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				<title>Another SOB fandex !</title>
				<description><![CDATA[ Greetings everyone,<br /> <br /> This is yet another Fandex from an SOB player. I tried to make it more in line with the old codexes and with where the game is headed. It's not perfect and it needs more playtesting, but I'm sure some of you might appreciate it (or give some points as to how to help me make it better). At the very least, my gaming group accepted it like that for real game (in order to playtest it more than individual unit or just theory), so it will continue to change in the next weeks and months. Just hoping that we'll get some new models also !<br /> <br /> I'm also sorry that I posted it on someone else thread, I had misread the topic. <br /> <br /> Thanks. <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: The reason its a Order of Our Martyred Lady supplement is not so much for fluff than because I wanted to make it clear in our gaming group that it was not the same thing as the ''real'' Codex; that way, if someone started a SOB army, they could use the other codex without any problem of two people playing the same army without the same codex. It could have been any order. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Dec 2014 07:31:22]]> GMT</pubDate>
				<author><![CDATA[ David Ravel]]></author>
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				<title>Another SOB fandex !</title>
				<description><![CDATA[ I just saw this thread -- great to see another Sisters homebrewer, especially one bringing the best of Witch Hunters to the current edition. Comments:<br /> <br /> The big deal: Faith and Until the Light Takes Us<br /> A novel and deeply grimdark take on Acts of Faith: if I read right, you only get AOF after an independent character or squad is wiped out, but then EVERY unit in the army gets its AOF at once? Very powerful, and potentially abusable if players sacrifice a cheap <span class="glossaryitem" onmouseover='gp(67);'>IC</span> (eg Palatine) or squad (Frateris) in suicidal charges every turn. Maybe you don't do that, but ask a devious, ruthless power-gamer to playtest and see what havoc they wreak....<br /> Potential abuse aside, when combined with the rules for half-strength squads and squads down to their last model, it's a beautifully bleak vision of Faith.<br /> <br /> Other thoughts:<br /> I love the old school Arco-Flagellants.<br /> Sister Pronatus infiltrators are cool, but they should really be elites (<a href="http://www.dakkadakka.com/dakkaforum/posts/list/617292.page" target="_new" rel="nofollow">compare my Vigils</a>, whose AOF also resembles your Celestians').<br /> Frateris Militia: Essential to an expanded Sororitas list, but what does it mean that "only" the Preacher has Stubborn? Doesn't a single model convey that special rule to the entire squad?<br /> Retributors: holy crap, so I can have a squad with 10 models and 9 heavy bolters/flamers/multi-meltas?<br /> Exorcist: I'm all in favor of it having alternative firing modes. In fact, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/616646.page" target="_new" rel="nofollow">I want more!</a><br /> Crucifier: all in favor of <a href="http://www.dakkadakka.com/dakkaforum/posts/list/623352.page" target="_new" rel="nofollow">Sororitas super-heavies</a>, too, but maybe this is a trifle undercosted for a <i>twin-linked</i> Titan-scale weapon?]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2014 02:32:29]]> GMT</pubDate>
				<author><![CDATA[ SisterSydney]]></author>
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				<title>Another SOB fandex !</title>
				<description><![CDATA[ Some typos and awkward wording in the Act of Faith section.<br /> <br /> That said, I echo Sydney's comments, and add: Until the Light Takes Us is <i>fricken awesome</i>.<br /> <br /> Relics are the next flag that rises.<br /> <br /> Litanies of Faith: If you say Leadership tests, that automatically includes Morale and Pinning, as well as Acts of Faith, Fear tests, Guard Orders tests, etc.<br /> <br /> Phial: Why bother noting that the Canoness loses Stubborn? Seems like wasted words.<br /> <br /> What's a Hellfire Rifle? I know what it does, but what is it?<br /> <br /> You've included a <i>lot</i> of stats lifted from the main rulebook. It would probably be more efficient (and save pages, making it cheaper to print) to simply put a note at the top of the wargear section saying &quot;the rules for the following weapons are in the Warhamer 40,000 rulebook:&quot;<br /> <br /> Sacred Banner: No bonus attacks makes Miko a sad kitty. :(<br /> <br /> Imagifier: what is it? An Imagifier is a Sister who carries a Simulacrum... so this entry confuses me a bit, especially since its effects seem rather strange.<br /> <br /> Heh, I'd forgoten that Sabbat predated the Adepta Sororitas <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. This does raise an issue where you state that she had a command of Sisters Militant, however.<br /> <br /> ... Which Canoness became a rogue trader? Oo That sounds utterly wrong.<br /> <br /> You've put the Seraphim fluff in twice and wrong. &gt;&gt;<br /> <br /> The Seraphim, Dominion and Retributor sections - you appear to have suddenly switched from talking fluff to talking about game mechanics? It's a bit jarring.<br /> <br /> Ah, the crunch!<br /> <br /> Living Saint - Is she a generic Living Saint, or is she Celestine? From the gear and stats, I'd say Celestine, but...<br /> <br /> Why is the Canoness 75 points? She's over-costed compared to <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> with similar stat lines and wargear at 65... Also, I'd separate out her Rage rule from the Act of Faith - the Palatine has the same Act of Faith but without the Rage part, which is obvious enough on paper but will easily get lost in the mental shuffle mid-game.<br /> <br /> Sororitas Command Squad / Celestian Bodyguard. Double the price for half the fun? I don't get it, what makes this unit worth taking? Why are the Celestians worth <i>twenty-five points each</i> for a stat line worse than a Vanguard Veteran's?<br /> <br /> Also, if you're giving them Jump Pack abilities, you should probably let them swap their bolter for a bolt pistol for free.<br /> <br /> Wait, wait, wait, so standard Celestians can take five special weapons but the <span class="glossaryitem" onmouseover='gp(382);'>SCS</span> can only take one?! But the standard Celestians are 5 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> cheaper?!<br /> <br /> Repentia with double power mauls? Cute, but weird. Also, why would you? At I3, there are far better units in the codex to hunt Guardsmen with.<br /> <br /> Also, why no Repressors for the Repentia? Seems like a vehicle designed to ram into the side of a building and then let its cargo out to wreck face is perfect for them to me.<br /> <br /> Why is the Penitent Engine only S4? It's bigger than a Dreadnought!<br /> <br /> Arco-flagellant has Repentia statline. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> If Light of the Emperor is Preferred Enemy (Everything), why is The Passion also Preferred Enemy (Everything)? Why not give the Palatine Light of the Emperor and keep The Passion for the Canoness-only Rage-inducing version?<br /> <br /> Sacred feth that's a lot of special and heavy weapons in a line squad!<br /> <br /> Also, if Flamers are <i>free</i>, then Storm Bolters should certainly be less than 5 points for a mere extra shot at long range or when  charging! Also, why no Multi-meltas?<br /> <br /> The Pronatus Battle Squad is very interesting. It's a standard Battle Sister squad with the Superior replaced by a Sister Pronatus? I get that the Infiltrate represents them being in the area for completely un battle-related reasons, which is pretty cool, though... but why doesn't the Pronatus gain the benefits of Light of the Emperor?<br /> <br /> Why shotguns? No Sister ever uses a shotgun. The Infiltrating Troops is balanced out by the fact they can never take a flamer or melta, so that's actually.. okay.<br /> <br /> Stubborn (Preacher Only) presumably means that when the Preacher dies, the unit is no longer Stubborn, which is pretty fluffy.<br /> <br /> You should probably change the wording of Demagoguery to state that a unit fleeing as a result of losing its preacher can regroup on the leadership of an independent character who joins the squad while it's fleeing.<br /> <br /> Rhinos. Yay, back to free SoF!<br /> <br /> Fire Point on the Immolator! YES!<br /> <br /> Back down to 2 fire points on the Repressor? Even Forge World realised that was a mistake and put them back up to 6 in <span class="glossaryitem" onmouseover='gp(62);'>IA2</span>:Se.<br /> <br /> Seraphim are very nice, especially with always getting Shred when they deep strike.<br /> <br /> Aww, back down to 2 per 5 Dominion special weapons? This just makes your Celestian squad look even more ridiculous. Even the white dwarf codex which introduced 2 per 5 didn't get <i>played</i> that way by the guy who wrote it - he used 4 per squad in the battle report in the same issue as the 2 per 5 codex!<br /> <br /> Immolator profile is repeated for some reason.<br /> <br /> Exorcist. More reliable shot count for reduced <span class="glossaryitem" onmouseover='gp(6);'>AP</span>? No thanks. Exorcists are only really worth it because AP1 makes them good against Terminators and vehicles, otherwise S8 is just... completely lackluster.<br /> <br /> Retributors are overcosted per model. Rending is not worth more than Ignores Cover.., wait, they come with Heavy Bolters <i>standard</i>. They upgrade to Heavy Flamers <i>Free</i>. Holy gak. 15 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>? Try 20.<br /> <br /> ... wait, +10 points for Multi-meltas, the worst heavy weapon option of the lot? Are you sure you've got that the right way round?<br /> <br /> BS4 Avengers. Nice, but why take away Strafing Run? Effectively all you've done is turn it into a better interceptor, which is not what the Avenger is meant to do.<br /> <br /> Crucifier is a little under-costed, but...twin-linked does absolutely nothing on the Inferno Gun. It's a Hellstorm weapon. It doesn't roll to hit. It's essentially a Stormlord with reduced transport capacity and a weapon swap that means it can't take advantage of its raised Ballistic Skill or its twin-linked main weapon, so I'd say 550 points is about fair.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2014 09:47:55]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Another SOB fandex !</title>
				<description><![CDATA[ Doesn't the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Hellstorm template get to reroll failed wounds and armour penetration, just like a regular <span class="glossaryitem" onmouseover='gp(126);'>TL</span> template?]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2014 14:30:38]]> GMT</pubDate>
				<author><![CDATA[ SisterSydney]]></author>
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				<title>Another SOB fandex !</title>
				<description><![CDATA[ Ooh, yes, yes they do. Forgot about that bit. Well, anyway, it's just swapping Range 24" Heavy 15 for Hellstorm 18" Heavy 1, since both it and the Vulcan Megabolter it replaces are twin-linked and both are S7 AP3.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2014 16:38:16]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Another SOB fandex !</title>
				<description><![CDATA[ Nop, the Storm Lord's VMB isn't actually twin-linked -- though it does get to fire twice if you don't move. I'm not sure quite how to balance that vs. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Hellstorm.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2014 17:16:06]]> GMT</pubDate>
				<author><![CDATA[ SisterSydney]]></author>
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				<title>Another SOB fandex !</title>
				<description><![CDATA[ Drop the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> then. ^^;]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2014 22:07:51]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Another SOB fandex !</title>
				<description><![CDATA[ Welcome to the club, here's my Codex: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/609583.page#7102148" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/609583.page#7102148</a><br /> <br /> I agree with a lot of what Miko and Sidney have already said so I won't bother retyping everything.<br /> <br /> I'm not a big fan of the Acts of Faith system. There's no way to use it smartly, you'll either have it that turn or you won't for your entire army. Also it encourages Killing off a unit a turn so that the rest of your army can be effective. It also scales horribly, in larger games you're almost guaranteed to have Acts of Faith active, because your opponent will be able to focus fire with multiple units to take out one of your many squads. Small games might not see any Acts of Faith until turn 4 or later. <br /> <br /> Until the Light Takes Us seems like a very unnecessary special rule for the entire army to have. I could see it on 1 unit, but not as an army wide special rule. It just prolongs the inevitable and makes resolving turns take longer. Sisters already have something to represent their never say die attitude Shield of Faith.<br /> <br /> Speaking of unnecessary, Bionics are something that should remain in 3rd edition. Like purity seals it limits modeling opportunity, and is too minute of a deal to make it's own wargear. Even Iron Warrior Chaos Space Marines don't get Bionics so why should Sisters? <br /> <br /> @Miko<br /> Space Marine Scouts can take a missile Launcher and a Combi-weapon.<br /> <br /> Wolf Scouts can take a Missile Launcher, Heavy Bolter, Flamer, or Meltagun, as well as 2 Plasma Pistols.<br /> <br /> I don't really see the problem in infiltrators having a Flamer or Meltagun.<br /> <br /> Similarly My Sisters Pronatus Can take a Special Weapon and any pistol.<br /> <br /> @Sidney<br /> My Sisters Pronatus are Troops to represent an Order of Pronatus. The Pronatus are Sisters adept at recapturing relics, but aren't the most Elite of the Sisters of Battle. <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2014 11:51:01]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Re:Another SOB fandex !</title>
				<description><![CDATA[ Wow, lots of stuff to answer to ! I will divide my answers among each commentators to make it simple. <br /> <br /> @Sister Sydney<br /> <br /> <blockquote class="uncited"><div>The big deal: Faith and Until the Light Takes Us <br /> A novel and deeply grimdark take on Acts of Faith: if I read right, you only get AOF after an independent character or squad is wiped out, but then EVERY unit in the army gets its AOF at once? Very powerful, and potentially abusable if players sacrifice a cheap <span class="glossaryitem" onmouseover='gp(67);'>IC</span> (eg Palatine) or squad (Frateris) in suicidal charges every turn. Maybe you don't do that, but ask a devious, ruthless power-gamer to playtest and see what havoc they wreak.... <br /> Potential abuse aside, when combined with the rules for half-strength squads and squads down to their last model, it's a beautifully bleak vision of Faith. </div></blockquote><br /> <br /> I understand what you mean. But it is actually a poor wording from me : I actually wanted it to be one-off UNLESS you have 50%. So unless you get that 50%, the miracles shoudn't pop up every turn. The reason behind this is thus : the actual <span class="glossaryitem" onmouseover='gp(50);'>GW</span> system is far from being fluff in any way for me. How come SOBs are mofos that fight to the last and can access to powerful miracles if everything is ''on command'' and at the beginning of a battle ? To me, the very system of miracles is supposed to represent something going very wrong, and then reversing the tides. If you have a turn 1 scout immolator with dominion, then disembarking, casting your stuff, blowing up vehicle with ignore cover, it doesn't represent in any way how I can conceive miracles on the battlefield. Hence the ''it must go wrong'' things I've put. That being said, as with all my commentaries here, I am very open to suggestion and discussion. <br /> <br /> <blockquote class="uncited"><div>Sister Pronatus infiltrators are cool, but they should really be elites (compare my Vigils, whose AOF also resembles your Celestians'). </div></blockquote><br /> <br /> I was not sure to put in Pronatus at all, since I wanted to mostly implement units already in cannon codex, be it old or new. But as far as I'm concerned, since my Elites are overcrowded, I thought it would be fitting to add Pronatus in the Troops section since a lot of Maelstrom objectifs consider taking objective points: i.e. pronatus are good (in fluff) at finding or searching. To me, this made them the obvious Troops. Also, since the Pronatus has normal SOB as her bodyguards, I wanted to streamline it so that it ended up in the same category as normal SOB. <br /> <br /> <blockquote class="uncited"><div>Frateris Militia: Essential to an expanded Sororitas list, but what does it mean that &quot;only&quot; the Preacher has Stubborn? Doesn't a single model convey that special rule to the entire squad? </div></blockquote><br /> <br /> It does. But he can be sniped to play with their moral : just like they do in the Tanith novels (the second one I think) to ruin the entire cultist/fanatics group. <br /> <br /> <blockquote class="uncited"><div>Retributors: holy crap, so I can have a squad with 10 models and 9 heavy bolters/flamers/multi-meltas</div></blockquote><br /> <br /> Yes you can. I know it's strong, but at the same time anyone that has seen 4 devastator with heavy bolters knows that it's not enough. On the other hand, if you look at very shooty-heavy vehicule like the Fire Raptor, you know that it's not that overpowered to get 20+ shot. Very open, but to me 4 heavy weapon makes all the other SOB in the squad useless (and that apply to devastator as well). <br /> <br /> <blockquote class="uncited"><div>Crucifier: all in favor of Sororitas super-heavies, too, but maybe this is a trifle undercosted for a twin-linked Titan-scale weapon?</div></blockquote><br /> <br /> Well <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has a tank which fire the Titan-scale flamer for like 280 pts or something. This one is over 500. Also, I own a Titan, and both the flamer and the chaingun are freakin' useless in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>. It's more ''shred'' than twinlinked since it got the ''primary weapon rule'' (if I remember correctly what I wrote), it already has bonus against pen. <br /> <br /> Thanks for commentary. I will think about the Retributors again. <br /> <br /> <br /> @Furyou Miko<br /> <br /> Lots of commentaries ! Thanks !<br /> <br /> <blockquote class="uncited"><div>Some typos and awkward wording in the Act of Faith section</div></blockquote><br /> <br /> Yeah this one is a mess. I always end up rewriting it at like 4 a.m. hehe. <br /> <br /> <blockquote class="uncited"><div>Litanies of Faith: If you say Leadership tests, that automatically includes Morale and Pinning, as well as Acts of Faith, Fear tests, Guard Orders tests, etc. </div></blockquote><br /> <br /> Good point. I will look into the wording. <br /> <br /> <blockquote class="uncited"><div>Phial: Why bother noting that the Canoness loses Stubborn? Seems like wasted words. </div></blockquote><br /> <br /> Yeah, good one. <br /> <br /> <blockquote class="uncited"><div>What's a Hellfire Rifle? I know what it does, but what is it?</div></blockquote><br /> <br /> So I understand from this that you would prefer a description for every weapon and every relics ? It would be more fluff indeed. I will look into this. (Protips, it comes from the Inquisition Codex)<br /> <br /> <blockquote class="uncited"><div>You've included a lot of stats lifted from the main rulebook. It would probably be more efficient (and save pages, making it cheaper to print) to simply put a note at the top of the wargear section saying &quot;the rules for the following weapons are in the Warhamer 40,000 rulebook:&quot;</div></blockquote> <br /> <br /> Thats for me. I'm gonna print out this whole codex, and bind it. That way I'm gonna have a physical codex in my gaming group so that everyone can look and see if what I'm playing is really what I wrote, etc. <br /> <br /> <blockquote class="uncited"><div>Sacred Banner: No bonus attacks makes Miko a sad kitty. :(</div></blockquote><br /> <br /> I'll look into this (sometimes its just a typo or whatever). <br /> <br /> <blockquote class="uncited"><div>Imagifier: what is it? An Imagifier is a Sister who carries a Simulacrum... so this entry confuses me a bit, especially since its effects seem rather strange.</div></blockquote><br /> <br /> Well nobodies perfect hehe. I read everything on the sister and yet seems like I had a brainfart. I will change this. Still I like the effect. Maybe I'm gonna put it on something else. <br /> <br /> <blockquote class="uncited"><div>Heh, I'd forgoten that Sabbat predated the Adepta Sororitas . This does raise an issue where you state that she had a command of Sisters Militant, however. <br /> <br /> ... Which Canoness became a rogue trader? Oo That sounds utterly wrong.</div></blockquote><br /> <br /> MOST of the fluff I put in there (minus some things I wrote myself) comes from the different wikia/lexicanum because I did not wanted to do everything myself (especially for fluff accessible to everyone). I did not double-check all their sources etc. Therefore I cannot even answer you haha. Since you pointed out those two bizarre things, I will edit them out myself in my codex.<br /> <br /> <blockquote class="uncited"><div>You've put the Seraphim fluff in twice and wrong. &gt;&gt; </div></blockquote><br /> <br /> Errors, errors everywhere. <br /> <br /> <blockquote class="uncited"><div>The Seraphim, Dominion and Retributor sections - you appear to have suddenly switched from talking fluff to talking about game mechanics? It's a bit jarring</div></blockquote><br /> <br /> Will try to do better. <br /> <br /> <blockquote class="uncited"><div>Living Saint - Is she a generic Living Saint, or is she Celestine? From the gear and stats, I'd say Celestine, but...</div></blockquote><br /> <br /> Yeah well it's just because I didn't wanted to bother with timelines, etc. since we play quite a few campaign in my gaming group. Saying that she's a Living Saint means she can be any Living Saints, so she can be in any time period or any subsector. Just to add some generic traits; but yes, it is saint Celestine. <br /> <br /> <blockquote class="uncited"><div>Why is the Canoness 75 points? She's over-costed compared to <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> with similar stat lines and wargear at 65... Also, I'd separate out her Rage rule from the Act of Faith - the Palatine has the same Act of Faith but without the Rage part, which is obvious enough on paper but will easily get lost in the mental shuffle mid-game</div></blockquote><br /> <br /> All squad cost more than the sum of their model in my Codex since they get as a squad the Acts of Faith. It is the same for the Canoness, especially since she grant it to her squad. Also, since I'm still playtesting, I prefer to have higher pts cost and then go down so that no one in my gaming group is mad at an overpowered codex and refuse to continue playtesting, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> <blockquote class="uncited"><div>Sororitas Command Squad / Celestian Bodyguard. Double the price for half the fun? I don't get it, what makes this unit worth taking? Why are the Celestians worth twenty-five points each for a stat line worse than a Vanguard Veteran's? </div></blockquote><br /> <br /> Well they can look out sir easily, which is the role of a bodyguard. With the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and a canonness eternal warrior, it can do exactly what it's supposed to do : protect her at all cost. Also in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> they are quite potent, especially since they can take all equipement. Maybe I can drop their pts a bit. <br /> <br /> <blockquote class="uncited"><div>Also, if you're giving them Jump Pack abilities, you should probably let them swap their bolter for a bolt pistol for free. </div></blockquote><br /> <br /> Good point.<br /> <br /> <blockquote class="uncited"><div>Wait, wait, wait, so standard Celestians can take five special weapons but the <span class="glossaryitem" onmouseover='gp(382);'>SCS</span> can only take one?! But the standard Celestians are 5 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> cheaper?! </div></blockquote><br /> <br /> Typo. <span class="glossaryitem" onmouseover='gp(382);'>SCS</span> should be able to take more things than Celestians, not less. <br /> <br /> <blockquote class="uncited"><div>Repentia with double power mauls? Cute, but weird. Also, why would you? At I3, there are far better units in the codex to hunt Guardsmen with.</div></blockquote><br /> <br /> I saw this on another fandex and I thought the idea was neat. It's just a matter of choice : taking 2-3 maul in a group of 10 to get some attacks at <span class="glossaryitem" onmouseover='gp(73);'>ini</span> since with 5-6 eviscerator you're already most likely to kill any vehicle anyway. <br /> <br /> <blockquote class="uncited"><div>Also, why no Repressors for the Repentia? Seems like a vehicle designed to ram into the side of a building and then let its cargo out to wreck face is perfect for them to me. </div></blockquote><br /> <br /> Typo.<br /> <br /> <blockquote class="uncited"><div>Why is the Penitent Engine only S4? It's bigger than a Dreadnought!</div></blockquote><br /> <br /> Well it's still just a penitent in the middle. Then the penitent uses the machine/engine arms and weapon, so it double its strenght (i.e. 8). This one I had no choice: my gaming group didn't like the fact that it was strenght 10. So I had no choice but to lower it : politics hehe. <br /> <br /> <blockquote class="uncited"><div>Arco-flagellant has Repentia statline.</div></blockquote><br /> <br /> Typo I guess, again. <br /> <br /> <blockquote class="uncited"><div>if Light of the Emperor is Preferred Enemy (Everything), why is The Passion also Preferred Enemy (Everything)? Why not give the Palatine Light of the Emperor and keep The Passion for the Canoness-only Rage-inducing version? </div></blockquote><br /> <br /> Yeah good point. I will look into this. <br /> <br /> <blockquote class="uncited"><div>Sacred feth that's a lot of special and heavy weapons in a line squad!</div></blockquote><br /> <br /> Not sure what you are speaking about. But I'll look into it, haha. <br /> <br /> <blockquote class="uncited"><div>Also, if Flamers are free, then Storm Bolters should certainly be less than 5 points for a mere extra shot at long range or when charging! Also, why no Multi-meltas? </div></blockquote><br /> <br /> Which squad ? Normal SOB ? I will check it. Also, Storm Bolters are freakin good <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <br /> <br /> <blockquote class="uncited"><div> but why doesn't the Pronatus gain the benefits of Light of the Emperor?</div></blockquote><br /> <br /> I will look into it. <br /> <br /> <blockquote class="uncited"><div>Why shotguns? No Sister ever uses a shotgun. The Infiltrating Troops is balanced out by the fact they can never take a flamer or melta, so that's actually.. okay</div></blockquote><br /> <br /> Yeah good point. <br /> <br /> <blockquote class="uncited"><div>You should probably change the wording of Demagoguery to state that a unit fleeing as a result of losing its preacher can regroup on the leadership of an independent character who joins the squad while it's fleeing. </div></blockquote><br /> <br /> Good wording.<br /> <br /> <blockquote class="uncited"><div>Back down to 2 fire points on the Repressor? Even Forge World realised that was a mistake and put them back up to 6 in <span class="glossaryitem" onmouseover='gp(62);'>IA2</span>:Se</div></blockquote>. <br /> <br /> I guess I had the old one ! Thanks for pointing that out. <br /> <br /> <blockquote class="uncited"><div>Seraphim are very nice, especially with always getting Shred when they deep strike.</div></blockquote><br /> <br /> YES<br /> <br /> <blockquote class="uncited"><div>Aww, back down to 2 per 5 Dominion special weapons? This just makes your Celestian squad look even more ridiculous. Even the white dwarf codex which introduced 2 per 5 didn't get played that way by the guy who wrote it - he used 4 per squad in the battle report in the same issue as the 2 per 5 codex! </div></blockquote><br /> <br /> Well to me, Dominion were the strongest and most broken unit of the Codex. I utterly refuse to have a Ignore cover/4 meltas + combi melta/scout unit for such cheap points. At least in my fandex, if you want that, you're going to pay more. Maybe since I put that you cannot have AOF on turn 1, this is mitigated. But still, not sure. <br /> <br /> <blockquote class="uncited"><div>Immolator profile is repeated for some reason.</div></blockquote><br /> <br /> It's because I wanted to do like the new codex where drop pod/rhinos/etc. are also fast choice. <br /> <br /> <blockquote class="uncited"><div>Exorcist. More reliable shot count for reduced <span class="glossaryitem" onmouseover='gp(6);'>AP</span>? No thanks. Exorcists are only really worth it because AP1 makes them good against Terminators and vehicles, otherwise S8 is just... completely lackluster. </div></blockquote><br /> <br /> Somewhat a politic move. People in my gaming group (and me too) thinks there is too many <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1-2 in the game. Not saying its not gonna be bumped down again, but right now I'm trying it like this (I only have 1 exorcist anyway).<br /> <br /> <blockquote class="uncited"><div>Retributors are overcosted per model. Rending is not worth more than Ignores Cover.., wait, they come with Heavy Bolters standard. They upgrade to Heavy Flamers Free. Holy gak. 15 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>? Try 20.</div></blockquote><br /> <br /> 20 it is then. <br /> <br /> <blockquote class="uncited"><div>... wait, +10 points for Multi-meltas, the worst heavy weapon option of the lot? Are you sure you've got that the right way round?</div></blockquote><br /> <br /> It was because of the idea of putting the <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> formation in the book (i.e. relentless). And that idea is still around. So having 10 multi melta in a repressor with relentless SHOULD cost quite a bit, hehe. <br /> <br /> <blockquote class="uncited"><div>BS4 Avengers. Nice, but why take away Strafing Run? Effectively all you've done is turn it into a better interceptor, which is not what the Avenger is meant to do. </div></blockquote><br /> <br /> Typo for strafing run.<br /> <br /> @J3f<br /> <br /> Thanks for the commentary. <br /> <br /> <blockquote class="uncited"><div>I'm not a big fan of the Acts of Faith system. There's no way to use it smartly, you'll either have it that turn or you won't for your entire army. Also it encourages Killing off a unit a turn so that the rest of your army can be effective. It also scales horribly, in larger games you're almost guaranteed to have Acts of Faith active, because your opponent will be able to focus fire with multiple units to take out one of your many squads. Small games might not see any Acts of Faith until turn 4 or later.</div></blockquote><br /> <br /> Well it's part of any system. Nothing is perfect hehe. I encourage you to read what I answered up there concerning my reasons. That being said, the scaling problem is the major problem of the system. I have nothing against the ''killing one's own unit'' since it's just your tactical choice to waste point in order to have it (and the guy must still kill that one unit you are speaking about). <br /> <br /> <blockquote class="uncited"><div>Speaking of unnecessary, Bionics are something that should remain in 3rd edition. Like purity seals it limits modeling opportunity, and is too minute of a deal to make it's own wargear. Even Iron Warrior Chaos Space Marines don't get Bionics so why should Sisters?</div></blockquote><br /> <br /> Bionics are cool, its mostly for fluffy reasons. Purity Seals I didn't put it as it should be represented on the actual model. It's mostly a thing you just buy for your squad and thats it, kind of like nobody actually represent all their biomorphs on their tyranids. <br /> <br /> <br /> <br /> <br /> Thanks everyone, lots of stuff to check on !]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2014 19:07:45]]> GMT</pubDate>
				<author><![CDATA[ David Ravel]]></author>
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