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		<title><![CDATA[Latest posts for the thread "How many skull crushers???"]]></title>
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				<title>How many skull crushers???</title>
				<description><![CDATA[ I am thinking of taking a unit of skull crushers and was wondering how many is a good number. 3 or 5???<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 23:03:01]]> GMT</pubDate>
				<author><![CDATA[ andyg]]></author>
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				<title>How many skull crushers???</title>
				<description><![CDATA[ I'd say three. <br /> <br /> <br /> If your going all out, bring three units of three, it will fill your rare up at 2k, but nothing else in the rare section can match up to them.]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2014 23:50:16]]> GMT</pubDate>
				<author><![CDATA[ welshhoppo]]></author>
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				<title>How many skull crushers???</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae169344f3b5ccf1320346b3e90bc790.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628996/7465204.page"><b>welshhoppo wrote:</b></a><br/>I'd say three. <br /> <br /> <br /> If your going all out, bring three units of three, it will fill your rare up at 2k, but nothing else in the rare section can match up to them.</div></blockquote><br /> <br /> Incorrect. They are rare, and you are capped at 2 duplicate choices in the rare category under 3k points.<br /> <br /> 3-4 is a healthy unit. The downside with 4 is if you break combat with a single model, he needs snake eyes to rally. On the fliipside, if your opponent manages to concentrate enough magic/shooting then the skullcrusher unit loses effective with every 3W model that fails a 1+ armor. If you plan on running a single unit, consider trying 4. If you plan on not having other rares, experimenting with two units of 3 makes provides two separate targets for your opponent to worry about.<br /> <br /> 5 puts too many eggs into a single basket. You are not likely to get all of your attacks unless you run 5x1 and charge a horde formation, which is usually not recommended.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 00:57:39]]> GMT</pubDate>
				<author><![CDATA[ wfr12n]]></author>
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				<title>How many skull crushers???</title>
				<description><![CDATA[ ^Exactly what he said.  5x1 is too large a footprint <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  I run 2 units of 3 in most games and they work very, very well!]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 01:35:46]]> GMT</pubDate>
				<author><![CDATA[ nathan2004]]></author>
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				<title>How many skull crushers???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628996/7465368.page"><b>wfr12n wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae169344f3b5ccf1320346b3e90bc790.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628996/7465204.page"><b>welshhoppo wrote:</b></a><br/>I'd say three. <br /> <br /> <br /> If your going all out, bring three units of three, it will fill your rare up at 2k, but nothing else in the rare section can match up to them.</div></blockquote><br /> <br /> Incorrect. They are rare, and you are capped at 2 duplicate choices in the rare category under 3k points.<br /> <br /> 3-4 is a healthy unit. The downside with 4 is if you break combat with a single model, he needs snake eyes to rally. On the fliipside, if your opponent manages to concentrate enough magic/shooting then the skullcrusher unit loses effective with every 3W model that fails a 1+ armor. If you plan on running a single unit, consider trying 4. If you plan on not having other rares, experimenting with two units of 3 makes provides two separate targets for your opponent to worry about.<br /> <br /> 5 puts too many eggs into a single basket. You are not likely to get all of your attacks unless you run 5x1 and charge a horde formation, which is usually not recommended.</div></blockquote><br /> <br /> Worse, its if you break with two since one is the standard and dies when he breaks and the last one is 25% and thus needs snakes to rally.<br /> <br /> Two units of 3 or one of 6 are both solid. One of 6 is super tough to get points out of, while two units is more flexible.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 04:32:54]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>How many skull crushers???</title>
				<description><![CDATA[ Thanks guys, that super helpful]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 06:41:44]]> GMT</pubDate>
				<author><![CDATA[ andyg]]></author>
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				<title>How many skull crushers???</title>
				<description><![CDATA[ I did mean two, trying to dakka on a phone is bloody hard.....]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 08:41:42]]> GMT</pubDate>
				<author><![CDATA[ welshhoppo]]></author>
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