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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ In a few recent threads I've noticed an emphasis on running armies of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, especially when it comes to <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. Not that this is the only way to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, but a seemingly effective way at least. Lately I've been having moderate success with 10x <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> Libby with Gallian's Staff as my main killing unit, and have since gone on to piece together 10x <span class="glossaryitem" onmouseover='gp(215);'>SG</span> with a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> Priest and Dante if needed. I imagine a lot of the small units are drop pod melta/flamer units like ASM or Sternguard, but I do see a lot of army lists that go for multiple 5 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads as well. <br /> <br /> Could anyone explain how to effectively use a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, or any marine army for that matter? I think playing regularly against Orks almost exclusively over the summer has biased my tactics. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 17:20:27]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ Look for Martelus's <span class="glossaryitem" onmouseover='gp(10);'>BA</span> posts. He is about the most diehard <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player on here.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 17:27:34]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/665150/8150573.page"><b>barnowl wrote:</b></a><br/>Look for Martelus's <span class="glossaryitem" onmouseover='gp(10);'>BA</span> posts. He is about the most diehard <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player on here.</div></blockquote><br /> <br /> Oh, I'm definitely aware of this user. I've learned a lot from reading through their responses in threads. <br /> <br /> I did search for <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> tactics in general, and didn't get anything that thoroughly explained things or was out dated. For marines in general I'm curious to find out how <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> armies work.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 17:31:23]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ The biggest thing to think of in a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army is how effective small units of Death Company are. 5 dudes with jump packs and a fist comes out to 140 points. It's highly mobile, and packs a mean right hook for such a small unit. 3 or 4 of those as the core of a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list is a really good place to start. So let's do an exorcise in <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list building using a single Baal Strike Force detachment, shall we?<br /> <br /> So our 4 elites slots are filled with 20 death co, so now onto the troops. I personally prefer tri flamer <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razors, which are expensive at 185 but very potent. So let's start with 2 of those. Note, however, that 5 man squads of close combat scouts with cloaks and a melta bomb are also very effective.<br /> <br /> In fast attack, we can easily fit 3 meltacide squads in drop pods. Though these aren't necessarily fantastic vs light armor, they are FANTASTIC vs knights and other super heavy vehicles. That's another 345 points.<br /> <br /> For heavy support, normally I prefer the flexibility of Baal Predators, but this list has enough anti infantry so far, therefor fast tri las preds are the order of the day. Again, we'll take 3.<br /> <br /> But after all this we'll need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. You were spot on about librarians going well with death co. So a lvl2 dude with a jump pack and relic staff fills our <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot nicely. Let's put it all together, shall we?<br /> <br /> 1850 <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Baal Strike Force<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> -Librarian<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> Gallien's Staff<br /> Jump pack<br /> <br /> Elites<br /> -5x Death Company<br /> Jump packs <br /> Power fist <br /> -5x Death Company<br /> Jump Packs<br /> Power fist <br /> -5x Death Company<br /> Jump packs <br /> Power fist <br /> -5x Death Company <br /> Jump packs <br /> Power fist <br /> <br /> Troops<br /> -5x Tactical Marines<br /> Heavy flamer <br /> Sgt with 2 hand flamers<br /> Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback<br /> -5x Tactical Marines <br /> Heavy flamer <br /> Sgt with 2 hand flamers<br /> Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback <br /> <br /> Fast Attack<br /> -5x Assault Marines<br /> 2x Melta guns<br /> Combi melta<br /> Drop pod<br /> -5x Assault Marines<br /> 2x melta guns <br /> Combi melta<br /> Drop pod<br /> -5x Assault Marines<br /> 2x melta guns<br /> Combi melta<br /> Drop pod<br /> <br /> Heavy Support<br /> -Predator<br /> Lascannons<br /> Overcharged Engines<br /> -Predator<br /> Lascannons<br /> Overcharged Engines<br /> -Predator<br /> Lascannons<br /> Overcharged Engines<br /> <br /> So 9 units on the table, with 2 more dropping in turn 1. For anti tank/monster duty the list puts down 11 lascannon shots and 6 melta shots during the first game turn, with 20 raging dudes with feel no pain rocking in to clean up the mess. As far as <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> goes, this list might not be a bad place to start from.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 22:18:30]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665150/8151006.page"><b>th3maninblak wrote:</b></a><br/>The biggest thing to think of in a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army is how effective small units of Death Company are. 5 dudes with jump packs and a fist comes out to 140 points. It's highly mobile, and packs a mean right hook for such a small unit. 3 or 4 of those as the core of a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list is a really good place to start. So let's do an exorcise in <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list building using a single Baal Strike Force detachment, shall we?<br /> <br /> So our 4 elites slots are filled with 20 death co, so now onto the troops. I personally prefer tri flamer <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razors, which are expensive at 185 but very potent. So let's start with 2 of those. Note, however, that 5 man squads of close combat scouts with cloaks and a melta bomb are also very effective.<br /> <br /> In fast attack, we can easily fit 3 meltacide squads in drop pods. Though these aren't necessarily fantastic vs light armor, they are FANTASTIC vs knights and other super heavy vehicles. That's another 345 points.<br /> <br /> For heavy support, normally I prefer the flexibility of Baal Predators, but this list has enough anti infantry so far, therefor fast tri las preds are the order of the day. Again, we'll take 3.<br /> <br /> But after all this we'll need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. You were spot on about librarians going well with death co. So a lvl2 dude with a jump pack and relic staff fills our <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot nicely. Let's put it all together, shall we?<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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1850 <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Baal Strike Force<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> -Librarian<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> Gallien's Staff<br /> Jump pack<br /> <br /> Elites<br /> -5x Death Company<br /> Jump packs <br /> Power fist <br /> -5x Death Company<br /> Jump Packs<br /> Power fist <br /> -5x Death Company<br /> Jump packs <br /> Power fist <br /> -5x Death Company <br /> Jump packs <br /> Power fist <br /> <br /> Troops<br /> -5x Tactical Marines<br /> Heavy flamer <br /> Sgt with 2 hand flamers<br /> Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback<br /> -5x Tactical Marines <br /> Heavy flamer <br /> Sgt with 2 hand flamers<br /> Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback <br /> <br /> Fast Attack<br /> -5x Assault Marines<br /> 2x Melta guns<br /> Combi melta<br /> Drop pod<br /> -5x Assault Marines<br /> 2x melta guns <br /> Combi melta<br /> Drop pod<br /> -5x Assault Marines<br /> 2x melta guns<br /> Combi melta<br /> Drop pod<br /> <br /> Heavy Support<br /> -Predator<br /> Lascannons<br /> Overcharged Engines<br /> -Predator<br /> Lascannons<br /> Overcharged Engines<br /> -Predator<br /> Lascannons<br /> Overcharged Engines
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</div><br /> <br /> So 9 units on the table, with 2 more dropping in turn 1. For anti tank/monster duty the list puts down 11 lascannon shots and 6 melta shots during the first game turn, with 20 raging dudes with feel no pain rocking in to clean up the mess. As far as <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> goes, this list might not be a bad place to start from.</div></blockquote><br /> <br /> Wow, that's quite a lot of wonderful info. Thank you for the time and effort you've put into that. I wouldn't need to buy that much more in order to get something like that up and running. There's a few things I'd like to change down to personal preference, such as including a Vindicator and a Furioso in a drop pod as I play a lot of Orks and the template weapons are really useful. Orks are another reason for me to run some <span class="glossaryitem" onmouseover='gp(215);'>SG</span> as well, due to needing AP4 for a few blobs of Boyz. <br /> <br /> I was also thinking about a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Demios Vindicator Laser Destroyer too, as I'm not finding the Predator isn't as effective as I'd like it to be. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 22:51:53]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ That list is pretty good, and similar to lists I use often. I almost always drop fragnoughts as part of my package. As long as you put together combinations of the okay units, it's hard to say one <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list is heads and shoulders above another. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 01:59:09]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/665150/8151241.page"><b>Martel732 wrote:</b></a><br/>That list is pretty good, and similar to lists I use often. I almost always drop fragnoughts as part of my package. </div></blockquote><br /> <br /> I wanted to fit a fragnought in there, but I would rather have a 4th squad of death co. That way you can always double up to 10 in different areas if need be.<br /> <br /> I feel like the list has a ton of game vs imperial knights, wraithknights (even multiples of either), and battle companies. Bike lists, particularly ravenwing, would give it fits though. Against death star armies like superfriends you just deep strike what you can and have the rest move 24in a turn to keep away. Having fast tanks definitely comes in handy there.]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 02:02:45]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665150/8151242.page"><b>th3maninblak wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/665150/8151241.page"><b>Martel732 wrote:</b></a><br/>That list is pretty good, and similar to lists I use often. I almost always drop fragnoughts as part of my package. </div></blockquote><br /> <br /> I wanted to fit a fragnought in there, but I would rather have a 4th squad of death co. That way you can always double up to 10 in different areas if need be.<br /> <br /> I feel like the list has a ton of game vs imperial knights, wraithknights (even multiples of either), and battle companies. Bike lists, particularly ravenwing, would give it fits though. Against death star armies like superfriends you just deep strike what you can and have the rest move 24in a turn to keep away. Having fast tanks definitely comes in handy there.</div></blockquote><br /> <br /> Get this: I've been playing against so many bikes lately, I've been using double flamestorm Baals with heavy bolters so they aren't useless at long range. You laugh at first, but flamestorm Baals murder Black Knights and Scatterbikes if you have to terrain to work with. Oh yeah, and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamer razorbacks with melta dudes in them, too. <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players should totally drag out the hell hounds, as they are even better. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 02:06:48]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ Really? I mean it makes sense, especially since black knights are so problematic for us. Bs2 overwatch with twin linked plasma? Ugh.<br /> <br /> I guess it's the same reason I have for running asscan baal preds. I keep running into battle and demi companies, and lions blade strike forces. I need something that can reliably crack an av11 transport. I hear 10 shots at str5 and 6 are good for that.]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 03:29:17]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665150/8151358.page"><b>th3maninblak wrote:</b></a><br/>Really? I mean it makes sense, especially since black knights are so problematic for us. Bs2 overwatch with twin linked plasma? Ugh.<br /> <br /> I guess it's the same reason I have for running asscan baal preds. I keep running into battle and demi companies, and lions blade strike forces. I need something that can reliably crack an av11 transport. I hear 10 shots at str5 and 6 are good for that.</div></blockquote><br /> <br /> I like to pop <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 with autolas more since I can strand them on the other side of the table potentially. My Baals are magnetized however, for interconversion. Giving all the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> hit and run was unnecessary I think because it doesn't help them against the top lists, they just use it to stomp the weak lists harder. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 03:51:26]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/665150/8151386.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665150/8151358.page"><b>th3maninblak wrote:</b></a><br/>Really? I mean it makes sense, especially since black knights are so problematic for us. Bs2 overwatch with twin linked plasma? Ugh.<br /> <br /> I guess it's the same reason I have for running asscan baal preds. I keep running into battle and demi companies, and lions blade strike forces. I need something that can reliably crack an av11 transport. I hear 10 shots at str5 and 6 are good for that.</div></blockquote><br /> <br /> I like to pop <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 with autolas more since I can strand them on the other side of the table potentially. My Baals are magnetized however, for interconversion. Giving all the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> hit and run was unnecessary I think because it doesn't help them against the top lists, they just use it to stomp the weak lists harder. </div></blockquote><br /> <br /> This is one of the reasons I value Sanguinary Guard in situations like this. Normally you don't want an assault unit to be so powerful that they wipe their target in a single turn, but with both Ravenwing and White scars having hit and run, and both having access to super powerful command squads, you almost need something that will straight up END THEM before they have a chance to dart away.]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 17:44:14]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/665150/8151247.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665150/8151242.page"><b>th3maninblak wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/665150/8151241.page"><b>Martel732 wrote:</b></a><br/>That list is pretty good, and similar to lists I use often. I almost always drop fragnoughts as part of my package. </div></blockquote><br /> <br /> I wanted to fit a fragnought in there, but I would rather have a 4th squad of death co. That way you can always double up to 10 in different areas if need be.<br /> <br /> I feel like the list has a ton of game vs imperial knights, wraithknights (even multiples of either), and battle companies. Bike lists, particularly ravenwing, would give it fits though. Against death star armies like superfriends you just deep strike what you can and have the rest move 24in a turn to keep away. Having fast tanks definitely comes in handy there.</div></blockquote><br /> <br /> Get this: I've been playing against so many bikes lately, I've been using double flamestorm Baals with heavy bolters so they aren't useless at long range. You laugh at first, but flamestorm Baals murder Black Knights and Scatterbikes if you have to terrain to work with. Oh yeah, and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamer razorbacks with melta dudes in them, too. <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players should totally drag out the hell hounds, as they are even better. </div></blockquote><br /> <br /> Sounds neat. Do you find that due to the short range if you don't obliterate your target, you get krak missiles up the exhaust pipe?<br /> <br /> D]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 17:56:08]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ Sometimes, but I try to assault the same unit. If a Baal flames but three Black Knights, it's an even trade. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665150/8152216.page"><b>th3maninblak wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/665150/8151386.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665150/8151358.page"><b>th3maninblak wrote:</b></a><br/>Really? I mean it makes sense, especially since black knights are so problematic for us. Bs2 overwatch with twin linked plasma? Ugh.<br /> <br /> I guess it's the same reason I have for running asscan baal preds. I keep running into battle and demi companies, and lions blade strike forces. I need something that can reliably crack an av11 transport. I hear 10 shots at str5 and 6 are good for that.</div></blockquote><br /> <br /> I like to pop <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 with autolas more since I can strand them on the other side of the table potentially. My Baals are magnetized however, for interconversion. Giving all the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> hit and run was unnecessary I think because it doesn't help them against the top lists, they just use it to stomp the weak lists harder. </div></blockquote><br /> <br /> This is one of the reasons I value Sanguinary Guard in situations like this. Normally you don't want an assault unit to be so powerful that they wipe their target in a single turn, but with both Ravenwing and White scars having hit and run, and both having access to super powerful command squads, you almost need something that will straight up END THEM before they have a chance to dart away.</div></blockquote><br /> <br /> Sanguinary guard are a liability against the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 overwatch. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2015 01:52:18]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ True, unless you have another unit that can eat overwatch, like a small group of assault marines, <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, scouts, or even a few death co. That trick also works vs wraithguard.]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2015 02:54:15]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ It's easier just to shoot the offending units. But that's always the answer in 7th isn't it?]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2015 13:19:06]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/665150/8160869.page"><b>Martel732 wrote:</b></a><br/>It's easier just to shoot the offending units. But that's always the answer in 7th isn't it?</div></blockquote><br /> <br /> Most of the time, yes. But there are certain units that are easier to bring down via combat than shooting, mainly because close combat inherently denies cover saves. White scars and Ravenwing bikes, with 3+ or 4+ rerollable jink saves respectively, are easier to assault than they are to shoot without access to ignores cover. Oddly enough, nurgle Daemon Princes fall into this category as well, since they can jink all day for a natural 2++ even when on the ground. Granted, Black Mace princes are good enough in combat that charging them with Death Company isnt a good idea either.]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2015 19:01:14]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>MSU Blood Angels: Where do I start?</title>
				<description><![CDATA[ It's not easy to assault <span class="glossaryitem" onmouseover='gp(25);'>DA</span> jerks with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 overwatch with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma guns. That's a 55% hit chance for those playing at home. It's actually easier to shoot them. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2015 19:04:04]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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