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		<title><![CDATA[Latest posts for the thread "[1500] - Chaos Space Marines"]]></title>
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				<title>[1500] - Chaos Space Marines</title>
				<description><![CDATA[ I was thinking of running this list for a bit of fun as I like all of the units in here and figured that is the point of this hobby afterall isn't it?! Means buying a fair few new models but let me know what you guys think. I'll give a little bit of my thinking after the list too.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Chaos Lord 160<br /> Mark of Khorne, Axe of Blind Fury, Juggernaut of Khorne, Aura of Dark Glory<br /> <br /> Sorcerer 150<br /> ML3, Spell Familiar, Terminator Armour<br /> <br /> Total 310pts<br /> <br /> <b>Elites</b><br /> <br /> 3x Terminators 102<br /> (1x Lightening Claws) (2x Power Axe + Combi Bolter) <br /> <br /> Total 102pts<br /> <br /> <b>Troops</b><br /> <br /> 20x Cultists 92<br /> (1x Shotgun + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Wep) (19x Pistol + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wep)<br /> <br /> 10x Chaos Space Marines 170<br /> (1x <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wep, Bolter + Bolt Pistol), (2x Plasma Gun + Bolt Pistol), (7x Boltgun + Bolt Pistol)<br /> <br /> Total 262<br /> <br /> <b>Fast Attack</b><br /> <br /> 6x Bikers 150<br /> (2x Meltagun, Bolt Pistol + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Wep) (4x Twin-Linked Bolter, Bolt Pistol + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Wep) <br /> <br /> 6x Bikers 150<br /> (2x Meltagun, Bolt Pistol + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Wep) (4x Twin-Linked Bolter, Bolt Pistol + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Wep)<br /> <br /> 1x Heldrake 170<br /> (Baleflamer)<br /> <br /> Total 470<br /> <br /> <b>Heavy Support</b><br /> <br /> Forgefiend 175<br /> (2x Hades Autocannon)<br /> <br /> Forgefiend 175<br /> (2x Hades Autocannon)<br /> <br /> Total 350<br /> <br /> <b>Total Pts 1494</b><br /> <br /> My idea was to tag the lord onto one of the biker squads and have both biker squads flank and maybe pop a vehicle or 2 before assaulting infantry. Cultists and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to sit on objectives in my half and provide covering fire. Forgefiends to sit back on my side of the board in cover, pop vehicles and pop shots at high priority targets. Heldrake to fly around and cause madness, mainly anti infantry. Terminators to deep strike in and tie up a high value unit for a turn or 2 leaving me to wipe out some opponent points and maybe even get a kill or 2. Sorcerer to sit back with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>/Cultists and buff my other units.<br /> <br /> Anything you think would make the army better/more fun? I'm really looking for a list thats gonna be pretty fast at getting up the board and not really giving my opponent much time to do whatever he wants to as he will have to deal with my Chaos running up the table at him at full speed. I would like some Raptors in there maybe but not sure what I could drop to fit them in?]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 00:36:53]]> GMT</pubDate>
				<author><![CDATA[ LordMillsy]]></author>
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				<title>[1500] - Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628865/7462893.page"><b>LordMillsy wrote:</b></a><br/>I was thinking of running this list for a bit of fun as I like all of the units in here and figured that is the point of this hobby afterall isn't it?!</div></blockquote><br /> <br /> Yes!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Two things:<br /> <br /> 1) you say the terminators are a distraction unit, but you are giving them an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to join them. I feel that makes them more of a death star (a weak one) than a cheap distraction unit. I'd toss him or change up his wargear and put him somewheres else.<br /> 2) You say your bikers are your flanking squads, but they are much, much more dangerous than your midfield units aka main force, and will draw pretty much all your opponents fire for the first 2 turns or so. I don't see anyone surviving except maybe the jugg lord.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 03:26:29]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>[1500] - Chaos Space Marines</title>
				<description><![CDATA[ Drop 1 cultist and upgrade your AoDG on your Lord to a Sigil of Corruption.<br /> <br /> Other than that, I think you could do well with this and then make small tweaks to suit your meta.<br /> <br /> Nice list, not spammy and you;ve used models you like, so well done to you, Sir.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 05:57:22]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1500] - Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c73796975833a74ff4c2125a0c95af28.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628865/7463138.page"><b>changerofways wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/628865/7462893.page"><b>LordMillsy wrote:</b></a><br/>I was thinking of running this list for a bit of fun as I like all of the units in here and figured that is the point of this hobby afterall isn't it?!</div></blockquote><br /> <br /> Yes!!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Two things:<br /> <br /> 1) you say the terminators are a distraction unit, but you are giving them an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to join them. I feel that makes them more of a death star (a weak one) than a cheap distraction unit. I'd toss him or change up his wargear and put him somewheres else.<br /> 2) You say your bikers are your flanking squads, but they are much, much more dangerous than your midfield units aka main force, and will draw pretty much all your opponents fire for the first 2 turns or so. I don't see anyone surviving except maybe the jugg lord.</div></blockquote><br /> <br /> Hello, thanks for your help again. Just to note, my plan was to have the sorcerer with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or cultists to support my other units, no for him to join the terminators. I don't know what you think of this idea, maybe I could drop the termie armour and save myself 25pts if he isn't actually in a termie squad? I just figured if all the marines/cultists around him die it gives him a fair shot of surviving alone.<br /> <br /> As for the bikers okay - I've never used bikers before so not sure how to make them work properly. I'll probably mess about with them and see what works best for me. If you think they are gonna die quickly would you suggest dropping the meltas? I doubt they are going to get far enough to pop vehicles if they are dead by the second turn afterall? <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/628865/7463318.page"><b>Drasius wrote:</b></a><br/>Drop 1 cultist and upgrade your AoDG on your Lord to a Sigil of Corruption.<br /> <br /> Other than that, I think you could do well with this and then make small tweaks to suit your meta.<br /> <br /> Nice list, not spammy and you;ve used models you like, so well done to you, Sir.</div></blockquote><br /> <br /> Okay - Will do that <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I was trying to get Sigil of Corruption in there but couldn't drop any points - I guess a single cultist is a small price to pay if it keeps my Lord alive one more turn!<br /> <br /> Cheers - In terms of models I like the only ones I couldn't fit in were Raptors and a Daemon Prince. Will probably slip them in if I go to 2000pts but that will be a long time!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 09:10:27]]> GMT</pubDate>
				<author><![CDATA[ LordMillsy]]></author>
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				<title>Re:[1500] - Chaos Space Marines</title>
				<description><![CDATA[ If you want your bikers to survive you gotta give them T6 with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <br /> If you want to focus your bikers on being more an escort unit, don't take bikers, take spawn instead!<br /> <br /> And certainly, yes you could save 25 points with the terminator armor]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 09:25:20]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:[1500] - Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c73796975833a74ff4c2125a0c95af28.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628865/7463534.page"><b>changerofways wrote:</b></a><br/>If you want your bikers to survive you gotta give them T6 with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <br /> If you want to focus your bikers on being more an escort unit, don't take bikers, take spawn instead!<br /> <br /> And certainly, yes you could save 25 points with the terminator armor</div></blockquote><br /> <br /> If I give my bikers <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> then I cannot have the Juggerlord with them right? Hmmm.. I guess I will just play them and see what works best.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 09:52:33]]> GMT</pubDate>
				<author><![CDATA[ LordMillsy]]></author>
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				<title>[1500] - Chaos Space Marines</title>
				<description><![CDATA[ I really like your list for two reasons.  Variety of units from an aesthetic side and it seems like it's "your" list.  You picked models you like and made up the list to suit yourself.  That means you'll likely have more fun and be more fun to play against.<br /> <br /> So here's my thoughts on your list.  I'll restrict my comments to basically equipment/minor numbers comments.  <br /> <br /> 1)I'm concerned with your lack of a Rhino for your marines.  With only one marine squad as you follow up attack to your bikers, you'll find it hard to get them where they need to be without one.  Plus it'll act as a bridge between your fast bikes and slower infantry.  Also, I have glued, not magnetized, dozer blades to my Rhinos.  I view my Rhinos as coming with it as standard equipment and voting 40 points base.<br /> 2)Your deep striking squad of 3 termis NEED combi weapons.  For a squad that small which you intend to deep strike,  it'll make them a threat instead of a nuisance.<br /> 3)Try to find 18 points to give your marines <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, bolters and pistols.  It makes them so much more effective.<br /> <br /> If you drop one biker from each squad it'll cover the rhino and I'd either drop the terminator armour and a few cultists to make the other changes.  Food for thought.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 15:53:43]]> GMT</pubDate>
				<author><![CDATA[ kungfujew]]></author>
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