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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <a href="http://www.ericgarland.co/2015/02/03/end-guitar-center/" target="_blank" rel="nofollow">http://www.ericgarland.co/2015/02/03/end-guitar-center/</a><br /> <br /> The parallels are astounding, Guitar Center is much further down a failed path but the decisions and outlook are the same.<br /> <br /> "The objective truth is that the growth of the last decade was financed by banking fraud, and that financial trickery of this sort only fools people in the short-term. Eventually, you must have a product people demand, sold by competent people who care about the business, financed in a way that makes sense."<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is fine, for now, but so was Guitar Center.<br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 18:16:53]]> GMT</pubDate>
				<author><![CDATA[ sfshilo]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ But <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is pubically owned and ultimately accountable to shareholders not a cash milking <span class="glossaryitem" onmouseover='gp(487);'>PE</span> firm.<br /> There is no <span class="glossaryitem" onmouseover='gp(487);'>PE</span> firm running <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and no rumours to state they will be bought by one in any distant future.<br /> <br /> I dont quite see the analogy other than "they are both declining".]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 18:47:28]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(487);'>PE</span> Firm?]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 19:30:34]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(487);'>PE</span> = Private Equity, in this context]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 19:42:38]]> GMT</pubDate>
				<author><![CDATA[ jasper76]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ No, but there is a substantial equity holder in a position of ultimate power. <br /> <br /> The comparison could be drawn. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 19:44:15]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ However its fair to assume that equity holder isnt actively trying to run <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> into the ground nor milk it as a cash cow to be sold on for some minor profits.<br /> <br /> And no bad rules dont = actively running it into the ground <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 21:01:39]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ Kinda does when your company's income revolves around selling a game and the accessories necessary to play it....<br /> <br /> It is absolutely NOT fair to assume that it isn't being run as a cash cow however. It's one of the few narratives that really fits, given Kirby is almost at retirement age. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 21:04:16]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ There are very different levels of cash cows though.<br /> <span class="glossaryitem" onmouseover='gp(487);'>PE</span> fims usually have a single goal in mind, get in for cheap, milk it to death and get out with a slim profit.<br /> Despite Kirby et al, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is still running as a Games Company. Otherwise they'd have converted their moulds to tuppawear and got out years ago.]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 21:15:10]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ Yeah, I guess that's the contrast between a <span class="glossaryitem" onmouseover='gp(487);'>PE</span> firm with the resources that they likely command and one individual who found himself in the right place at the right time and decided to extract as much as possible from the situation. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 21:38:16]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ As much as I hate <span class="glossaryitem" onmouseover='gp(50);'>GW</span> I don't think the two situations are even close to the same. Two reasons:<br /> <br /> 1) <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s problems are primarily the result of high prices combined with declining quality in a market where their competition is not making the same mistakes. Guitar Center's problem is bad finances arranged by people who don't care if a company goes bankrupt as long as they make short-term profit on the deal. They owe too much money and now the market is losing faith in their ability to ever repay those debts. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, on the other hand, doesn't have this problem. They don't owe tons of money, they make a profit every year, and there's no sign that they're going to suddenly find themselves in a financial crisis. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s future looks more like a steady decline in market share rather than an overnight collapse.<br /> <br /> 2) <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has valuable IP and its own product lines that a potential buyer might be interested in. Guitar Center, on the other hand, is just a retail store with little or no inherent value. They don't make their own products, they don't have any IP besides the store name, and they don't really do anything unique. If they go out of business some other store will sell the things they used to sell and the average customer won't notice any difference. So why even consider buying a company in serious financial trouble when you can just open your own retail store with a fresh start? So it's a lot more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy someone would be interested in saving the company, or at least taking over its IP.]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 23:27:14]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566341.page"><b>Peregrine wrote:</b></a><br/>As much as I hate <span class="glossaryitem" onmouseover='gp(50);'>GW</span> I don't think the two situations are even close to the same. Two reasons:<br /> <br /> 1) <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s problems are primarily the result of high prices combined with declining quality in a market where their competition is not making the same mistakes. Guitar Center's problem is bad finances arranged by people who don't care if a company goes bankrupt as long as they make short-term profit on the deal. They owe too much money and now the market is losing faith in their ability to ever repay those debts. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, on the other hand, doesn't have this problem. They don't owe tons of money, they make a profit every year, and there's no sign that they're going to suddenly find themselves in a financial crisis. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s future looks more like a steady decline in market share rather than an overnight collapse.<br /> <br /> 2) <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has valuable IP and its own product lines that a potential buyer might be interested in. Guitar Center, on the other hand, is just a retail store with little or no inherent value. They don't make their own products, they don't have any IP besides the store name, and they don't really do anything unique. If they go out of business some other store will sell the things they used to sell and the average customer won't notice any difference. So why even consider buying a company in serious financial trouble when you can just open your own retail store with a fresh start? So it's a lot more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy someone would be interested in saving the company, or at least taking over its IP.</div></blockquote><br /> <br /> So did Guitar Center. Then they were purchased by a <span class="glossaryitem" onmouseover='gp(487);'>PE</span> after they went public.<br /> Hence Guitar center being much further down the road.<br /> <br /> The path <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have started is earily similar.<br /> 1. Small company has fantastic idea and marketing, is around forever.<br /> 2. Goes public.<br /> 3. Sales dip due to changing market conditions. <br /> 4. Drastic changes are needed but are ignored.<br /> <br /> Steps five and on are where Guitar Center went wrong.<br /> Doom and gloom this is not, it may be the Fender story instead Of Guitar center.]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 23:46:25]]> GMT</pubDate>
				<author><![CDATA[ sfshilo]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd0627130d433420f873d759b855a45b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566398.page"><b>sfshilo wrote:</b></a><br/>So did Guitar Center. Then they were purchased by a <span class="glossaryitem" onmouseover='gp(487);'>PE</span> after they went public.<br /> Hence Guitar center being much further down the road.</div></blockquote><br /> <br /> But again, you're assuming that they're on the same road at all. I just gave you two reasons why they aren't.<br /> <br /> <blockquote class="uncited"><div>The path <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have started is earily similar.</div></blockquote><br /> <br /> Only if you look at it in very superficial terms. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been public for most of its existence, and the "drastic changes" required aren't at all the same. The only thing they have in common is that they're both companies that experienced a drop in profit, and that's way too general to draw any useful conclusions from Guitar Center's fate.]]></description>
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				<pubDate><![CDATA[Wed, 4 Feb 2015 23:53:49]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd0627130d433420f873d759b855a45b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7565306.page"><b>sfshilo wrote:</b></a><br/>Eventually, you must have a product people demand, sold by competent people who care about the business, financed in a way that makes sense."<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is fine, for now, but so was Guitar Center.<br /> </div></blockquote><br /> <br /> <br /> Mind you I haven't stepped foot in a <span class="glossaryitem" onmouseover='gp(583);'>GC</span> in probably 6 or 7 years now... but when I used to go their somewhat regularly (my younger brother, a drummer was CONSTANTLY heading in for new heads, sticks or pieces of kit) I always got the impression that they had exactly what I had highlighted: a competent and caring staff. Hell, before he passed, the Store Manager, Regional Manager, Percussion section manager and EVERY employee in that store knew my brother by name and by sight. They also knew my parents by name, as they were the prime financiers of my brother's playing <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. We could seriously spend hours just talking "shop" with the guys who worked there (all the percussion section guys were drummers for bars/pubs or local small time bands, etc), each learning from the other, etc. It got to the point where they were able to time out when we were heading up there, and had the heads my brother used ready and waiting behind the counter, just so they all had more time for shootin' the gak with each other.<br /> <br /> <br /> If <span class="glossaryitem" onmouseover='gp(583);'>GC</span> has really gone into a decline, AND there's a perception that the staff dont give a rats behind about the store/stuff in the store, etc.  then there could be a couple things at work here. Firstly, I think that there's potential that the CEO or the head person changed, and they went with a Home Depot route... Getting rid of the "old timers" with all the expertise, in order to get cheaper know-nothing labor. Secondly, and <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, more tragic, could be that quite simply, fewer people are picking up instruments and playing them. I know that every year I was in school, music was one of the programs constantly near the top of the list for cuts. In my high school, the one saving grace that kept the music program were all the awards and accolades that the various bands and choirs and orchestras brought through their competitions. (more trophies and recognition brings in more money and such, I guess)]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 02:01:11]]> GMT</pubDate>
				<author><![CDATA[ Ensis Ferrae]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566341.page"><b>Peregrine wrote:</b></a><br/>2) <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has valuable IP and its own product lines that a potential buyer might be interested in. Guitar Center, on the other hand, is just a retail store with little or no inherent value. They don't make their own products, they don't have any IP besides the store name, and they don't really do anything unique. If they go out of business some other store will sell the things they used to sell and the average customer won't notice any difference. So why even consider buying a company in serious financial trouble when you can just open your own retail store with a fresh start? So it's a lot more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy someone would be interested in saving the company, or at least taking over its IP.</div></blockquote><br /> <br /> Have to disagree with the first part of this one: the value of their IP isn't quite what i'd call valuable. Remember, they operate within a niche within a niche. Part of the value of an IP is public awareness and interest, which <span class="glossaryitem" onmouseover='gp(50);'>gw</span> might have in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span> but everywhere else they're not really known. EG i can talk to anyone about 'dungeons & dragons' and they'll know the name. Same with 'world of warcraft'. Most people i know have never heard of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>, and have less interest (other than me having brought it up). That doesn't strike me as particularly valuable. I think it's more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy they would simply disappear quietly into the night.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:03:36]]> GMT</pubDate>
				<author><![CDATA[ Torga_DW]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566997.page"><b>Torga_DW wrote:</b></a><br/><br /> Have to disagree with the first part of this one: the value of their IP isn't quite what i'd call valuable. Remember, they operate within a niche within a niche. Part of the value of an IP is public awareness and interest, which <span class="glossaryitem" onmouseover='gp(50);'>gw</span> might have in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span> but everywhere else they're not really known. EG i can talk to anyone about 'dungeons & dragons' and they'll know the name. Same with 'world of warcraft'. Most people i know have never heard of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>, and have less interest (other than me having brought it up). That doesn't strike me as particularly valuable. I think it's more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy they would simply disappear quietly into the night.</div></blockquote><br /> <br /> <br /> I personally think that there is some company out there that would buy up much of <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> IP. At the very least, there's a few companies that I think would give strong consideration to it. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, a company like <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> would be among that group that I think would buy or seriously consider buying <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> "stuff" as they already have a hand in the IP through various <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span> and some of the random card/board games. <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> is showing though, that they can't entirely handle the logistics of a product "blowing up" though, since I can't recall the last time my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> had X-Wings or Y-Wings (they have a butt load of TIE Fighters, a couple of the Hawk freighter thing, but that's about it) How long has it been since a normal gaming outlet has had the Slave 1, or Millenium Falcon models?  BUT, for that hiccup, I will say that <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> does make tight rules, and tight games overall, so if they figured out their logistics, AND had <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, they'd probably surpass many other gaming companies.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:23:33]]> GMT</pubDate>
				<author><![CDATA[ Ensis Ferrae]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566997.page"><b>Torga_DW wrote:</b></a><br/>Have to disagree with the first part of this one: the value of their IP isn't quite what i'd call valuable. Remember, they operate within a niche within a niche. Part of the value of an IP is public awareness and interest, which <span class="glossaryitem" onmouseover='gp(50);'>gw</span> might have in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span> but everywhere else they're not really known. EG i can talk to anyone about 'dungeons & dragons' and they'll know the name. Same with 'world of warcraft'. Most people i know have never heard of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>, and have less interest (other than me having brought it up). That doesn't strike me as particularly valuable. I think it's more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy they would simply disappear quietly into the night.</div></blockquote><br /> <br /> Of course <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't all that much compared to business values in general, but <i>within their niche</i> they're still valuable. And remember, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't going to be bought by Walmart or a similar huge company, the most likely buyer would be a company that already has a stake in the tabletop gaming industry and could benefit from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP and product lines. Companies like <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> or WOTC have the ability to make <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s assets a profitable addition to their own business, and that means they'd have to at least be interested in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> if the price is right. Contrast this with a generic retail chain like Guitar Center that has absolutely no value to anyone once it gets into serious financial trouble because it has no unique assets to offer.<br /> <br /> Also, I disagree with the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't very well known. The average person might not have ever heard of it, but if you only look at the kind of people who buy tabletop games most of them have at least heard of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s games. And that's the target market that matters, not some random person whose idea of "gaming" is watching football every weekend.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:33:03]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ Can they afford to buy out another company, though? That's my thing with this "oh someone will buy them out" mentality - who, exactly? A short list would be nice. Hasbro would be on it, they might do it, but then they might look at the books and decide it's too much money/effort/risk to be worth it. As i said, D&D is a household name, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567039.page"><b>Peregrine wrote:</b></a><br/><br /> Also, I disagree with the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't very well known. The average person might not have ever heard of it, but if you only look at the kind of people who buy tabletop games most of them have at least heard of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s games. And that's the target market that matters, not some random person whose idea of "gaming" is watching football every weekend.</div></blockquote><br /> <br /> Thats the thing about IP strength - the awareness of the average person is what matters, not the fans within the niche-niche. It's not a strong IP, not outside the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> anyways.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:35:40]]> GMT</pubDate>
				<author><![CDATA[ Torga_DW]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566997.page"><b>Torga_DW wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566341.page"><b>Peregrine wrote:</b></a><br/>2) <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has valuable IP and its own product lines that a potential buyer might be interested in. Guitar Center, on the other hand, is just a retail store with little or no inherent value. They don't make their own products, they don't have any IP besides the store name, and they don't really do anything unique. If they go out of business some other store will sell the things they used to sell and the average customer won't notice any difference. So why even consider buying a company in serious financial trouble when you can just open your own retail store with a fresh start? So it's a lot more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy someone would be interested in saving the company, or at least taking over its IP.</div></blockquote><br /> <br /> Have to disagree with the first part of this one: the value of their IP isn't quite what i'd call valuable. Remember, they operate within a niche within a niche. Part of the value of an IP is public awareness and interest, which <span class="glossaryitem" onmouseover='gp(50);'>gw</span> might have in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span> but everywhere else they're not really known. EG i can talk to anyone about 'dungeons & dragons' and they'll know the name. Same with 'world of warcraft'. Most people i know have never heard of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>, and have less interest (other than me having brought it up). That doesn't strike me as particularly valuable. I think it's more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy they would simply disappear quietly into the night.</div></blockquote><br /> <br /> Eh, I wouldn't say it's as famous as <span class="glossaryitem" onmouseover='gp(326);'>DnD</span>, but between Dawn of War, the expansions, <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> 2, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> SPEHSS MEHREEN, and some of the mobile games, the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> IP is somewhat known. Granted, people may not know <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or even what the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fluff is, but I would say a large amount of video games have probably played or heard of one of these games.<br /> <br /> Sadly, the gamers are not necessarily the same market of customers as the miniatures niche.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:43:28]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd0627130d433420f873d759b855a45b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7565306.page"><b>sfshilo wrote:</b></a><br/>...The objective truth is that the growth of the last decade was <font color='cyan'>financed by banking fraud</font>...</div></blockquote><br /> Remind me again how this applies to Games Workshop?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:44:57]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567047.page"><b>Torga_DW wrote:</b></a><br/>Can they afford to buy out another company, though? That's my thing with this "oh someone will buy them out" mentality - who, exactly? A short list would be nice. Hasbro would be on it, they might do it, but then they might look at the books and decide it's too much money/effort/risk to be worth it. As i said, D&D is a household name, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567039.page"><b>Peregrine wrote:</b></a><br/><br /> Also, I disagree with the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't very well known. The average person might not have ever heard of it, but if you only look at the kind of people who buy tabletop games most of them have at least heard of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s games. And that's the target market that matters, not some random person whose idea of "gaming" is watching football every weekend.</div></blockquote><br /> <br /> Thats the thing about IP strength - the awareness of the average person is what matters, not the fans within the niche-niche. It's not a strong IP, not outside the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> anyways.</div></blockquote><br /> <br /> Hasbro might, but it would depend on their desire to expand into this type of market. Wizards I would give a large nod too or possibly <span class="glossaryitem" onmouseover='gp(194);'>PP</span> or <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>, although I don't know if the last two would have the capital/desire to buy out <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:45:42]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567047.page"><b>Torga_DW wrote:</b></a><br/>Can they afford to buy out another company, though? That's my thing with this "oh someone will buy them out" mentality - who, exactly? A short list would be nice. Hasbro would be on it, they might do it, but then they might look at the books and decide it's too much money/effort/risk to be worth it. As i said, D&D is a household name, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't.</div></blockquote><br /> <br /> Who could buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> depends on the price to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and we won't know that until someone decides <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s stock price has dropped low enough to make an offer. And the point isn't that someone will inevitably buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, it's that, unlike Guitar Center, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has inherent value even if the company goes bankrupt and therefore the two situations aren't really comparable.<br /> <br /> <blockquote class="uncited"><div>Thats the thing about IP strength - the awareness of the average person is what matters, not the fans within the niche-niche.</div></blockquote><br /> <br /> No, the awareness of the average person is not what matters because the average person is not the target market. Who cares if some random non-gamer has heard of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? It's not like they're going to be buying it even if they know it exists, because they have no interest at all in tabletop games. The awareness that matters is the awareness among potential customers, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has that.<br /> <br /> <blockquote class="uncited"><div>It's not a strong IP, not outside the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> anyways.</div></blockquote><br /> <br /> Again, I disagree with that. Most people in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s potential customer pool at least know that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s games exist. Every <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> player that comes into the card shop sees the display case of space marines, everyone who participates in scifi forums has at least seen someone post about <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, etc. And among people who play miniatures games awareness of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s brand is pretty much universal.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 06:47:12]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ I just don't understand how being known by a small niche of people with a smaller niche being fans/customers leads it to being a strong IP? Unless we're talking about the protectability of the IP in a legal sense, in which case it's still not strong. The only inherent value i see in games workshop is its production equipment.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 07:06:57]]> GMT</pubDate>
				<author><![CDATA[ Torga_DW]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567039.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566997.page"><b>Torga_DW wrote:</b></a><br/>Have to disagree with the first part of this one: the value of their IP isn't quite what i'd call valuable. Remember, they operate within a niche within a niche. Part of the value of an IP is public awareness and interest, which <span class="glossaryitem" onmouseover='gp(50);'>gw</span> might have in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span> but everywhere else they're not really known. EG i can talk to anyone about 'dungeons & dragons' and they'll know the name. Same with 'world of warcraft'. Most people i know have never heard of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>, and have less interest (other than me having brought it up). That doesn't strike me as particularly valuable. I think it's more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy they would simply disappear quietly into the night.</div></blockquote><br /> <br /> Of course <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't all that much compared to business values in general, but <i>within their niche</i> they're still valuable. And remember, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't going to be bought by Walmart or a similar huge company, the most likely buyer would be a company that already has a stake in the tabletop gaming industry and could benefit from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP and product lines. Companies like <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> or WOTC have the ability to make <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s assets a profitable addition to their own business, and that means they'd have to at least be interested in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> if the price is right. Contrast this with a generic retail chain like Guitar Center that has absolutely no value to anyone once it gets into serious financial trouble because it has no unique assets to offer.<br /> <br /> Also, I disagree with the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't very well known. The average person might not have ever heard of it, but if you only look at the kind of people who buy tabletop games most of them have at least heard of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s games. And that's the target market that matters, not some random person whose idea of "gaming" is watching football every weekend.</div></blockquote> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP is much more than miniatures. If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> went banktrupt, I think it is likely they would actually be bought by SEGA so that they can continue making their Warhammer  videogame.<br /> Tabletop miniatures may be a niche market, but Warhammer and especially <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are hardly niche IPs. Most people that play videogames or have a Steam account will at the very least have heard of it. The Dawn of War games especially gave <span class="glossaryitem" onmouseover='gp(3);'>40k</span> a lot of mainstream exposure.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 07:21:05]]> GMT</pubDate>
				<author><![CDATA[ Iron_Captain]]></author>
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				<title>Re:Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b17207556123842dc321f2046ec24cf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567108.page"><b>Iron_Captain wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567039.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7566997.page"><b>Torga_DW wrote:</b></a><br/>Have to disagree with the first part of this one: the value of their IP isn't quite what i'd call valuable. Remember, they operate within a niche within a niche. Part of the value of an IP is public awareness and interest, which <span class="glossaryitem" onmouseover='gp(50);'>gw</span> might have in the <span class="glossaryitem" onmouseover='gp(134);'>uk</span> but everywhere else they're not really known. EG i can talk to anyone about 'dungeons & dragons' and they'll know the name. Same with 'world of warcraft'. Most people i know have never heard of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>, and have less interest (other than me having brought it up). That doesn't strike me as particularly valuable. I think it's more likely that if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was facing bankruptcy they would simply disappear quietly into the night.</div></blockquote><br /> <br /> Of course <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't all that much compared to business values in general, but <i>within their niche</i> they're still valuable. And remember, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't going to be bought by Walmart or a similar huge company, the most likely buyer would be a company that already has a stake in the tabletop gaming industry and could benefit from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP and product lines. Companies like <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> or WOTC have the ability to make <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s assets a profitable addition to their own business, and that means they'd have to at least be interested in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> if the price is right. Contrast this with a generic retail chain like Guitar Center that has absolutely no value to anyone once it gets into serious financial trouble because it has no unique assets to offer.<br /> <br /> Also, I disagree with the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP isn't very well known. The average person might not have ever heard of it, but if you only look at the kind of people who buy tabletop games most of them have at least heard of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s games. And that's the target market that matters, not some random person whose idea of "gaming" is watching football every weekend.</div></blockquote> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP is much more than miniatures. If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> went banktrupt, I think it is likely they would actually be bought by SEGA so that they can continue making their Warhammer  videogame.<br /> Tabletop miniatures may be a niche market, but Warhammer and especially <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are hardly niche IPs. Most people that play videogames or have a Steam account will at the very least have heard of it. The Dawn of War games especially gave <span class="glossaryitem" onmouseover='gp(3);'>40k</span> a lot of mainstream exposure.</div></blockquote><br /> <br /> That might actually be a big win for SEGA. I hear that they're in trouble. With the Warhammer Sci and Fantasy IP's in their portfolio they could milk it for all its worth. Its a rich IP for video games with a large established fan base, and very wide brand recognition. Creative Assembly is working on a Warhammer Total War.<br /> <br /> <a text/html" width="640" height="390" src="https://www.youtube.com/embed/YeupQ8AEQhU?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>" target="_new" rel="nofollow"><iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/YeupQ8AEQhU?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/></a>]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 07:31:49]]> GMT</pubDate>
				<author><![CDATA[ Shadow Captain Edithae]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/618d79d6ca442580c74c989303bddc0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567085.page"><b>Torga_DW wrote:</b></a><br/>I just don't understand how being known by a small niche of people with a smaller niche being fans/customers leads it to being a strong IP? Unless we're talking about the protectability of the IP in a legal sense, in which case it's still not strong. The only inherent value i see in games workshop is its production equipment.</div></blockquote><br /> <br /> It's valuable for two reasons:<br /> <br /> 1) If you're another company in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s niche it represents a huge increase in the value of your company. The entire value <span class="glossaryitem" onmouseover='gp(3);'>40k</span> might be a rounding error in Walmart's annual sales, but for <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> it would be a massive increase in market share followed by a massive increase in profit if they can manage the IP properly. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP doesn't need to get attention from the biggest "mainstream" companies to find a buyer.<br /> <br /> 2) The IP is more than just a few plastic model kits and some rulebooks that aren't worth the paper they're printed on. It's a huge and well-established fictional universe that happens to have a product line attached to it already. The books are a profitable side business with a solid presence in "mainstream" bookstores, there's an established video game series waiting for a sequel once the licensing rights are dealt with, etc. And despite <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s best efforts to throw it away they still have a majority of the market share in the tabletop industry, so any buyer would instantly have ownership of that market advantage and a big head start over the competition. If you're interested in the miniatures niche then you'd be absolutely insane to ignore that kind of opportunity if the price is right.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 07:46:09]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> would not be buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> is about 1/5th the size of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Yes, they now have massive financial backing from Asmodée Éditions, but it would be far more likely that they would become a brand of Asmodée Éditions rather than <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> buying them. IF they went that far, and given that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are still making a profit and they have no debt, they are not a bankruptcy risk. They do seem to be, accounting wise, a well run company. Sales, marketing, products, PR etc is a different matter.<br /> <br /> Profits may be down, but they are nothing like most companies that go bust. They have little debt, their liabilities seem manageable and they own much of their own facilities. The biggest risk they have is the shops with the rent, but since they keep retail, PLC and manufacturing as separate entities <span class="glossaryitem" onmouseover='gp(50);'>GW</span> retail may go bust but its unlikely to take the rest of the company with it. They are in a prime position to re-structure if they need to rather than go bust.<br /> <br /> Having said all of this, their IP is valuable. It is as well known as many major game franchises. They have sections of books in major bookshops, multiple games, many of which have sold very well. Many people may not know who <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are but they will know warhammer. To say the IP is not valuable is silly. They are as well known as brands like Zelda or Metal Gear. They are better know than brands like X-Men or the Avengers were before the films. My mother wouldn't have a clue about any of them, but your average gamer/geek/nerd would at least know the name.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 09:55:02]]> GMT</pubDate>
				<author><![CDATA[ Steve steveson]]></author>
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				<title>Guitar Center = Games Workshop?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/02fe1deb7f57262b6d865e70d812ac9a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7567056.page"><b>Breotan wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd0627130d433420f873d759b855a45b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634314/7565306.page"><b>sfshilo wrote:</b></a><br/>...The objective truth is that the growth of the last decade was <font color='cyan'>financed by banking fraud</font>...</div></blockquote><br /> Remind me again how this applies to Games Workshop?<br /> <br /> </div></blockquote><br /> <br /> A public company's auditors scrutinize the financial statements more so than for a private company (Guitar Center).  I believe our financial reporting checklist for a private company was around 100 pages but a private company was well over twice as long.  Also, you can get JimBob, CPA to do a private company's audit but for a public company, share holders prefer Big 4 and depending on the size of the company the next largest (Grant, McG, BDO, Crowe, etc).]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 12:00:27]]> GMT</pubDate>
				<author><![CDATA[ boyd]]></author>
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