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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ I keep hearing this referenced and while I'm aware it is connected to drop-pods can anyone expand on this? Is it intended to be a first turn where you land and just blow gak to bits first turn?]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 15:10:09]]> GMT</pubDate>
				<author><![CDATA[ Spyro_Killer]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/674128/8334548.page"><b>Spyro_Killer wrote:</b></a><br/>I keep hearing this referenced and while I'm aware it is connected to drop-pods can anyone expand on this? Is it intended to be a first turn where you land and just blow stuff to bits first turn?</div></blockquote><br /> <br /> Yes, exactly.  Alpha strike is your first shot of the game, generally your best hit.  In an ideal world, your foe is crippled from it and can’t shoot back effectively.  Drop pod deliver your army in optimal range next to their preferred targets, without getting shot up on the way there.  Which is why they are the epitome of the alpha strike philosophy.  Now, they are high risk/high reward.  If your opponent has a way to spoil their effectiveness, you are left overexposed and vulnerable to retaliation.  <br /> <br /> Units like combi heavy suicide sternguard double down on this philosophy.  You get one shot, but it is a <i>brutal</i> one.  After that, you are just 5 guys in power armor in the open, soon to be dead.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 15:25:55]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ Yup. You take lots of drop pods in a mix of some of the following:<br /> <br /> #1 - Skyhammer Formation (Relentless super-Pinning Devastators & "may deep strike and assault" Assault Marines)<br /> <br /> #2 - Veterans w/lots of combi-weapons, and whose regular guns can have Ignores-Cover to deal with specific entrenched opponents.<br /> <br /> #3 - Centurions w/Grav Cannons & Hurricane Bolters<br /> <br /> #4 - Basic troops with special weapon & sarge with combi-weapon.<br /> <br /> <br /> This is a tourney-style build. It will devastate most casual opponents. The idea is to come down with half your army and destroy half of their army Turn 1. Their half of an army should be unable to successfully counter your army, even though the rest comes down piecemeal. Can be hard to win against an all/mostly-Knight list, as you may not be able to take out enough of them on your Turn 1 drop, and they will crush you in return. Tau with enough Interceptor tech may also ruin your day. Also, if someone is able to survive the turn 1 drop with a very mobile list, they will be able to try and beat you on objectives and isolate your forces after they've dropped.<br /> <br /> All in all, it's my least-favourite type of force to play against, but it's a real tourney build.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 15:26:58]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ so something like at say 750<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain with combi<br /> <br /> Elites<br /> 5 sternguard with 4 combi-meltas in a pod<br /> <br /> Troops<br /> 5 marines, meltagun, sarge with combi-melta, <span class="glossaryitem" onmouseover='gp(330);'>mm</span> in pod<br /> <br /> Heavy Support<br /> devastators with grav grav cannons in pod?]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 15:34:14]]> GMT</pubDate>
				<author><![CDATA[ Spyro_Killer]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ Depending on your stance of remaining battle forged, you'd want to add another troop unit to fulfill the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> requirements.  You could a grav cannon or two and bring scouts.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 19:33:48]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ Oh no that wasn't a real list I was just seeing if I was ubderstandong the idea <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> its going to be an allied detachment anyway <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 19:54:10]]> GMT</pubDate>
				<author><![CDATA[ Spyro_Killer]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/674128/8335148.page"><b>Spyro_Killer wrote:</b></a><br/>Oh no that wasn't a real list I was just seeing if I was ubderstandong the idea <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> its going to be an allied detachment anyway <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> In that case, grav centurions would be the better option.  Higher toughness, better armor save, two wounds, and slow and purposeful.  You lose out on 3/5 grav shots but you get three hurricane bolters and you can use the full range and shot profile of the grav cannons.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 22:49:36]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ So then for a thousand points list<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> chapter master, artificer, combi-melta and thunder hammer<br /> <br /> Elites<br /> sternguard, 5 combi meltas, pod<br /> <br /> troops<br /> 5 marines, meltagun, combi-melta, pod<br /> 5 marines, meltagun, combi-melta, pod<br /> <br /> fast attack<br /> pod<br /> <br /> heavy support<br /> grave centurions, omniscope<br /> <br /> using star phantoms chapter tactics]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 00:09:59]]> GMT</pubDate>
				<author><![CDATA[ Spyro_Killer]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ You can do  aplha strike with White Scars Gladius- replace the pods with razorbacks, add Khan. Its nasty.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 07:10:41]]> GMT</pubDate>
				<author><![CDATA[ Btothefnrock]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ you can also alpha strike with bikes they basically are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range after turn 1 is all but over]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 09:17:00]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27fa50fcf77b8b6091711cf947d8d074.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/674128/8338595.page"><b>ionusx wrote:</b></a><br/>you can also alpha strike with bikes they basically are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range after turn 1 is all but over</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range you say? I welcome that!]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 16:48:12]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/674128/8339137.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27fa50fcf77b8b6091711cf947d8d074.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/674128/8338595.page"><b>ionusx wrote:</b></a><br/>you can also alpha strike with bikes they basically are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range after turn 1 is all but over</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range you say? I welcome that!</div></blockquote><br /> <br /> Due to the army-wide hit and run rule, it's often safer for the bikes to remain locked in combat until the end of the opponents turn.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 19:08:14]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/674128/8339441.page"><b>DirtyDeeds wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/674128/8339137.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27fa50fcf77b8b6091711cf947d8d074.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/674128/8338595.page"><b>ionusx wrote:</b></a><br/>you can also alpha strike with bikes they basically are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range after turn 1 is all but over</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range you say? I welcome that!</div></blockquote><br /> <br /> Due to the army-wide hit and run rule, it's often safer for the bikes to remain locked in combat until the end of the opponents turn.</div></blockquote><br /> <br /> I guess that's true. Still, it would at least be a novel way for me to lose instead of being purely shot to death or run over by a wolf. ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 19:16:25]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/674128/8339458.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/674128/8339441.page"><b>DirtyDeeds wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/674128/8339137.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27fa50fcf77b8b6091711cf947d8d074.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/674128/8338595.page"><b>ionusx wrote:</b></a><br/>you can also alpha strike with bikes they basically are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range after turn 1 is all but over</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range you say? I welcome that!</div></blockquote><br /> <br /> Due to the army-wide hit and run rule, it's often safer for the bikes to remain locked in combat until the end of the opponents turn.</div></blockquote><br /> <br /> I guess that's true. Still, it would at least be a novel way for me to lose instead of being purely shot to death or run over by a wolf. </div></blockquote><br /> <br /> Well you'd pick the target you assault like this, like guardians, guardsmen, or other weak troops.  Don't assault beefy melee units as you're asking for a loss.]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2015 08:10:15]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Space Marine Alpha Strike?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b372bb7f100f1cd6ec83067b6b4bab6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/674128/8338481.page"><b>Btothefnrock wrote:</b></a><br/>You can do  aplha strike with White Scars Gladius- replace the pods with razorbacks, add Khan. Its nasty.</div></blockquote><br /> <br /> What would you put on the razorbacks? Assault Cannons or Las?<br /> <br /> Could you give a break down of how this would work? Specific loadouts / alternative options<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2015 12:15:46]]> GMT</pubDate>
				<author><![CDATA[ simplycj]]></author>
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