Switch Theme:

Moving FMC 90* clarification.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






Curious how the 90* movement FMCs have when swooping is supposed to work. I have the below arc of visibility which is a total 90* angle. The way I move my own FMCs is I place that template on my models front facing. Then I turn it so the front facing is within the 90* arc template.

Like so: Yellow is the direct front of the models facing. Red is the 90* angle area I'm allowed to move my facing towards. Then I proceed to move my FMC.



Ran into a conundrum this past weekend. I played against an opponent who was turning his FMCs, to what I thought was more 180* instead of 90*. I could be wrong but I just wanted to verify. (If I'm wrong I've been jipping myself extra movement so it would be beneficial for me to know how to move my swooping Flyrants properly) The judge ruled in his favor that you can take the template and turn it to the complete left or right of the model and point that direction. Isn't that 180* then if you allow a FMC while swooping to turn completely left or completely right of it's front?

This is how the judge ruled. He could turn his direct front all the way to the right or to the left (red) then proceed to move. This is all objective and I just want to know how to properly move my flyers and also get clarification so I or my fellow gamers do it properly as per the rules.



I could be completely wrong and the 90* could be taken from anywhere on the front of the base instead of the direct front. Looking forward to your help and clarification. Thanks!

This message was edited 1 time. Last update was at 2015/03/19 06:37:16


Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Well your first diagram would be a turn of only 45* in either direction.
That's a 90* total arc, rather than a turn.
   
Made in us
Longtime Dakkanaut






Oh wow so I've been jipping myself extra movement. That's good to know. Thank you!

Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
Made in au
Frenzied Berserker Terminator






Yep, you certainly have.

You pick a point on the base and change its orientation by up to 90°.

This is different to the shooting rules, which allows a vehicle hull-mounted weapon to fire in a 90° arc. I think this is what you're getting confused with.
   
Made in us
Dakka Veteran





 syypher wrote:
Oh wow so I've been jipping myself extra movement. That's good to know. Thank you!


90 degrees would be a quarter turn. 12 o clock to 3 or 12 to 9 for example. However flying monstrous creatures have a 360 degree firing arc. The 90 is strictly for moving. They can alwayS shoot at whatever is in range of their base.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

90 degrees to the left plus 90 degrees to the right results in a 180 degree potential turn arc. So, yes, by saying a FMC can make a 90 degree turn, you're really saying that he has a 180 degree turn arc centered forward... which is exactly how the judge ruled it.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Longtime Dakkanaut






Yes I get it now. Thanks guys!

This thread can be closed now.

Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
 
Forum Index » 40K You Make Da Call
Go to: