PBM-Kingpin wrote:Good to know about the pink horrors.
My army normally rushes but against an opponent who is going to counter assault you with a better assault unit its hard to do. I should have deep struck the soul grinders and then pushed in with everything turn 2. If I run into this sort of list again that is what I will try.
The Heralds would have killed more
DC but Dante challenged so one of the Heralds had to fight him or not get to swing. It was a good learning game anyway.
I know these feels. I usually play variations of ScreamerStar lists with a big squad of Hounds+Herald. In the majority of my games they get to rush forward, putting pressure on my opponent and gaining me superior board control. Now that I've been seeing
DC and Sang Guard hit the table again, it turns into a game of cat and mouse with each of us attempting to deny the opponent the charge, while still being in range for a charge the turn after. I usually try to mitigate this game by turbo boosting the 2++ rerollable ScreamerStar in front of the Hounds and force the
DC into a "charge or be charged" situation. Once they eat the charge, I counter assault with the Hounds. It's tough to maneuver sometimes though, and getting charged by 15
DC + Characters is just asking to have a bad day.
Automatically Appended Next Post: Lol I missed the cat getting on the table the first time through. Strength D is nothing compared to Strength Cat: Any model hit by a weapon with Strength Cat is immediately removed from play, thrown to the floor, and damaged beyond repair. You may not use a model that has been hit with a Strength Cat weapon in subsequent games of Warhammer
40K. Report to your nearest
GW Store for replacements.