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		<title><![CDATA[Latest posts for the thread "Fluff for your Stuff and vice versa"]]></title>
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				<title>Fluff for your Stuff and vice versa</title>
				<description><![CDATA[ So, alot of things make no sense in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, and alot of things need fixing, and something needs to be done.<br /> <br /> -Chief Librarian:<br /> Upgraded from an ML2 psyker to ML3 for 25pts, can replace Chief Librarian Tigurius in a Conclave and other relevant Formations. Can take everything regular libby's can.<br /> <br /> -Captains/Techmarines in Centurion Armour:<br />  50pts, can only take an Omniscope, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> upgrades (if applicable) and two heavy weapons/siege drills with built in Special Weapon. Also gets S&P, two powerfists and the Techmarine gets a Servo harness like normal. +1W, T and S. Techmarine Centurion can drop his two seige drills/heavy weapons for a Conversion Beamer.<br /> <br /> -Terminators: <br /> Keep them the same, just make them only vulnerable to AP2/1 since they're meant to be nigh impossible to kill, keep fhe 5++ and have it once per game, you can have the whole squad increase the save by one. Command Squads can take Terminator Armour fot 10ppm but drop 'nades and Veterans take the usual Powerfist and Stormbolter (Can be upgraded to Chainfist for usual <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> and one veteran takes a Heavy Weapon), Company Champion gets an Iron Halo and replaces the Boltgun with a stormbolter, the Apothecary takes Narthecium and a Chainfist as standard.<br /> <br /> Command Squads - Jump Packs and Combat Shields for 8ppm?<br /> <br /> Venerable Ironclad Dreadnought - Ironclad with <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 and Venerable SR. 10ppm<br /> <br /> Venerable Land Raider - <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with the Venerable SR that Ven Dreads get. 15 pts.<br /> <br /> Tyrannic War Veterans - Just about the only thing that makes Ultras unique, aren't in the codex!<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> ELITES - Infantry - 80pts<br /> Unit Composition<br /> 4 Tyrannic War Veterans<br /> <br /> Tyrannic War Veteran<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W A I <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 5    5  4 4 1 2 4 9 3+<br /> <br /> Wargear:<br /> Power Armour<br /> Special Issue Ammunition<br /> Boltgun<br /> Bolt Pistol<br /> Frag Grenades<br /> Krak Grenades<br /> <br /> Special Rules:<br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> Preferred Enemy: Tyranids<br /> Combat Squads<br /> Chapter Tactics: Ultramarines<br /> <br /> Options:<br /> May take four additional Tyrannic War Veterans ... 20ppm<br /> The whole squad may take Chainswords ... 2ppm<br /> May take a Veteran Sergeant with <span class="glossaryitem" onmouseover='gp(487);'>PE</span>:Tyranids ... 23 points<br /> May take Chaplain Cassius as a Squad Leader.<br /> May take a Rhino or Drop Pod as a dedicated transport.<br /> 
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</div><br /> What does dakka think?]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2015 12:48:22]]> GMT</pubDate>
				<author><![CDATA[ rowboatjellyfanxiii]]></author>
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				<title>Fluff for your Stuff and vice versa</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/666698/8183224.page"><b>rowboatjellyfanxiii wrote:</b></a><br/>So, alot of things make no sense in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, and alot of things need fixing, and something needs to be done.</div></blockquote><br /> I actually think it's fairly good in what it is, certainly not as bad as you make it out to be.<br /> <br /> <blockquote class="uncited"><div>-Chief Librarian:<br /> Upgraded from an ML2 psyker to ML3 for 10pts, can replace Chief Librarian Tigurius in a Conclave and other relevant Formations. Can take everything regular libby's can.</div></blockquote><br /> Make it 25 points and you're on. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarians <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span> pay 25 for their 3rd <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, and Chief Librarians shouldn't get it 15 points cheaper.<br /> <br /> <blockquote class="uncited"><div>-Iron Father Stronos: <br /> Despite the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> not having a named Character at all, I feel rules for one of the most 'prolific' Iron Fathers is necessary. I was thinking <span class="glossaryitem" onmouseover='gp(746);'>CM</span> statline with some added flavour in the LOW slot, since Calgar is getting lonely.</div></blockquote><br /> Or, we move Calgar and all of the other ex-<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices out of the LOW slot? Stronos doesn't need to be a LOW anyway, you could probably settle with a <span class="glossaryitem" onmouseover='gp(746);'>CM</span> statline as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> anyway. Kantor does. Or, failing that, just use the relics in the Clan Raukaan supplement to make him.<br /> <br /> <blockquote class="uncited"><div>-Captains/Techmarines in Centurion Armour:<br />  50pts, can only take an Omniscope, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> upgrades (if applicable) and two heavy weapons/siege drills with built in Special Weapon. Also gets S&P, two powerfists and the Techmarine gets a Servo harness like normal. Takes cent squads of five as troops.</div></blockquote><br /> Mostly agreed except for the cents as Troops. It's pretty much gone out of fashion now for units to be slotswapped. Have Centurion armour give +1 Toughness, Strength and Wounds. No need for power fists, just give it the same options as regular centurions. No relics, otherwise, we'd be seeing Shield Eternal Centurions, which would be horrendous.<br /> <br /> <blockquote class="uncited"><div>Terminators - Keep them the same, just make them only vulnerable to AP2/1 since they're meant to be nigh impossible to kill, keep fhe 5++ and have it once per game, you can have the whole squad increase the save by one.</div></blockquote>See any of the other Terminator buffing threads,  seeing as this will be a huge point of contention. Personally, I'd drop the cost of Terminators by a wee bit instead.<br /> <br /> <blockquote class="uncited"><div>Venerable Land Raider - <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with the Venerable SR that Ven Dreads get. 15 pts.</div></blockquote><br /> Not sure if needed, given that all <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are relics in their own right. The <span class="glossaryitem" onmouseover='gp(39);'>FW</span> marks do a good job of creating difference in their own right.<br /> <br /> The only thing I'd possibly want in a Marine dex is for Command Squads to take jump packs, the command tanks to be added as a Strike Force Command unit in the Gladius, and for Acting Captains/Veteran Sergeants to be added as <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, but only available in a Gladius as a replacement Chaplain. Basically, slightly buffed Veteran Sergeant statline.<br /> <br /> <blockquote class="uncited"><div>Acting-Captain - 45 points<br /> WS5<br /> BS5<br /> S4<br /> T4<br /> W2<br /> I4<br /> A2<br /> Ld9<br /> Power armour, bolter, bolt pistol, grenades. Can take all weapons from marine wargear lists, wear artificer armour, scout armour or terminator armour.</div></blockquote><br /> A cheaper, less powerful Captain.]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2015 13:52:13]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Fluff for your Stuff and vice versa</title>
				<description><![CDATA[ Marines live on formations and the buffs they get for that, which is as far as it goes.<br /> <br /> I'm not sure Raukaan can even be used in 7th as I don't own it so i'm unsure of what it contains.<br /> <br /> Jump <span class="glossaryitem" onmouseover='gp(732);'>CS</span> sounds cool, but Terminator Command Squads - while they'd be overcosted and inefficient- would look badass.<br /> <br /> I said they could ONLY take what I listed, so no relics.<br /> <br /> I'm gonna edit <span class="glossaryitem" onmouseover='gp(280);'>OP</span> to make these changes.]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2015 14:08:32]]> GMT</pubDate>
				<author><![CDATA[ rowboatjellyfanxiii]]></author>
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