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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Is it even viable for an army of 5 IK to fight equal amount of points of anti tank spam? <br /> <br /> I am playing in a environment where its okay to tailor before a match begins. So when I go to play my 5 IK, people just spam anti tanks. Is there anything I can do about it as the IK player? <br /> <br /> So the marine/ sister player spams meltaguns. The skitarii player spams arc. The tau player spams fusion. <br /> <br /> The only logical choice is to not even play 5 ik. <br /> <br /> I can fit 4 wardens and a gallant in a 1850 list. The enrmy would have like 20-30 anti tank guns. Some on vehicles or stuff like centurion and heavy weapons team. <br /> <br /> edit: <br /> <br /> I have a well rounded Chaos Marine army. I dont want to play <span class="glossaryitem" onmouseover='gp(22);'>csm</span>.]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2015 20:05:47]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8316919.page"><b>Filch wrote:</b></a><br/>The only logical choice is to not even play 5 ik. </div></blockquote><br /> <br /> What a tragedy that would be.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2015 20:58:26]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Its not your list, nor their list, its the table you are playing on.  More tall, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain will counter tge bulk of your issues.  Don't fight on an open plan, fight in a hive city.  Remember, its your 5 Spartans against their anti-tank Persians, so it behooves you to stop them at Thermopile than in the verdant plains.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2015 21:11:18]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Really? What do you want them to bring? Flamers?<br /> <br /> C'mon dude, if all you play is IK, then you can't really accuse them of tailoring because they know exactly what your bringing and they would be stupid to bring an army that can't beat your 5 'I-win' buttons.]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2015 21:25:40]]> GMT</pubDate>
				<author><![CDATA[ SickSix]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ If 5 Knights is an "I win" button, why is it that they never win tournaments?<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2015 21:59:40]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317102.page"><b>jeffersonian000 wrote:</b></a><br/>If 5 Knights is an "I win" button, why is it that they never win tournaments?<br /> <br /> SJ</div></blockquote><br /> <br /> Probably because we're talking about a casual environment? Not to mention the fact that IK matches are usually quite one sided. The opponent either has enough <span class="glossaryitem" onmouseover='gp(482);'>AT</span> or ObSec and he's fine or he doesn't and gets his gak pushed in (which is exactly what we're seeing here, if you know ahead of time that someone is bringing 5 knights, then you're going to trade flamers for lascannons). Given that tournament players often build their lists with the fact that AdLance or 5 knights is a viable threat, having the counters to that is kinda an integreal part of enuring you can get to the top tables. Thusly at least 1 of the knights opponents will bring a hard counter list and then the knight player has no chance to win the tourney.<br /> <br /> As someone who owns 5 knights (who only come out for <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> but have been run as an army for lulz), I know just how fragile they can be.<br /> <br /> A better question would be along the lines of, why is there such a huge gap reported between the win rate of armies with imperial knights and everyone else.]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2015 22:49:05]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Your bring an army of only AV13 super heavy walkers. If somebody knows ahead of time when making a list that they would want to bring power swords or lightning claws? Your playing a mono unit type list so either they handicap themselves with worthless units that can't hurt it (which is dumb) or they bring the guns that can be effective against it (which is a hard counter of sorts). Unfortunately an army of only AV13 walkers is not very well rounded and your going to end up facing things that just smoke it (grav and melta spam). Sadly it also is sort of that way for the other player when they have a well rounded list but the only thing they can attack are a bunch of AV13 walker.<br /> <br /> Most games I play at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> is set up knowing what faction the opponent is playing. I don't know the lists but it gives a general idea of what to expect but I know if I heard "Imperial Knight army" then there will be a LOT of anti vehicle weapons as it would be foolish not to. Why load on useless shootas or take flash gitz when they would be completely useless except to get stomped on by knights. Then again if I heard Imperial Knight army then I probably wouldn't play because I wanted to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and not Battletech.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 00:48:41]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8316919.page"><b>Filch wrote:</b></a><br/>Is it even viable for an army of 5 IK to fight equal amount of points of anti tank spam? <br /> <br /> I am playing in a environment where its okay to tailor before a match begins. So when I go to play my 5 IK, people just spam anti tanks. Is there anything I can do about it as the IK player? <br /> <br /> So the marine/ sister player spams meltaguns. The skitarii player spams arc. The tau player spams fusion. <br /> <br /> The only logical choice is to not even play 5 ik. <br /> <br /> I can fit 4 wardens and a gallant in a 1850 list. The enrmy would have like 20-30 anti tank guns. Some on vehicles or stuff like centurion and heavy weapons team. </div></blockquote><br /> Maybe don't bank your entire army on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> values then?  Perhaps a more rounded army might serve you better?  Take some other Imperium of Man armies as allies to complement your knights, and prevent you getting hard-countered by Anti-Vehicle spam.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 03:05:13]]> GMT</pubDate>
				<author><![CDATA[ GoonBandito]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ "Man it sure stinks when I take an entire army composed of a single model immune to basic weaponry, and my opponent SPAMS one in four of their models to be holding a weapon that can harm one of mine."<br /> <br /> Imperial knights are not an army. They are a single model skewed pretty heavily on one side of the unit spectrum, and you should basically think of it like you're running an army of entirely, say, drop melta tactical squads. Your games are always going to be one sided one way or another. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 03:34:18]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317023.page"><b>jeffersonian000 wrote:</b></a><br/>Its not your list, nor their list, its the table you are playing on.  More tall, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain will counter tge bulk of your issues.  Don't fight on an open plan, fight in a hive city.  Remember, its your 5 Spartans against their anti-tank Persians, so it behooves you to stop them at Thermopile than in the verdant plains.<br /> <br /> SJ</div></blockquote><br /> <br /> Not all battles take place in a hive. Some take place in plains. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 03:53:27]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Why don't you bring 3 IK and 100 guards to mix things up?]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 04:39:41]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Other than simply not running an IK army, there really isn't much else to do. If you ran an army entirely composed of 4 baneblades, would you still complain that you're losing? Especially if your opponent knows ahead of time.<br /> <br /> Basically, you either need to figure out what you're doing wrong to get your stuff blown up, or take out a knight or three and add something else.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 04:42:44]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Yep, the fault is yours. Running a superheavy spam us bad enough, complaining people dare to actually bring weapons that matters against you is outright rude. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 05:00:09]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ I think your issue is one of balance.  Your unit choices are good, of course, but since they all suffer the same weakness, you create an imbalance in your lists.  <br /> <br /> The only solution is to create more balanced lists, unfortunately.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 05:06:11]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Depends.<br /> <br /> They 'easy answer' is either:<br /> <br /> (a) don't take pure knights - because as Jimsolo says, if your entire army is the same kind of unit, then if someone has enough fire power of the type required, you're going to be handled very roughly. Still, Knights are their own army and codex, and it'd be a shame if a faction wasn't useable by themselves, however hard the tactical challenge may be (ignoring the Legion of the Damned codex in the corner here)<br /> <br /> (b) don't play in an environment which allows tailoring. Which is probably not an option, because if that's your local gaming group, you're not going to change that. And besides, as noted, if people are used to changing their lists on the fly demanding that they spend points on power swords and flamers seems a little ingenuous.<br /> <br /> <br /> So....how can knights compete without infantry support?<br /> I think the comment about cover is key. If you're worried about getting overrun and killed quickly, then objective secured isn't your biggest worry, incoming fire is. <br /> <br /> Therefore the Baronial Court (with its 3+ ion shields) will probably benefit you more than a Household detachment.<br /> <br /> Other than that, it's a case of figuring out how to protect your flanks and rear. Depending on your group's reading of the rules, the relic Sanctuary may be a good call, other than that, working your knights in pairs might help; one knights provides a shield and frontal armour on one facing but also blocks line of sight and provides a cover save to the knight behind it, who in turn provides some protection for his own side/rear armour. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 08:02:54]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317681.page"><b>Jimsolo wrote:</b></a><br/>The only solution is to create more balanced lists, unfortunately.</div></blockquote><br /> <br /> Why is that unfortunate?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 08:57:34]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Presumably because it'll be expensive for <b>Filch</b>.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 09:32:22]]> GMT</pubDate>
				<author><![CDATA[ AndrewGPaul]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ I already spent $150x5=$750 on the 5 Knights. And that was before taxes.  I have to save up a whole new year or 2 to get another army. I bouhht the IK on the promise a friend of a friend was willing to buy my old army but he backed out and I essentially spent money i did  not have. Excuse me but I dont want to spend $20 to get 30 <span class="glossaryitem" onmouseover='gp(342);'>d10s</span> for your rules proposal to switch <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span> from <span class="glossaryitem" onmouseover='gp(24);'>d6s</span> <span class="glossaryitem" onmouseover='gp(418);'>tk</span> <span class="glossaryitem" onmouseover='gp(342);'>d10s</span> especially when i already have so many <span class="glossaryitem" onmouseover='gp(24);'>d6s</span>. <br /> <br /> I have a have a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army that has all the infantry but I dont want to move piles of cultists and marines. Also <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is weak. Their yroops are other armies elite choices. The best I can get out of it is to be target practice for new players. Also my <span class="glossaryitem" onmouseover='gp(22);'>csm</span> requires extensive tailoring and m in n maxing to win. I wanted my IK to be a static <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.<br /> <br /> Chaos Knight is house ruled to not be a daemon but rather a Daemon Knight of X.  So no grimoire for a 2++. Not that I care to copy the strategy.<br /> Also 425pts for a chaos knight is inefficient when there is the atropas for 435pts. In addition I prefer the warden, crusader, gallant. Chaos Knights are only paladin and errant. <br /> <br /> 5 IK is an army so deal with it. Luckily for many, you will never face 5 IK because they dont very much. <br /> Ada Lance is still king with Household as the alternative. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 09:42:02]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ The Adamantium Lance is effective, but not an option for you because if I remember right it's restricted to Paladins and Errants.<br /> <br /> The Baronial Court's 3+ ion shields is probably the best you can do as a substitute with crusaders or wardens (which is a shame, as they're the more effective knights). <br /> <br /> <blockquote class="uncited"><div>Also 425pts for a chaos knight is inefficient when there is the atropas for 435pts</div></blockquote><br /> Not really - they do very different things.<br /> The Chaos Knight has an invulnerable save in a melee and to its sides and rear - priceless for a close combat knight - as well as the Foe-Reaper Chainsword (designed to kill Gargantuan Creatures) and the option of the Dirge Caster. Essentially, it specialises in piling into the midst of the enemy army and murdering things with a toughness value.<br /> <br /> I'm not going to get into the various interpretations of the Daemon Knight Of rule, because there are at least as many versions of this as there are players with the damn model. <br /> <br /> By comparison, the Atropos is great at blowing up buildings with its wrecker weapon, and at killing stuff with an armour value - and is nigh indestructible from one facing only, thanks to its ionic flare shield - it wants to stand off from the fight and blow stuff up at arms length.<br /> <br /> <br /> Unfortunately, the other suggestion I might make - consider a Quaestoris mechanicum force (30k) won't really apply because I don't think you have the option to field Quaestoris wardens at the moment.<br /> <br /> <br /> <br /> I suspect it's going to have to be tricks of maneuver that you use to protect yourself from melta/fusion deep strikes. How does a game normally go?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 10:32:51]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317906.page"><b>Filch wrote:</b></a><br/>5 IK is an army so deal with it. </div></blockquote><br /> <br /> Yeah, you're not exactly inviting sympathy.<br /> <br /> But, by the same token, anti-vehicle exists so deal with it.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 12:44:57]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Bringing 5 Knights and complaining that people bring melta when they know they'll face you is the ultimate crybaby move. <br /> I play the game for fun and the crybabies are the least fun to play... I wouldn't even play against you. Not because of the 5 Knights- because you'd whine if I brought some melta to deal with it.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 13:37:44]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Don't let players know what list you are bringing until they have built a list. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 13:48:00]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Bring fewer knights and build an army that doesn't exclusively rely on a single unit type.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 14:18:08]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ ]<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317906.page"><b>Filch wrote:</b></a><br/>5 IK is an army so deal with it. </div></blockquote><br /> <br /> So is an army composed only of drop pod melta squads. <br /> <br /> That's a solid unit, fielded in a good configuration, and if your opponent runs just mechanized tanks, you'd be happy. <br /> <br /> Now guess what happens when you play against Tyranids, or Tau? You'd learn you were playing an extremely one-dimensional skew list. Guess what the first and only piece of advice you'd get would be?]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 14:29:40]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ We generally discuss lists beforehands. At least the general consensus. If any of the players feels that either of lists ain't going to match the other, we suggest some changes. We come to a concensus where everyone's more or less happy before the game.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:00:59]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318452.page"><b>koooaei wrote:</b></a><br/>We generally discuss lists beforehands. At least the general consensus. If any of the players feels that either of lists ain't going to match the other, we suggest some changes. We come to a concensus where everyone's more or less happy before the game.</div></blockquote><br /> <br /> Seems like that takes some edge out of list building to me. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:02:24]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Not much. There are generally just some minor changes. For example, when i was running 150 melee guardsmen against sm, i suggested him swapping his lazcannons and grav for anti-infantry stuff. Cause otherwise, it'd be a bit too one-sided and i wouldn't have enjoyed it.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:07:25]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318474.page"><b>koooaei wrote:</b></a><br/>Not much. There are generally just some minor changes. For example, when i was running 150 guardsmen against sm, i suggested him swapping his lazcannons and grav for anti-infantry stuff. Cause otherwise, it'd be a bit too one-sided and i wouldn't have enjoyed it.</div></blockquote><br /> <br /> He could have lascannoned and graved the vehicles. Marines have bolters and their fists to kill guardsmen. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:08:15]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Not when there are 150 of them. <span class="glossaryitem" onmouseover='gp(69);'>Ig</span> still won that game but it ended up being much closer and much more enjoyable. In fact, it was a hair close of a loss for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> but Yarikk is a tough old fart not willing to die.<br /> <br /> Fists don't help much vs melee guards all in all. Bolters do help.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/673248/8318475.page"><b>Martel732 wrote:</b></a><br/><br /> He could have lascannoned and graved the vehicles. Marines have bolters and their fists to kill guardsmen. </div></blockquote><br /> <br /> Had no vehicles. That's why i suggested him not wasting points on lazcannonz.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:10:32]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318482.page"><b>koooaei wrote:</b></a><br/>Not when there are 150 of them. <span class="glossaryitem" onmouseover='gp(69);'>Ig</span> still won that game but it ended up being much closer and much more enjoyable. In fact, it was a hair close of a loss for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> but Yarikk is a tough old fart not willing to die.<br /> <br /> Fists don't help much vs melee guards all in all. Bolters do help.</div></blockquote><br /> <br /> 150? I guess. It still seems tame to me compared to 25 scatterbikes. <br /> <br /> "Had no vehicles. That's why i suggested him not wasting points on lazcannonz."<br /> <br /> That's the power of a focused list. You make your opponent bring equipment that doesn't help them. Don't tell them ahead of time. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:12:49]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317906.page"><b>Filch wrote:</b></a><br/>5 IK is an army so deal with it. </div></blockquote><br /> <br /> Farsight Enclaves drop fusion suits spam is also a valid army. Deal with it. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:15:38]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673248/8318486.page"><b>Martel732 wrote:</b></a><br/><br /> That's the power of a focused list. You make your opponent bring equipment that doesn't help them. Don't tell them ahead of time. </div></blockquote><br /> <br /> When i see that he'll have hard time dealing with my army simply cause of build, i'm not happy with it. You know, there should be some sort of challenge or at least equal starting.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:17:53]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318500.page"><b>koooaei wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673248/8318486.page"><b>Martel732 wrote:</b></a><br/><br /> That's the power of a focused list. You make your opponent bring equipment that doesn't help them. Don't tell them ahead of time. </div></blockquote><br /> <br /> When i see that he'll have hard time dealing with my army simply cause of build, i'm not happy with it. You know, there should be some sort of challenge or at least equal starting.</div></blockquote><br /> <br /> In Starcraft, build order victories are just as good as micro victories. I don't see why it should be any different in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:42:46]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><cite>vipoid wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317906.page"><b>Filch wrote:</b></a><br/>5 IK is an army so deal with it. </div></blockquote><br /> <br /> Yeah, you're not exactly inviting sympathy.<br /> <br /> But, by the same token, anti-vehicle exists so deal with it.</div></blockquote><br /> <br /> <blockquote><div><cite>KhorneontheCobb wrote:</cite>Bringing 5 Knights and complaining that people bring melta when they know they'll face you is the ultimate crybaby move. <br /> I play the game for fun and the crybabies are the least fun to play... I wouldn't even play against you. Not because of the 5 Knights- because you'd whine if I brought some melta to deal with it.</div></blockquote><br /> <br /> I posted this tread on getting tips to prepare against 100% counters. It is expected a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> has enough anti tank weaponry but has enough anti infantry and anti air therby making a well rounded list. I by no way am I complaining about a few meltas but presenting the premise of the dilema I bring 5 strong vehicles to move quickly, shoot quickly, and assault quickly so the game is 1-3 hours max instead of 3-5hours when I bring an infantry based army. And by brjnging 5 vehicles,  the opponent swaps everything to anti tank and I mean everything, every sergeant has a melta bomb and combi melta, all troops getting melta, even swapping in <span class="glossaryitem" onmouseover='gp(420);'>tfc</span> or some units for they usually bring for anti tank options. Often just alterating 500pts-700pts for anti vehicles. <br /> <br /> There have been one or a few people expressing their attitude and opinion that 5 IK is not an army hence why I made the comment, that 5 IK is a valid army option although not the best but still an army option. Many of you not to name names are not helpful to this discussion and exhibiting trolling behavior and close to overstepping rule 1 so I ask you nicely to please leave the discussion if you have no useful tips. I do not welcome your snide comments. Thank you to everyone else who gave me some helpful tips for strategy and tactic ik n the tactics forum. <br /> <br /> j have been exploring the capabilities of 5 IK for a while and been struggling ever since 2 Wraithknights can pwn all 5 and win turn 2. I have put considerable efforts into painting and magnetizing my IK so I want to use as many as I can as often as I can. If you dont respect that then please leave. atleast I am not some guy with 5 Wraith Knights, 2x3 jetbikers, jetbike farseer at 1850pts. I don'tthink 100% grav can wreck 5 WK. Only <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and maybe skitarii can have so many grav as opposed to every army but nids lack ranged anti tank. <br /> <br /> as someone already stated, the few solutions are to run 3 IK at most but then which is the optimal build and how to prep for 100 % counter? The second choice is to not even bring 1 IK. Stuck to playing nerfed <span class="glossaryitem" onmouseover='gp(22);'>csm</span>. In addition, the <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> has house ruled that the Chaos IK is not a daemon even when taking the upgrade because <span class="glossaryitem" onmouseover='gp(415);'>ot</span> lacks the keywords Daemon as opposed to Daemon Knight of X in its profile. The <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> runs leagues, campaigns, and small tournaments that allow pre match up tailoring. So no static list set jn stone. I dont list tailor be I am used to building <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists. Also <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> has obliterators which provides me so much versatility. And <span class="glossaryitem" onmouseover='gp(5);'>ac</span> havocs to deal with pretty much anything. <br /> <br /> So the toss up is 3 IK, 100 guards; Adamantine Lance or Baronial Court or house hold;  Avenger gat vs rap battle cannon.  <br /> <br /> If you had any combination of non cerastus knights and a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army how would you build it in an environment where list tailoring is allowed, dont need to post a list but even if i listen to the 100 guards men advice even then the opponent will tailor to that too. They will bring a large amount of anti tank and anti infantry if they hear 1-3 IK and mass infantry. <br /> <br /> I dont have guards but <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> has cultists and R&H cultists which act just like guard. So we can go that route. However I do have many many marines so I want to use as many of those. However I been toying with the idea of buying cheap fabric and painting small camouflage and then guling that on to every marine and gluing a coffee straw on each bolter to make scout snipers and play <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. I was considering 3 IK and the rest are sniper scouts aimming to kill the enemy heavy/special weapons carrier. That takes care of non drop pod marine armies which brings me to my next question. <br /> <br /> How do you deal with massive turn 1 melta drop pod marines?  ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:04:37]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673248/8318551.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318500.page"><b>koooaei wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673248/8318486.page"><b>Martel732 wrote:</b></a><br/><br /> That's the power of a focused list. You make your opponent bring equipment that doesn't help them. Don't tell them ahead of time. </div></blockquote><br /> <br /> When i see that he'll have hard time dealing with my army simply cause of build, i'm not happy with it. You know, there should be some sort of challenge or at least equal starting.</div></blockquote><br /> <br /> In Starcraft, build order victories are just as good as micro victories. I don't see why it should be any different in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. </div></blockquote><br /> <br /> In StarCraft you can scout and react to a build with the hope of correcting your unit composition. A person's <span class="glossaryitem" onmouseover='gp(3);'>40k</span> list is set in place so they can't just magically turn their 100 guardsmen with lasguns into space marine grav bikers on the fly in game. For many players extreme builds (all of the same type of thing) are ok to play against but many other people (especially in more casual environments) prefer to not play against them because they tend to cause Feast or Famine type situations. Either you have the counter to the list and win fairly easily or you don't and get rolled. This is why you see people informing others when list building of "hey I have a few flyers" or "I am going to bring a super heavy, is that ok?". Its being courteous to the opponent to help ensure both parties can have a fun game and not have the game turn into a one sided stomp.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:05:27]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318605.page"><b>Filch wrote:</b></a><br/><blockquote><div><cite>vipoid wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317906.page"><b>Filch wrote:</b></a><br/>5 IK is an army so deal with it. </div></blockquote><br /> <br /> Yeah, you're not exactly inviting sympathy.<br /> <br /> But, by the same token, anti-vehicle exists so deal with it.</div></blockquote><br /> <br /> <blockquote><div><cite>KhorneontheCobb wrote:</cite>Bringing 5 Knights and complaining that people bring melta when they know they'll face you is the ultimate crybaby move. <br /> I play the game for fun and the crybabies are the least fun to play... I wouldn't even play against you. Not because of the 5 Knights- because you'd whine if I brought some melta to deal with it.</div></blockquote><br /> <br /> I posted this tread on getting tips to prepare against 100% counters. It is expected a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> has enough anti tank weaponry but has enough anti infantry and anti air therby making a well rounded list. I by no way am I complaining about a few meltas but presenting the premise of the dilema I bring 5 strong vehicles to move quickly, shoot quickly, and assault quickly so the game is 1-3 hours max instead of 3-5hours when I bring an infantry based army. And by brjnging 5 vehicles,  the opponent swaps everything to anti tank and I mean everything, every sergeant has a melta bomb and combi melta, all troops getting melta, even swapping in <span class="glossaryitem" onmouseover='gp(420);'>tfc</span> or some units for they usually bring for anti tank options. Often just alterating 500pts-700pts for anti vehicles. <br /> <br /> There have been one or a few people expressing their attitude and opinion that 5 IK is not an army hence why I made the comment, that 5 IK is a valid army option although not the best but still an army option. Many of you not to name names are not helpful to this discussion and exhibiting trolling behavior and close to overstepping rule 1 so I ask you nicely to please leave the discussion if you have no useful tips. I do not welcome your snide comments. Thank you to everyone else who gave me some helpful tips for strategy and tactic ik n the tactics forum. <br /> <br /> j have been exploring the capabilities of 5 IK for a while and been struggling ever since 2 Wraithknights can pwn all 5 and win turn 2. I have put considerable efforts into painting and magnetizing my IK so I want to use as many as I can as often as I can. If you dont respect that then please leave. atleast I am not some guy with 5 Wraith Knights, 2x3 jetbikers, jetbike farseer at 1850pts. I don'tthink 100% grav can wreck 5 WK. Only <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and maybe skitarii can have so many grav as opposed to every army but nids lack ranged anti tank. <br /> <br /> as someone already stated, the few solutions are to run 3 IK at most but then which is the optimal build and how to prep for 100 % counter? The second choice is to not even bring 1 IK. Stuck to playing nerfed <span class="glossaryitem" onmouseover='gp(22);'>csm</span>. In addition, the <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> has house ruled that the Chaos IK is not a daemon even when taking the upgrade because <span class="glossaryitem" onmouseover='gp(415);'>ot</span> lacks the keywords Daemon as opposed to Daemon Knight of X in its profile. The <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> runs leagues, campaigns, and small tournaments that allow pre match up tailoring. So no static list set jn stone. I dont list tailor be I am used to building <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists. Also <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> has obliterators which provides me so much versatility. And <span class="glossaryitem" onmouseover='gp(5);'>ac</span> havocs to deal with pretty much anything. <br /> <br /> So the toss up is 3 IK, 100 guards; Adamantine Lance or Baronial Court or house hold;  Avenger gat vs rap battle cannon.  <br /> <br /> If you had any combination of non cerastus knights and a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army how would you build it in an environment where list tailoring is allowed, dont need to post a list but even if i listen to the 100 guards men advice even then the opponent will tailor to that too. They will bring a large amount of anti tank and anti infantry if they hear 1-3 IK and mass infantry. <br /> <br /> I dont have guards but <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> has cultists and R&H cultists which act just like guard. So we can go that route. However I do have many many marines so I want to use as many of those. However I been toying with the idea of buying cheap fabric and painting small camouflage and then guling that on to every marine and gluing a coffee straw on each bolter to make scout snipers and play <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. I was considering 3 IK and the rest are sniper scouts aimming to kill the enemy heavy/special weapons carrier. That takes care of non drop pod marine armies which brings me to my next question. <br /> <br /> How do you deal with massive turn 1 melta drop pod marines?  </div></blockquote><br /> <br /> What your trying to do is put a square peg in a round hole. 5 IKs will lose to drop melta spam because drop melta spam is designed to counter that kind of list. Your army is all your eggs in one basket which doesn't leave very much room to adjust.This is why you don't see any all Knight lists do well in tournaments because the moment they encounter a strong counter then they have don't really have many options to try and win. As to list tailoring, if they know ahead of time then why would you expect them to ever take a single bit of wargear that was 100% useless. If they don't know then the game is generally going to be decided before the game is started (does Player A have enough anti AV13 to beat pPlayer B's all AV13 walker army). Having an army of 5 models really limits your tactical options if the opponent has the counters while an opponent without enough anti vehicle weapons is going to end up with a lot of units that can basically do nothing all game other than set up a tent on an objective or be a speed bump.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:34:14]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318605.page"><b>Filch wrote:</b></a><br/>It is expected a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> has enough anti tank weaponry but has enough anti infantry and anti air therby making a well rounded list.  </div></blockquote><br /> <br /> It's also expected that a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list will contain a mix of units - not just AV13 walkers. <br /> <br /> You really can't complain about people not using well-rounded lists when you don't use one either.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:52:16]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ I don't have any Imperial Knights (although I'd like to get one at some point), but I deal with drop melta spam often enough as Guard that I can try to offer some tips. Try to make them drop where YOU want them to drop, I'll often use Chimeras or other vehicles to try and screen my Russes, and I'll spread them out enough so that my opponent is forced to drop in my front arc, making it more difficult to hurt my tanks. Now, if your entire army is Knights this may be difficult, but maybe consider bringing in a small allied detachment of something and use it to help keep your Knights alive. Another idea is to try and force them into an unfavorable position. Maybe have your Knights with their backs to the very board edge, forcing your opponent to drop in the front or side arc, thus making it easier to determine the ion shield positioning (as you would only have the front/side arcs to cover). Hope that helps a little. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:55:40]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673248/8318551.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318500.page"><b>koooaei wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673248/8318486.page"><b>Martel732 wrote:</b></a><br/><br /> That's the power of a focused list. You make your opponent bring equipment that doesn't help them. Don't tell them ahead of time. </div></blockquote><br /> <br /> When i see that he'll have hard time dealing with my army simply cause of build, i'm not happy with it. You know, there should be some sort of challenge or at least equal starting.</div></blockquote><br /> <br /> In Starcraft, build order victories are just as good as micro victories. I don't see why it should be any different in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. </div></blockquote><br /> <br /> Maybe that's the reason you're so unhappy with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 18:15:05]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists are dead.<br /> <br /> Not sure what you're getting at <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>...you bring an all rock list to a meta where you're allowed to tailor beforehand and you expect and/or want people to keep their scissors in? <br /> <br /> You want guardsmen to bubblewrap your knights so they don't die to melta - or have large blocking line of sight terrain to his knights. Have the knights back to back, in the corners, just mitigate the facings your opponent can shoot at]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 18:24:12]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c675fddf4e104e332867d3309c9c6d7a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318783.page"><b>Frozocrone wrote:</b></a><br/>You want guardsmen to bubblewrap your knights so they don't die to melta - or have large blocking line of sight terrain to his knights. Have the knights back to back, in the corners, just mitigate the facings your opponent can shoot at</div></blockquote><br /> <br /> This. The difference between someone shooting at a Knight from the (shielded) front and (unshielded) side verges on the ridiculous. Throw in a couple of hundred points of cultists/guardsmen to push them back out of 6" range, and you increase your survivability compared to the close-range crossfire by 6-7 times.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 12:51:23]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8317906.page"><b>Filch wrote:</b></a><br/>I already spent $150x5=$750 on the 5 Knights. And that was before taxes.  I have to save up a whole new year or 2 to get another army.</div></blockquote><br /> <br /> Sell some of them.  If you don't enjoy playing 5 IKs, then sell some of them. No point in keeping them if you will just complain when people bring lists that can beat it. So sell two on ebay or swap shop them and you have ~$250. You can easily get 200 guardsmen on ebay or swap shop for that. Hell, if you get lucky, you might be able to swap some IKs for some guard or other similar units.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 13:01:47]]> GMT</pubDate>
				<author><![CDATA[ WonderAliceLand]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ You said you got <span class="glossaryitem" onmouseover='gp(22);'>csm</span>. <span class="glossaryitem" onmouseover='gp(22);'>Csm</span> have great cultist or zombie meatshields. Fearless is easy to get. And they can do stuff in mellee too.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 13:56:50]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>Re:How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ here's the problem: For a friendly game, the two players generally tell each other what armies they will be playing. Because of the nature of a knight list (EVERYONE knows your <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and general army build from the get-go) a spam of anti-tank is the only way for the other player to make his army even a slight threat as all of his general infantry is worthless. Your best bet is probably the formation that gives you a +1 to your invuln when within 6" of another knight. To counter drop pod spam, play defensively for the first turn or two, only letting his drop pods hit your front or side. You play <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, so bring Typhon and ~250 points of zombies, now you can bog <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons down in combat.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 14:34:45]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Or just use taller terrain.  A simple fix that doesn't envolve list tailoring.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 15:23:03]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Re:How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/43c68d564917e806806bbaaed285341a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8320597.page"><b>Brennonjw wrote:</b></a><br/>here's the problem: For a friendly game, the two players generally tell each other what armies they will be playing. Because of the nature of a knight list (EVERYONE knows your <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and general army build from the get-go) a spam of anti-tank is the only way for the other player to make his army even a slight threat as all of his general infantry is worthless. Your best bet is probably the formation that gives you a +1 to your invuln when within 6" of another knight. To counter drop pod spam, play defensively for the first turn or two, only letting his drop pods hit your front or side. You play <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, so bring Typhon and ~250 points of zombies, now you can bog <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons down in combat.</div></blockquote><br /> <br /> I saw Necrosius the Undying unlocks zombies. Necrosius is 100pts less than typhus.<br /> I saw Renegade Command Squad covenant of Nurgle unlocks 10 zombies for 30pts. <br /> however i want the 3 spawns for 55pts and need covenant of tzeentch. <br /> <br /> The question is if forge world is allowed in the <span class="glossaryitem" onmouseover='gp(38);'>flgs</span>. <br /> <br /> I am not sure how <span class="glossaryitem" onmouseover='gp(754);'>IA13</span> R&H works. <br /> <br /> I need the spawns to keep up with the knights. The zombjes can waddle along behind to reduce the space behind a knight. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2015 03:32:07]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ You don't necesserely need to rush forward with knights. Make it so that your slower stuff can cover them when needed and rush afterwards. Simple as that.]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2015 03:41:02]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Here are your only options if using a pure knight list.<br /> <br /> 1. Demand/role for nightfighting every game, you need every drop pod counter you can get.<br /> <br /> 2. Use more terrain in games. From my experience people use barely any terrain that give drop pods and deep strike no issues.<br /> <br /> 3. Null deploy and minimize alpha strike damage.<br /> <br /> 4. Make one or two of knights a variant of flank speed to purposely suicide bomb it at a turtler.<br /> <br /> Honestly you can't complain taking such a list. It is purposely suppose to be hamstrung against objective taking and anti-vehicle.]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2015 09:35:39]]> GMT</pubDate>
				<author><![CDATA[ TuddFudders]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ thank you for the advice but it you have been reading we  progressed to using less knights in an attempt to doubke think trick the opponent and punish them for taking 500pts of anti tank guns. <br /> <br /> Yes a 5 IK list can work only if its a tournament in which your list is set in stone and 0% tailoring is allowed. This forces people to either take a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list or a gimmicky death star list like draigo star,  or spam scat bikes or spam Wraith Knights. <br /> <br /> Having many  tall terrain will help as suggested. And night fighting for the cover saves is wanted? <br /> <br /> Bubble wrapping the knight so enemies can't ds 6" near the IK had been suggested with 100 guards.<br /> <br /> j wish i bought a Cerastus Knight which has flank speed. <br /> <br /> However due to my opponents being smart asses, they purposesly chose the low terrain pieces, and try to use few terrain for their drop army. <br /> <br /> Do you know what a complaint sounds like? <br /> "I dont like people who tailor their list to beat mine." That is a complaint. Not once have i said anything like that. I come here and present a situation where people alter 500-800pts out of 1500pt list for anti tank weaponry and I ask for suggestion and then all the people who hate IK jump down my throat exclaiming that 5 IK should not be an army or what ever it is they are upset about. My response was, 5 IK is officially considered an army by the rules so deal with that fact and accept it as a truth as opposed to your belief and attitude that 5 ik isnt an army. <br /> <br /> If I can do a straight trade for my IK for WK and my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> for ScatBikes, only <span class="glossaryitem" onmouseover='gp(119);'>SM</span> grav drop can hurt me as bad compared to any army with melta/fusion lascannons/lances. <br /> <br /> There seems to be much less hate for 5 WK and scat bikes and seer council as opposed to 5 IK. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2015 11:25:22]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8324963.page"><b>Filch wrote:</b></a><br/>thank you for the advice but it you have been reading we  progressed to using less knights in an attempt to doubke think trick the opponent and punish them for taking 500pts of anti tank guns. <br /> <br /> Yes a 5 IK list can work only if its a tournament in which your list is set in stone and 0% tailoring is allowed. This forces people to either take a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list or a gimmicky death star list like draigo star,  or spam scat bikes or spam Wraith Knights. <br /> <br /> Having many  tall terrain will help as suggested. And night fighting for the cover saves is wanted? <br /> <br /> Bubble wrapping the knight so enemies can't ds 6" near the IK had been suggested with 100 guards.<br /> <br /> j wish i bought a Cerastus Knight which has flank speed. <br /> <br /> However due to my opponents being smart asses, they purposesly chose the low terrain pieces, and try to use few terrain for their drop army. <br /> <br /> Do you know what a complaint sounds like? <br /> "I dont like people who tailor their list to beat mine." That is a complaint. Not once have i said anything like that. I come here and present a situation where people alter 500-800pts out of 1500pt list for anti tank weaponry and I ask for suggestion and then all the people who hate IK jump down my throat exclaiming that 5 IK should not be an army or what ever it is they are upset about. My response was, 5 IK is officially considered an army by the rules so deal with that fact and accept it as a truth as opposed to your belief and attitude that 5 ik isnt an army. <br /> <br /> If I can do a straight trade for my IK for WK and my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> for ScatBikes, only <span class="glossaryitem" onmouseover='gp(119);'>SM</span> grav drop can hurt me as bad compared to any army with melta/fusion lascannons/lances. <br /> <br /> There seems to be much less hate for 5 WK and scat bikes and seer council as opposed to 5 IK. </div></blockquote><br /> <br /> While some of it is hate, but you should realize that while running 5 IK is legit, it is gimmicky.<br /> <br /> Eldar get plenty of hate <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2015 09:33:16]]> GMT</pubDate>
				<author><![CDATA[ TuddFudders]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8316919.page"><b>Filch wrote:</b></a><br/>Is it even viable for an army of 5 IK to fight equal amount of points of anti tank spam? </div></blockquote><br /> The short, simple answer is no.  Anti-tank is simply more points efficient when facing an army made entirely of tanks, especially when each one is roughly 370 points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> in general are hard for IK to deal with, simply because they survivable enough that the knights do very little damage to them.  Battle cannons are AP3, but if you are in fact playing with a lot of terrain as Jeffersonian suggests then your target is probably rocking a 4+ cover save from ruins, so you only kill 50% of the spread out marines you hit.  You kill even less if they go to ground or have stealth or shrouding up.  If you make it to close combat you only have 3 attacks base at WS4, so you can't deal with numbers because your stomps are only AP4 5/6 of the time.  The point being that <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> will almost always get some sort of 3+ save against you, and you simply don't have the volume of fire to get through that.  Meanwhile, your opponent sits on objectives and accrues points, or contests them so you don't.  Furthermore, 740 points of marines or eldar can claim 6 objectives, 740 points of IK can claim no more than 2.  As long as they kill even a couple knights, it is likely that your opponent will have enough left to stick units on objectives you simply can't reach.  A mere 2 suicide units that each successfully take down a knight can make it next to impossible for you to win any objectives game.<br /> <br /> This is the dirty secret of imperial knight armies: knights don't deal enough damage to be competitive, nor is their durability sufficient in this age of D-weapons and highly-mobile melta.  That's why they don't win tournaments, and you don't see them even included in many top lists.  For 375 points, you can get a significantly greater amount of damage out of any of the top codecies.  Imperial knights are a spam army like many others (flyrants, scatbikes, flying daemons), but they are either less durable or produce less damage and so they lose.  Even an army with low amounts of anti-tank can probably still tarpit them enough to make the game close.<br /> <br /> I own more than 5 knights, and I love to play them when I get the chance, but they have a lot of weaknesses that an opponent can exploit and you have run into the most obvious.  I'd say generally your best bet is going to be running them as obsec and concentrating them on 2 or 3 objectives.  If drop melta is your problem, then deploy them backs to a corner, shoulder to shoulder so you can get your ion saves or at least a cover save from each other if they get to a different facing (and make sure there's no cover in front of you).  Take their initial drop on the chin, then blast them point-blank.  If they are sternguard you can just run ignore them for the rest of the game, if not hopefully you can kill some of the guys with meltas.  Your ion save will reduce incoming damage by 50%, so try to keep them from being able to hit more than one facing.  Then camp on objectives and hope you can survive/destroy the rest of their anti-tank.]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 01:46:43]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9c14e8660ad786a7f74b46168ba33aec.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8329969.page"><b>greyknight12 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8316919.page"><b>Filch wrote:</b></a><br/>Is it even viable for an army of 5 IK to fight equal amount of points of anti tank spam? </div></blockquote><br /> The short, simple answer is no.  Anti-tank is simply more points efficient when facing an army made entirely of tanks, especially when each one is roughly 370 points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> in general are hard for IK to deal with, simply because they survivable enough that the knights do very little damage to them.  Battle cannons are AP3, but if you are in fact playing with a lot of terrain as Jeffersonian suggests then your target is probably rocking a 4+ cover save from ruins, so you only kill 50% of the spread out marines you hit.  You kill even less if they go to ground or have stealth or shrouding up.  If you make it to close combat you only have 3 attacks base at WS4, so you can't deal with numbers because your stomps are only AP4 5/6 of the time.  The point being that <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> will almost always get some sort of 3+ save against you, and you simply don't have the volume of fire to get through that.  Meanwhile, your opponent sits on objectives and accrues points, or contests them so you don't.  Furthermore, 740 points of marines or eldar can claim 6 objectives, 740 points of IK can claim no more than 2.  As long as they kill even a couple knights, it is likely that your opponent will have enough left to stick units on objectives you simply can't reach.  A mere 2 suicide units that each successfully take down a knight can make it next to impossible for you to win any objectives game.<br /> <br /> This is the dirty secret of imperial knight armies: knights don't deal enough damage to be competitive, nor is their durability sufficient in this age of D-weapons and highly-mobile melta.  That's why they don't win tournaments, and you don't see them even included in many top lists.  For 375 points, you can get a significantly greater amount of damage out of any of the top codecies.  Imperial knights are a spam army like many others (flyrants, scatbikes, flying daemons), but they are either less durable or produce less damage and so they lose.  Even an army with low amounts of anti-tank can probably still tarpit them enough to make the game close.<br /> <br /> I own more than 5 knights, and I love to play them when I get the chance, but they have a lot of weaknesses that an opponent can exploit and you have run into the most obvious.  I'd say generally your best bet is going to be running them as obsec and concentrating them on 2 or 3 objectives.  If drop melta is your problem, then deploy them backs to a corner, shoulder to shoulder so you can get your ion saves or at least a cover save from each other if they get to a different facing (and make sure there's no cover in front of you).  Take their initial drop on the chin, then blast them point-blank.  If they are sternguard you can just run ignore them for the rest of the game, if not hopefully you can kill some of the guys with meltas.  Your ion save will reduce incoming damage by 50%, so try to keep them from being able to hit more than one facing.  Then camp on objectives and hope you can survive/destroy the rest of their anti-tank.</div></blockquote>z<br /> <br /> Knights mow down marines with the gatling cannon. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 13:42:29]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ A knight with the Gatling gun kills about three marines in cover. <br /> <br /> That's approximately 60 points. A knight is 425. That gives a marine player about 4 turns to kill the knight and make it a favorable trade if the knight catches some out of cover, or takes out some more expensive marines. <br /> <br /> Meanwhile, if you have two double-melta pods, on average that knight is toast in a single shooting phase. Or you could have some imperial fist las <span class="glossaryitem" onmouseover='gp(29);'>devs</span> who get through the knight in 3 turns average. <br /> <br /> In most of my lists nowadays I try to include something that could waste a big heavy target in one go even if it would be crazily inefficient against "normal hammer". Like dropping a unit with 3 melta and 2 haywire shots, and another unit with a big <span class="glossaryitem" onmouseover='gp(82);'>LD</span> debuff and multiple psychic Shriekers. The marine players equivalent tends to be Combi melta Sternguard or pods full of grav. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 14:08:56]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ Grav is amazingly inefficient against super heavy walkers, as they ignore immobilized. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 04:18:37]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673248/8333815.page"><b>Martel732 wrote:</b></a><br/>Grav is amazingly inefficient against super heavy walkers, as they ignore immobilized. </div></blockquote><br /> "Lose a hullpoint on a re-rollable 6" with grav's rate of fire isn't bad, especially if it's coming from an unkillable unit over several turns and you don't get a save cause you've got to put your shield on the other side to protect against melta.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 23:53:43]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
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				<title>How to counter a counter or tailored list? IK vs Melta/Arc/Lascannon/ fusion spam</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c675fddf4e104e332867d3309c9c6d7a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673248/8318783.page"><b>Frozocrone wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists are dead.<br /> <br /> Not sure what you're getting at <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>...you bring an all rock list to a meta where you're allowed to tailor beforehand and you expect and/or want people to keep their scissors in? <br /> <br /> You want guardsmen to bubblewrap your knights so they don't die to melta - or have large blocking line of sight terrain to his knights. Have the knights back to back, in the corners, just mitigate the facings your opponent can shoot at</div></blockquote><br /> <br /> Most are.  I can field fleshtearers detatchment with 9 drop pods and 90 vanguard with  2 or 3 arc rifles in each pod.  There isnt a list I can imagine that I wouldnt have an even shot winning against.]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2015 02:48:22]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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