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		<title><![CDATA[Latest posts for the thread "Vehicle Saves"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Vehicle Saves"]]></description>
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				<title>Vehicle Saves</title>
				<description><![CDATA[ As many of us know, vehicles are in a weird spot. In general Hull Points where a good thing, but now vehicles are basically <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with no save and who can <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to Melta and anything else <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 or 2. The solution is to give them a save.<br /> <br /> <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 gets a 6+ Invuln<br /> <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11-12 gets a 5+ Invuln<br /> <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13-14 gets a 4+ Invuln<br /> <br /> Now since most vehicles dont have the same <span class="glossaryitem" onmouseover='gp(9);'>AV</span> on all sides the save would change depending on which side you shoot. Also Super Heavies and Fliers would not benefit from this, as they have their own defenses.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/663684/8120221.page</link>
				<pubDate><![CDATA[Sat, 12 Sep 2015 14:42:15]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Vehicle Saves</title>
				<description><![CDATA[ I think the biggest issue with vehicles is that they end up getting glanced to death by a volume of fire (looking at you scatter laser, gauss, tesla, auto cannons, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, etc). What would be great is if vehicles had 4+ armor while walkers, tanks and heavy vehicles had 3+ armor. It wouldnt do anything to melta, lascannon, krak missiles, railguns, plasma, etc but it would greatly diminish the value of the spammy weapons. Small bonus in that it would actually nerf warrior spam a bit and make gauss blasters (immortal weapon) be potentially more useful than the gauss flayers (warrior weapon).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/663684/8122060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/663684/8122060.page</link>
				<pubDate><![CDATA[Sun, 13 Sep 2015 17:06:35]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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			<item>
				<title>Vehicle Saves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663684/8122060.page"><b>Vankraken wrote:</b></a><br/>I think the biggest issue with vehicles is that they end up getting glanced to death by a volume of fire (looking at you scatter laser, gauss, tesla, auto cannons, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, etc). What would be great is if vehicles had 4+ armor while walkers, tanks and heavy vehicles had 3+ armor. It wouldnt do anything to melta, lascannon, krak missiles, railguns, plasma, etc but it would greatly diminish the value of the spammy weapons. Small bonus in that it would actually nerf warrior spam a bit and make gauss blasters (immortal weapon) be potentially more useful than the gauss flayers (warrior weapon).</div></blockquote><br /> <br /> This is also a good idea. I think ill playtest both and see how they go]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/663684/8122102.page</link>
				<pubDate><![CDATA[Sun, 13 Sep 2015 17:28:18]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
			</item>
			<item>
				<title>Vehicle Saves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663684/8122060.page"><b>Vankraken wrote:</b></a><br/>I think the biggest issue with vehicles is that they end up getting glanced to death by a volume of fire (looking at you scatter laser, gauss, tesla, auto cannons, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, etc). What would be great is if vehicles had 4+ armor while walkers, tanks and heavy vehicles had 3+ armor. It wouldnt do anything to melta, lascannon, krak missiles, railguns, plasma, etc but it would greatly diminish the value of the spammy weapons. Small bonus in that it would actually nerf warrior spam a bit and make gauss blasters (immortal weapon) be potentially more useful than the gauss flayers (warrior weapon).</div></blockquote><br /> <br /> Totally agree, <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves would be a little bit harder to explain, not to mention the vehicles that already get <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves would be quite upset.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/663684/8140041.page</link>
				<pubDate><![CDATA[Mon, 21 Sep 2015 21:56:06]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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