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		<title><![CDATA[Latest posts for the thread "[2500] - Eldar"]]></title>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ Hi<br /> <br /> Have put a list together but need some advice<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Farseer Jetbike - Shuriken Cannon<br /> Farseer Jetbike - Shuriken Cannon<br /> Warlock Jetbike<br /> Warlock Jetbike <br /> <br /> Troops<br /> <br /> Jetbike x 6 - joined by 1 Farseer and 1 Warlock<br /> Jetbike x 6 - joined by 1 Farseer and 1 Warlock<br /> Rangers x 5<br /> Dire Avengers x 10 with exarch - twin linked avenger catapult and battle fortune <br /> <br /> Elites<br /> <br /> Fire Dragons x 6  Exarch- Fire Pike<br /> Fire Dragons x 6  Exarch- fire pike<br /> Wraith blades x 5 with axes and power shields <br /> <br /> Fast Attack<br /> <br /> Warp Spiders x 5 with Exarch - twin linked death spinner and fast shot<br /> Warp Spiders x 5 with Exarch - twin linked death spinner and fast shot <br /> Crimson Hunter with Exarch<br /> <br /> Heavy Support<br /> <br /> Falcon with starcannon <br /> Fire prism <br /> Wraith lord with Brightlance and Eldar Middle launcher<br /> <br /> Transport<br /> Wave serpent x 3 with scatter lasers and Shuriken cannons]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2014 12:00:56]]> GMT</pubDate>
				<author><![CDATA[ In2theWarp]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ I like wave serpent spam, but 3 is too little at 2500. The fire prism would be better with more of its kind. <br /> <br /> At 2500 perhaps a few more troops, and at least a big deathstar might be adviced. <br /> <br /> Why do you have 6 fire dragons, and what is the thought behind adding the exarch.<br /> <br /> Why not drop falcon (with star cannon) and the fire prism. Get two more wave serpents. Give them bright lances or star cannons to do some real harm. and reduce the fire dragons to 5. The extra range from fire pike is not needed if they ride the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and jump out.<br /> <br /> This from an Eldar noob, so take it with a grain of salt.]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 01:33:19]]> GMT</pubDate>
				<author><![CDATA[ triplegrim]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ Fire dragon exarch has saved me in the past, better hitting and his longer range took out a target that was further away<br /> <br /> I just realised the falcon has two heavy weapons, not to sure on the rules about this? And , with movement<br /> <br /> I need more troops was thinking about ditching the wraith guard and changing them to a squad of 10 dire avengers with no exarch]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 07:54:45]]> GMT</pubDate>
				<author><![CDATA[ In2theWarp]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/627172/7434811.page"><b>In2theWarp wrote:</b></a><br/>Fire dragon exarch has saved me in the past, better hitting and his longer range took out a target that was further away<br /> <br /> I just realised the falcon has two heavy weapons, not to sure on the rules about this? And , with movement<br /> <br /> I need more troops was thinking about ditching the wraith guard and changing them to a squad of 10 dire avengers with no exarch</div></blockquote><br /> <br /> Falcons can move 12" and fire 2 weapons (heavy included) at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. So you're fine there. It's just a mediocre tank compared to the Wave Serpent though. For some reason the new codex has made Wave Serpents more deadly than Falcons by simply giving them a scatter laser so that your 60" range S7 shield is twin-linked.]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 13:48:21]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ Yes the wave serpent is great, but the army already has three<br /> <br /> If I took another instead of the falcon I would be losing out on strength 8 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 hits also with starcannon 2 strength 6 hits <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2/3 <br /> <br /> The serpent sheild doesn't have any <span class="glossaryitem" onmouseover='gp(6);'>ap</span>?]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 15:55:07]]> GMT</pubDate>
				<author><![CDATA[ In2theWarp]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ Only windrider guardians can upgrade to cannons, jetseers/jetlocks cannot. Also if you're taking the fire dragon exarch it's more cost effective to get fast shot over the pike, while 3 extra melta range inches can sometimes help, you generally want the entire unit 6 inches away for full melta usage anyway, which isn't that difficult coming out of a serpent... also for the same 20pts you paid for the Avenger exarchs upgrades, you could just give him the power weapon/shimmershield combo, and give the entire unit a 5++ which is better use of those points. I generally go power sword over the lance because it's always ap3, and a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squad should never be charging anyway to get use of the +1S, you have counterattack with high initiative and very strong guns for overwatch, it's generally more beneficial to goad your opponent into charging you.<br /> <br /> No the serpent shield doesn't have <span class="glossaryitem" onmouseover='gp(6);'>ap</span>, but it ignores cover]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 16:23:00]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/627172/7435564.page"><b>In2theWarp wrote:</b></a><br/>Yes the wave serpent is great, but the army already has three<br /> <br /> If I took another instead of the falcon I would be losing out on strength 8 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 hits also with starcannon 2 strength 6 hits <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2/3 <br /> <br /> The serpent sheild doesn't have any <span class="glossaryitem" onmouseover='gp(6);'>ap</span>?</div></blockquote><br /> <br /> It ignores cover, which in many cases is more important than <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 since it bypasses Jink, Stealth and Shrouding. The only things that have 2+ saves are things than can be just as easily killed with volume of fire instead of <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 due to there being a low model count in 2+ save units. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 16:55:43]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Re:[2500] - Eldar</title>
				<description><![CDATA[ Yes the wave serpent is awesome and they are great points,<br /> <br /> The wave serpent is very effective against vehicle profiles, when against a 3 + save the wave serpent isn't to effective<br />  If the wave serpent has scatter laser and Shuriken cannons the highest <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> is 5 so most troop profiles get saves<br /> <br /> Thanks for all the useful posts, it has been really helpful]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 18:23:43]]> GMT</pubDate>
				<author><![CDATA[ In2theWarp]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ 6's to wound with the shuriken cannon (or any shuriken weapon for that matter) are ap2, so keep that in mind as well. I will have to say though; against av12 or lower, the falcon is clearly superior at bringing down vehicles. The biggest real issue most people have with the falcon though, in2thewarp, is that it eats up a valuable heavy support slot. If you do not have any other plans or way to fill said slot, then by all means, go ahead and run the falcon, and let me know how it runs. Have fun and good luck]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 19:06:23]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ Pathfinder Shaun- what would you run in the heavy support choice? <br /> <br /> I am running <br /> Fire Prism<br /> Wraith Lord with Brightlance and <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> Falcon with starcannon or wraith lord ]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 21:38:43]]> GMT</pubDate>
				<author><![CDATA[ In2theWarp]]></author>
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				<title>[2500] - Eldar</title>
				<description><![CDATA[ Just a suggestion but on your first wraithlord I would replace the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> with a scatter laser, or run double brightlances because they both produce similar results for less points. As for the third slot I would have to lean towards another wraith, only because it will be easier to keep in cover and it can't be one shotted as easily (visa vi, Explodes! result) <br /> <br /> Or, if you have one available, another fire prism]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2014 22:00:17]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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