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		<title><![CDATA[Latest posts for the thread "Age After 40K fun"]]></title>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ So, I was thinking yesterday, and some (random) thought came up. In the end I decided to post it here, seemingly the most appropriate place, even if it is not quite serious, yet more for fun. Bare with me...<br /> What if Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> also went the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> way? What would the individual special rules for some units would be like? I'm specifically aiming for the more randomly silly 'fun' rules such as the ones for the Duardin Longbeards. I'll start off with a few examples.<br /> <br /> <br /> <br />    <b>Eldar Howling Banshees</b><br /> (Including Exarchs, and Autarchs, with a Banshee Mask.)<br /> <i>Wail of the Banshee Mask</i>: when this unit enters melee range through a charge move, both you and your opponent wail. If your voice pitch is higher than your opponent's, then the unit being charged has all its to hit scores changed to '6+' until the end of the current turn.<br /> <br />    <b>Space Marines Tactical Squad</b><br /> (Could be any power armoured loyalist vanilla marine squad, actually.)<br /> <i>And They Shall Know No Fear!</i>: when this unit is called to make a bravery test for casualties or because of enemy units that have the Fear special rule, instead of rolling a dice you wave your arm in front of you and in an imperious, commanding voice you say "And They Shall Know No Fear!". This unit is then immune to the consequences of what prompted the bravery test, or the Fear condition, until the end of the current turn.<br /> <br />    <b>Tyranid Ripper Swarm</b><br /> <i>Ripper Frenzy</i>: As long as you have more edible snacks and foodstuffs on the table than your opponent, your Ripper Swarms gain +1 to their Move statistic and also gain a +1 to their dice rolls to hit.<br /> <br /> <br /> <br /> Let's see how far we can take this. For the fun of it.]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2015 06:39:51]]> GMT</pubDate>
				<author><![CDATA[ Lord Xcapobl]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Noise Marines:  May count their guns as assault 2 provided you play a guitar rift before shooting.<br /> <br /> Blood Angels (any of them):  Gain +1 initiative on the charge if you drink something red as you roll the dice for said charge.<br /> <br /> Thousand Sons:  Reroll failed saves of 1 if you chant "All is dust" while rolling it.<br /> <br /> Iron Warriors Legion Tactic: Reroll failed armor saves of 1 if you have braces or any kind of piercin. (Iron within, iron without!)<br /> <br /> Alpha Legion Legion Tactic:  No I'm Alpharius!  Models in your army gain infiltrate if you're wearing the same shirt as someone else in the room, or if you can get someone else in the store to pretend to be you.]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2015 13:56:22]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ ultramarines chapter tactics. "Im The Best.<br /> If you are playing against another chapter "other than the spcae wolves and black templars" you may once per game shout "For the spiritual leige or something like that. then all opposing space marines must pass a leadership test or else they are turned into ultramarines and they die]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2015 14:11:18]]> GMT</pubDate>
				<author><![CDATA[ hanshotfirst]]></author>
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				<title>Re:Age After 40K fun</title>
				<description><![CDATA[ Combat Drugs: If you buy your opponent an alcoholic beverage, you may roll a second result and choose which will apply.<br /> <br /> Power from Pain: If you currently have an unhealed, bandaged wound, all units count the current turn as one higher.]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2015 00:35:58]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Space Wolves: If your beard is more manlier than that of your opponent, all Space Wolf models without helmets, gain +1 Strength on the turn they charge.]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2015 00:57:31]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Ork Warboss: Orks iz best.<br /> "If we win we win, if we die we die fighting so it doesn't count, if we run for it then we don't lose either as we can come back for another go." Orks always win or it didn't count.<br /> <br /> Weirdboy: Its about to get a lot Weirder. Anytime a Weirdboy rolls double 1s when casting a Psychic Power while you have a headache the Weirdboy takes a wound with no saves allowed. Every non vehicle unit in play and not inside a vehicle or structure takes <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, S4, ignores cover, AP2 hits. Every vehicle and structure takes a glancing hit ignoring cover.]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2015 02:58:55]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Veterans of the Long War: If you served in the military then your Chaos Marines auto pass the first leadership  failure. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2015 04:55:43]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>Re:Age After 40K fun</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/662245/8094662.page"><b>Jimsolo wrote:</b></a><br/>Combat Drugs: If you buy your opponent an alcoholic beverage, you may roll a second result and choose which will apply.</div></blockquote>This one could work  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2015 06:29:22]]> GMT</pubDate>
				<author><![CDATA[ Yoyoyo]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Imperial Guard:<br /> <br /> "I'll make an example out of you"<br /> <br /> If a unit has to make a bravery or fear test you may elect to physically destroy one of your guardsman models. You may reroll these tests until your next turn. <br /> <br /> Eldar:<br /> <br /> Cheese unending: If you bring a plate of cheese snacks to share you may reroll any dice on a shooting attack. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2015 06:49:59]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f866bf390a0990d529a14113367d4105.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/662245/8092813.page"><b>Lord Xcapobl wrote:</b></a><br/> <b>Eldar Howling Banshees</b><br /> (Including Exarchs, and Autarchs, with a Banshee Mask.)<br /> <i>Wail of the Banshee Mask</i>: when this unit enters melee range through a charge move, both you and your opponent wail. If your voice pitch is higher than your opponent's, then the unit being charged has all its to hit scores changed to '6+' until the end of the current turn.</div></blockquote><br /> <br /> Why hello there, balancing factor against lack of moustaches.]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2015 06:54:35]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>Re:Age After 40K fun</title>
				<description><![CDATA[ Red Paint Job, Grisly Trophies and Camo Netting and similar rules that make aesthetic changes are free if the mini is modeled with them.<br /> <br /> Boss Pole: Roll three dice and choose the two highest for a Boss Pole if you hold a position of authority in your company.<br /> <br /> Eldar Wraith Formation: Wraith-seers ignore double 1's if you play in a haunted house.<br /> <br /> Motivation: Rough Riders move 3 inches more if you move them using a riding crop.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2015 03:46:37]]> GMT</pubDate>
				<author><![CDATA[ TheManWithNoPlan]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Nom Nom Nom:<br /> If you can convince your opponent that you have swallowed one of their models during the Red Terror's attacks, he automatically kills his target.<br /> <br /> Blood Frenzy:<br /> If you place a piece of bloodied fabric (bandage, sticking plaster, tampon, etc) on the battlefield, all Khorne units must move towards it, and move an additional 3".<br /> <br /> We'll Be Back:<br /> Necron models automatically pass their roll for Resurrection Protocols if you speak with a thick austrian accent for the duration of the turn.]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2015 09:06:40]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Focused Fire:  A tau player may bring a small nerf gun to their game.  Once per game in their own shooting phase, they may fire it at an enemy unit.  If they successfully hit any models in that unit, the unit is immediately removed from play. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2015 10:18:12]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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				<title>Re:Age After 40K fun</title>
				<description><![CDATA[ Some more I came up with...<br /> <br /> <b>The Scourged</b><br /> (Chaos Space Marines, fallen chapter)<br /> <i>The lies. The lies. The lies!</i>: when this unit is about to make a Bravery test, you may tell your opponent an obvious falsehood. If you did, and you haven't used the same falsehood in the same day before, you may choose to roll two dice for the Bravery test, and pick the better roll.<br /> <br /> <b>Cypher</b><br /> (As in the fallen Dark Angel)<br /> <i>Cypher's cypher</i>: when Cypher is with 1/2" of a unit of Dark Angels Space Marines, he may try to convince them to join him on his quest. Both your opponent and you roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. You add Cypher's Bravery to the result of this roll, the opponent adds his unit's Bravery. Reroll a tie. If your result is higher, youtake control of the Dark Angels Space Marines unit, and they are now counted as "The Fallen" until the end of the battle. Models with the "Inner Circle" keyword are immune to this effect.<br /> <br /> <b>Space Marine Scout Squad</b><br /> (or, basically, any unit which currently has the 'sniper' special rule)<br /> <i>Targeting Scope</i>: any model in this unit that has a targeter modeled onto its sniper rifle gets a +1 on its to hit rolls against targets that you used a laser pointer on just before rolling to hit.]]></description>
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				<pubDate><![CDATA[Sun, 6 Sep 2015 07:54:17]]> GMT</pubDate>
				<author><![CDATA[ Lord Xcapobl]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ The Sanguinor, aka Superman for Blood Angels.<br /> <br /> Plot invincibility:  As long as the Sanguinor is within 6" of an objective, all his attacks automatically hit, automatically wound, negate any saves, and cause instant death.  Furthermore, he will always survive any attack with at least 1 wound remaining as long as any other Blood Angel model can draw line of sight to him.<br /> <br /> Death company.<br /> Final mission:  The death company must move as far as possible each movement phase towards the largest enemy model.<br /> True rage:  Once per game, after losing any amount of death company models, you may exhibit extreme anger towards your dice and/or the enemy model(s) responsible for their death.  If you do, you may place all removed death company models back onto the table in their previous positions.<br /> <br /> Tactical marines.<br /> Inverse marine law: When only one marine is left from a squad, he gains +1 to all statistics, fearless, and may reroll failed saves for the remainder of the game.<br /> <br /> Commander Dante.<br /> Death mask of Sanguinius:  As long as you wear a mask during the game, all enemy units lose any ability making them fearless or stubborn, and each enemy unit must pass a morale test at deployment.  Any units that fail flee the battle before it begins.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Sep 2015 09:34:19]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Lord Castellan's Finest: Smoke a Cigar. You may place any Imperial model of your choice anywhere on the table. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Sep 2015 23:11:02]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>Age After 40K fun</title>
				<description><![CDATA[ Battle Brothers: If you and your opponent are both playing armies which include models  from any Imperium faction, sing "Kumbaya." and both players must remove all non-Imperium models from their lists.<br /> <br /> If your opponent joins in the singing, you both get a Victory Point, which carries over to any tournament scoring. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2015 07:30:18]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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