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		<title><![CDATA[Latest posts for the thread "Armour Saves Before Rolling To Wound?"]]></title>
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				<title>Armour Saves Before Rolling To Wound?</title>
				<description><![CDATA[ It would make sense as you have to get through the armour before you see if it hurts the target.<br /> It probably is simpler to do it the other way as it involves less dice exchanging, (Opponent taking saving throws then the other rolling to wound) but still...]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2015 17:11:53]]> GMT</pubDate>
				<author><![CDATA[ Farseer Will]]></author>
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				<title>Armour Saves Before Rolling To Wound?</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/643035.page" target="_new" rel="nofollow">Already exists a thread on this.</a><br /> Admins, please lock this.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2015 17:25:18]]> GMT</pubDate>
				<author><![CDATA[ Matthew]]></author>
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				<title>Armour Saves Before Rolling To Wound?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0276bb502ffc631c950ec859d5d2adfe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/643882/7739582.page"><b>Matthew wrote:</b></a><br/><a href="http://www.dakkadakka.com/dakkaforum/posts/list/643035.page" target="_new" rel="nofollow">Already exists a thread on this.</a><br /> Admins, please lock this.</div></blockquote><br /> Calm down lad, how was I supposed to know there was a thread similar to this?]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2015 17:36:29]]> GMT</pubDate>
				<author><![CDATA[ Farseer Will]]></author>
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				<title>Armour Saves Before Rolling To Wound?</title>
				<description><![CDATA[ Even as a casual forum visitor I've seen this topic a bunch of times already.  Sticky?<br /> <br />  The order does not matter from a mathematical approach because multiplication is commutative.  You could roll saves before rolling to hit if you really wanted to.<br /> <br /> So the main consideration is what goes faster, and that's having one player roll both hit and wound then the other player taking saves.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2015 17:39:53]]> GMT</pubDate>
				<author><![CDATA[ JBSchroeds]]></author>
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