv</span>. Twin-linked heavy stubbers as the bike's primary weapon with the option to swap it for melta/plasma guns, flamers and grenade launchers. Riders have laspistols/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> stock. <br /> <br /> That's kind of boring and "standard", though. There should be something to "Guard" it up.]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 01:22:31]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ 14ppm sounds about right. +8pts (<span class="glossaryitem" onmouseover='gp(119);'>SM</span> bike is +7 but doesn't increase armour save).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Only 2 spec upgrades though!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Its already specialized for guard as they can take orders. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 02:57:47]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ Just thinking about it makes me want to put all my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> on bikes now...<br /> <br /> I didn't think about the heavy stubber though, man that's going to be allot of dakka!  Sure as hell nothing to sneeze at when you see a vet squad with 10 H.Stubbers, 3 meltaguns, a demo charge, and meltabombs coming at you!]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 03:51:38]]> GMT</pubDate>
				<author><![CDATA[ Guardsmen Bob]]></author>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ it should be instead of the other upgrades to vets not as well as. otherwise 10 meltabomb bikers + demo charge would be broken. also shouldn't get <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> + pistol.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and remember - if you are shooting a spec you cant shoot the bikes weapons.<br /> so it would be 7 heavy stubbers + 3 melta guns.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also probably better that the <span class="glossaryitem" onmouseover='gp(57);'>hs</span> aren't <span class="glossaryitem" onmouseover='gp(126);'>tl</span> at 14ppm.]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 06:33:06]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0fc1c2661b8c19c2646185d227b83848.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/620492/7305257.page"><b>BlaxicanX wrote:</b></a><br/>I wouldn't mind facing off against some biker vets. 14ppm, become bike infantry with +1 bump to toughness and a 4+<span class="glossaryitem" onmouseover='gp(157);'>sv</span>. Twin-linked heavy stubbers as the bike's primary weapon with the option to swap it for melta/plasma guns, flamers and grenade launchers. Riders have laspistols/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> stock. <br /> <br /> That's kind of boring and "standard", though. There should be something to "Guard" it up.</div></blockquote><br /> <br /> Well, you could have them still carry vox-casters to reroll orders, or maybe have a Commissar be able to join them in his own bike. <i>Or</i>, if you have the modding skills for it, give one of the bikes a little sidecar and allow them to create a Heavy Weapon Biker Team. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 10:39:45]]> GMT</pubDate>
				<author><![CDATA[ mr. peasant]]></author>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ Yeah, I'd have to agree on the non-twin linked Heavy stubber, because that's 30 shots right there.  However, I think maybe a range or <span class="glossaryitem" onmouseover='gp(6);'>AP</span> decrease should be on top.  That's 30 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 6 shots at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 with a good 3' range! <br /> <br />  All for just 14ppm, that and given their enhanced Toughness and speed and armor(?) costs more then a stock 10man Devastator unit.  I'm not that great at point balancing, but that seems a bit much?  <br /> <br /> Maybe not, but it's something that bothers me a little.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 14:41:25]]> GMT</pubDate>
				<author><![CDATA[ Guardsmen Bob]]></author>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3e3a40962e1c0901d52a5b7989ca56f1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/620492/7306137.page"><b>Guardsmen Bob wrote:</b></a><br/>Yeah, I'd have to agree on the non-twin linked Heavy stubber, because that's 30 shots right there.  However, I think maybe a range or <span class="glossaryitem" onmouseover='gp(6);'>AP</span> decrease should be on top.  That's 30 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 6 shots at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 with a good 3' range! <br /> <br />  All for just 14ppm, that and given their enhanced Toughness and speed and armor(?) costs more then a stock 10man Devastator unit.  I'm not that great at point balancing, but that seems a bit much?  <br /> <br /> Maybe not, but it's something that bothers me a little.<br /> </div></blockquote><br /> <br /> Yea, BS4 heavy stubbers is too good for 14 points. Heavy bolter <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> cost 25 points without BS4 or T4 or relentless or 12" move. I'd keep them closer to vets in function and options. Maybe give them a grenade launcher for their base weapon? Keep the above changes but price them at 15 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>. That way it's 6 points for the vet + 5 for the gun + 4 for the bike. Let them take doctrines, 3 special weapons options, maybe swap out guns for power mauls at not cost.<br /> <br /> This way they're more of a fast moving close assault/anti vehicle/swt unit, and less of a godly <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> replacement.]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 18:02:36]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ What about a twin-linked autogun for the bike mounted weapon?]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 02:35:45]]> GMT</pubDate>
				<author><![CDATA[ Guardsmen Bob]]></author>
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				<title>Point Check!  Imperial Guard Veteran Bikers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3e3a40962e1c0901d52a5b7989ca56f1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/620492/7317384.page"><b>Guardsmen Bob wrote:</b></a><br/>What about a twin-linked autogun for the bike mounted weapon?</div></blockquote>Well that was my thought. Space Marines have bolters, and their bikes have twin-linked bolters. Why should an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> bike get a Heavy Stubber? It would make sense for an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Attack Bike, perhaps.<br /> <br /> Twin-linked S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- would be a bit... meh though, wouldn't it? Theoretically, the bike could provide the power and support for a larger capacity las-weapon, however, so what about Twin-linked Hellguns?<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2014 23:26:44]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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