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		<title><![CDATA[Latest posts for the thread "[1000] - Grey Knights Help pls"]]></title>
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				<title>[1000] - Grey Knights Help pls</title>
				<description><![CDATA[ What are the communities thoughts and comments on this list? All are welcome pros and cons on this list as I am still getting used to making a list for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and hopefully all the comments will help me get better at making future lists. <br /> <br /> (Nemesis Strike Force) (1000pts)<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (225pts) + <br /> <br /> Grand Master (225pts) <br /> -Frag <br /> -Krak <br /> -Psyk-out grenades <br /> -Iron Halo <br /> -Master-crafted melee weapon Nemesis force sword <br /> -Psycannon <br /> -Teleport homer <br /> -Terminator Armour <br /> <br /> + Elites (225pts) + <br /> <br /> Paladin Squad (225pts) <br /> ••••Paladin  <br /> -Master-crafted melee weapon Nemesis force sword <br /> -Storm bolter <br /> -Teleport homer<br /> ••••Paladin <br /> -Master-crafted melee weapon Nemesis force sword <br /> -Storm bolter <br /> -Teleport homer<br /> ••••Paladin<br /> -Master-crafted melee weapon Nemesis force sword <br /> -Storm bolter <br /> -Teleport homer<br /> <br /> + Troops (185pts) + <br /> <br /> Terminator Squad <br /> -Terminator Armour] <br /> ••••4x Terminator (sword)<br /> -4x Nemesis force sword <br /> - 4x Storm bolter <br /> ••••Terminator Justicar <br /> -Master-crafted melee weapon Nemesis force sword <br /> -Storm bolter <br /> -Teleport homer<br /> <br /> + Heavy Support (365pts) + <br /> <br /> Nemesis Dreadknight (205pts) <br /> -Gatling Psilencer <br /> -Heavy Psycannon<br /> -Nemesis greatsword and power fist <br /> <br /> Nemesis Dreadknight (160pts) <br /> -Heavy Incinerator<br /> -Nemesis greatsword and power fist ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2015 05:48:01]]> GMT</pubDate>
				<author><![CDATA[ gudtymer]]></author>
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				<title>Re:[1000] - Grey Knights Help pls</title>
				<description><![CDATA[ I'm new as well, but the general consensus is that Librarians are better than Grand Masters...I glued a Warding Stave from the Paladin/Terminator set onto my old Brother Captain Stern metal model and just call it a Librarian. The preferred <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a Librarian Mastery Level 3 with a Warding Stave and if you have the points, the Domina Liber Daemonica or whatever its called. Terminators are generally better than Paladins unless you're running the squad with the Lord of War Kaldor Draigo. Some people recommend taking 1 Daemonhammer and 1 Psycannon per 5 Terminators...but I can't guarantee whether that's the best. And not everybody needs teleport homers.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2015 23:50:05]]> GMT</pubDate>
				<author><![CDATA[ bigsaks5]]></author>
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				<title>[1000] - Grey Knights Help pls</title>
				<description><![CDATA[ I have just picked up grey knights after years out of the game, and I have found that 5-6 purifiers in a razorback/rhino with an incinerator are an amazing all purpose squad for cheap (by grey knights standards anyways), coming in in at around 200pts per squad. They are also ML2, so more psychic dice, and have higher mobility than the paladins once on the table. Maybe something to consider. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2015 00:17:57]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>[1000] - Grey Knights Help pls</title>
				<description><![CDATA[ Librarians are by far the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in the codex. They're relatively cheap compared to the other choices and you should always upgrade them to <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3. That would save you 90 points.<br /> <br /> Paladins are a bit too expensive for what they do and making all their weapons master-crafted is generally a waste of points. Instead of those 3 paladins you could have 5 more Terminators and give 2 of your terminators psycannons.<br /> <br /> A general rule of thumb with equiping your Grey Knight squads is to always include at least 1 Daemon Hammer per 5 man. 2 per 5 man if you can.<br /> <br /> Teleport Homers won't help you much since you can't use them on the same turn that the unit with them Deep Strikes. So I'd drop all of them and use the points to equip your Terminators with hammers.<br /> <br /> The rest of you points can be dumped into the Dreadknights. They're worth all the upgrades, especially a teleporter. I usually equip them with a Teleporter, Heavy Psycannon, Heavy Incinerator and a Greatsword for 225 points.<br /> <br /> So here's a list with roughly the same number of models but a bit more optimized.<br /> <br /> Librarian ML3 (135 pts)<br /> 10x Terminators (410 pts)<br />  - 2 Psycannons<br />  - 4 Daemon Hammers<br /> Dreadknight (225 pts)<br />  - H. Incinerator<br />  - H. Pyscannon<br />  - Greatsword<br />  - Teleporter<br /> Dreadknight (225 pts)<br />  - H. Incinerator<br />  - H. Pyscannon<br />  - Greatsword<br />  - Teleporter]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2015 03:42:09]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1000] - Grey Knights Help pls</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/654675/7950925.page"><b>Zimko wrote:</b></a><br/>Librarians are by far the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in the codex. They're relatively cheap compared to the other choices and you should always upgrade them to <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3. That would save you 90 points.<br /> <br /> Paladins are a bit too expensive for what they do and making all their weapons master-crafted is generally a waste of points. Instead of those 3 paladins you could have 5 more Terminators and give 2 of your terminators psycannons.<br /> <br /> A general rule of thumb with equiping your Grey Knight squads is to always include at least 1 Daemon Hammer per 5 man. 2 per 5 man if you can.<br /> <br /> Teleport Homers won't help you much since you can't use them on the same turn that the unit with them Deep Strikes. So I'd drop all of them and use the points to equip your Terminators with hammers.<br /> <br /> The rest of you points can be dumped into the Dreadknights. They're worth all the upgrades, especially a teleporter. I usually equip them with a Teleporter, Heavy Psycannon, Heavy Incinerator and a Greatsword for 225 points.<br /> <br /> So here's a list with roughly the same number of models but a bit more optimized.<br /> <br /> Librarian ML3 (135 pts)<br /> 10x Terminators (410 pts)<br />  - 2 Psycannons<br />  - 4 Daemon Hammers<br /> Dreadknight (225 pts)<br />  - H. Incinerator<br />  - H. Pyscannon<br />  - Greatsword<br />  - Teleporter<br /> Dreadknight (225 pts)<br />  - H. Incinerator<br />  - H. Pyscannon<br />  - Greatsword<br />  - Teleporter</div></blockquote><br /> I think you hit the nail on the head.<br /> <br /> I only know of Teleport Homers being useful under one specific circumstance.  That is Teleport Homers on Interceptors who deploy and Shunt into position on turn 1, with Dreadknights to take some heat off of them and kill stuff, and you have other units that will reliably arrive from Deep Strike Reserves on turn 2 (which means using a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> instead of a NSF).]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2015 04:03:56]]> GMT</pubDate>
				<author><![CDATA[ Bill1138]]></author>
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