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![[Post New]](/s/i/i.gif) 2015/01/01 01:22:17
Subject: How do I deal with flying daemon princes
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Hurr! Ogryn Bone 'Ead!
over there
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I play IG and Dark Angels and my buddy likes to play 2 flying slaneesh daemon princes that wreak holy hell on my armor. How should I deal with them? I am just looking for general ideas and weapons options that work well. I cannot run vendettas and do not intend to run them and would also like to see suggestions other than "vendettas /thread" but I am open to suggestions besides vendettas.
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This message was edited 1 time. Last update was at 2015/01/01 04:11:27
The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2015/01/01 01:25:19
Subject: How do I deal with fly daemon princes
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Slashing Veteran Sword Bretheren
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Hydras. The IG AA tank. that should help to knock him out of the air.
But do your lists usually consist of?
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/01/01 02:46:28
Subject: Re:How do I deal with fly daemon princes
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Infiltrating Broodlord
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Here's the problem. 7th edition change to interceptor/skyfire interaction made dedicated anti-air platforms really crumby. This makes the only worth while anti-air in the game on flying platforms.....aka vendettas (since the DA flyers are some steaming piles of garbage).
1. Vendettas /thread. Best choice. Most effective as anti-air, and most flexible overall. No idea why you are against them, but you are leaving yourself at a serious disadvantage.
2. Mortis Dread. Forge world book. Basically a dreadnought with a double weapon loadout (lascannons is nice) that can choose to skyfire if it doesn't move.
3. Allies. Storm Talons and Storm Raven via the Storm Wing detachment. Other flyer options are available as well.
4. Fortifications. Icurus lascannons, quad icarus cannons and flakk-cannons are passable. If they are taking the 3+ save, the flakk cannons are going to be fairly ineffective.
5. Hydras would option #5 I guess. Slow/Immobile, poor armor, not very effective against 3+ save flying MCs and poor when they aren't facing flyers. No one takes them for a reason.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2015/01/01 02:51:08
Subject: How do I deal with fly daemon princes
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Yellin' Yoof on a Scooter
Spearfish, SD (ass end of nowhere)
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I don't find Demon Princes to be all that hard to deal with. Deff Dred grabs them and goes all Hulk Smash on them. "Puny Demon Prince".
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Everything will burn if you get it hot enough. |
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![[Post New]](/s/i/i.gif) 2015/01/01 04:10:52
Subject: How do I deal with fly daemon princes
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Hurr! Ogryn Bone 'Ead!
over there
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I generally run a mix of armour and infantry, one platoon and a squad of vets, two Valkyries, generic ig stuff. For da I generallly run a libby on foot some variant of the tac squad from dark vengeance, and a six man ravenwing squad with two plasma guns. I do a a quad gun I deploy infrequently.
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2015/01/01 05:10:15
Subject: Re:How do I deal with flying daemon princes
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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TL-bolters on bikes are actually not bad to at least force grounding checks when demons are flying.
Consider the Contemptor Dread with Kheres Assault Cannon. They have skyfire/interceptor if it didn't move in the movement phase.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2015/01/01 05:10:59
Subject: How do I deal with flying daemon princes
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Missionary On A Mission
Australia
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Vendettas are OK - they wont match the DP's, since it would take 3 Vendettas to do almost enough unsaved Wounds on average to kill 1 DP. They are cheaper than a kitted out Slaanesh Prince though.
Otherwise Rapid Fire a blob of 50 Guardsmen, with Prescience and the order that gives Monster Hunter. Rerolling To Hit on 6's and rerolling To Wound on 6's with nearly 100 shots would do about 3 unsaved wounds against if the DP had the 3+ armour save. Almost as good as 3 Vendetta's lol.
Or, if the DP want to land (remember they have to wait a turn before they can charge after landing) just bubble wrap your tanks with that same blob, stick a Priest in for Fearless and counter-charge to tarpit the Demon Princes up. A DP only has 5 attacks per turn, so you should last 3-4 turns easy. Plus, with that many attacks back you may even kill him over 2-3 turns (as long the DP doesn't get Iron Arm of course - make sure your friend is rolling Pyschic Powers and the Demonic Rewards in front of you, because they are meant to be random....)
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This message was edited 1 time. Last update was at 2015/01/01 05:11:42
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![[Post New]](/s/i/i.gif) 2015/01/01 16:49:41
Subject: How do I deal with flying daemon princes
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Monstrously Massive Big Mutant
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Or the Daemon Player is smart and running Nurgle DPs and not flying at all, making your AA completely useless and he simply moves towards your army 12" per turn while jinking.
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2015/01/01 18:01:01
Subject: Re:How do I deal with flying daemon princes
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Stubborn Dark Angels Veteran Sergeant
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Ignore them?
Flying DP's are really nothing on what they used to be. Slaanesh ones will use their whip to try to get the flanks of vehicles.
If you can use infantry/terrain to prevent these side shots (which isn't too difficult, as the DP only has a 12 range), then the model is barely a threat.
If he rolls iron arm then it would be a different matter, as he could engage the tanks from the front.
Overall lash DPs are pretty mediocre. Compare it to a tyrannid Flyrant for a good example of a ranged dakka FMC.
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![[Post New]](/s/i/i.gif) 2015/01/01 19:48:31
Subject: How do I deal with flying daemon princes
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Secretive Dark Angels Veteran
Canada
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Imperial armor, contempor mortis dread with kheres assault cannons. He basically projects a 36" shield of anti air. It does not matter how many he fields he's losing one flyer a turn of they get into range of the mortis at 12 tl rending assault cannon shots with skyfire and interceptor. He's also totally capable of killing ground targets if there's no planes for him to dakka.
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This message was edited 1 time. Last update was at 2015/01/01 19:49:23
DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2015/01/01 21:17:59
Subject: How do I deal with flying daemon princes
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Infiltrating Broodlord
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ionusx wrote:Imperial armor, contempor mortis dread with kheres assault cannons. He basically projects a 36" shield of anti air. It does not matter how many he fields he's losing one flyer a turn of they get into range of the mortis at 12 tl rending assault cannon shots with skyfire and interceptor. He's also totally capable of killing ground targets if there's no planes for him to dakka.
24" actually, and they aren't twin-linked.
It's also 200 points for an AV13 vehicle.
One of the best options out there for dealing with flyers though.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2015/01/02 01:48:40
Subject: How do I deal with flying daemon princes
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Trigger-Happy Baal Predator Pilot
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GoliothOnline wrote:Or the Daemon Player is smart and running Nurgle DPs and not flying at all, making your AA completely useless and he simply moves towards your army 12" per turn while jinking.
While it is true that the OP is lucky his buddy isn't running Flying Nurgle Daemon Princes, it's incorrect that skyfire is at a disadvantage when a Flying Monsterous Creature is gliding rather than swooping. I do not have my book on me, so I can't site the rule exactly as it's written, but basically skyfire works against FMCs no matter if they're in the air or not.
As for how to handle the daemon princes. Drown them in dice. 3 Leman Russ Punishers could do the trick, and they don't even need skyfire to get it done. Whatsmore, they'll be good against anything else on the board if / when needed. Just a thought.
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