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				<title>considering starting a sm force</title>
				<description><![CDATA[ Hey guys I currently play chaos and am considering going loyalist due to the fact if I'm honest I'm finding my heretics irritating <span class="glossaryitem" onmouseover='gp(84);'>lol</span>  anyway what I wanted to know is there any units in the codex in particular I should avoid? I will probably end up doing a mechanised battle company. Also any suggestions on what chapter tactics to use is a appreciated. I'm considering getting the marines from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> as I could easily make a bound army from that then add former loyalist vehicles from my <span class="glossaryitem" onmouseover='gp(22);'>csm</span> to bolster them]]></description>
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				<pubDate><![CDATA[Wed, 9 Sep 2015 16:21:04]]> GMT</pubDate>
				<author><![CDATA[ Champion of Slaanesh]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ Currently, avoid most Dreadnoughts and Scout bikes unless you have a good reason for them.<br /> <br /> Most people are running bike heavy lists, or taking scouts for the low point cost.<br /> <br /> Look at the new armoured formations. A lot of people are running suppression force (at least two whirlwinds and a <span class="glossaryitem" onmouseover='gp(456);'>LS</span>).<br /> <br /> Not a lot of people are playing terminators at all either, as they're a huge point sink that don't do enough. That generally includes the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2015 19:15:44]]> GMT</pubDate>
				<author><![CDATA[ devinple]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ A lot depends on what you are looking for.  And how competitive you want to be.  While some units are more efficient then others, I don’t think there are a whole lot of useless units in the codex.  Naturally, if you are aiming for a very competitive list, certain units are going to rise to the top.<br /> <br /> <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> is not a bad core to an army.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> dread is going to want a drop pod to get the most out of his weapon, but can just trudge along next to the rest of your army.  He’s got 4 attacks and chapter tactics, so can do some damage.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines are <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, unless you are running bikes/scouts, you need them.<br /> <br /> Tactical terminators are OK.  They aren’t as tough as they should be, and don’t have a huge amount of firepower.  But if you keep them away from massed fire and AP2, they can work OK.  Not the best unit, but iconic and kinda fun.<br /> <br /> Are you looking for a mechanized list focusing on tanks or infantry?  Generally Iron Hands is going to favor tanks, but if you are pushing full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads up in rhinos, Imperial Fists do a nice job with bolters.  Although other chapters also have their perks.<br /> <br /> These days I’d take a look at the units you like, and look at the formations that use them.  Build from there.  Probably form a core around a demi company, and add to that; the Gladius is quite nice.  Having the units to tag a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> onto your army will help you field odds and ends that you can’t fit into other formations.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2015 20:16:11]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ I have to disagree with <a href="/dakkaforum/jforum.page?action=findUser&module=user&username=Nevelon">Nevelon</a>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> gives you a lot of units you won't ever really want field again after you've learned the codex (until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> changes everything again).<br /> <br /> I have lots of tactical marines and rarely field them, as I find Bikes are better and scouts are cheaper. Thats said, you'll want a few for building the Gladius Formation, which is a brutally efficient list. <br /> <br /> The terminators and the dreadnought though? You'll stop using them real fast and they'll just take up space in you army bag or display case. This makes the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> a pretty bad core army. Sure you can play right away, but over half the army won't be competitive even in friendly games.<br /> <br /> Honestly, get a few bikes, a 5 man sniper scout squad, and a tank or two. I'd go with the <span class="glossaryitem" onmouseover='gp(456);'>LS</span> and two Whirlwinds, as whirlwinds can swap into regular rhinos when you want and you can keep building from here without any chaff models.<br /> <br /> Build one bike as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and field the bikes in squads of 3 or 4 with a grav-gun and combi grav (or melta and multi-melta), plop the scouts in cover, and bomb your opponent with the whirlwinds. <b>Bonus: </b>If you already have chaos rhinos, scratch-build or kit-bash some whirlwind missile launchers and run them "Counts-as".]]></description>
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				<pubDate><![CDATA[Mon, 14 Sep 2015 18:04:48]]> GMT</pubDate>
				<author><![CDATA[ devinple]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ My favorite feature of a Marine army is you can actually build it from a "hey that is a cool model" approach and not be totally screwed on the tabletop.<br /> <br /> I happened to have a lot of marines and always the like the look of bolter boys on the table so run a UM Gladius built around <span class="glossaryitem" onmouseover='gp(333);'>PA</span> and <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> as the bully boys. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2015 23:47:21]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b125e712f661b8ce152ab00dca1798be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663348/8124082.page"><b>devinple wrote:</b></a><br/>I have to disagree with <a href="/dakkaforum/jforum.page?action=findUser&module=user&username=Nevelon">Nevelon</a>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> gives you a lot of units you won't ever really want field again after you've learned the codex (until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> changes everything again).<br /> <br /> I have lots of tactical marines and rarely field them, as I find Bikes are better and scouts are cheaper. Thats said, you'll want a few for building the Gladius Formation, which is a brutally efficient list. <br /> <br /> The terminators and the dreadnought though? You'll stop using them real fast and they'll just take up space in you army bag or display case. This makes the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> a pretty bad core army. Sure you can play right away, but over half the army won't be competitive even in friendly games.<br /> <br /> Honestly, get a few bikes, a 5 man sniper scout squad, and a tank or two. I'd go with the <span class="glossaryitem" onmouseover='gp(456);'>LS</span> and two Whirlwinds, as whirlwinds can swap into regular rhinos when you want and you can keep building from here without any chaff models.<br /> <br /> Build one bike as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and field the bikes in squads of 3 or 4 with a grav-gun and combi grav (or melta and multi-melta), plop the scouts in cover, and bomb your opponent with the whirlwinds. <b>Bonus: </b>If you already have chaos rhinos, scratch-build or kit-bash some whirlwind missile launchers and run them "Counts-as".</div></blockquote><br /> <br /> woahwoah woah... the new Dreadnought's with 4 attacks are bangin' mate and with Gladius and Skyhammer being so good Tactical, Asaault and Devastator Marines are all damn valuable nowadays]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2015 01:36:14]]> GMT</pubDate>
				<author><![CDATA[ GAdvance]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/663348/8127545.page"><b>GAdvance wrote:</b></a><br/>woahwoah woah... the new Dreadnought's with 4 attacks are bangin' mate and with Gladius and Skyhammer being so good Tactical, Assault and Devastator Marines are all damn valuable nowadays</div></blockquote> I see this opinion a lot. People at my <span class="glossaryitem" onmouseover='gp(211);'>lgs</span> are running armies with 1-4 dreadnoughts. They drop down, get left behind on the battlefield, or blown up, and don't carry their point cost unless you get lucky on a tank. They look good, but, as far as I've seen, don't work well. <br /> <br /> They're not bad; they're just not as good as other units for the points. Like, a bike troop choice or a <span class="glossaryitem" onmouseover='gp(171);'>ST</span>/Raptor, or any else but a dreadnought.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2015 20:49:51]]> GMT</pubDate>
				<author><![CDATA[ devinple]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b125e712f661b8ce152ab00dca1798be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663348/8129373.page"><b>devinple wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/663348/8127545.page"><b>GAdvance wrote:</b></a><br/>woahwoah woah... the new Dreadnought's with 4 attacks are bangin' mate and with Gladius and Skyhammer being so good Tactical, Assault and Devastator Marines are all damn valuable nowadays</div></blockquote> I see this opinion a lot. People at my <span class="glossaryitem" onmouseover='gp(211);'>lgs</span> are running armies with 1-4 dreadnoughts. They drop down, get left behind on the battlefield, or blown up, and don't carry their point cost unless you get lucky on a tank. They look good, but, as far as I've seen, don't work well. <br /> <br /> They're not bad; they're just not as good as other units for the points. Like, a bike troop choice or a <span class="glossaryitem" onmouseover='gp(171);'>ST</span>/Raptor, or any else but a dreadnought.</div></blockquote><br /> <br /> Dreads are way cheaper than a raptor and min bikes with grav guns bikes are essentially an overpowered unit anyway so not really a good comparison]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 14:55:07]]> GMT</pubDate>
				<author><![CDATA[ GAdvance]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Dreads are way cheaper than a raptor and min bikes with grav guns bikes are essentially an overpowered unit anyway so not really a good comparison</div></blockquote>That's not how comparisons work in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Units take up points and slots. Putting something in your army prevents you from putting in other things. If you assign an overall number value (1-10) to how good a unit is and you can only take say 5 units, you take the best 5 units; don't take a 3 when you can have a 7. When it's parsed down this way the answer is easy. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> may seem more complicated, but answers can be made simpler when units are comparable point costs which bikes and dreadnoughts are. Some units serve different purposes, but that purpose can still be rated with a quick number. Take the best units, then look for synergies and adjust. That's army building 101. Any units is can assessed as "just fine", but if you want better, take better.<br /> <br /> Do I take this unit for x points or this one, which is "essentially an overpowered unit" for x points? dreadnoughts aren't as good as bikes, so take the bikes. Storm talons are the same cost do they compare better to bikes? not often. Do they compare better than dreadnoughts? Almost always. That's two better units for the same point cost.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 16:48:46]]> GMT</pubDate>
				<author><![CDATA[ devinple]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ I would consider making your list based off of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> White Scars Bike units with a mix of different special weapons (so 2 units of melta, 2 units of grav, maybe even some guys with flamers). Have Kahn as your warlord. 1 or 2 Stormtalons will be useful for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. <br /> <br /> Then ally in an Iron Hands Chapter Master, a scout squad, and a command squad with an apothecary and either <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons or grav guns.<br /> <br /> Put a Suppression Force in with a Techmarine, 3 whirlwinds, and a thunderfire canon or 2.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 17:11:34]]> GMT</pubDate>
				<author><![CDATA[ DoomShakaLaka]]></author>
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				<title>considering starting a sm force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b125e712f661b8ce152ab00dca1798be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663348/8131064.page"><b>devinple wrote:</b></a><br/><blockquote class="uncited"><div>Dreads are way cheaper than a raptor and min bikes with grav guns bikes are essentially an overpowered unit anyway so not really a good comparison</div></blockquote>That's not how comparisons work in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Units take up points and slots. Putting something in your army prevents you from putting in other things. If you assign an overall number value (1-10) to how good a unit is and you can only take say 5 units, you take the best 5 units; don't take a 3 when you can have a 7. When it's parsed down this way the answer is easy. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> may seem more complicated, but answers can be made simpler when units are comparable point costs which bikes and dreadnoughts are. Some units serve different purposes, but that purpose can still be rated with a quick number. Take the best units, then look for synergies and adjust. That's army building 101. Any units is can assessed as "just fine", but if you want better, take better.<br /> <br /> Do I take this unit for x points or this one, which is "essentially an overpowered unit" for x points? dreadnoughts aren't as good as bikes, so take the bikes. Storm talons are the same cost do they compare better to bikes? not often. Do they compare better than dreadnoughts? Almost always. That's two better units for the same point cost.</div></blockquote><br /> <br /> Thanks for the advice but i quite understand how cost effectiveness works its a very simple concept<br /> <br /> I play the game for a balance, if you want it's pretty easy to break <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and we all know that and dreads are a unit that is both effective and yet still doesn't do that, mass biker min squads with grav does and frankly i think it's probably harder building an army more people will have fun playing with and against than building a tournament list]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 00:09:36]]> GMT</pubDate>
				<author><![CDATA[ GAdvance]]></author>
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