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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Hi guys,<br /> <br /> I'm only just getting back into the hobby and this is a list I've been working on for the last couple of days so comments and advice more than welcome!  I know that there's a lack of heavy support, but I'm hoping that with tactics this is something I can overcome.<br /> <br /> <b>Baal Strike Force</b><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Astorath, Redeemer of the Lost (Warlord)<br /> <br /> Sanguinary Priest, no upgrades<br /> <br /> <b>Elites</b><br /> Death Company <br /> 5 marines armed with Chainswords and Bolt Pistols<br /> 3 marines armed with Power Swords and Infernus Pistols<br /> Jump packs<br /> <br /> Furioso Dreadnought<br /> Power Fists with Heavy Flamer and Meltagun<br /> Magna-grapple<br /> <br /> Terminator Assault Squad x5<br /> All armed with Thunder Hammers and Storm Shields<br /> <br /> <b>Troops </b><br /> Tactical Squad<br /> 7 marines armed with Bolters <br /> 1 marine armed with Heavy Flamer<br /> 1 marine armed with Flamer<br /> Sergeant armed with Chainsword and Hand Flamer<br /> Drop Pod<br /> <br /> Tactical Squad<br /> 7 marines armed with Bolters <br /> 1 marine armed with Heavy Flamer<br /> 1 marine armed with Flamer<br /> Sergeant armed with Chainsword and Hand Flamer<br /> Drop Pod<br /> <br /> <b>Fast Attack</b><br /> Assault Squad<br /> 2 armed with Chainswords and Bolt Pistols<br /> 2 armed with Meltaguns<br /> Sergeant armed with Combi-Melta, Melta Bombs<br /> Drop Pod <br /> <br /> Assault Squad<br /> 2 armed with Chainswords and Bolt Pistols<br /> 2 armed with Meltaguns<br /> Sergeant armed with Combi-Melta, Melta Bombs<br /> Drop Pod<br /> <br /> <b>Heavy Support</b><br /> Predator<br /> Lascannon turret<br /> Twin-linked Lascannon sponsons<br /> Overcharged engines<br /> <br /> Stormraven<br /> Twin-linked Multi-melta<br /> Twin-linked Lascannon<br /> <br /> Total points: 1849<br /> <br /> <b>Tactics:</b><br /> I've split my army into the forward line and then support squads that are providing fire support and/ or seizing objectives.<br /> <br /> <b>Forward Line</b><br /> Astorath joins the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> to take out high value targets, enemy warlord/ characters.  My intention would be to use the Chainsword/ Bolt Pistol marines to screen the others and soften up enemy units, allowing the others to mop up.  I'll be looking to use cover to my advantage and move them up the table as quickly as possible.  With the Strike Force bonuses and Astaroth's buffs this unit should be able to take out most targets and deal quite a bit of damage while having a bit of durability.<br /> <br /> The Hamminators and Furioso will start in the Stormraven and be moved up the table quickly with the Stormraven using it's heavy weapons to soften up the enemy.  These two units will be used to take out <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, vehicles or well armoured units, acting together to take out units.  The Stormraven will then fall back to provide anti-flier and heavy support where needed and the Furioso could be detached to support the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> if it was needed.<br /> <br /> <b>Support Squads</b><br /> <br /> The two tactical squads will be used to secure objectives, take out infantry squads and provide medium range support to the forward line.  Depending on the opposing force the options is there for them to split into combat squads depending on the situation.  The Flamer weapons will help to take out blobs and clear them off of objectives and keep them at bay. <br /> <br /> The assault squads will use their melta weapons to take out well armoured infantry/ mech and if necessary, tie units up in combat to keep them pinned in place.  The Sanguinary Priest will be accompanying one of these squads using his buff to make them that bit more effective. <br /> <br /> The Predator will lurk towards the back of the field giving long range support were needed and targeting tanks.  I've given it Overcharged Engines to help it get about quicker so it's more responsive.<br /> <br /> In the first couple of lists I wrote I had the Priest with a Jump Pack and accompanying a second squad of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> but this meant I couldn't have any assault troops and I was worried the list was just a little too small and would be taken apart too easily.  I've kept him in there because the buffs he has would really help an assault squad, even armed the way I've done them, but I'm conscious that he's not as good a fit with this list as I'd like.  I do love the new model though...<br /> <br /> Any helpful advice, hints or guidance more than welcome!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2015 19:00:40]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Can anyone help?]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 14:58:28]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Looks good to me, would suggest getting a bolt pistol for your priest so that if he finds himself in combat he gets an extra attack]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 16:26:42]]> GMT</pubDate>
				<author><![CDATA[ warren0110]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ This might be a daft question (what with me being new back to the game) but if he's holding the Blood Chalice and has a Chainsword, can he also have a Bolt Pistol?]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 16:34:42]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Short answer: Yes.<br /> Long answer: Yes, and for that single point it's totally worth it.]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 16:39:16]]> GMT</pubDate>
				<author><![CDATA[ Kangodo]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Brill, thanks! Would you still say to go with the Priest or replace him and use the points elsewhere?]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 17:51:40]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Could drop the pred and the priest, add in a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span>  2 termy lib, a pod for the dread and a couple of fists for the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 18:31:40]]> GMT</pubDate>
				<author><![CDATA[ warren0110]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I don't see the point of Infernus Pistols.<br /> They are really expensive and since tanks aren't the optimal target for Death Company, you'll have wasted potential there.]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 21:00:35]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I guess my thinking was twofold: for me they're quite fluffy & I also thought they'd be good for having a pop at troops with a 2+ save. How would you arm them?]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 21:26:29]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Would you mind me asking what's the reasoning behind putting Assault Squads in drop pod? Just give them jump packs, they can still deep strike.]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 23:39:43]]> GMT</pubDate>
				<author><![CDATA[ natpri771]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Three Infernus pistols give you three shots at most.<br /> They have short range and I would keep them back so that you don't lose your swords to Overwatch.<br /> Giving them to different models might solve this but it's still three shots max.<br /> <br /> For those points, you might get a single Power Fist and something more. This gives you 4 chances with AP2 on the first round, nearly guaranteed and two attacks on any following rounds.<br /> So the Fist gives you more chances for cheaper.<br /> Technically shooting is better than striking at I1 but the other advantages of <span class="glossaryitem" onmouseover='gp(105);'>PF</span> are so great that I consider it being the superior choice.<br /> <br /> My own Death Company includes eight men with Jump Packs.<br /> A single Thunder Hammer and Power Sword. The simple amount of attacks from <span class="glossaryitem" onmouseover='gp(349);'>DC</span> ensures that most targets will die. Another Sword can't really hurt tough... except the enemy.]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 23:50:00]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Warren0110 - you mentioned a termy lib, what role would it play?  I just wonder how if it would be able to get off it's powers successfully.  Why drop the pred?  Won't that leave me badly short of long range heavy support?<br /> <br /> Natpri771 - I guess part of putting them in a pod for me was survivability, they won't risk being mowed down as they jump up the board and with the units being smaller they won't be taken apart too quickly.  They'll also let me be more in control of where they end up in one piece.  That being said, it's not something I'm precious about.<br /> <br /> Soomemafia - would you say take out the Infernus Pistols, replace with bolt pistols and use the points for Power Fists?]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2015 18:53:17]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I would propably do that, yes.<br /> It's pretty efficent and leaves you with some extra points.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2015 01:28:03]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Re:[1850] - Blood Angels</title>
				<description><![CDATA[ seems good. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2015 01:40:29]]> GMT</pubDate>
				<author><![CDATA[ KaptinBadrukk]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ EDIT: Wall of text that it would take another millenea to correct.  My bad]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2015 08:31:55]]> GMT</pubDate>
				<author><![CDATA[ BaalSNAFU]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I'm guessing from the list you used to be a good player and you last played in 5th Ed. Please correct me if I'm wrong. Looking at the list it has a solid start so I'll look at some of the specifics:<br /> <br /> Astorath is OK, Dante in general is far better. But Astorath is cheap for what he does in a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad.<br /> <br /> Priest wants a bolt pistol. 1 point for an extra point you're getting an extra attack AND a S4 Ap5 shot! Best 1 point you'll ever spend.<br /> <br /> Furioso isn't a great buy. Spammed in <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> they can be effective but they are too easy to kill otherwise. Also having 600 points wrapped up in 1 unit that sits in reserve with no reserve manipulation is a big risk. Against Tau it'll get intercepted off the board the turn it arrives. I would drop the Dread.<br /> <br /> Hammernators are OK and the Priest makes them tougher so I would put him here. Though they don't really suit the SR. They have no ranged weapons so they <span class="glossaryitem" onmouseover='gp(471);'>DS</span> out and just have to stand there and take it. Or you hover the SR giving up your 200 point flyer to get them into assault. The SR should always take the Assault Cannon as it is a far better <span class="glossaryitem" onmouseover='gp(482);'>AT</span> gun in these Hull Point times and better against infantry too.<br /> <br /> Flamey death from the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads is good. Melta death from the AMs is also solid.  I would suggest getting a 5th Drop Pod even if just an empty one so you get 3 squads in turn 1 rather than 2. Gives you a little alphastrike and a bigger distraction which gives your <span class="glossaryitem" onmouseover='gp(349);'>DC</span> a chance to get in.<br /> <br /> Pred is good but needs a buddy. Use the Furioso points to get a second Pred.  Over charged engines are great here and an auto include so good choice there.<br /> <br /> Hope this helps.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yes and as others have said infernus pistols aren't worth it on the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> so I'd swap them out for the other upgrades I've suggested.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2015 11:22:40]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ You are right FlingitNow, the 5th edition is the last one I played!  I'd like to think I was a decent player, I got some decent results so no complaints!  I just have to hope that I can get more in the 7th edition!<br /> <br /> Thanks for the feedback, I have some questions if that's ok!<br /> <br /> Would you still put the Hamminators in the Raven even if I drop the dreadnought?  Will definitely put the priest with them now, I'll keep him lurking at the back!  <br /> <br /> I'll have a look at a second Pred, I kinda like the thought of them roaming the back of the board together!<br /> <br /> On the basis of other feedback I'm going to drop the Infernus pistols and replace them with a couple of fists, it sounds like this is a better use points.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 18:37:37]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Hammernators are not what they used to be. There is ALOT more firepower around these days. They are still the best Terminators but terminators over all are fairly lacklustre. Delivering them by SR is not a terrible idea the issue being you either have to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> which is problematic or you have to hover the SR to get them out. The former you can get away with if you've got target saturation, the later should only be used if getting that squad into assault puts you into an unassailable lead in the game.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 18:51:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Hammernators are still T4 W1 dudes that cost 40+/model. Crazy.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 18:58:39]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ The two most important questions when giving list advice - Who are you playing ? What missions are you playing ?<br /> <br /> You can't really build a list without the answer to both. At the moment you have a bit of everything, which may be fine if your meta is similar, but will not do so well against more focused or competitive lists.<br /> <br /> Your list is also fairly static after deployment from Pods, which is a big problem if playing Maelstrom Missions, and to a lesser extent Eternal War<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 20:15:47]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>Re:[1850] - Blood Angels</title>
				<description><![CDATA[ From playing, I have found a Jump Pack Librarian with the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> primaris power is amazing. d3 attacks? Yes. The shield spell for a 5++? Yes. Everything else is cake. Stick him with your <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and watch awesome happen. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 21:03:32]]> GMT</pubDate>
				<author><![CDATA[ doomdreamer]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Given that the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> want to get close to the enemy, the other close range sanguinius powers are not trivial. Especially fear the darkness. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 22:58:05]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Never leave home without giving the Death Company at least one Thunder Hammer.  Otherwise, a model with a 2+ armor save can challenge Astorath and be immune to your power swords.  Learned that the hard way a while back; always have a mook with an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 weapon.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 04:07:10]]> GMT</pubDate>
				<author><![CDATA[ grayghost]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Thanks for all the advice guys, I'm having a look at the list again, particularly the way I've armed the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 17:38:15]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I'm cheap. I use power fists. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 17:47:51]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ What's your normal loadout?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 18:01:55]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ 10 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/jump packs, 2 power fists with a Sanguinius Level 2 jump libby. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 18:03:30]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I'm not convinced on librarians with <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, how do you find it?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 20:43:42]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Librarians so far have been great. They provide psychic defense and a versatile (although random) array of abilities. Sanguinius is all close-up stuff, so being with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is great for that libby!]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 20:46:56]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Do you find if you face psyker heavy armies he's still as effective?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:15:01]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Less effective, but then you have them for defense. Because many psyker heavy lists cast stuff against your squads. I mean what other <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are you gonna use in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex? ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:16:57]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Well at the moment my plan is for Astorath and a Priest, though I only have the Priest model.  Although I'm just coming back to the hobby, I've never been keen on psykers but that might just be because I've never used them.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:19:13]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ The level 1 <span class="glossaryitem" onmouseover='gp(10);'>BA</span> libby was THE <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the 5th ed codex. <br /> <br /> I just feel that the chaplains and even the priest don't bring enough to the table. I might go dual force org to get 4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots in some lists to get priests, though. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:28:35]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I like the thought of Astorath because the model is epic and I like the buffs he can bring to <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, but he's the only Chaplain I'd think about.  For me I think I love the Priest model and maybe that's why I want to include it.  That being said, I do like the thought of a jump Priest in with a Vanguard squad.  <br /> <br /> I know a lot of people are using them with Sanguinary Guard but I HATE those models and that's really put me off.  As much as I want an army that can compete, it needs to be fluffy(ish) and look good on the table for me.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:38:20]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Do the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> need buffs? No. They just need to assault. However, a psyker might be able to hand out a 4++ save or make Sternguards relentless. Those are buffs. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:40:48]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I've never thought of it that way.  I might have to have another look at my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices.  Too many options!]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:43:55]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ Give the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> 2 power fists and basically whatever they assault dies miserably. There are exceptions, but those things you shoot. That's why shooting is actually imperative to a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list. <br /> <br /> Sanguinius discipline is so good for a libby with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, too. Most the powers are short ranged, and do annoying things. Like give <span class="glossaryitem" onmouseover='gp(349);'>DC</span> an extra attack, or make units take <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests at -2. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:45:32]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ There's nothing wrong with me trying it and getting a jump librarian and fitting him into that squad.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:52:09]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/17a1147ba3ad800b3bcf7f06dc71d658.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629216/7488943.page"><b>Baalite wrote:</b></a><br/>There's nothing wrong with me trying it and getting a jump librarian and fitting him into that squad.</div></blockquote><br /> <br /> My current list has a level 2 libby and Mephy. Two level 2's would be good too, but S 10 is rare and precious. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 21:57:11]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ I don't know if I'd use two , I like some of the other choices for that slot too much.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 22:04:27]]> GMT</pubDate>
				<author><![CDATA[ Baalite]]></author>
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				<title>[1850] - Blood Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/17a1147ba3ad800b3bcf7f06dc71d658.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629216/7488988.page"><b>Baalite wrote:</b></a><br/>I don't know if I'd use two , I like some of the other choices for that slot too much.</div></blockquote><br /> <br /> But they're best when you load up on them as much as possible. Most of the other <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are kinda meh I think. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 22:27:45]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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