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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ so this is the edited list I've come up with after talking to everyone below <br /> <br /> <br /> Reclamation legion <br /> Nemesor Zandrekh <br /> <br /> 5 immortals with gauss <br /> <br /> 2x4 tomb blades <br /> -Shieldvanes <br /> -Shadowlooms <br /> -particle casters <br /> <br /> 20 warriors <br /> 2x10 warriors in ghost arks <br /> <br /> Canoptek harvest <br /> 1 spyder <br /> 5 wraiths with whip coils <br /> 5 scarab bases <br /> <br /> Destroyer cult <br /> Destroyer lord <br /> -Warscythe <br /> 3x3 destroyers <br /> <br /> <br /> please post your thoughts]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 00:29:15]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ ... you have nothing killy. Yeah, your stuff is going to be hard to kill, but they're not going to be doing much killing, and because you're not ObSec, you'll end up losing a lot of games if you can't clear enemy troops off of objectives. <br /> Switch out some of those Warriors for a Destroyer Cult. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 04:56:19]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ I would suggest dropping the night scythe warriors and pick up some imimmortals, and lychguard maybe, even a destroyer cult]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 05:25:32]]> GMT</pubDate>
				<author><![CDATA[ Kharne the Befriender]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Sooo what's the point of the Canoptek harbest if not to kill stuff??? <br /> <br /> And Ive never had a problem getting objectives because I just surround them and my warriors usually hold their own with just weight of fire<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And if I take the destroyer cult and have only my 30 infantry left I'll never be able to claim objectives cause I just won't have enough guys!!! ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 15:39:18]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ The harvest can be killy, but only the wraiths really crack skulls, everything else is there as a tarpit, or to support wraiths. At 2000 points, six wraiths aren't killy enough to carry the rest of the army. <br /> <br /> Also The night scythes will drop the troops off, and then be there for like half the game if you're lucky.  After the initial deployment the warriors will be on foot, and if you deploy them to objectives, they could be isolated and taken out with local superiority. Both units are very unlikely to earn their points back. If your going to drop a unit off behind enemy lines, it better be some form of death star, and if you are not going to drop them off away from the main force then why use a night scythe.<br /> <br /> Basically it comes down to you don't have anything to kill SMQ outside of one unit that can be tar pitted fairly easily. By putting everything in transports you are loosing a lot of volume of fire. You'll be hard to table, but without obsec that won't count for much in maelstrom missions.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 16:27:02]]> GMT</pubDate>
				<author><![CDATA[ Grimgold]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ The night scythes are my air support they are there to take out enemy flyers <br /> <br /> The Warriors inside them are usually on the table fighting from turn one unless it is more advantageous for me during deployment to keep them in the night scythes<br /> <br /> And with Zandrekh choosing reroll reserves as his warlord trait turn 2 my night scythes have almost always come on and stayed on <br /> <br /> Plus they are great extraction vehicles since they can pick up warrior squads that are in a bad way or to lose to an assault unit <br /> <br /> And I've never had a problem with marines I usually can kill them just thorough weight of shots <br /> <br /> And if the harvest is no good should I just get rid of it entirely <br /> <br /> And if I lose my night scythes what do I have to fight against enemy air vehicles??? <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And please don't just not respond I am listening I just want to know if my usual tactics are false or not ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 16:54:26]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>Re:[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Try this<br /> <br /> <br /> <br /> Necrons - Atun Dynasty (2000pts) <br /> <br /> ------------------------------ <br /> Royal Court of the Atun Dynasty <br /> ------------------------------ <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Overlord Atun W/ - 115pts W/ Sempiternal Weave and a Warscythe (Inside a Catacomb Command Barge) - Starting on the board <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Necron Lord 1 W/ Ressurection Orb - 65pts (With Warriors [Squad 1] ) <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Necron Lord 2 W/ Ressurection Orb - 65pts (With Warriors [Squad 2] ) - IN RESERVE <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Harbinger of the Storm W/ Voltaic Staff (With Immortals in Ghost Ark [Squad 4] ) - 25pts - Starting on the board <br /> <br /> Dedicated Transport - Catacomb Command Barge W/ Tesla Cannon - 80pts (With Phaeron Atun inside) <br /> <br /> (350pts) <br /> <br /> ------------------ <br /> Infantry Legion <br /> ------------------ <br /> <br /> ---------------------------------------------------------------------------- <br /> Troops - Necron Warriors [Squad 1] (X12) - 156pts ( In Night Scythe with Lord 1 and squad 1) <br /> <br /> Troops - Necron Warriors [Squad 2] (X12) - 156pts ( In Night Scythe with Lord 2 and squad 2) - IN RESERVE <br /> <br /> Dedicated Transport - Night Scythe W/ Twin-Linked Tesla Destructor - 100pts <br /> <br /> Dedicated Transport - Night Scythe W/ Twin-Linked Tesla Destructor - 100pts <br /> ---------------------------------------------------------------------------- <br /> <br /> ---------------------------------------------------------------------------- <br /> Troops - Necron Warriors (X10) - 130pts [Squad 3] <br /> <br /> Troops - Necron warriors (X9) - 117pts [Squad 4] - Starting on the board <br /> <br /> Dedicated Transport - Ghost Ark (With Warriors inside [Squad 3] ) - 115pts <br /> <br /> Dedicated Transport - Ghost Ark (With Warriors inside [Squad 4] ) - 115pts <br /> ---------------------------------------------------------------------------- <br /> <br /> (989pts) <br /> <br /> ----------------------------- <br /> Vehicles and support Legion <br /> ----------------------------- <br /> <br /> Heavy Support - Annihilation Barge W/ Twin-Linked Tesla Destructor and Tesla Cannon - 90pts <br /> <br /> Heavy Support - Annihilation Barge W/ Twin-Linked Tesla Destructor and Tesla Cannon - 90pts - Starting on the board <br /> <br /> Heavy Support - Annihilation Barge W/ Twin-Linked Tesla Destructor and Tesla Cannon - 90pts <br /> <br /> Fast Attack - Canoptek Scarabs (X10) Bases - 150pts <br /> <br /> Fast Attack - Canoptek Wraiths (X6) W/ 2 whip coils - 235pts <br /> <br /> (655pts) <br /> <br /> - 1994pts]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:10:17]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ you know your point values are all wrong right???<br /> <br /> the night scythe is under and so are the annihilation barges <br /> <br /> and i also don't think your allowed to post exact point costs on the forum<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:21:57]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Deathwing: you realize that is old codex right? You still have a friggen Voltaic Staff and Sempiternal Weave in there.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:27:15]]> GMT</pubDate>
				<author><![CDATA[ wancourb070386@yahoo.com]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659683/8045753.page"><b>BlackConsulBrother wrote:</b></a><br/>you know your point values are all wrong right???<br /> <br /> the night scythe is under and so are the annihilation barges <br /> <br /> and i also don't think your allowed to post exact point costs on the forum<br /> </div></blockquote><br /> His points are correct... if you're using the old codex  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:29:10]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ yea but......its not the right codex.......<br /> <br /> <br /> soo any more ideas or is this just dead??<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:31:05]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659683/8045696.page"><b>BlackConsulBrother wrote:</b></a><br/>The night scythes are my air support they are there to take out enemy flyers <br /> <br /> The Warriors inside them are usually on the table fighting from turn one unless it is more advantageous for me during deployment to keep them in the night scythes<br /> <br /> And with Zandrekh choosing reroll reserves as his warlord trait turn 2 my night scythes have almost always come on and stayed on <br /> <br /> Plus they are great extraction vehicles since they can pick up warrior squads that are in a bad way or to lose to an assault unit <br /> <br /> And I've never had a problem with marines I usually can kill them just thorough weight of shots <br /> <br /> And if the harvest is no good should I just get rid of it entirely <br /> <br /> And if I lose my night scythes what do I have to fight against enemy air vehicles??? <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And please don't just not respond I am listening I just want to know if my usual tactics are false or not </div></blockquote><br /> <br /> Regarding Nightscythes... first of all you're incorrect about one thing. They can not pick up Warriors from the board. They don't have any rules to allow Warriors or any other unit to embark while the model is zooming.<br /> <br /> Secondly, they're not that great at killing fliers, especially flying monstrous creatures which are the most threatening fliers out there.<br /> <br /> Thirdly, as super resilience necrons in a Decurion detachment, you don't need to worry about fliers that much. Most fliers won't be able to do enough damage to you to make their points and they won't be able to capture objectives while zooming/swooping.<br /> <br /> Focus on the ground game and spend those points on more killy stuff. You definitely have volume of fire covered with all those warriors. If you really want to run that many warriors, then I'd say you should split the Harvest into 2 harvests with 3 wraiths to act as tarpits. Plan to tie up your opponent's heavy hitters while slowly chipping away at units with the warriors.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:51:18]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ so I've made a small change to the list i dropped one squad of 15 warriors and added some lychguard whats y'alls thoughts <br /> Reclamation Legion <br /> <br /> Nemesor Zandrekh <br /> <br /> 2x5 immortals with Gauss (Hold backfield objectives)<br />  <br /> 10 lychguard with warscythes<br /> <br /> 6 tomb blades <br /> -Shield vanes <br /> -Shadowloom <br /> -Particle Beamers <br /> <br /> 15 warriors supported by ghost arks <br /> <br /> 2x 10 warriors in Ghost arks <br /> <br /> <br /> Canoptek Harvest <br /> Spyder with Particle beamer <br /> <br /> 6 Wraiths with Whip Coils <br /> 5 Scarabs <br /> <br /> <br /> this leaves me at 1791 with 200 point roughly left to spend any advice on what i should add in or change???]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:52:51]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659683/8045631.page"><b>Grimgold wrote:</b></a><br/>The harvest can be killy, but only the wraiths really crack skulls, everything else is there as a tarpit, or to support wraiths. At 2000 points, six wraiths aren't killy enough to carry the rest of the army. </div></blockquote> Well that ass-backwards if ever I've seen. <br /> Destroyer Cult is hands down the deadliest thing we have in the new codex. <br /> Most competent Necron players will tell you Harvest Wraiths are good for one thing in particular: running up and catching enemy units that are going to cause you trouble. <br /> <br /> A simple guide to how to competitive 'Crons is basically:<br /> • Destroyers murder <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> better than anything we have<br /> • Heavy Destroyers will rip vehicles apart with relative ease<br /> • Wraiths tarpit things that will threaten the Destroyers<br /> • Tomb Blades capture objectives<br /> • Troops stay in their vehicles until needed<br /> <br /> Obviously there are exceptions if you build your army around one particular play style (eg. Scarab Farm, Silver Tide, AV13 Wall, etc.), but generally this is how it goes. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 17:58:21]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ i usually try to stick with the Silver tide idea and i never like having under 40 infantry on the table its always been a good number for me with all my armies<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> By infantry i mean warriors and Immortals <br /> <br /> i know lychguard are infantry but they dont really count towards the foot slogger soldier idea]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 18:01:08]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Decurion detachments don't have objective secured? I guess I just assumed they did but it seems weird that they do not. <br /> <br /> That being said "silver tide" is good but you need to be careful about melee combat. If you loose it is very easy to catch your unit at initiative 2.<br /> <br /> If I run something like this I would run<br /> <br /> 20 man foot slogging <br /> 10 warriors ghost arch<br /> 10 warriors ghost arch<br /> 5 mandatory immortals <br /> 2 units of tomb blades(for objective grabbing)<br /> Either destroyer cult or mutiple harvests. <br /> <br /> I would say destroyer cult for you since you lack strong shooting and this formation is great for, heavy inf, monsterous creatures, and vehicles.<br /> <br /> Give your destroyer lord and overlorf Warsythes and stick them with the warrior blob or in something else vunerable to assualt. They will help you turn back assaults on your big blob of warriors. Which eight the two ghost archs, 4 re animation, and re rolls to 1s is pretty unkillable.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Due Instead of eight, autocorrect is a killer]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 19:09:50]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659683/8045508.page"><b>BlackConsulBrother wrote:</b></a><br/>Sooo what's the point of the Canoptek harbest if not to kill stuff??? <br /> <br /> And Ive never had a problem getting objectives because I just surround them and my warriors usually hold their own with just weight of fire<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And if I take the destroyer cult and have only my 30 infantry left I'll never be able to claim objectives cause I just won't have enough guys!!! </div></blockquote><br /> <br /> Wraiths have never been here to kill shtuff. They are our ultimate tarpit, and can sometimes get lucky and do some decent damage. But don't rely on it.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 19:21:07]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659683/8046064.page"><b>Epartalis wrote:</b></a><br/>Decurion detachments don't have objective secured? I guess I just assumed they did but it seems weird that they do not.</div></blockquote><br /> Why is that?  Each Detachment should have its own unique Command Benefits.  Only the Combined Arms Detachment and the Space Marine Battle Demi-company have 'Objective Secured' as a Command Benefit.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 19:46:29]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Okay thanks all for the replies I have what I hope is the final list <br /> <br /> Reclamation legion <br /> Nemesor Zandrekh<br /> <br /> 5 immortals with gauss<br /> <br /> 2x4 tomb blades <br /> -Shieldvanes <br /> -Shadowlooms <br /> -particle casters<br /> <br /> 20 warriors <br /> 2x10 warriors in ghost arks <br /> <br /> Canoptek harvest <br /> 1 spyder<br /> 5 wraiths with whip coils <br /> 5 scarab bases <br /> <br /> Destroyer cult <br /> Destroyer lord <br /> -Warscythe <br /> 3x3 destroyers <br /> <br /> <br /> <br /> Thoughts and ideas??? ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 20:00:37]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659683/8045696.page"><b>BlackConsulBrother wrote:</b></a><br/>The night scythes are my air support they are there to take out enemy flyers <br /> <br /> The Warriors inside them are usually on the table fighting from turn one unless it is more advantageous for me during deployment to keep them in the night scythes<br /> <br /> And with Zandrekh choosing reroll reserves as his warlord trait turn 2 my night scythes have almost always come on and stayed on <br /> <br /> Plus they are great extraction vehicles since they can pick up warrior squads that are in a bad way or to lose to an assault unit <br /> <br /> And I've never had a problem with marines I usually can kill them just thorough weight of shots <br /> <br /> And if the harvest is no good should I just get rid of it entirely <br /> <br /> And if I lose my night scythes what do I have to fight against enemy air vehicles??? <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And please don't just not respond I am listening I just want to know if my usual tactics are false or not </div></blockquote><br /> <br /> It takes (2/3 *1/2 * 1/3) 9 gauss flayer shots to kill a space marine on average. If everyone of your warriors (50 of them) shot at a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, it would take you two turns to kill them, that's 650 points shooting at 150. You are talking about using portions, perhaps even single squads to try and secure objectives, but there is no way a force with that little fire power could push ob sec units out of scoring. <br /> <br /> Harvest isn't bad, Infact it's one of our better detachments, but you are depending on 258 points of wraiths to make up for a massive deficit in your offensive abilities. Even if they kill twice their points in a game (and against SMQ that's possible), your average damage per phase is dragged down by huge warrior blods in transports. <br /> <br /> Also, Until they errata night scythes it's impossible to board them, the invasion ray only allows disembarking, and their minimum move is to fast to embark. As for anti-air, use your bikes, they ignore jink and are twin linked, which makes up for most of the disadvantage of snap firing. The math for non believers, Tomb blade shooting twin linked tesla, just shy of 1 in 3 hit (can not get extra hits on snap fire), 1 in 3 will get a glance/pen, no jink save, so it take about 9 shots. Night scythe will hit  just less then 1 and a half hits per shot (twin linked tesla is pretty awesome like that), 1/2 get glance or better and then 1/2 of those get jinked, so it will take about 3 shots to get a Hull point on another flyer, so per round the tomb blades will get a hit a little less often, but not significantly less. However the tomb blades don't have to start in reserve, can spend the whole game on the table, and are required for a Decurion formation. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 20:45:10]]> GMT</pubDate>
				<author><![CDATA[ Grimgold]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ so what are your thoughts on the new list i just posted?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 20:51:41]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659683/8046329.page"><b>BlackConsulBrother wrote:</b></a><br/>so what are your thoughts on the new list i just posted?<br /> </div></blockquote><br /> <br /> Much more killy, I'd prefer nebuloscopes on the bikes to deal with jinkers like the aforementioned flyers, but having a 3+ jink is awesome if you intend to turbo boost them to capture objectives and do things like line breaker, so it's probably sixes. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 22:22:34]]> GMT</pubDate>
				<author><![CDATA[ Grimgold]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ the whole point of them is to do exaclty that they are to be the mobile units that my warriors just can't be ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 23:26:25]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b12c13a8e9c3c846af5a6f5f4e8719d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/659683/8044623.page"><b>skoffs wrote:</b></a><br/>... you have nothing killy. Yeah, your stuff is going to be hard to kill, but they're not going to be doing much killing, and because you're not ObSec, you'll end up losing a lot of games if you can't clear enemy troops off of objectives. <br /> Switch out some of those Warriors for a Destroyer Cult. </div></blockquote><br /> <br /> Because strength five is so much preferrable? The destroyers will be better at killing somethings like flyrants, but they still have to snapshoot and pt for pt are worse against tanks. If you are bringing things specifically to kill tacticals then I just have one thing to say. Lolz<br /> <br /> I'm not saying they are bad just saying I think warrior blobs can be good<br /> <br /> Min rec legion just upgrading tomb blades and to 34 warriors with two ghost arks, two harvests min and a min destroyer cult 1846. Probably a better list Obviously you stick the two squads of ten inside and the squad of 14 rebuilding]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2015 16:05:20]]> GMT</pubDate>
				<author><![CDATA[ jakejackjake]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> are a problem for us, we don't have embedded special weapons, our fast melee units rely on rending, and our power weapon equipped units are on foot. Outside of a destroyer cult we have no ranged option with any appreciable volume of fire that can bypass a 3+.<br /> <br /> it's silly to suggest you only bring them to shoot at <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, you are bringing them to deal with an entire class of army, who also happen to be the most common army you'll face. Even if your not facing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, destroyer cults are point for point better at taking out vehicles than devastators or warriors.<br /> <br /> The only thing destroyers are not better at taking out point for point are terminators and hordes. Add in a transport and you'll reduce the cost effectiveness of warriors to the point where destroyers are probably better at that too.]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2015 16:55:45]]> GMT</pubDate>
				<author><![CDATA[ Grimgold]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Well the new list I have up addresses all those issues]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2015 18:13:14]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Okay, I see a D.Cult in the edited list, but it lacks the most useful models in that formation: Heavy Destroyers... please tell me you don't intended to cover anti-<span class="glossaryitem" onmouseover='gp(9);'>AV</span> with Warriors.<br /> <br /> Though, speaking of Warriors, pro-tip: stick that D.Lord in with the large blob. Gauss with <span class="glossaryitem" onmouseover='gp(487);'>PE</span> is pretty sweet. Though you may want to drop a few to give him the 2+ relic so he can tank shots for them (remembering that anything AP1-2 gets Look Out Sir'd).]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2015 22:44:05]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ I've never had a problem taking out vehicles my warriors can always handle it so yea <br /> <br /> besides i dot have the points to add anything else the list is at 2004 already do you have any suggestions at what to drop?????]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2015 16:49:40]]> GMT</pubDate>
				<author><![CDATA[ BlackConsulBrother]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ You could drop 2 Wraiths and 2 Scarabs to get you 126 points which is enough to upgrade 2 of those Destroyers into Heavy Destroyers and to purchase 2 Heavy Destroyers in their own unit for the cult.<br /> <br /> Then switch the Shadowlooms to Nebuloscopes and remove the Particle Beamers. That should net you 8 points. Which will be just enough to upgrade the last Destroyer unit with a Heavy Destroyer.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2015 17:21:48]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ Using Warriors to take out armor is an incredibly inefficient method. <br /> You can do it, but seriously man, there are significantly better means available. Chief among them being Heavy Destroyers. <br /> Superior range, high S, low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, rerollable to-hit AND to-pen/wound. These guys are well worth their points. <br /> Drop some Warriors. Stick in some HDs. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Were I to run a list like this, I'd fine tune it like so:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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 ++ Necrons (Decurion Detachment) (2000pts) ++<br /> <br /> + Core (1126pts) +<br /> Reclamation Legion (1126pts) <br /> <br /> Nemesor Zahndrekh<br /> <br /> Immortals<br /> 5x Immortal [5x Tesla Carbine]<br /> <br /> Tomb Blades<br /> 1x Tomb Blade [Nebuloscope, Particle Beamer, Shield Vanes]<br /> 4x Tomb Blade [Shadowloom, Shield Vanes, Twin-linked Gauss Blaster]<br /> <br /> Tomb Blades<br /> 1x Tomb Blade [Nebuloscope, Particle Beamer, Shield Vanes]<br /> 4x Tomb Blade [Shadowloom, Shield Vanes, Twin-linked Gauss Blaster]<br /> <br /> Warriors<br /> 19x Necron Warriors<br /> 10x Warriors [Ghost Ark]<br /> 10x Warriors [Ghost Ark]<br /> <br /> + Auxiliary (874pts) +<br /> <br /> Canoptek Harvest (319pts)<br /> 5x Canoptek Scarab<br /> 1x Canoptek Spyder<br /> 4x Canoptek Wraiths [3x Whip Coils]<br /> <br /> Destroyer Cult (555pts)<br /> Destroyer Lord [The Nightmare Shroud, Warscythe]<br /> 2x Destroyers, 1x Heavy Destroyer<br /> 2x Destroyers, 1x Heavy Destroyer<br /> 2x Destroyers, 1x Heavy Destroyer 
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</div> Significantly deadlier. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2015 12:45:13]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ I don't see how the shadow looms will be of to great a help, I kitout all of my tomb blades with Scopes and go 50/50 between Gauss and particle ]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2015 18:11:54]]> GMT</pubDate>
				<author><![CDATA[ Kharne the Befriender]]></author>
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				<title>[2000] - Necrons - List for tournament </title>
				<description><![CDATA[ I just took <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s load out posted in the top post and adjusted it slightly. I didn't want to change the entire load out in case he had something in mind for them. ]]></description>
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				<pubDate><![CDATA[Sat, 15 Aug 2015 08:32:19]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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