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		<title><![CDATA[Latest posts for the thread "returning noob"]]></title>
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				<title>returning noob</title>
				<description><![CDATA[ So a good 3-4 years ago a friend of mine and I decided to get into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> needless to say we were a bit overwhelmed at the time. We happened to get a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> here back in October and I went in on black Friday and walked out with the khorne daemonkin bundle. I also have most of an old chaos space marine battleforce. (Missing the tank and I think 2 berserkers.) I was just looking for pointers on if any of the units in the box are still worth using. I'm thinkingo f maybe my friends and I get around 800-1000 points to learn the game with the armies we want instead of the starter set armies. The bundle I got came with a bloodthirster 2 boxes of bloodletters and a box of bloodcrushers. I appreciate any advice as we learn this awesome hobby]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 20:01:02]]> GMT</pubDate>
				<author><![CDATA[ Jshbell454]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ Welcome back to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>! <br /> <br /> I play Orks (Waaagh!), so really don't know how to help you with your Khorne Daemonkin stuff, but I hope you have fun!<br /> <br /> See you on the forums!]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 20:02:45]]> GMT</pubDate>
				<author><![CDATA[ KaptinBadrukk]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ Khorne Daemonkin is probably one of the strongest ways to play <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> at the moment. Unfortunately, it is only for Khorne (obviously) but it will do fairly well in almost all circles. What does your friend want to play?<br /> <br /> MiniWarGaming has a series of Youtube videos on how to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that may be of benefit to you.]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 20:06:35]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ One he has decided to play skitarii his wife is doing dark eldar the other two friendsa 're deciding between different space marine factions <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 20:21:11]]> GMT</pubDate>
				<author><![CDATA[ Jshbell454]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ Sadly everything I've read makes <span class="glossaryitem" onmouseover='gp(22);'>csm</span> and khorne daemonkin feel underwhelming though I'm hoping this isn't the case.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 10:10:49]]> GMT</pubDate>
				<author><![CDATA[ Jshbell454]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> really are underwhelming at the moment, <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> very much not, in fact they are one of the most powerful army lists around. <br /> <br /> The down side, it slightly revolves around daemons, pure marines will not shine as much as a mixed force. <br /> <br /> <br /> Most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> forces can run under loyalist rules and do fine. But it looses a lot of flavor, so not recommended. <br /> Nurgle forces under "the purge" detachment from varks can also pack a punch, with no mandatory troops and lots of elite/heavy you can pack a lot of heavy hitters (no fast slots  though) <br /> <br /> <br /> What exactly do you have? Many of us don't quite know what the old battleforce had. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 14:00:13]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23bd5369dc13fc747f23214b50e0ba44.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/672744/8309189.page"><b>BoomWolf wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(22);'>CSM</span> really are underwhelming at the moment, <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> very much not, in fact they are one of the most powerful army lists around. <br /> <br /> The down side, it slightly revolves around daemons, pure marines will not shine as much as a mixed force. <br /> <br /> <br /> Most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> forces can run under loyalist rules and do fine. But it looses a lot of flavor, so not recommended. <br /> Nurgle forces under "the purge" detachment from varks can also pack a punch, with no mandatory troops and lots of elite/heavy you can pack a lot of heavy hitters (no fast slots  though) <br /> <br /> <br /> What exactly do you have? Many of us don't quite know what the old battleforce had. </div></blockquote><br /> <br /> Daemonkin as a whole is still underwhelming.<br /> <br /> A Daemonkin list spamming Gorepack formations is good,  but not quite to the point of being on a level footing as any of the other 7.5 ed codices.  It will definitely have fun running over any non-optimised lists from the remaining 7th & 6th ed codices,  because Hounds are amazaballs & the bikers can cheaply spam the melta.<br /> <br /> Chaos Daemons are the only way to really run a hyper competitive Chaos list of any kind still.<br /> <br /> Chaos Space Marines may as well not even exist at this point,  unless you really enjoy being shoehorned into a 'One List to Rule them All' style of gaming.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 15:00:34]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ I don't know what you have but I will tryand help. And after playing them almost a year I disagree they are one of the most powerful list around they are a mid pack army. But they are a fun army! And if your playing your friend and other like minded people you will do just fine. I have a lot of competitive people in my play group and they don't do well againts what some of the power lists.<br /> <br /> Bloodletters are good cheap scoring units so are cultist although for a few points more the letters fearless helps to hang in there.<br /> The gorepack is your friend max out on hounds and put meltas on the bikes.<br /> Hell drakes are awesome take up to 3 if your playing a strong list. against your friend with no flyers I would not recommend<br /> if you want to keep your friend : ) (this also requires running a cad unless you want to take a large troop tax. which <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> not a bad way to go with a gorepack formation add on) <br /> <br /> chaos lorde on juggy is beast <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice although I enjoyed a Deamon prince from time to time. A little cheaper than a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> mine drew a little less fire, you can put eternal warrior and feel no pain on him and he is pretty much just as killy as the reg blood thrister.<br /> Also use your Blood tithe points to for the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and lesser daemons if you want to summon. (dogs is the best choice but more letters to grab an objective is not bad)Those are the most helpful options.<br />  Against your friends or if your willing to spam a few units you will do Fine. And if thats the army you want to play thats all that matters! I was In the same boat as you not long ago but fell out of love with the army after many games. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 15:18:14]]> GMT</pubDate>
				<author><![CDATA[ Grimlineman]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ Bloodletters are your best troops. Kit them out with icons and instruments and use them as deep strike beacons for your big stuff. I personally never use Bloodcrushers since Flesh Hounds are more efficient for their points <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, but AP3 can be helpful. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 15:56:24]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ The battleforce came with like 15 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> a squad of berserkers 5 possessed and a rhino<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Yeah when I originally decided to play <span class="glossaryitem" onmouseover='gp(22);'>csm</span> I basically settled on wanting a kharn the betrayer. By far one of the coolest characters. But sadly khorne daemonkin and <span class="glossaryitem" onmouseover='gp(22);'>csm</span> don't seem to have the draw or appeal <span class="glossaryitem" onmouseover='gp(22);'>csm</span> had a few years ago. Maybe I can convince one of my friends to buy them off me and choose another army <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 17:16:53]]> GMT</pubDate>
				<author><![CDATA[ Jshbell454]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ So... Right now you should have a thirstier  3 crushers, 8 zerkers, 20 bloodletter, 5 spawn and 15ish marines, right? <br /> <br /> That's enough to run the core of the <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> formation that let's you use everything but the crushers, and us rather good. <br /> Then you just need to fix an auxiliary. War engine  is the easiest to match, and the gorepack is damn brutal, the brazen onslaught uses crushers, but requires 3 more plus some termites, so you won't save any money compared to gorepack/war engine. <br /> <br /> Alternatively you can run a simple <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. Not quite as efficient at blood tithes, but you can run everything without constraints. <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> spam and forward rushing goes a lot way in <span class="glossaryitem" onmouseover='gp(724);'>KDK</span>, just remember your minimal troop size is 8 (zerkers, letters, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are all troops for you) <br /> <br /> You might want to make a few (2 to 4) of the letters really fancy and call them heralds, they are great for leading marine groups, or just raking up the tithe. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 17:42:09]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23bd5369dc13fc747f23214b50e0ba44.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/672744/8309686.page"><b>BoomWolf wrote:</b></a><br/>So... Right now you should have a thirstier  3 crushers, 8 zerkers, 20 bloodletter, 5 spawn and 15ish marines, right? <br /> <br /> That's enough to run the core of the <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> formation that let's you use everything but the crushers, and us rather good. </div></blockquote><br /> He would Possessed as well in order to run that formation. And a Rhino because let's be honest, the only way Possessed are going to be even half useful is with a transport.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 19:23:37]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>returning noob</title>
				<description><![CDATA[ While I forgot to list them, he has possessed. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2015 07:42:57]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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