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		<title><![CDATA[Latest posts for the thread "Chaos Deamons vs Blood Angels Battle Report, The Rematch"]]></title>
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				<title>Chaos Deamons vs Blood Angels Battle Report, The Rematch</title>
				<description><![CDATA[ Last time my Deamons faced the Blood Angels I pulled out the win with only two models left on the table. So here is game two.<br /> <br /> <a href="https://www.youtube.com/watch?v=Zv0hTjW-q2s" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=Zv0hTjW-q2s</a>]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 13:09:15]]> GMT</pubDate>
				<author><![CDATA[ PBM-Kingpin]]></author>
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				<title>Chaos Deamons vs Blood Angels Battle Report, The Rematch</title>
				<description><![CDATA[ As always, good report.<br /> <br /> My only other comments would be that Pink Horrors cant get two Malefic powers, and that you have a rush list that didn't rush.  <br /> <br /> Horrors give you 2 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> when 11+ in the unit (3 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> for 16+) but are still only <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1.  Being Tzeentch, they get a Tzeentch power and then one other roll.<br /> <br /> If it were me, I would have moved up much faster.  After scout moves, you can be at the middle of the board, first turn move 12" and run and you are at their deployment zone.  I would have screened one dog squad with the other vs the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, but close enough so that the back squad could wrap around and into all of that armour.  It also blows my mind that two Keralds with Axes didnt kill more <span class="glossaryitem" onmouseover='gp(349);'>DC</span> then that.  9-(<br /> <br /> Cheers.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 16:33:25]]> GMT</pubDate>
				<author><![CDATA[ Moridan]]></author>
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				<title>Re:Chaos Deamons vs Blood Angels Battle Report, The Rematch</title>
				<description><![CDATA[ Good to know about the pink horrors.<br /> <br /> My army normally rushes but against an opponent who is going to counter assault you with a better assault unit its hard to do. I should have deep struck the soul grinders and then pushed in with everything turn 2. If I run into this sort of list again that is what I will try.<br /> <br /> The Heralds would have killed more <span class="glossaryitem" onmouseover='gp(349);'>DC</span> but Dante challenged so one of the Heralds had to fight him or not get to swing. It was a good learning game anyway.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 17:02:40]]> GMT</pubDate>
				<author><![CDATA[ PBM-Kingpin]]></author>
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				<title>Re:Chaos Deamons vs Blood Angels Battle Report, The Rematch</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7fe22772bf099bc3b0bb8bbcb40697f6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/632669/7537735.page"><b>PBM-Kingpin wrote:</b></a><br/>Good to know about the pink horrors.<br /> <br /> My army normally rushes but against an opponent who is going to counter assault you with a better assault unit its hard to do. I should have deep struck the soul grinders and then pushed in with everything turn 2. If I run into this sort of list again that is what I will try.<br /> <br /> The Heralds would have killed more <span class="glossaryitem" onmouseover='gp(349);'>DC</span> but Dante challenged so one of the Heralds had to fight him or not get to swing. It was a good learning game anyway.</div></blockquote><br /> <br /> I know these feels. I usually play variations of ScreamerStar lists with a big squad of Hounds+Herald. In the majority of my games they get to rush forward, putting pressure on my opponent and gaining me superior board control. Now that I've been seeing <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and Sang Guard hit the table again, it turns into a game of cat and mouse with each of us attempting to deny the opponent the charge, while still being in range for a charge the turn after. I usually try to mitigate this game by turbo boosting the 2++ rerollable ScreamerStar in front of the Hounds and force the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> into a "charge or be charged" situation. Once they eat the charge, I counter assault with the Hounds. It's tough to maneuver sometimes though, and getting charged by 15 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> + Characters is just asking to have a bad day.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I missed the cat getting on the table the first time through. Strength D is nothing compared to Strength Cat: Any model hit by a weapon with Strength Cat is immediately removed from play, thrown to the floor, and damaged beyond repair. You may not use a model that has been hit with a Strength Cat weapon in subsequent games of Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. Report to your nearest <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Store for replacements.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 01:59:53]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Re:Chaos Deamons vs Blood Angels Battle Report, The Rematch</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fdc5ed6dd64400a381045b6946d3b6cd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/632669/7539320.page"><b>astro_nomicon wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I missed the cat getting on the table the first time through. Strength D is nothing compared to Strength Cat: Any model hit by a weapon with Strength Cat is immediately removed from play, thrown to the floor, and damaged beyond repair. You may not use a model that has been hit with a Strength Cat weapon in subsequent games of Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. Report to your nearest <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Store for replacements.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> You sir win]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 03:04:01]]> GMT</pubDate>
				<author><![CDATA[ PBM-Kingpin]]></author>
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