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		<title><![CDATA[Latest posts for the thread "Campaign ideas"]]></title>
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				<title>Campaign ideas</title>
				<description><![CDATA[ My gaming group has an interest in starting a campaign over the next few weeks/months.  I came up with a nice hex based planetary map I would like to use as the campaign map.<br /> <br /> I was looking into the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Grand Campaign rule set and it seems like the kind of rules we would like.  The only thing is I could see it getting a bit complicated trying to keep track of everyone's resources and points etc.  <br /> <br /> I was even going to create our own set of rules but there's so many bases to cover and maybe keeping it simpler is the way to go.  Could anyone recommend some good campaign rules for a hex based gameplay?]]></description>
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				<pubDate><![CDATA[Mon, 14 Sep 2015 20:18:01]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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				<title>Re:Campaign ideas</title>
				<description><![CDATA[ I'm currently running a narrative campaign based on two things, Campaign Points, and Hero Character Achievements.<br /> <br /> We started the campaign at 500pts skirmish, one of the characters in the skirmish had to be nominated as the Hero Character for narrative purposes. We keep track of key stats for that one character which allows him to upgrade as the campaign progresses. The next thing is Campaign Points. If you win you get 20pts, if you lose you get 10 points.<br /> <br /> We have a list of things you can spend your Campaign Points on, the amount of points you spend goes towards your army point totals so it's not like it's free upgrades, just additional optional upgrades for the army.<br /> <br /> our upgrade charts lets you spend points on things like extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, additional movement on run or charge, Preferred Enemy, etc...<br /> <br /> The Hero Character gains stats based on achievements like successfully Save or Resist a psyker power, or killing the enemy warlord in Close Combat or at range.<br /> <br /> I didn't build out a Hex Grid Map. We just develop missions and scenarios that fit to the current state of affairs. We keep track of overall wins/loss/<span class="glossaryitem" onmouseover='gp(140);'>VP</span> totals and at the end of our campaign (TBD) whoever has the most points wins]]></description>
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				<pubDate><![CDATA[Mon, 14 Sep 2015 22:30:19]]> GMT</pubDate>
				<author><![CDATA[ disdamn]]></author>
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				<title>Campaign ideas</title>
				<description><![CDATA[ I don't have time to type out my usual ten page post on how to run a 'Storyteller Campaign' but I highly recommend treating the campaign as if it was a Role-Playing Game.<br /> <br /> Simple put:<br /> The Storyteller controls an army of "<span class="glossaryitem" onmouseover='gp(348);'>NPC</span>'s" that do not act unless certain triggers are met, allowing the 'real players' to use much smaller armies to achieve 'behind the lines' objectives without being hammered flat by a much larger force.  ]]></description>
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				<pubDate><![CDATA[Mon, 14 Sep 2015 22:33:02]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
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				<title>Re:Campaign ideas</title>
				<description><![CDATA[ I have just started a new <span class="glossaryitem" onmouseover='gp(3);'>40k</span> map-based campaign at my local gaming club, based on the planetary empires rules and some additions that I found online. The rules are detailed here: <a href="http://standwargaming.blogspot.co.uk/2015/08/medusa-iv-campaign-map-based-40k.html" target="_blank" rel="nofollow">http://standwargaming.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/2015/08/medusa-iv-campaign-map-based-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>.html</a><br /> <br /> We are only 3 weeks in, but it seems to be running well so far. I am playing the campaign as a sort of dungeon master- I play games in the campaign, but do not have a direct role in winning the campaign. This allows me to give the players secret objectives and to design different scenarios and special rules over the course of the campaign. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2015 09:03:51]]> GMT</pubDate>
				<author><![CDATA[ corrm]]></author>
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				<title>Campaign ideas</title>
				<description><![CDATA[ Here is what I have come up with, feedback would be appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/664084.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/664084.page</a><br /> <br /> Feel free to play with these rules as well if you enjoy them.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2015 16:20:05]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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