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				<title>[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ So this is my first list! <br /> <br /> Archmage <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 - Talisman of protection                        265p<br /> Mage <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 -  Dispel Scroll                                                145p<br /> Noble (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>) - Shield, Heavy Armour                            101p<br /> <br /> 5x Ellyrian Reavers - Musician - Bows                          105p<br /> 5x Ellyrian Reavers - Musician - Bows                          105p<br /> 32x Spearmen - Full command                                       318p<br /> <br /> 32x White Lions - Full Command- BotWD                     496p<br /> <br /> 3x Eagle Claw Bolthrower                                                210p<br /> 1x Frostheartphoenix                                                         240p<br /> 1x Great Eagle                                                                    50p<br /> <br /> The archmage will go with the Spearmen and the Mage and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with the white lions. The plan is to stay defensive with the Spearmen/White Lions and use magic/<span class="glossaryitem" onmouseover='gp(424);'>RBT</span> to thin down the enemy. One unit of reaver + frostheart (or Great eagle) on each flank to hunt warmachines.<br /> <br /> So.. Any improvments? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 11:00:42]]> GMT</pubDate>
				<author><![CDATA[ nengstrm]]></author>
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				<title>[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ I'm not a HE player so I have no opinion on the list. <br /> <br /> But Armour of Silvered Steel can't be improved with a shield. So you may as well drop it.]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 11:13:27]]> GMT</pubDate>
				<author><![CDATA[ welshhoppo]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ Ah, Gonna edit it.. Now!]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 11:53:45]]> GMT</pubDate>
				<author><![CDATA[ nengstrm]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/622808/7346775.page"><b>nengstrm wrote:</b></a><br/>Ah, Gonna edit it.. Now!</div></blockquote><br /> <br /> <br /> You either go for the Enchanted shield, 4+ ward and dragon armour on a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. Or the Armour of Caledor.]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 12:12:37]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ Its getting there!<br /> <br /> Archmage <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 - Talisman of protection                   265p <br /> Mage <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 - Dispel Scroll                                            145p <br /> Noble (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>) - Enchanted Shield, Dragon Armour 110p <br /> <br /> 5x Ellyrian Reavers - Musician - Bows 105p <br /> 5x Ellyrian Reavers - Musician - Bows 105p <br /> 31x Spearmen - Full command 318p <br /> <br /> 32x White Lions - Full Command- BotWD 496p <br /> <br /> 3x Eagle Claw Bolthrower 210p <br /> 1x Frostheartphoenix 240p <br /> 1x Great Eagle 50p ]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 12:33:27]]> GMT</pubDate>
				<author><![CDATA[ nengstrm]]></author>
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				<title>[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ And the 4+ ward on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. The main threat to him is stuff that ignores armour. So you need defense against that. Cannons and the like.]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 12:53:45]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ Ok, the list isn't bad, there's just a few things I'd change.<br /> <br /> Firstly, you need to decide what Lore you're using on your Mages as part of your list. This has a huge impact on how your army works, especially with Elves, so it's very important when we're critiquing lists. It's a tough one, but I would recommend Shadow on your Lvl4, since many aspects of your army (<span class="glossaryitem" onmouseover='gp(424);'>RBTs</span>, Spearmen) really appreciate the support from Shadow Magic and, generally speaking, White Lions do fine on their own. However, it would be nice to have a little more protection for your White Lions so I'd recommend running your Lvl2 in the unit and using High Magic, or dropping him to a Lvl1 and using Life (for Earth Blood). It may also be worth running your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in there with Khaine's Ring. Alternatively, I've been running Heavens on my Lvl4 at 2k with a similar list, as a sort of "neutral" lore, and it's been working rather well.<br /> <br /> Speaking of your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s equipment, I'd recommend one of the following builds: Dragon Armour / Shield of the Merwyrm / Obsidian Trinket / Sword of Might or Dragon Armour / Shield of the Merwyrm / Khaine's Ring / Biting Blade. This strikes a good balance between protection and damage output. Your Lvl4 should also take the Book of Hoeth and, preferably, at least the Talisman of Endurance. <br /> <br /> To pay for these changes, I'd cut down on your Core (you're 28 points over the minimum, so drop 3 Spearmen), take the above option of dropping your Mage down to Lvl1 and running Life, and maybe considering dropping an <span class="glossaryitem" onmouseover='gp(424);'>RBT</span> and/or the BotWD on your White Lions (in my experience it's either too good or not useful at all). If you can get a few more White Lions into the bargain, then that's great. If not, it's something to remember for when you expand your list up to 2400/2500. <br /> <br /> Hope this helps, if you have any questions, feel free to ask! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 15:51:16]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347226.page"><b>The Shadow wrote:</b></a><br/>Speaking of your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s equipment, I'd recommend one of the following builds: Dragon Armour / Shield of the Merwyrm / Obsidian Trinket / Sword of Might or Dragon Armour / Shield of the Merwyrm / Khaine's Ring / Biting Blade. This strikes a good balance between protection and damage output. Your Lvl4 should also take the Book of Hoeth and, preferably, at least the Talisman of Endurance. </div></blockquote><br /> <br /> <br /> I've said it before, and I'll say it again. A 4+ parry is not good. It provides protection to an area the character needs it least. If you can get a good save, and a ward, then it works. But a 4+ ward is far more important.]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 16:01:29]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347253.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347226.page"><b>The Shadow wrote:</b></a><br/>Speaking of your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s equipment, I'd recommend one of the following builds: Dragon Armour / Shield of the Merwyrm / Obsidian Trinket / Sword of Might or Dragon Armour / Shield of the Merwyrm / Khaine's Ring / Biting Blade. This strikes a good balance between protection and damage output. Your Lvl4 should also take the Book of Hoeth and, preferably, at least the Talisman of Endurance. </div></blockquote><br /> <br /> <br /> I've said it before, and I'll say it again. A 4+ parry is not good. It provides protection to an area the character needs it least. If you can get a good save, and a ward, then it works. But a 4+ ward is far more important.</div></blockquote><br /> I prefer the first build. Against virtually all close combat attacks you get a 4++. The only exceptions to this are rear/flank attacks, the kind of situation in which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> should not be accepting a challenge (he should never really accept one anyway, that's what the champ is for), so, at worst, your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is having 3 models attack him and not his unit (which could be beneficial, as he has better saves than the White Lions) and impact hits and stomps, which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is only on the receiving end of is you're fool enough to accept a challenge from, say, an Ogre Tyrant (ok, fair enough, you'll want to challenge a Firebelly, but that's one model) or if the unit is practically dead already. <br /> <br /> The obsidian trinket and Dragon Armour combine to still give a 5++ against Death Magic snipes which is pretty good, and the trinket gives a 6++ vs <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> to the whole unit which can further be boosted by a High Magic mage. And then against cannonballs you have a 2+ Look Out Sir! save, unless, again, the unit is virtually destroyed. <br /> <br /> On top of that, you're striking at S5. To do that with either the Armour of Caledor or the Tali of Pres, you need to make sacrifices: you'll need to take a Halberd, which means you'll be on a 2+/6++ in combat for the former (granted, this is decent, though not quite as good all round) or a 5+/4++ for the former. That's compared to the Merwyrm's build of a 4+/4++ against normal <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks. The armour of Caledor is only better if you can be guaranteed you're going up against low strength attacks all the time.]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 16:28:39]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ Lore of Death is amazing against most armies for attacking (I know your on the defensive but just in case...) and for defence Lore of Life. If you wanted a mixture Lore of High Magic is great. As for magic items, (for your Archmage) I would have the Sword of Battle or Sword of Strife as he is really weak if he gets into close combat and the Channeling Staff as it helps him get extra dice to roll. For your Mage I would choose Earthing Rod and the Seed of Rebirth. For your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Ruby Ring of Ruin or Khaine's Ring of Fury as well as Armour of Silvered Steel and Dragonbane Gem. All these <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> are amazing and I always use them with my High Elf army. Hope this helps  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 16:52:56]]> GMT</pubDate>
				<author><![CDATA[ Loremaster Of Awesomeness]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347330.page"><b>The Shadow wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347253.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347226.page"><b>The Shadow wrote:</b></a><br/>Speaking of your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s equipment, I'd recommend one of the following builds: Dragon Armour / Shield of the Merwyrm / Obsidian Trinket / Sword of Might or Dragon Armour / Shield of the Merwyrm / Khaine's Ring / Biting Blade. This strikes a good balance between protection and damage output. Your Lvl4 should also take the Book of Hoeth and, preferably, at least the Talisman of Endurance. </div></blockquote><br /> <br /> <br /> I've said it before, and I'll say it again. A 4+ parry is not good. It provides protection to an area the character needs it least. If you can get a good save, and a ward, then it works. But a 4+ ward is far more important.</div></blockquote><br /> I prefer the first build. Against virtually all close combat attacks you get a 4++. The only exceptions to this are rear/flank attacks, the kind of situation in which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> should not be accepting a challenge (he should never really accept one anyway, that's what the champ is for), so, at worst, your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is having 3 models attack him and not his unit (which could be beneficial, as he has better saves than the White Lions) and impact hits and stomps, which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is only on the receiving end of is you're fool enough to accept a challenge from, say, an Ogre Tyrant (ok, fair enough, you'll want to challenge a Firebelly, but that's one model) or if the unit is practically dead already. <br /> <br /> The obsidian trinket and Dragon Armour combine to still give a 5++ against Death Magic snipes which is pretty good, and the trinket gives a 6++ vs <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> to the whole unit which can further be boosted by a High Magic mage. And then against cannonballs you have a 2+ Look Out Sir! save, unless, again, the unit is virtually destroyed. <br /> <br /> On top of that, you're striking at S5. To do that with either the Armour of Caledor or the Tali of Pres, you need to make sacrifices: you'll need to take a Halberd, which means you'll be on a 2+/6++ in combat for the former (granted, this is decent, though not quite as good all round) or a 5+/4++ for the former. That's compared to the Merwyrm's build of a 4+/4++ against normal <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks. The armour of Caledor is only better if you can be guaranteed you're going up against low strength attacks all the time.</div></blockquote><br /> <br /> <br /> So you're protecting the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> against the least threatening thing to him. Sure. That's...ok, I guess. I prefer protecting my <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> against the important things like death and cannon snipes. Which you cannot do with the shield. Plus, in the mirror math, it becomes quite even more evidently bad. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2014 17:23:18]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347482.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347330.page"><b>The Shadow wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347253.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347226.page"><b>The Shadow wrote:</b></a><br/>Speaking of your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s equipment, I'd recommend one of the following builds: Dragon Armour / Shield of the Merwyrm / Obsidian Trinket / Sword of Might or Dragon Armour / Shield of the Merwyrm / Khaine's Ring / Biting Blade. This strikes a good balance between protection and damage output. Your Lvl4 should also take the Book of Hoeth and, preferably, at least the Talisman of Endurance. </div></blockquote><br /> <br /> <br /> I've said it before, and I'll say it again. A 4+ parry is not good. It provides protection to an area the character needs it least. If you can get a good save, and a ward, then it works. But a 4+ ward is far more important.</div></blockquote><br /> I prefer the first build. Against virtually all close combat attacks you get a 4++. The only exceptions to this are rear/flank attacks, the kind of situation in which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> should not be accepting a challenge (he should never really accept one anyway, that's what the champ is for), so, at worst, your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is having 3 models attack him and not his unit (which could be beneficial, as he has better saves than the White Lions) and impact hits and stomps, which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is only on the receiving end of is you're fool enough to accept a challenge from, say, an Ogre Tyrant (ok, fair enough, you'll want to challenge a Firebelly, but that's one model) or if the unit is practically dead already. <br /> <br /> The obsidian trinket and Dragon Armour combine to still give a 5++ against Death Magic snipes which is pretty good, and the trinket gives a 6++ vs <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> to the whole unit which can further be boosted by a High Magic mage. And then against cannonballs you have a 2+ Look Out Sir! save, unless, again, the unit is virtually destroyed. <br /> <br /> On top of that, you're striking at S5. To do that with either the Armour of Caledor or the Tali of Pres, you need to make sacrifices: you'll need to take a Halberd, which means you'll be on a 2+/6++ in combat for the former (granted, this is decent, though not quite as good all round) or a 5+/4++ for the former. That's compared to the Merwyrm's build of a 4+/4++ against normal <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks. The armour of Caledor is only better if you can be guaranteed you're going up against low strength attacks all the time.</div></blockquote><br /> <br /> <br /> So you're protecting the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> against the least threatening thing to him. Sure. That's...ok, I guess. I prefer protecting my <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> against the important things like death and cannon snipes. Which you cannot do with the shield. Plus, in the mirror math, it becomes quite even more evidently bad. </div></blockquote><br /> At maximum you're getting a 4++ against Death Magic snipes and Cannons. A 5++ is only one step down from that, a step down that probably won't make much of a difference, considering that you have the protection of dispelling against the former, and Look Out Sir! against the latter. In sacrificing that one step down, I gain better combat prowess, a bonus for the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s unit and much greater protection against regular combat attacks. Like you say, they aren't the most threatening thing. Very few combat attacks have the power to wipe out your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in one fell swoop like Death magic snipes or cannonballs, but, unlike those things, it's something you will encounter in every game: they're far more common.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 02:32:46]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ The way I see it is that enemy cannons will be shooting the phoenix, eagle, and bolt throwers before they start trying to get past a 2+ look out sir on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. As for death snipes, if he's being protected by the BotWD then who cares what ward save he has. So might as well give him a 4+ parry from the Shield of the Merwyrm for mundane attacks in combat. Or just stick with dragon armor. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 05:18:33]]> GMT</pubDate>
				<author><![CDATA[ Warptide]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ Thank you for all the knowledge and reply's!<br /> <br /> Two questions tho, arent the magic items on characters included in the 25% lord/hero poll of points?<br /> And is it viable to change the spearmen to archers and try to take down harder units with mass fire (as the old <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player I'am <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <br /> Gonna rewrite the list, posting it asap<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now then, I hesitate to put more offensiv things on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. Even tho he is the only "melee" character my whole army is based around wither the enemy by range attacks then counterattack/swipe the forces that get the close witht he <span class="glossaryitem" onmouseover='gp(227);'>WL</span> unit.<br /> Here goes:<br /> <br /> Archmage <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 - Shadow Magic - Book of Hoeth -  Golden Crown of Atrazaar-  285p <br /> Mage <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 - High Magic - Dispel Scroll 145p <br /> Noble (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>) - Shield, Armour of Destiny 147p <br /> <br /> 5x Ellyrian Reavers - Musician - Bows 102p (one dosent have  a bow) <br /> 5x Ellyrian Reavers - Musician - Bows 105p <br /> 29x Spearmen - Full command 291p <br /> <br /> 32x White Lions - Full Command- BotWD 496p <br /> <br /> 2x Eagle Claw Bolthrower 210p <br /> 1x Frostheartphoenix 240p <br /> 1x Great Eagle 50p <br /> <br /> The <span class="glossaryitem" onmouseover='gp(682);'>AM</span> will stay with the spearmen trying to cast <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> spells or hexex. The <span class="glossaryitem" onmouseover='gp(174);'>Bsb</span> and mage will go with the <span class="glossaryitem" onmouseover='gp(227);'>WL</span>. Everything will stay put trying to use the <span class="glossaryitem" onmouseover='gp(424);'>RBT</span> while the reavers/eagle/frostheart flank warmarchines and or easy targets.<br /> or?]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 07:48:26]]> GMT</pubDate>
				<author><![CDATA[ nengstrm]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7348816.page"><b>The Shadow wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347482.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347330.page"><b>The Shadow wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347253.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7347226.page"><b>The Shadow wrote:</b></a><br/>Speaking of your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s equipment, I'd recommend one of the following builds: Dragon Armour / Shield of the Merwyrm / Obsidian Trinket / Sword of Might or Dragon Armour / Shield of the Merwyrm / Khaine's Ring / Biting Blade. This strikes a good balance between protection and damage output. Your Lvl4 should also take the Book of Hoeth and, preferably, at least the Talisman of Endurance. </div></blockquote><br /> <br /> <br /> I've said it before, and I'll say it again. A 4+ parry is not good. It provides protection to an area the character needs it least. If you can get a good save, and a ward, then it works. But a 4+ ward is far more important.</div></blockquote><br /> I prefer the first build. Against virtually all close combat attacks you get a 4++. The only exceptions to this are rear/flank attacks, the kind of situation in which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> should not be accepting a challenge (he should never really accept one anyway, that's what the champ is for), so, at worst, your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is having 3 models attack him and not his unit (which could be beneficial, as he has better saves than the White Lions) and impact hits and stomps, which your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is only on the receiving end of is you're fool enough to accept a challenge from, say, an Ogre Tyrant (ok, fair enough, you'll want to challenge a Firebelly, but that's one model) or if the unit is practically dead already. <br /> <br /> The obsidian trinket and Dragon Armour combine to still give a 5++ against Death Magic snipes which is pretty good, and the trinket gives a 6++ vs <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> to the whole unit which can further be boosted by a High Magic mage. And then against cannonballs you have a 2+ Look Out Sir! save, unless, again, the unit is virtually destroyed. <br /> <br /> On top of that, you're striking at S5. To do that with either the Armour of Caledor or the Tali of Pres, you need to make sacrifices: you'll need to take a Halberd, which means you'll be on a 2+/6++ in combat for the former (granted, this is decent, though not quite as good all round) or a 5+/4++ for the former. That's compared to the Merwyrm's build of a 4+/4++ against normal <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks. The armour of Caledor is only better if you can be guaranteed you're going up against low strength attacks all the time.</div></blockquote><br /> <br /> <br /> So you're protecting the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> against the least threatening thing to him. Sure. That's...ok, I guess. I prefer protecting my <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> against the important things like death and cannon snipes. Which you cannot do with the shield. Plus, in the mirror math, it becomes quite even more evidently bad. </div></blockquote><br /> At maximum you're getting a 4++ against Death Magic snipes and Cannons. A 5++ is only one step down from that, a step down that probably won't make much of a difference, considering that you have the protection of dispelling against the former, and Look Out Sir! against the latter. In sacrificing that one step down, I gain better combat prowess, a bonus for the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s unit and much greater protection against regular combat attacks. Like you say, they aren't the most threatening thing. Very few combat attacks have the power to wipe out your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in one fell swoop like Death magic snipes or cannonballs, but, unlike those things, it's something you will encounter in every game: they're far more common.</div></blockquote><br /> <br /> Actually, not many armies do combat anymore. Apart from those with monstrous can. Wood elves render the shield useless. As do dark elves, for the most part. So do dwarfs. And Lizardmen. Tomb kings run the gunline pretty well, technically it's the best shooting in the game. OnG won't fight you. <br /> <br /> So the 4++ is a better shout as it gives you a 3+/4++ to everything and then you can stick him in a deathstar so he doesn't have to worry about fighting. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 09:08:34]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ It does depend on what type of armies you fight but, although at certain tournaments it may be different (still at none I've ever attended), most normal games will focus on combat. Furthermore, if you're taking the argument that defending against combat attacks isn't important because you're likely not to get into it, then you shouldn't be taking a combat unit in the first place. At that point, the whole list gets completely switched around and we're no longer critiquing a list, but rather suggesting ones we deem superior, and that's not the point of this forum.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 11:42:50]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/622808/7349238.page"><b>nengstrm wrote:</b></a><br/>Thank you for all the knowledge and reply's!<br /> <br /> Two questions tho, arent the magic items on characters included in the 25% lord/hero poll of points?<br /> And is it viable to change the spearmen to archers and try to take down harder units with mass fire (as the old <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player I'am <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <br /> </div></blockquote><br /> <br /> Yes, they are. Although it's 50% now.<br /> <br /> Archers are arguably more competitive than spearmen in every way. They hit nearly as hard for one point more, and their longbows are great at whittling away at units. Plus the extra rank that spearmen need to get the extra attacks usually doesn't last long if they get into combat. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 13:44:13]]> GMT</pubDate>
				<author><![CDATA[ Warptide]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2d5bccdb298e8eb20da2d7fec067ebdc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7349489.page"><b>The Shadow wrote:</b></a><br/>It does depend on what type of armies you fight but, although at certain tournaments it may be different (still at none I've ever attended), most normal games will focus on combat. Furthermore, if you're taking the argument that defending against combat attacks isn't important because you're likely not to get into it, then you shouldn't be taking a combat unit in the first place. At that point, the whole list gets completely switched around and we're no longer critiquing a list, but rather suggesting ones we deem superior, and that's not the point of this forum.</div></blockquote><br /> <br /> <br /> I'm actually saying that combat is the least threatening situation for the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and that a 3+/4++ is far more versatile. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 20:02:30]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ well, for a defensive list, you should run sea guard over spear men, because more shots as they close in an stand and shoot as an option. also, if you have them a unit of phoenix guard with BotWD is amazing, also bring around 2 units of 10 archers just to shoot them to death before they can get to your lines. though it seems to me you are building a more aggresive list than anything<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 20:49:06]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>Re:[2000] - High Elves - First List - Defensive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f61fe355efaa10a8054cd0670e25e7b7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/622808/7350939.page"><b>Brennonjw wrote:</b></a><br/>well, for a defensive list, you should run sea guard over spear men, because more shots as they close in an stand and shoot as an option. also, if you have them a unit of phoenix guard with BotWD is amazing, also bring around 2 units of 10 archers just to shoot them to death before they can get to your lines. though it seems to me you are building a more aggresive list than anything<br /> </div></blockquote><br /> <br /> <br /> Defensive list =/= subpar.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2014 21:05:03]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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