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		<title><![CDATA[Latest posts for the thread "Tau Gue'vesa"]]></title>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ Is Tau Gue'vesa from <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> still legal? Do they have to be taken as allies?<br /> <br /> 25 pts for a group of 6 guardsmenn loitering around backfield to speedbump in front of broadsides, or to camp home objectives does seem pretty cheap.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2015 21:24:03]]> GMT</pubDate>
				<author><![CDATA[ triplegrim]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ Why wouldn't <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> still be legal?  <span class="glossaryitem" onmouseover='gp(61);'>IA1</span> and <span class="glossaryitem" onmouseover='gp(62);'>IA2</span> are. <br /> <br /> 4 points per model sounds pretty cheap to me. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2015 21:37:30]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ Typo. I meant it does seem cheap. I think I'll get 2x6 of them then, since I have the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> from before.<br /> <br /> I just asked since I havent reallly seen anyone talk about the gue'vesa for a long time... They were somewhat popular back in the days. Perhaps since it was one of the very few "allied" and "convert your own" models before 6th edition.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2015 21:44:33]]> GMT</pubDate>
				<author><![CDATA[ triplegrim]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ People generally don't use them since they have less utility than an allied detachment or Kroot snipers, but would still work great due to their point cost to hold objectives.<br /> Just watch out for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with any Imperium army, even other <span class="glossaryitem" onmouseover='gp(69);'>IG</span> should be able to massacre them.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2015 22:33:36]]> GMT</pubDate>
				<author><![CDATA[ Nilok]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ Gluing a couple of Tau should pads on to them as we speak. <br /> <br /> They'll be objective holders, though if their sergeant is given a pulse rifle, he can actually glance rhinos and penetrate any <span class="glossaryitem" onmouseover='gp(9);'>av</span> 10 from the rear. <br /> <br /> I thought they might be usefull speadbumps for crisis/stealth suits to jump behind as well, should they lack any cover. <br /> <br /> Heck even sniper drones might be protected for a turn by these guys, and if wiped in a single combat turn all the better; the opponent assault team can be shot at next turn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2015 23:48:56]]> GMT</pubDate>
				<author><![CDATA[ triplegrim]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ Didn't that <span class="glossaryitem" onmouseover='gp(60);'>IA</span> book specifically state that they were only legal for the missions presented in the same?<br /> <br /> I can't imagine anyone having a major issue though, as they're dirt old an not super useful.  You could just do what I did and ally in some converted Militarum Tempestus models as Tau Gue'Vesa.  I didn't want to use regular <span class="glossaryitem" onmouseover='gp(69);'>IG</span> because I wanted them to have better weapons.  <span class="glossaryitem" onmouseover='gp(520);'>MT</span> with Fire Warrior heads work out pretty well.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2015 14:55:33]]> GMT</pubDate>
				<author><![CDATA[ Kriswall]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ The Tau Gue'vesa were removed as a seperate army in the <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> 2nd. I think becuase Tau and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> were BB at the release.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2015 00:35:07]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2c49e4088aaadcb2db304b9635fa00e0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/656866/7992263.page"><b>triplegrim wrote:</b></a><br/>Is Tau Gue'vesa from <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> still legal? Do they have to be taken as allies?<br /> <br /> 25 pts for a group of 6 guardsmenn loitering around backfield to speedbump in front of broadsides, or to camp home objectives does seem pretty cheap.<br /> <br /> </div></blockquote><br /> <br /> They were never legal with the current book. It says that unit can only be used for those mission packs<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5938b049ebccd3de45ff20192e69acfc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/656866/7995559.page"><b>Kriswall wrote:</b></a><br/>Didn't that <span class="glossaryitem" onmouseover='gp(60);'>IA</span> book specifically state that they were only legal for the missions presented in the same?<br /> <br /> I can't imagine anyone having a major issue though, as they're dirt old an not super useful.  You could just do what I did and ally in some converted Militarum Tempestus models as Tau Gue'Vesa.  I didn't want to use regular <span class="glossaryitem" onmouseover='gp(69);'>IG</span> because I wanted them to have better weapons.  <span class="glossaryitem" onmouseover='gp(520);'>MT</span> with Fire Warrior heads work out pretty well.</div></blockquote><br /> <br /> They'd be motherflipping excellent at minning out the troop section for a regular Tau Empire detachment, and since fire warriors and kroot are by no means competitive, less of them is often good.<br /> If they were legal, with the current meta, they would be the most competitive troop choice for a non FSE primary<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b2d0580a5185ee7d9200d90b2b6772ed.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/656866/7992371.page"><b>Nilok wrote:</b></a><br/>People generally don't use them since they have less utility than an allied detachment or Kroot snipers, but would still work great due to their point cost to hold objectives.<br /> Just watch out for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with any Imperium army, even other <span class="glossaryitem" onmouseover='gp(69);'>IG</span> should be able to massacre them.</div></blockquote><br /> <br /> If you play a unit like this it is only to min out your troops cost. You want them to be targeted because if they are killed you won't even notice]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2015 18:12:25]]> GMT</pubDate>
				<author><![CDATA[ jakejackjake]]></author>
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				<title>Tau Gue'vesa</title>
				<description><![CDATA[ A pity they are not legal after all. The Tau could do with a little variety. <br /> <br /> Since I've already glued the models, I am going to take them as allied Inquisition warband. The unit with 6 acolytes costs 24 points, and I'm sure I can find use for an inquisitor <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choice from the allied contingent.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2015 23:36:59]]> GMT</pubDate>
				<author><![CDATA[ triplegrim]]></author>
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