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Chaos Deamons vs Blood Angels Battle Report, The Rematch  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Guardsman with Flashlight




Olympia, WA

Last time my Deamons faced the Blood Angels I pulled out the win with only two models left on the table. So here is game two.

https://www.youtube.com/watch?v=Zv0hTjW-q2s

IG Tread Head 
   
Made in us
Regular Dakkanaut





As always, good report.

My only other comments would be that Pink Horrors cant get two Malefic powers, and that you have a rush list that didn't rush.

Horrors give you 2 WC when 11+ in the unit (3 WC for 16+) but are still only ML 1. Being Tzeentch, they get a Tzeentch power and then one other roll.

If it were me, I would have moved up much faster. After scout moves, you can be at the middle of the board, first turn move 12" and run and you are at their deployment zone. I would have screened one dog squad with the other vs the DC, but close enough so that the back squad could wrap around and into all of that armour. It also blows my mind that two Keralds with Axes didnt kill more DC then that. 9-(

Cheers.
   
Made in us
Guardsman with Flashlight




Olympia, WA

Good to know about the pink horrors.

My army normally rushes but against an opponent who is going to counter assault you with a better assault unit its hard to do. I should have deep struck the soul grinders and then pushed in with everything turn 2. If I run into this sort of list again that is what I will try.

The Heralds would have killed more DC but Dante challenged so one of the Heralds had to fight him or not get to swing. It was a good learning game anyway.

IG Tread Head 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 PBM-Kingpin wrote:
Good to know about the pink horrors.

My army normally rushes but against an opponent who is going to counter assault you with a better assault unit its hard to do. I should have deep struck the soul grinders and then pushed in with everything turn 2. If I run into this sort of list again that is what I will try.

The Heralds would have killed more DC but Dante challenged so one of the Heralds had to fight him or not get to swing. It was a good learning game anyway.


I know these feels. I usually play variations of ScreamerStar lists with a big squad of Hounds+Herald. In the majority of my games they get to rush forward, putting pressure on my opponent and gaining me superior board control. Now that I've been seeing DC and Sang Guard hit the table again, it turns into a game of cat and mouse with each of us attempting to deny the opponent the charge, while still being in range for a charge the turn after. I usually try to mitigate this game by turbo boosting the 2++ rerollable ScreamerStar in front of the Hounds and force the DC into a "charge or be charged" situation. Once they eat the charge, I counter assault with the Hounds. It's tough to maneuver sometimes though, and getting charged by 15 DC + Characters is just asking to have a bad day.


Automatically Appended Next Post:
Lol I missed the cat getting on the table the first time through. Strength D is nothing compared to Strength Cat: Any model hit by a weapon with Strength Cat is immediately removed from play, thrown to the floor, and damaged beyond repair. You may not use a model that has been hit with a Strength Cat weapon in subsequent games of Warhammer 40K. Report to your nearest GW Store for replacements.

This message was edited 1 time. Last update was at 2015/01/27 02:06:17


"Backfield? I have no backfield." 
   
Made in us
Guardsman with Flashlight




Olympia, WA

 astro_nomicon wrote:

Lol I missed the cat getting on the table the first time through. Strength D is nothing compared to Strength Cat: Any model hit by a weapon with Strength Cat is immediately removed from play, thrown to the floor, and damaged beyond repair. You may not use a model that has been hit with a Strength Cat weapon in subsequent games of Warhammer 40K. Report to your nearest GW Store for replacements.


LOL You sir win

IG Tread Head 
   
 
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