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		<title><![CDATA[Latest posts for the thread "How do I deal with flying daemon princes"]]></title>
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				<title>How do I deal with flying daemon princes</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Dark Angels and my buddy likes to play 2 flying slaneesh daemon princes that wreak holy hell on my armor.  How should I deal with them?  I am just looking for general ideas and weapons options that work well.  I cannot run vendettas and do not intend to run them and would also like to see suggestions other than "vendettas /thread" but I am open to suggestions besides vendettas.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 01:22:17]]> GMT</pubDate>
				<author><![CDATA[ The Home Nuggeteer]]></author>
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				<title>How do I deal with fly daemon princes</title>
				<description><![CDATA[ Hydras. The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(805);'>AA</span> tank. that should help to knock him out of the air. <br /> <br /> But do your lists usually consist of?]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 01:25:19]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:How do I deal with fly daemon princes</title>
				<description><![CDATA[ Here's the problem. 7th edition change to interceptor/skyfire interaction made dedicated anti-air platforms really crumby. This makes the only worth while anti-air in the game on flying platforms.....aka vendettas (since the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> flyers are some steaming piles of garbage).<br /> <br /> 1. Vendettas /thread. Best choice. Most effective as anti-air, and most flexible overall. No idea why you are against them, but you are leaving yourself at a serious disadvantage.<br /> 2. Mortis Dread. Forge world book. Basically a dreadnought with a double weapon loadout (lascannons is nice) that can choose to skyfire if it doesn't move.<br /> 3. Allies. Storm Talons and Storm Raven via the Storm Wing detachment. Other flyer options are available as well.<br /> 4. Fortifications. Icurus lascannons, quad icarus cannons and flakk-cannons are passable. If they are taking the 3+ save, the flakk cannons are going to be fairly ineffective.<br /> 5. Hydras would option #5 I guess. Slow/Immobile, poor armor, not very effective against 3+ save flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and poor when they aren't facing flyers. No one takes them for a reason.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 02:46:28]]> GMT</pubDate>
				<author><![CDATA[ Carnage43]]></author>
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				<title>How do I deal with fly daemon princes</title>
				<description><![CDATA[ I don't find Demon Princes to be all that hard to deal with.  Deff Dred grabs them and goes all Hulk Smash on them.  "Puny Demon Prince".]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 02:51:08]]> GMT</pubDate>
				<author><![CDATA[ Me Like Burnaz]]></author>
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				<title>How do I deal with fly daemon princes</title>
				<description><![CDATA[ I generally run a mix of armour and infantry, one platoon and a squad of vets, two Valkyries, generic <span class="glossaryitem" onmouseover='gp(69);'>ig</span> stuff.  For da I generallly run a libby on foot some variant of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad from dark vengeance, and a six man ravenwing squad with two plasma guns.  I do a a quad gun I deploy infrequently.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 04:10:52]]> GMT</pubDate>
				<author><![CDATA[ The Home Nuggeteer]]></author>
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				<title>Re:How do I deal with flying daemon princes</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-bolters on bikes are actually not bad to at least force grounding checks when demons are flying.<br /> <br /> Consider the Contemptor Dread with Kheres Assault Cannon.  They have skyfire/interceptor if it didn't move in the movement phase.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 05:10:15]]> GMT</pubDate>
				<author><![CDATA[ whembly]]></author>
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				<title>How do I deal with flying daemon princes</title>
				<description><![CDATA[ Vendettas are OK - they wont match the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, since it would take 3 Vendettas to do almost enough unsaved Wounds on average to kill 1 <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.  They are cheaper than a kitted out Slaanesh Prince though.<br /> <br /> Otherwise Rapid Fire a blob of 50 Guardsmen, with Prescience and the order that gives Monster Hunter.  Rerolling To Hit on 6's and rerolling To Wound on 6's with nearly 100 shots would do about 3 unsaved wounds against if the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> had the 3+ armour save.  Almost as good as 3 Vendetta's <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Or, if the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> want to land (remember they have to wait a turn before they can charge after landing) just bubble wrap your tanks with that same blob, stick a Priest in for Fearless and counter-charge to tarpit the Demon Princes up.  A <span class="glossaryitem" onmouseover='gp(262);'>DP</span> only has 5 attacks per turn, so you should last 3-4 turns easy.  Plus, with that many attacks back you may even kill him over 2-3 turns (as long the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> doesn't get Iron Arm of course - make sure your friend is rolling Pyschic Powers and the Demonic Rewards in front of you, because they are meant to be random....)<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 05:10:59]]> GMT</pubDate>
				<author><![CDATA[ GoonBandito]]></author>
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				<title>How do I deal with flying daemon princes</title>
				<description><![CDATA[ Or the Daemon Player is smart and running Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and not flying at all, making your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> completely useless and he simply moves towards your army 12" per turn while jinking.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 16:49:41]]> GMT</pubDate>
				<author><![CDATA[ GoliothOnline]]></author>
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				<title>Re:How do I deal with flying daemon princes</title>
				<description><![CDATA[ Ignore them? <br /> <br /> Flying <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s are really nothing on what they used to be. Slaanesh ones will use their whip to try to get the flanks of vehicles.<br /> <br /> If you can use infantry/terrain to prevent these side shots (which isn't too difficult, as the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> only has a 12 range), then the model is barely a threat. <br /> <br /> If he rolls iron arm then it would be a different matter, as he could engage the tanks from the front. <br /> <br /> Overall lash <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are pretty mediocre. Compare it to a tyrannid Flyrant for a good example of a ranged dakka <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 18:01:01]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>How do I deal with flying daemon princes</title>
				<description><![CDATA[ Imperial armor, contempor mortis dread with kheres assault cannons. He basically projects a 36" shield of anti air. It does not matter how many he fields he's losing one flyer a turn of they get into range of the mortis at 12 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rending assault cannon shots with skyfire and interceptor. He's also totally capable of killing ground targets if there's no planes for him to dakka.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 19:48:31]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>How do I deal with flying daemon princes</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27fa50fcf77b8b6091711cf947d8d074.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629144/7468980.page"><b>ionusx wrote:</b></a><br/>Imperial armor, contempor mortis dread with kheres assault cannons. He basically projects a 36" shield of anti air. It does not matter how many he fields he's losing one flyer a turn of they get into range of the mortis at 12 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rending assault cannon shots with skyfire and interceptor. He's also totally capable of killing ground targets if there's no planes for him to dakka.</div></blockquote><br /> <br /> 24" actually, and they aren't twin-linked.<br /> <br /> It's also 200 points for an AV13 vehicle.<br /> <br /> One of the best options out there for dealing with flyers though.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 21:17:59]]> GMT</pubDate>
				<author><![CDATA[ Carnage43]]></author>
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				<title>How do I deal with flying daemon princes</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c261649b9c39d7f25e4df6932b9462ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629144/7468655.page"><b>GoliothOnline wrote:</b></a><br/>Or the Daemon Player is smart and running Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and not flying at all, making your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> completely useless and he simply moves towards your army 12" per turn while jinking.</div></blockquote><br /> <br /> While it is true that the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is lucky his buddy isn't running Flying Nurgle Daemon Princes, it's incorrect that skyfire is at a disadvantage when a Flying Monsterous Creature is gliding rather than swooping.  I do not have my book on me, so I can't site the rule exactly as it's written, but basically skyfire works against <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> no matter if they're in the air or not.<br /> <br /> As for how to handle the daemon princes.  Drown them in dice.  3 Leman Russ Punishers could do the trick, and they don't even need skyfire to get it done.  Whatsmore, they'll be good against anything else on the board if / when needed.  Just a thought.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 01:48:40]]> GMT</pubDate>
				<author><![CDATA[ Voidwraith]]></author>
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