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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ I know I must be missing something because it seems like a popular tactic but how does this work? Wraithgaurd don't have deepstrike and if I put them in a raider the archon cannot join because there isn't enough space<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Or does the Webway portal not require the whole unit to have deepstrike? Sorry my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Codex isn't in yet]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 16:05:55]]> GMT</pubDate>
				<author><![CDATA[ marcman]]></author>
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				<title>Re:D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Webway Portals give the unit deep strike. You can also use a Wave Serpent to fit 5 guard and a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> (to disembark spread out instead of blast-fodder).]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 16:54:27]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Really? I thought that 5 wraithgaurd could only fit with a spiritseer in a wave serpent? Could I put the 5 wraiths with the archon in a raider? I feel like I would be one space short right?]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 18:19:06]]> GMT</pubDate>
				<author><![CDATA[ marcman]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Depends on whether Wraithguard are Bulky. <br /> <br /> Wave Serpent has 12 spaces. Raider has 10. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 18:22:05]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ It's also a waste of points for a one shot thing. Sure whatever you <span class="glossaryitem" onmouseover='gp(262);'>DP</span> near is going to die but then in return your whole unit will die, not to meantion you have like 400pts sitting off the board and have to roll for it to come on. It was cool in the beginning but now it's just a bad tactic ]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 18:26:12]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/666629/8181953.page"><b>marcman wrote:</b></a><br/>Really? I thought that 5 wraithgaurd could only fit with a spiritseer in a wave serpent? Could I put the 5 wraiths with the archon in a raider? I feel like I would be one space short right?</div></blockquote>As Frozo mentions, Wraithguard are Bulky, but a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> has a capacity of 12, rather than the 10 of a Raider.]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 20:26:59]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Note that a Raider can Deep Strike by itself, but you won't have the reliable non-scatter that a Wave Serpent + <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> character has. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 20:36:21]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ You can put <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in a raider and deep strike it, but it will scatter. Or you may attach an archon for no scatter. As they are bulky they cannot do both. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 21:54:45]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic.  The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all.  As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3. <br /> <br /> Its wasteful and easy to counter or bubble wrap against. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 23:02:54]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ffce3930b8332fe69f1b454e1f490ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182358.page"><b>Ravenous D wrote:</b></a><br/>You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic.  The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all.  As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3. <br /> <br /> Its wasteful and easy to counter or bubble wrap against. <br /> <br /> <br /> </div></blockquote><br /> <br /> Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 23:05:13]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c675fddf4e104e332867d3309c9c6d7a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182364.page"><b>Frozocrone wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ffce3930b8332fe69f1b454e1f490ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182358.page"><b>Ravenous D wrote:</b></a><br/>You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic.  The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all.  As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3. <br /> <br /> Its wasteful and easy to counter or bubble wrap against. <br /> <br /> <br /> </div></blockquote><br /> <br /> Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.</div></blockquote><br /> <br /> Yeah, it only kills what the templates can touch. and against vehicles you must maximize the amount of the template that can touch it before hitting another target (meaning you wont). Its not like the old burna bus where you can nuke out units at a time. Simple spacing shuts this trick down. Anything left can just soak up the overwatch while another unit charges without trouble, as a person who has a wraithguard army I can tell you wraithguard do not stay the course.<br /> <br /> Not to mention the growing popularity of null deployment tactics. Sucks real bad when you drop your 400pt nuke on nothing.]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 23:08:01]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ffce3930b8332fe69f1b454e1f490ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182368.page"><b>Ravenous D wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c675fddf4e104e332867d3309c9c6d7a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182364.page"><b>Frozocrone wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ffce3930b8332fe69f1b454e1f490ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182358.page"><b>Ravenous D wrote:</b></a><br/>You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic.  The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all.  As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3. <br /> <br /> Its wasteful and easy to counter or bubble wrap against. <br /> <br /> <br /> </div></blockquote><br /> <br /> Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.</div></blockquote><br /> <br /> Yeah, it only kills what the templates can touch. and against vehicles you must maximize the amount of the template that can touch it before hitting another target (meaning you wont). Its not like the old burna bus where you can nuke out units at a time. Simple spacing shuts this trick down. Anything left can just soak up the overwatch while another unit charges without trouble, as a person who has a wraithguard army I can tell you wraithguard do not stay the course.<br /> <br /> Not to mention the growing popularity of null deployment tactics. Sucks real bad when you drop your 400pt nuke on nothing.</div></blockquote><br /> <br /> So then you target the bubble wrap and if you deployed properly you will at least clip the tank that is being bubble wrapped. Especially if they are too close to it. The positioning of the models when you deep strike can also affect what the ones at the back can shoot at use this to your advantage to aim where you want.<br /> Also I may be wrong as I'm not familiar with the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex, but doesn't your nuke come in turn 2 meaning there will be at least one of your opponent's squads on the table even with a null deployment list.<br /> Around where I play it is done as anything that could have been touched by the flamer can be killed (ie anything withing 8" of the firer) rather than only the models that are actually under it.<br /> Also transports do help because otherwise you aren't anywhere near an optimal flaming formation when you deep strike.]]></description>
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				<pubDate><![CDATA[Sat, 10 Oct 2015 23:51:33]]> GMT</pubDate>
				<author><![CDATA[ roflmajog]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182441.page"><b>roflmajog wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ffce3930b8332fe69f1b454e1f490ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182368.page"><b>Ravenous D wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c675fddf4e104e332867d3309c9c6d7a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182364.page"><b>Frozocrone wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ffce3930b8332fe69f1b454e1f490ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8182358.page"><b>Ravenous D wrote:</b></a><br/>You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic.  The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all.  As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3. <br /> <br /> Its wasteful and easy to counter or bubble wrap against. <br /> <br /> <br /> </div></blockquote><br /> <br /> Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.</div></blockquote><br /> <br /> Yeah, it only kills what the templates can touch. and against vehicles you must maximize the amount of the template that can touch it before hitting another target (meaning you wont). Its not like the old burna bus where you can nuke out units at a time. Simple spacing shuts this trick down. Anything left can just soak up the overwatch while another unit charges without trouble, as a person who has a wraithguard army I can tell you wraithguard do not stay the course.<br /> <br /> Not to mention the growing popularity of null deployment tactics. Sucks real bad when you drop your 400pt nuke on nothing.</div></blockquote><br /> <br /> So then you target the bubble wrap and if you deployed properly you will at least clip the tank that is being bubble wrapped. Especially if they are too close to it. The positioning of the models when you deep strike can also affect what the ones at the back can shoot at use this to your advantage to aim where you want.<br /> Also I may be wrong as I'm not familiar with the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex, but doesn't your nuke come in turn 2 meaning there will be at least one of your opponent's squads on the table even with a null deployment list.<br /> Around where I play it is done as anything that could have been touched by the flamer can be killed (ie anything withing 8" of the firer) rather than only the models that are actually under it.<br /> Also transports do help because otherwise you aren't anywhere near an optimal flaming formation when you deep strike.</div></blockquote> regardless of what unit you drop down and kill you lose your wraithgaurd in return it's a really bad trade off for a one trick pony ]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2015 16:26:46]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ That depends on what you kill. <br /> <br /> Grav Centurions? Wraithknights can go to town. ]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2015 16:30:51]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ T6 3+ save guys don't last very long now a days, that unit is only good if your ok with it dying right after, other then that it's a waste of points]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2015 17:51:34]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Hypotheticals aside, it is easy to counter. <br /> <br /> At its minimum its 345pts to take. Once its on the ground it loses all mobility and has nothing in the way of protection other than relying on T6. <br /> <br /> With the way flamers are now and multi targeting is far more difficult via maximizing as you MUST hit as many models as you can before hitting another unit. So multi targeting isn't a thing unless you're hitting single model units.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 13:41:57]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Again using my Orks as the opposing force because I know them best.  For me to drop 5 Wraithguard in a <span class="glossaryitem" onmouseover='gp(415);'>OT</span> transport I have to kill the transport (which can jink) that in itself is decently hard for most armies,  After I kill the transport they are hiding in, I now have 5 T6 3+ wraith guard to deal with.  I can try to dakka them to death but the most reliable weapon I would have to do that would be the Lootas, which i probably used to kill the transport <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">.  Realistically, unless your playing one of the meta breaking armies (Necrons, eldar, <span class="glossaryitem" onmouseover='gp(119);'>SM</span>) you won't lose your wraith guard the turn they deepstrike, you will definitely lose them the following turn but thats draws fire away from the rest of your army for 2 turns, which means you can pick and choose what to pick off with your WK in the back or your SCAT bikes running rampant across the board.    <br /> <br /> Its a good tactic, just not the best against the META breakers right now.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 15:08:08]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <font color='red'> text removed.<br /> <br /> Reds8n</font><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:00:57]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <br /> <br /> 5 Wraithguard opened up on a single tank. 1 missed. D table rolls  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  2. Hull point roll  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">. Damage roll  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> . Sometimes the dice just hate you.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:03:36]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.  <br /> <br /> So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside it.  After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:05:44]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185508.page"><b>Ghazkuul wrote:</b></a><br/>Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.  <br /> <br /> So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside it.  After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.</div></blockquote><br /> <br /> More likely a 3+ Jink. Most players I know pay the 15 pt "+1 Cover save" tax to make the Raiders even more survivable.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:13:14]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185508.page"><b>Ghazkuul wrote:</b></a><br/>Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.  <br /> <br /> So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside it.  After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.</div></blockquote> you can't kill a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 transport.?? You must be joking ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:13:45]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e1887ee46cf539dcee8118341e534ac5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185520.page"><b>Happyjew wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185508.page"><b>Ghazkuul wrote:</b></a><br/>Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.  <br /> <br /> So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside it.  After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.</div></blockquote><br /> <br /> More likely a 3+ Jink. Most players I know pay the 15 pt "+1 Cover save" tax to make the Raiders even more survivable.</div></blockquote><br /> <br /> Im not overly familiar with all the eldar/<span class="glossaryitem" onmouseover='gp(27);'>DE</span> gear and upgrades but yeah I would definitely take that upgrade.  So a 3+ jink save means that they survive 2/3rds of all shots that actually glance/pen them.  So overall that strengthens what I am saying, and Dman please keep the insults out of your posts.<br /> <br /> 15 Lootas = 30 shots, 10 hits and at S7 that means your going to get about 6 pens/glances  of which the 3+ jink wil ignore 4.  So unless you get a lucky 6 and it explodes that AV10 transport can survive being targeted by one of the Orks best heavy support choices.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:15:19]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185524.page"><b>Ghazkuul wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e1887ee46cf539dcee8118341e534ac5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185520.page"><b>Happyjew wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185508.page"><b>Ghazkuul wrote:</b></a><br/>Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.  <br /> <br /> So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside it.  After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.</div></blockquote><br /> <br /> More likely a 3+ Jink. Most players I know pay the 15 pt "+1 Cover save" tax to make the Raiders even more survivable.</div></blockquote><br /> <br /> Im not overly familiar with all the eldar/<span class="glossaryitem" onmouseover='gp(27);'>DE</span> gear and upgrades but yeah I would definitely take that upgrade.  So a 3+ jink save means that they survive 2/3rds of all shots that actually glance/pen them.  So overall that strengthens what I am saying, and Dman please keep the insults out of your posts.<br /> <br /> 15 Lootas = 30 shots, 10 hits and at S7 that means your going to get about 6 pens/glances  of which the 3+ jink wil ignore 4.  So unless you get a lucky 6 and it explodes that AV10 transport can survive being targeted by one of the Orks best heavy support choices.</div></blockquote> it is <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 and open topped, if raiders were so amazing then Dark eldar wouldn't be so crap. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:21:34]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/666629/8185522.page"><b>Dman137 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185508.page"><b>Ghazkuul wrote:</b></a><br/>Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.  <br /> <br /> So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside it.  After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.</div></blockquote> you can't kill a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 transport.?? You must be joking </div></blockquote><br /> <br /> Most Orks are rocking S4 weapons, meaning you need (on average) 65 shots to do a single hull point (162 shots to remove all 3).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:23:00]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.<br /> Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:33:49]]> GMT</pubDate>
				<author><![CDATA[ roflmajog]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185568.page"><b>roflmajog wrote:</b></a><br/>Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.<br /> Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.</div></blockquote><br /> <br /> As I pointed out above, it takes a 15 man unit of Lootas to remove 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> from the transport, so it would take another unit of some sort to kill the last <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and get the Wraithguard out in the open.  Then when dealing with the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I have no idea about how strong <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they could probably still win in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) have 84 attacks, 42 hits, and 7 wounds.  (wounds on 6s S4 vs T6)  they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> alive.....of course this doesn't factor in the fact that <span class="glossaryitem" onmouseover='gp(225);'>WG</span> get to attack first.  So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>'s transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE.  So You have effectively tied up most of my Heavy support and one of my troops choices with your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table.  I would say thats a great investment. <br /> <br /> Also I think happyjew might have been correct, or at least closer to the truth.  30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 16:48:56]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185597.page"><b>Ghazkuul wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185568.page"><b>roflmajog wrote:</b></a><br/>Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.<br /> Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.</div></blockquote><br /> <br /> As I pointed out above, it takes a 15 man unit of Lootas to remove 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> from the transport, so it would take another unit of some sort to kill the last <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and get the Wraithguard out in the open.  Then when dealing with the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I have no idea about how strong <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they could probably still win in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) have 84 attacks, 42 hits, and 7 wounds.  (wounds on 6s S4 vs T6)  they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> alive.....of course this doesn't factor in the fact that <span class="glossaryitem" onmouseover='gp(225);'>WG</span> get to attack first.  So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>'s transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE.  So You have effectively tied up most of my Heavy support and one of my troops choices with your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table.  I would say thats a great investment. <br /> <br /> Also I think happyjew might have been correct, or at least closer to the truth.  30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point. </div></blockquote><br /> <br /> I was exactly correct with the maths, 54 shots, hit on 5s, 18 hit, glance on a 6, 3 glances, 3+ save, 1 goes through.<br /> <br /> The lootas also have about a 30% chance of blowing the transport up too.<br /> How about you use those last 30 sluggas to try and take off the last hull point they have a 50% chance at it.<br /> <br /> The wraithguard will definitely not beat you in combat, 5 attacks hitting on 4s at S5 will kill about 2 boyz. Yes you will then be locked in combat afterwards, but that is a good thing you will lose about half a boy in the second round and wouldn't be shot at in your opponents turn. Your klaw then finishes the fight and you do whatever you want in your turn. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 17:03:14]]> GMT</pubDate>
				<author><![CDATA[ roflmajog]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Or at least bikes. 30 twinlinked s5 shots will do a number to a raider even with night shields]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 17:04:42]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185635.page"><b>roflmajog wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185597.page"><b>Ghazkuul wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185568.page"><b>roflmajog wrote:</b></a><br/>Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.<br /> Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.</div></blockquote><br /> <br /> As I pointed out above, it takes a 15 man unit of Lootas to remove 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> from the transport, so it would take another unit of some sort to kill the last <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and get the Wraithguard out in the open.  Then when dealing with the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I have no idea about how strong <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they could probably still win in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) have 84 attacks, 42 hits, and 7 wounds.  (wounds on 6s S4 vs T6)  they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> alive.....of course this doesn't factor in the fact that <span class="glossaryitem" onmouseover='gp(225);'>WG</span> get to attack first.  So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>'s transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE.  So You have effectively tied up most of my Heavy support and one of my troops choices with your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table.  I would say thats a great investment. <br /> <br /> Also I think happyjew might have been correct, or at least closer to the truth.  30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point. </div></blockquote><br /> <br /> I was exactly correct with the maths, 54 shots, hit on 5s, 18 hit, glance on a 6, 3 glances, 3+ save, 1 goes through.<br /> <br /> The lootas also have about a 30% chance of blowing the transport up too.<br /> How about you use those last 30 sluggas to try and take off the last hull point they have a 50% chance at it.<br /> <br /> The wraithguard will definitely not beat you in combat, 5 attacks hitting on 4s at S5 will kill about 2 boyz. Yes you will then be locked in combat afterwards, but that is a good thing you will lose about half a boy in the second round and wouldn't be shot at in your opponents turn. Your klaw then finishes the fight and you do whatever you want in your turn. </div></blockquote><br /> <br /> Thats exactly what I was trying to say to do....in a round about way, the problem being though is that this scenario has a single 5 man <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit and a single transport.  To kill that transport and the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside of it, AFTER they have destroyed whatever they were after, you have used 1 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> Choice totaling 210pts, 1 Shoota Boyz Squad totaling 210pts (no nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> which would raise the price to 250) and a 2nd squad of Ork Boyz equipped with Slugga/choppa with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> worth 220pts.  So to kill that unit of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> and its transport I have to utilize 640pts of units, and during that I lose about 8-10 boyz from my Slugga/choppa squad so thats another 60pts for the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are able to destroy something on my table edge such as my BW filled with Lootas (10-12 lootas) they will have killed around 300-400 pts of my army in a single turn, and then taken up my attention for a full turn and part of the next one.  I think thats a pretty good investment because while all of this is going on we are COMPLETELY ignoring the rest of the Eldar Army which means that the SCAT Bikes, WK or whatever are eating my other units alive.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b07a8049e0de0cc09b0981e0b447832a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185637.page"><b>Ravenous D wrote:</b></a><br/>Or at least bikes. 30 twinlinked s5 shots will do a number to a raider even with night shields</div></blockquote><br /> 30 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots = 16-17 hits which is about 5 glances/pens of which the transport shrugs off 2/3rds so 1-2 go through.  ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 17:13:49]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185652.page"><b>Ghazkuul wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185635.page"><b>roflmajog wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185597.page"><b>Ghazkuul wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185568.page"><b>roflmajog wrote:</b></a><br/>Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.<br /> Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.</div></blockquote><br /> <br /> As I pointed out above, it takes a 15 man unit of Lootas to remove 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> from the transport, so it would take another unit of some sort to kill the last <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and get the Wraithguard out in the open.  Then when dealing with the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I have no idea about how strong <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they could probably still win in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) have 84 attacks, 42 hits, and 7 wounds.  (wounds on 6s S4 vs T6)  they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> alive.....of course this doesn't factor in the fact that <span class="glossaryitem" onmouseover='gp(225);'>WG</span> get to attack first.  So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>'s transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE.  So You have effectively tied up most of my Heavy support and one of my troops choices with your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table.  I would say thats a great investment. <br /> <br /> Also I think happyjew might have been correct, or at least closer to the truth.  30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point. </div></blockquote><br /> <br /> I was exactly correct with the maths, 54 shots, hit on 5s, 18 hit, glance on a 6, 3 glances, 3+ save, 1 goes through.<br /> <br /> The lootas also have about a 30% chance of blowing the transport up too.<br /> How about you use those last 30 sluggas to try and take off the last hull point they have a 50% chance at it.<br /> <br /> The wraithguard will definitely not beat you in combat, 5 attacks hitting on 4s at S5 will kill about 2 boyz. Yes you will then be locked in combat afterwards, but that is a good thing you will lose about half a boy in the second round and wouldn't be shot at in your opponents turn. Your klaw then finishes the fight and you do whatever you want in your turn. </div></blockquote>
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</div><br /> <br /> Thats exactly what I was trying to say to do....in a round about way, the problem being though is that this scenario has a single 5 man <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit and a single transport.  To kill that transport and the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside of it, AFTER they have destroyed whatever they were after, you have used 1 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> Choice totaling 210pts, 1 Shoota Boyz Squad totaling 210pts (no nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> which would raise the price to 250) and a 2nd squad of Ork Boyz equipped with Slugga/choppa with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> worth 220pts.  So to kill that unit of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> and its transport I have to utilize 640pts of units, and during that I lose about 8-10 boyz from my Slugga/choppa squad so thats another 60pts for the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are able to destroy something on my table edge such as my BW filled with Lootas (10-12 lootas) they will have killed around 300-400 pts of my army in a single turn, and then taken up my attention for a full turn and part of the next one.  I think thats a pretty good investment because while all of this is going on we are COMPLETELY ignoring the rest of the Eldar Army which means that the SCAT Bikes, WK or whatever are eating my other units alive.</div></blockquote><br /> <br /> Maybe once you see they have deep striking D scythes you decide not to deploy lootas in the BW and put them in cover somewhere else? And I don't know where the shoota boy squad came from I said use the sluggas from the squad that is charging.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 17:26:50]]> GMT</pubDate>
				<author><![CDATA[ roflmajog]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ You'd bubblewrap them, not put in cover. <br /> <br /> That said, there are far more efficient ways off popping vehicles for Orks. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 17:33:23]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185681.page"><b>roflmajog wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185652.page"><b>Ghazkuul wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185635.page"><b>roflmajog wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185597.page"><b>Ghazkuul wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a442986d93295ccaa048c0dc75b994d4.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185568.page"><b>roflmajog wrote:</b></a><br/>Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.<br /> Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.</div></blockquote><br /> <br /> As I pointed out above, it takes a 15 man unit of Lootas to remove 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> from the transport, so it would take another unit of some sort to kill the last <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and get the Wraithguard out in the open.  Then when dealing with the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I have no idea about how strong <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they could probably still win in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) have 84 attacks, 42 hits, and 7 wounds.  (wounds on 6s S4 vs T6)  they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> alive.....of course this doesn't factor in the fact that <span class="glossaryitem" onmouseover='gp(225);'>WG</span> get to attack first.  So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>'s transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE.  So You have effectively tied up most of my Heavy support and one of my troops choices with your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table.  I would say thats a great investment. <br /> <br /> Also I think happyjew might have been correct, or at least closer to the truth.  30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point. </div></blockquote><br /> <br /> I was exactly correct with the maths, 54 shots, hit on 5s, 18 hit, glance on a 6, 3 glances, 3+ save, 1 goes through.<br /> <br /> The lootas also have about a 30% chance of blowing the transport up too.<br /> How about you use those last 30 sluggas to try and take off the last hull point they have a 50% chance at it.<br /> <br /> The wraithguard will definitely not beat you in combat, 5 attacks hitting on 4s at S5 will kill about 2 boyz. Yes you will then be locked in combat afterwards, but that is a good thing you will lose about half a boy in the second round and wouldn't be shot at in your opponents turn. Your klaw then finishes the fight and you do whatever you want in your turn. </div></blockquote>
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</div><br /> <br /> Thats exactly what I was trying to say to do....in a round about way, the problem being though is that this scenario has a single 5 man <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit and a single transport.  To kill that transport and the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> inside of it, AFTER they have destroyed whatever they were after, you have used 1 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> Choice totaling 210pts, 1 Shoota Boyz Squad totaling 210pts (no nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> which would raise the price to 250) and a 2nd squad of Ork Boyz equipped with Slugga/choppa with a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> worth 220pts.  So to kill that unit of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> and its transport I have to utilize 640pts of units, and during that I lose about 8-10 boyz from my Slugga/choppa squad so thats another 60pts for the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are able to destroy something on my table edge such as my BW filled with Lootas (10-12 lootas) they will have killed around 300-400 pts of my army in a single turn, and then taken up my attention for a full turn and part of the next one.  I think thats a pretty good investment because while all of this is going on we are COMPLETELY ignoring the rest of the Eldar Army which means that the SCAT Bikes, WK or whatever are eating my other units alive.</div></blockquote><br /> <br /> Maybe once you see they have deep striking D scythes you decide not to deploy lootas in the BW and put them in cover somewhere else? And I don't know where the shoota boy squad came from I said use the sluggas from the squad that is charging.</div></blockquote><br /> <br /> Because to pop the transport you would need those shoota boyz finishing the transport off, and since they shot a transport they can't assault the guys inside. so you would need a 2nd Mob of boyz to assault them.  <br /> <br /> And If I put the lootaz in cover they die to ignores cover weapons or get shot to death by SCATs.  Either way its not good, and bubble wrapping against flamers doesn't work that well. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 18:14:12]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ If you shoot a transport you CAN charge whatever is inside it. Look up effects of damage on passengers in the transport section of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 18:22:16]]> GMT</pubDate>
				<author><![CDATA[ roflmajog]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185764.page"><b>Ghazkuul wrote:</b></a><br/>Because to pop the transport you would need those shoota boyz finishing the transport off, and since they shot a transport they can't assault the guys inside. so you would need a 2nd Mob of boyz to assault them.  <br /> <br /> And If I put the lootaz in cover they die to ignores cover weapons or get shot to death by SCATs.  Either way its not good, and bubble wrapping against flamers doesn't work that well. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> You do remember that if a transport is popped, any unit that shot at it can charge the guys inside, right?]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 18:22:47]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Why is this thread now about Ork complaints on killing vehicles?<br /> <br /> But yeah, <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is a fun little trick but thats about it. Very expensive way to kill a single target and get blown off the board after. No invuln saves and shoddy 3+ armor wont see them survive very long after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 18:37:24]]> GMT</pubDate>
				<author><![CDATA[ clamclaw]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/344fcb07f8511438ed4caf05645b5d57.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8185807.page"><b>clamclaw wrote:</b></a><br/>Why is this thread now about Ork complaints on killing vehicles?<br /> <br /> But yeah, <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is a fun little trick but thats about it. Very expensive way to kill a single target and get blown off the board after. No invuln saves and shoddy 3+ armor wont see them survive very long after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.</div></blockquote><br /> <br /> This reminded me of the other problem. They are in perfect blast template formation. 1 plasma cannon can rolfstomp the entire unit.<br /> <br /> And Again guys, you wont see them in a raider with a archon. A tantalus sure, but now its a 500+ pt investment.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 23:18:22]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>Re:D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ There's no reason to even get the Archon involved.  The Open Topped, Deep Striking Raider carries a bit of risk if you choose to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> it, but it still dramatically increases both the survivability and killing power of the Wraithguard.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 23:31:26]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Re:D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8186343.page"><b>Jimsolo wrote:</b></a><br/>There's no reason to even get the Archon involved.  The Open Topped, Deep Striking Raider carries a bit of risk if you choose to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> it, but it still dramatically increases both the survivability and killing power of the Wraithguard.</div></blockquote><br /> <br /> The only trick you can do is plow them at the enemy and jink, as the squad inside is not effected. But still its 1 raider full of death, so it not getting targeted and subsequently wrecked is slim.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 23:39:10]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>Re:D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b07a8049e0de0cc09b0981e0b447832a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8186360.page"><b>Ravenous D wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666629/8186343.page"><b>Jimsolo wrote:</b></a><br/>There's no reason to even get the Archon involved.  The Open Topped, Deep Striking Raider carries a bit of risk if you choose to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> it, but it still dramatically increases both the survivability and killing power of the Wraithguard.</div></blockquote><br /> <br /> The only trick you can do is plow them at the enemy and jink, as the squad inside is not effected. But still its 1 raider full of death, so it not getting targeted and subsequently wrecked is slim.</div></blockquote><br /> <br /> Well, it's not like it's going to be one Raider full of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> against a whole army.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  You can also <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them without an Archon and just takes your chances. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 01:26:23]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ It all boils down to multiple threats, if this is the only one that the enemy has to worry about for a few turns then yes, horrible tactic (unless the guy brought a super heavy).  But if you use it as well as a few other tricks that can mutilate more units then your good.]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 11:36:37]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ Love my scytheguard and wraithguard. Don't underestimate their effectiveness. I've used them to significant success, beating out a lot of strong players. Lost top bracket at bfs this past weekend to the overall winner. We actually tied in our game, yet he won by 13 points destroyed in tie breakers.<br /> <br /> I had 5 scythes in a raider and 9 wraiths with a portal archon. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 19:59:51]]> GMT</pubDate>
				<author><![CDATA[ Rypher]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ I found that the scariest one to be dropped with a <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is the stock ones, because the extra range means they can do more once everyone tries to run away after the initial drop. With a Raider though, I'd be all over Scythes. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 20:27:04]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>D skyth wraithgaurd with an archon Webway portal?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/666629/8188220.page"><b>Slayer-Fan123 wrote:</b></a><br/>I found that the scariest one to be dropped with a <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is the stock ones, because the extra range means they can do more once everyone tries to run away after the initial drop. With a Raider though, I'd be all over Scythes. </div></blockquote><br /> <br /> I used that combo in a tournament to take out an Ork Stompa.  A definite moment of glory that won me the game in turn three.]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2015 04:05:08]]> GMT</pubDate>
				<author><![CDATA[ Relapse]]></author>
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