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![[Post New]](/s/i/i.gif) 2015/10/10 16:05:55
Subject: D skyth wraithgaurd with an archon Webway portal?
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Regular Dakkanaut
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I know I must be missing something because it seems like a popular tactic but how does this work? Wraithgaurd don't have deepstrike and if I put them in a raider the archon cannot join because there isn't enough space Automatically Appended Next Post: Or does the Webway portal not require the whole unit to have deepstrike? Sorry my DE Codex isn't in yet
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This message was edited 1 time. Last update was at 2015/10/10 16:06:56
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![[Post New]](/s/i/i.gif) 2015/10/10 16:54:27
Subject: Re:D skyth wraithgaurd with an archon Webway portal?
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Executing Exarch
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Webway Portals give the unit deep strike. You can also use a Wave Serpent to fit 5 guard and a DE (to disembark spread out instead of blast-fodder).
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![[Post New]](/s/i/i.gif) 2015/10/10 18:19:06
Subject: D skyth wraithgaurd with an archon Webway portal?
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Regular Dakkanaut
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Really? I thought that 5 wraithgaurd could only fit with a spiritseer in a wave serpent? Could I put the 5 wraiths with the archon in a raider? I feel like I would be one space short right?
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![[Post New]](/s/i/i.gif) 2015/10/10 18:22:05
Subject: D skyth wraithgaurd with an archon Webway portal?
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Longtime Dakkanaut
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Depends on whether Wraithguard are Bulky.
Wave Serpent has 12 spaces. Raider has 10.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/10 18:26:12
Subject: D skyth wraithgaurd with an archon Webway portal?
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Dakka Veteran
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It's also a waste of points for a one shot thing. Sure whatever you DP near is going to die but then in return your whole unit will die, not to meantion you have like 400pts sitting off the board and have to roll for it to come on. It was cool in the beginning but now it's just a bad tactic
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![[Post New]](/s/i/i.gif) 2015/10/10 20:26:59
Subject: D skyth wraithgaurd with an archon Webway portal?
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Executing Exarch
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marcman wrote:Really? I thought that 5 wraithgaurd could only fit with a spiritseer in a wave serpent? Could I put the 5 wraiths with the archon in a raider? I feel like I would be one space short right?
As Frozo mentions, Wraithguard are Bulky, but a WS has a capacity of 12, rather than the 10 of a Raider.
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![[Post New]](/s/i/i.gif) 2015/10/10 20:36:21
Subject: D skyth wraithgaurd with an archon Webway portal?
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Longtime Dakkanaut
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Note that a Raider can Deep Strike by itself, but you won't have the reliable non-scatter that a Wave Serpent + WWP character has.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/10 21:54:45
Subject: D skyth wraithgaurd with an archon Webway portal?
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Shadowy Grot Kommittee Memba
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You can put WG in a raider and deep strike it, but it will scatter. Or you may attach an archon for no scatter. As they are bulky they cannot do both.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/10/10 23:02:54
Subject: D skyth wraithgaurd with an archon Webway portal?
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Executing Exarch
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You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic. The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all. As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3.
Its wasteful and easy to counter or bubble wrap against.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2015/10/10 23:05:13
Subject: D skyth wraithgaurd with an archon Webway portal?
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Longtime Dakkanaut
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Ravenous D wrote:You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic. The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all. As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3.
Its wasteful and easy to counter or bubble wrap against.
Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/10 23:08:01
Subject: D skyth wraithgaurd with an archon Webway portal?
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Executing Exarch
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Frozocrone wrote: Ravenous D wrote:You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic. The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all. As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3.
Its wasteful and easy to counter or bubble wrap against.
Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.
Yeah, it only kills what the templates can touch. and against vehicles you must maximize the amount of the template that can touch it before hitting another target (meaning you wont). Its not like the old burna bus where you can nuke out units at a time. Simple spacing shuts this trick down. Anything left can just soak up the overwatch while another unit charges without trouble, as a person who has a wraithguard army I can tell you wraithguard do not stay the course.
Not to mention the growing popularity of null deployment tactics. Sucks real bad when you drop your 400pt nuke on nothing.
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This message was edited 1 time. Last update was at 2015/10/10 23:09:26
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2015/10/10 23:51:33
Subject: D skyth wraithgaurd with an archon Webway portal?
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Emboldened Warlock
Widnes UK
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Ravenous D wrote: Frozocrone wrote: Ravenous D wrote:You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic. The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all. As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3.
Its wasteful and easy to counter or bubble wrap against.
Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.
Yeah, it only kills what the templates can touch. and against vehicles you must maximize the amount of the template that can touch it before hitting another target (meaning you wont). Its not like the old burna bus where you can nuke out units at a time. Simple spacing shuts this trick down. Anything left can just soak up the overwatch while another unit charges without trouble, as a person who has a wraithguard army I can tell you wraithguard do not stay the course.
Not to mention the growing popularity of null deployment tactics. Sucks real bad when you drop your 400pt nuke on nothing.
So then you target the bubble wrap and if you deployed properly you will at least clip the tank that is being bubble wrapped. Especially if they are too close to it. The positioning of the models when you deep strike can also affect what the ones at the back can shoot at use this to your advantage to aim where you want.
Also I may be wrong as I'm not familiar with the DE codex, but doesn't your nuke come in turn 2 meaning there will be at least one of your opponent's squads on the table even with a null deployment list.
Around where I play it is done as anything that could have been touched by the flamer can be killed (ie anything withing 8" of the firer) rather than only the models that are actually under it.
Also transports do help because otherwise you aren't anywhere near an optimal flaming formation when you deep strike.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/10/11 16:06:46
Subject: D skyth wraithgaurd with an archon Webway portal?
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Dakka Veteran
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roflmajog wrote: Ravenous D wrote: Frozocrone wrote: Ravenous D wrote:You cant have 5 wraithguard + archon in a raider as that goes over capacity. You could do it with a Tantalus but now that's another 150pts into a bad tactic. The trick that works is joining a bike character to the units and make a "V" so you can actually fire them all. As mentioned its a gimmick tactic. It'll nuke out one thing and die in return. Plus bringing all the scythes to bear is no easy trick, especially since the flamers can only kill whats in range. Only hit 3 models with the whole squad? Great you can only kill those 3.
Its wasteful and easy to counter or bubble wrap against.
Not quite - if you only hit three models but you can position your templates in such a way that you can touch more models in that unit, then they die too.
Yeah, it only kills what the templates can touch. and against vehicles you must maximize the amount of the template that can touch it before hitting another target (meaning you wont). Its not like the old burna bus where you can nuke out units at a time. Simple spacing shuts this trick down. Anything left can just soak up the overwatch while another unit charges without trouble, as a person who has a wraithguard army I can tell you wraithguard do not stay the course.
Not to mention the growing popularity of null deployment tactics. Sucks real bad when you drop your 400pt nuke on nothing.
So then you target the bubble wrap and if you deployed properly you will at least clip the tank that is being bubble wrapped. Especially if they are too close to it. The positioning of the models when you deep strike can also affect what the ones at the back can shoot at use this to your advantage to aim where you want.
Also I may be wrong as I'm not familiar with the DE codex, but doesn't your nuke come in turn 2 meaning there will be at least one of your opponent's squads on the table even with a null deployment list.
Around where I play it is done as anything that could have been touched by the flamer can be killed (ie anything withing 8" of the firer) rather than only the models that are actually under it.
Also transports do help because otherwise you aren't anywhere near an optimal flaming formation when you deep strike.
regardless of what unit you drop down and kill you lose your wraithgaurd in return it's a really bad trade off for a one trick pony
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![[Post New]](/s/i/i.gif) 2015/10/11 16:30:51
Subject: D skyth wraithgaurd with an archon Webway portal?
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Longtime Dakkanaut
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That depends on what you kill.
Grav Centurions? Wraithknights can go to town.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/11 17:51:34
Subject: D skyth wraithgaurd with an archon Webway portal?
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Dakka Veteran
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T6 3+ save guys don't last very long now a days, that unit is only good if your ok with it dying right after, other then that it's a waste of points
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![[Post New]](/s/i/i.gif) 2015/10/12 13:41:57
Subject: D skyth wraithgaurd with an archon Webway portal?
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Executing Exarch
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Hypotheticals aside, it is easy to counter.
At its minimum its 345pts to take. Once its on the ground it loses all mobility and has nothing in the way of protection other than relying on T6.
With the way flamers are now and multi targeting is far more difficult via maximizing as you MUST hit as many models as you can before hitting another unit. So multi targeting isn't a thing unless you're hitting single model units.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2015/10/12 15:08:08
Subject: D skyth wraithgaurd with an archon Webway portal?
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Krazed Killa Kan
Homestead, FL
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Again using my Orks as the opposing force because I know them best. For me to drop 5 Wraithguard in a OT transport I have to kill the transport (which can jink) that in itself is decently hard for most armies, After I kill the transport they are hiding in, I now have 5 T6 3+ wraith guard to deal with. I can try to dakka them to death but the most reliable weapon I would have to do that would be the Lootas, which i probably used to kill the transport  . Realistically, unless your playing one of the meta breaking armies (Necrons, eldar, SM) you won't lose your wraith guard the turn they deepstrike, you will definitely lose them the following turn but thats draws fire away from the rest of your army for 2 turns, which means you can pick and choose what to pick off with your WK in the back or your SCAT bikes running rampant across the board.
Its a good tactic, just not the best against the META breakers right now.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/10/12 16:00:57
Subject: D skyth wraithgaurd with an archon Webway portal?
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Dakka Veteran
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text removed.
Reds8n
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This message was edited 2 times. Last update was at 2015/10/12 16:26:44
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![[Post New]](/s/i/i.gif) 2015/10/12 16:03:36
Subject: D skyth wraithgaurd with an archon Webway portal?
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Powerful Phoenix Lord
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5 Wraithguard opened up on a single tank. 1 missed. D table rolls  2. Hull point roll  . Damage roll  . Sometimes the dice just hate you.
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This message was edited 4 times. Last update was at 2015/10/12 16:27:07
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/10/12 16:05:44
Subject: D skyth wraithgaurd with an archon Webway portal?
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Krazed Killa Kan
Homestead, FL
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Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.
So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of WG inside it. After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/10/12 16:13:14
Subject: D skyth wraithgaurd with an archon Webway portal?
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Powerful Phoenix Lord
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Ghazkuul wrote:Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.
So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of WG inside it. After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.
More likely a 3+ Jink. Most players I know pay the 15 pt "+1 Cover save" tax to make the Raiders even more survivable.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/10/12 16:13:45
Subject: D skyth wraithgaurd with an archon Webway portal?
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Dakka Veteran
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Ghazkuul wrote:Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.
So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of WG inside it. After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.
you can't kill a AV 10 transport.?? You must be joking
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![[Post New]](/s/i/i.gif) 2015/10/12 16:15:19
Subject: D skyth wraithgaurd with an archon Webway portal?
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Krazed Killa Kan
Homestead, FL
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Happyjew wrote: Ghazkuul wrote:Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.
So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of WG inside it. After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.
More likely a 3+ Jink. Most players I know pay the 15 pt "+1 Cover save" tax to make the Raiders even more survivable.
Im not overly familiar with all the eldar/ DE gear and upgrades but yeah I would definitely take that upgrade. So a 3+ jink save means that they survive 2/3rds of all shots that actually glance/pen them. So overall that strengthens what I am saying, and Dman please keep the insults out of your posts.
15 Lootas = 30 shots, 10 hits and at S7 that means your going to get about 6 pens/glances of which the 3+ jink wil ignore 4. So unless you get a lucky 6 and it explodes that AV10 transport can survive being targeted by one of the Orks best heavy support choices.
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This message was edited 1 time. Last update was at 2015/10/12 16:18:43
I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/10/12 16:21:34
Subject: D skyth wraithgaurd with an archon Webway portal?
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Dakka Veteran
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Ghazkuul wrote: Happyjew wrote: Ghazkuul wrote:Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.
So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of WG inside it. After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.
More likely a 3+ Jink. Most players I know pay the 15 pt "+1 Cover save" tax to make the Raiders even more survivable.
Im not overly familiar with all the eldar/ DE gear and upgrades but yeah I would definitely take that upgrade. So a 3+ jink save means that they survive 2/3rds of all shots that actually glance/pen them. So overall that strengthens what I am saying, and Dman please keep the insults out of your posts.
15 Lootas = 30 shots, 10 hits and at S7 that means your going to get about 6 pens/glances of which the 3+ jink wil ignore 4. So unless you get a lucky 6 and it explodes that AV10 transport can survive being targeted by one of the Orks best heavy support choices.
it is AV 10 and open topped, if raiders were so amazing then Dark eldar wouldn't be so crap.
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![[Post New]](/s/i/i.gif) 2015/10/12 16:23:00
Subject: D skyth wraithgaurd with an archon Webway portal?
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Powerful Phoenix Lord
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Dman137 wrote: Ghazkuul wrote:Well Dman, your forgetting that they are in a transport so as I pointed out you have to kill that first, and with Jink the vehicle basically has a 4++ for all intents and purposes since there are exactly Zero weapons in my armory that have the strength required to kill the transport AND have ignores cover.
So if the transport shrugs off the average amount of damage that it should be able to deal with then thats 1 whole turn wasted trying to kill the transport with a bunch of WG inside it. After that the Wraithguard can die rather quickly to certain units, but those are the units you would normally use to kill the transport.
you can't kill a AV 10 transport.?? You must be joking
Most Orks are rocking S4 weapons, meaning you need (on average) 65 shots to do a single hull point (162 shots to remove all 3).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/10/12 16:33:49
Subject: D skyth wraithgaurd with an archon Webway portal?
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Emboldened Warlock
Widnes UK
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Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.
Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/10/12 16:48:56
Subject: D skyth wraithgaurd with an archon Webway portal?
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Krazed Killa Kan
Homestead, FL
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roflmajog wrote:Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.
Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.
As I pointed out above, it takes a 15 man unit of Lootas to remove 2 HP from the transport, so it would take another unit of some sort to kill the last HP and get the Wraithguard out in the open. Then when dealing with the WG, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into CC, I have no idea about how strong WG are in CC but they could probably still win in CC because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob PK) have 84 attacks, 42 hits, and 7 wounds. (wounds on 6s S4 vs T6) they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 WG alive.....of course this doesn't factor in the fact that WG get to attack first. So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the WG's transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE. So You have effectively tied up most of my Heavy support and one of my troops choices with your WG for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table. I would say thats a great investment.
Also I think happyjew might have been correct, or at least closer to the truth. 30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point.
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This message was edited 1 time. Last update was at 2015/10/12 16:51:03
I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/10/12 17:03:14
Subject: D skyth wraithgaurd with an archon Webway portal?
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Emboldened Warlock
Widnes UK
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Ghazkuul wrote: roflmajog wrote:Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.
Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.
As I pointed out above, it takes a 15 man unit of Lootas to remove 2 HP from the transport, so it would take another unit of some sort to kill the last HP and get the Wraithguard out in the open. Then when dealing with the WG, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into CC, I have no idea about how strong WG are in CC but they could probably still win in CC because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob PK) have 84 attacks, 42 hits, and 7 wounds. (wounds on 6s S4 vs T6) they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 WG alive.....of course this doesn't factor in the fact that WG get to attack first. So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the WG's transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE. So You have effectively tied up most of my Heavy support and one of my troops choices with your WG for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table. I would say thats a great investment.
Also I think happyjew might have been correct, or at least closer to the truth. 30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point.
I was exactly correct with the maths, 54 shots, hit on 5s, 18 hit, glance on a 6, 3 glances, 3+ save, 1 goes through.
The lootas also have about a 30% chance of blowing the transport up too.
How about you use those last 30 sluggas to try and take off the last hull point they have a 50% chance at it.
The wraithguard will definitely not beat you in combat, 5 attacks hitting on 4s at S5 will kill about 2 boyz. Yes you will then be locked in combat afterwards, but that is a good thing you will lose about half a boy in the second round and wouldn't be shot at in your opponents turn. Your klaw then finishes the fight and you do whatever you want in your turn.
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This message was edited 1 time. Last update was at 2015/10/12 17:05:12
Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/10/12 17:04:42
Subject: D skyth wraithgaurd with an archon Webway portal?
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Executing Exarch
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Or at least bikes. 30 twinlinked s5 shots will do a number to a raider even with night shields
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2015/10/12 17:13:49
Subject: D skyth wraithgaurd with an archon Webway portal?
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Krazed Killa Kan
Homestead, FL
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roflmajog wrote: Ghazkuul wrote: roflmajog wrote:Happyjew it is 54 shots per hull point and how often do you fire anti infantry weapons at a tank? There should be some lootas or tankbustas around to pop it.
Also do you not have power klaws around to kill the wraithguard themselves with? Sure you lose about 10 boys to their attacks but it gets rid of them.
As I pointed out above, it takes a 15 man unit of Lootas to remove 2 HP from the transport, so it would take another unit of some sort to kill the last HP and get the Wraithguard out in the open. Then when dealing with the WG, Assaulting them tends to be dangerous...5 Flame templates = 10 auto S D hits meaning about 8 dead orks before they get into CC, I have no idea about how strong WG are in CC but they could probably still win in CC because they are T6 meaning my boyz (21 left alive in a 30 man unit with a Nob PK) have 84 attacks, 42 hits, and 7 wounds. (wounds on 6s S4 vs T6) they will make 5 saves so 2 die, my Nob gets 4 attacks 2 hits and 2 wounds so now 1 WG alive.....of course this doesn't factor in the fact that WG get to attack first. So after poring 1 full unit of Lootas into the Wraith guard, using something else to finish off the WG's transport And then assaulting it with the remainders of a 30 man boyz squad they are STILL ALIVE. So You have effectively tied up most of my Heavy support and one of my troops choices with your WG for another turn, and this is of course AFTER they have DSed and blown up whatever is most expensive/vulnerable on my side of the table. I would say thats a great investment.
Also I think happyjew might have been correct, or at least closer to the truth. 30 Shoota boyz = 60 shots, 20 hits and about 3 glances which with a 3+ jink the Transport should statistically only lose 1 hull point.
I was exactly correct with the maths, 54 shots, hit on 5s, 18 hit, glance on a 6, 3 glances, 3+ save, 1 goes through.
The lootas also have about a 30% chance of blowing the transport up too.
How about you use those last 30 sluggas to try and take off the last hull point they have a 50% chance at it.
The wraithguard will definitely not beat you in combat, 5 attacks hitting on 4s at S5 will kill about 2 boyz. Yes you will then be locked in combat afterwards, but that is a good thing you will lose about half a boy in the second round and wouldn't be shot at in your opponents turn. Your klaw then finishes the fight and you do whatever you want in your turn.
Thats exactly what I was trying to say to do....in a round about way, the problem being though is that this scenario has a single 5 man WG unit and a single transport. To kill that transport and the WG inside of it, AFTER they have destroyed whatever they were after, you have used 1 HS Choice totaling 210pts, 1 Shoota Boyz Squad totaling 210pts (no nob PK/ BP which would raise the price to 250) and a 2nd squad of Ork Boyz equipped with Slugga/choppa with a Nob PK/ BP worth 220pts. So to kill that unit of WG and its transport I have to utilize 640pts of units, and during that I lose about 8-10 boyz from my Slugga/choppa squad so thats another 60pts for the WG.
If the WG are able to destroy something on my table edge such as my BW filled with Lootas (10-12 lootas) they will have killed around 300-400 pts of my army in a single turn, and then taken up my attention for a full turn and part of the next one. I think thats a pretty good investment because while all of this is going on we are COMPLETELY ignoring the rest of the Eldar Army which means that the SCAT Bikes, WK or whatever are eating my other units alive. Automatically Appended Next Post: Ravenous D wrote:Or at least bikes. 30 twinlinked s5 shots will do a number to a raider even with night shields
30 TL shots = 16-17 hits which is about 5 glances/pens of which the transport shrugs off 2/3rds so 1-2 go through.
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This message was edited 1 time. Last update was at 2015/10/12 17:15:47
I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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