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		<title><![CDATA[Latest posts for the thread "Best Space Marine faction in close combat."]]></title>
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				<title>Best Space Marine faction in close combat.</title>
				<description><![CDATA[ What Space Marine faction have you found to be the best, or have the best options, in close combat? I've been thinking about adding another faction to my army, which is currently all Ultramarines. Right now I am leaning towards Grey Knights.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 08:57:31]]> GMT</pubDate>
				<author><![CDATA[ Arth-Rytis]]></author>
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				<title>Best Space Marine faction in close combat.</title>
				<description><![CDATA[ Probably space wolves. Thundwrwolf cavelry is one of the best <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 09:29:06]]> GMT</pubDate>
				<author><![CDATA[ Amoras]]></author>
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				<title>Re:Best Space Marine faction in close combat.</title>
				<description><![CDATA[ It depends. Space Wolves have the Thunderwolf cavalery, a great deathstar. Blood Angels have the Death Company and the Sanguinary Guard. But overall I'd say Space Wolves.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 09:33:38]]> GMT</pubDate>
				<author><![CDATA[ hordrak]]></author>
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				<title>Re:Best Space Marine faction in close combat.</title>
				<description><![CDATA[ It depends what you want to do in close combat. Grey Knights can be good to take out multi-wound creatures because of force, however, if you're looking for units to just take on infantry in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> then space wolves can be good. Hammerhand can also help on big things like deamon princes. So yeah, who are you mainly up against and why do you want to include a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> heavy faction.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 10:03:11]]> GMT</pubDate>
				<author><![CDATA[ The_Grey_Knight]]></author>
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				<title>Best Space Marine faction in close combat.</title>
				<description><![CDATA[ Competitively, space wolves. If you count Daemonkin as a space marine faction they're basically tied. Then I'd say white scars with biker Librarius using the new <span class="glossaryitem" onmouseover='gp(149);'>WS</span> formation detachment. Then <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with loads of Dreadknights. <br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> ravenwing black knights is also quite good. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 17:38:26]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:Best Space Marine faction in close combat.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/38b7e2e5e28d50676ec59c8448702f4e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673851/8328768.page"><b>hordrak wrote:</b></a><br/>It depends. Space Wolves have the Thunderwolf cavalery, a great deathstar. Blood Angels have the Death Company and the Sanguinary Guard. But overall I'd say Space Wolves.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> capability doesn't exist next to the incredible cheese of <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, or even black knights. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 17:51:21]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Best Space Marine faction in close combat.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> have 2 wounds, T5, can take thunder hammers and storm shields, and move as Cavalry. Very few things can cheese combat like they do. If they can hit Flyers then you literally don't need anything else. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 18:31:38]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Best Space Marine faction in close combat.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673851/8329290.page"><b>MechaEmperor7000 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(504);'>TWC</span> have 2 wounds, T5, can take thunder hammers and storm shields, and move as Cavalry. Very few things can cheese combat like they do. If they can hit Flyers then you literally don't need anything else. </div></blockquote><br /> <br /> They can ignore flyers because most flyers in the game are useless garbage. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 18:32:34]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Best Space Marine faction in close combat.</title>
				<description><![CDATA[ Almost forgot. If you take the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> from Champions of Fenris, not only can you field a pure <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> army (by taking Iron Priests on Thunder Wolves as your compulsories) but they also get +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, making them on par (if not stronger) than most secondary commanders. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 18:46:23]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Best Space Marine faction in close combat.</title>
				<description><![CDATA[ As a single unit, <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are the best.  Mobility, toughness, wounds, number of attacks, base strength, equipment options; the list goes on.  The Blood Angels have some solid units (Death Company and Sanguinary Guard) with solid equipment options and good supporting <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> with built in Furious Charge, but Grey Knight Terminators will still mulch <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and less any day, they just have only one storm shield across the chapter and lose out to other <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span>.  Dreadknights are great but squishy, a 5++ goes to a 4++ with Sanctuary, but <span class="glossaryitem" onmouseover='gp(504);'>TWCs</span> with a couple shields/hammers/fists will just mulch the Dreadknight. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 23:51:40]]> GMT</pubDate>
				<author><![CDATA[ talljosh85]]></author>
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