rowboatjellyfanxiii wrote:So, alot of things make no sense in the
SM codex, and alot of things need fixing, and something needs to be done.
I actually think it's fairly good in what it is, certainly not as bad as you make it out to be.
-Chief Librarian:
Upgraded from an ML2 psyker to ML3 for 10pts, can replace Chief Librarian Tigurius in a Conclave and other relevant Formations. Can take everything regular libby's can.
Make it 25 points and you're on.
GK Librarians
AFAIK pay 25 for their 3rd
ML, and Chief Librarians shouldn't get it 15 points cheaper.
-Iron Father Stronos:
Despite the IH not having a named Character at all, I feel rules for one of the most 'prolific' Iron Fathers is necessary. I was thinking CM statline with some added flavour in the LOW slot, since Calgar is getting lonely.
Or, we move Calgar and all of the other ex-
HQ choices out of the LOW slot? Stronos doesn't need to be a LOW anyway, you could probably settle with a
CM statline as an
HQ anyway. Kantor does. Or, failing that, just use the relics in the Clan Raukaan supplement to make him.
-Captains/Techmarines in Centurion Armour:
50pts, can only take an Omniscope, CM upgrades (if applicable) and two heavy weapons/siege drills with built in Special Weapon. Also gets S&P, two powerfists and the Techmarine gets a Servo harness like normal. Takes cent squads of five as troops.
Mostly agreed except for the cents as Troops. It's pretty much gone out of fashion now for units to be slotswapped. Have Centurion armour give +1 Toughness, Strength and Wounds. No need for power fists, just give it the same options as regular centurions. No relics, otherwise, we'd be seeing Shield Eternal Centurions, which would be horrendous.
Terminators - Keep them the same, just make them only vulnerable to AP2/1 since they're meant to be nigh impossible to kill, keep fhe 5++ and have it once per game, you can have the whole squad increase the save by one.
See any of the other Terminator buffing threads, seeing as this will be a huge point of contention. Personally, I'd drop the cost of Terminators by a wee bit instead.
Venerable Land Raider - LR with the Venerable SR that Ven Dreads get. 15 pts.
Not sure if needed, given that all
LRs are relics in their own right. The
FW marks do a good job of creating difference in their own right.
The only thing I'd possibly want in a Marine dex is for Command Squads to take jump packs, the command tanks to be added as a Strike Force Command unit in the Gladius, and for Acting Captains/Veteran Sergeants to be added as
HQs, but only available in a Gladius as a replacement Chaplain. Basically, slightly buffed Veteran Sergeant statline.
Acting-Captain - 45 points
WS5
BS5
S4
T4
W2
I4
A2
Ld9
Power armour, bolter, bolt pistol, grenades. Can take all weapons from marine wargear lists, wear artificer armour, scout armour or terminator armour.
A cheaper, less powerful Captain.