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		<title><![CDATA[Latest posts for the thread "Moving FMC 90* clarification. "]]></title>
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				<title>Moving FMC 90* clarification. </title>
				<description><![CDATA[ Curious how the 90* movement <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> have when swooping is supposed to work. I have the below arc of visibility which is a total 90* angle. The way I move my own <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> is I place that template on my models front facing. Then I turn it so the front facing is within the 90* arc template. <br /> <br /> Like so: Yellow is the direct front of the models facing. Red is the 90* angle area I'm allowed to move my facing towards. Then I proceed to move my <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>.<br /> <a href="http://www.dakkadakka.com/gallery/696957-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/19/696957_sm-.jpg" border="0" /></a><br /> <br /> <br /> Ran into a conundrum this past weekend. I played against an opponent who was turning his <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, to what I thought was more 180* instead of 90*. I could be wrong but I just wanted to verify. (If I'm wrong I've been jipping myself extra movement so it would be beneficial for me to know how to move my swooping Flyrants properly) The judge ruled in his favor that you can take the template and turn it to the complete left or right of the model and point that direction. Isn't that 180* then if you allow a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> while swooping to turn completely left or completely right of it's front? <br /> <br /> This is how the judge ruled. He could turn his direct front all the way to the right or to the left (red) then proceed to move. This is all objective and I just want to know how to properly move my flyers and also get clarification so I or my fellow gamers do it properly as per the rules.<br /> <a href="http://www.dakkadakka.com/gallery/696958-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/3/19/696958_sm-.jpg" border="0" /></a><br /> <br /> <br /> I could be completely wrong and the 90* could be taken from anywhere on the front of the base instead of the direct front. Looking forward to your help and clarification. Thanks!<br /> <br /> <img src="http://www.flamesofwar.com/Portals/0/all_images/GF9/Gaming/GFG103.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 06:35:12]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Moving FMC 90* clarification. </title>
				<description><![CDATA[ Well your first diagram would be a turn of only 45* in either direction. <br /> That's a 90* total arc, rather than a turn. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 07:09:57]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Moving FMC 90* clarification. </title>
				<description><![CDATA[ Oh wow so I've been jipping myself extra movement. That's good to know. Thank you!]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 07:12:17]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Moving FMC 90* clarification. </title>
				<description><![CDATA[ Yep, you certainly have.<br /> <br /> You pick a point on the base and change its orientation by up to 90°.<br /> <br /> This is different to the shooting rules, which allows a vehicle hull-mounted weapon to fire in a 90° arc. I think this is what you're getting confused with.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 10:05:29]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Moving FMC 90* clarification. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/08ab216883ee1a80f988f4b42a5b9860.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640638/7681618.page"><b>syypher wrote:</b></a><br/>Oh wow so I've been jipping myself extra movement. That's good to know. Thank you!</div></blockquote><br /> <br /> 90 degrees would be a quarter turn. 12 o clock to 3 or 12 to 9 for example. However flying monstrous creatures have a 360 degree firing arc. The 90 is strictly for moving. They can alwayS shoot at whatever is in range of their base.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 14:20:32]]> GMT</pubDate>
				<author><![CDATA[ mhalko1]]></author>
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				<title>Moving FMC 90* clarification. </title>
				<description><![CDATA[ 90 degrees to the left plus 90 degrees to the right results in a 180 degree potential turn arc.  So, yes, by saying a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> can make a 90 degree turn, you're really saying that he has a 180 degree turn arc centered forward...  which is exactly how the judge ruled it.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 14:55:33]]> GMT</pubDate>
				<author><![CDATA[ Kriswall]]></author>
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				<title>Moving FMC 90* clarification. </title>
				<description><![CDATA[ Yes I get it now. Thanks guys! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> This thread can be closed now.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 16:50:22]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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