Switch Theme:

Space Marine Alpha Strike?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Terrifying Wraith






I keep hearing this referenced and while I'm aware it is connected to drop-pods can anyone expand on this? Is it intended to be a first turn where you land and just blow gak to bits first turn?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Spyro_Killer wrote:
I keep hearing this referenced and while I'm aware it is connected to drop-pods can anyone expand on this? Is it intended to be a first turn where you land and just blow stuff to bits first turn?


Yes, exactly. Alpha strike is your first shot of the game, generally your best hit. In an ideal world, your foe is crippled from it and can’t shoot back effectively. Drop pod deliver your army in optimal range next to their preferred targets, without getting shot up on the way there. Which is why they are the epitome of the alpha strike philosophy. Now, they are high risk/high reward. If your opponent has a way to spoil their effectiveness, you are left overexposed and vulnerable to retaliation.

Units like combi heavy suicide sternguard double down on this philosophy. You get one shot, but it is a brutal one. After that, you are just 5 guys in power armor in the open, soon to be dead.

   
Made in ca
Longtime Dakkanaut





Yup. You take lots of drop pods in a mix of some of the following:

#1 - Skyhammer Formation (Relentless super-Pinning Devastators & "may deep strike and assault" Assault Marines)

#2 - Veterans w/lots of combi-weapons, and whose regular guns can have Ignores-Cover to deal with specific entrenched opponents.

#3 - Centurions w/Grav Cannons & Hurricane Bolters

#4 - Basic troops with special weapon & sarge with combi-weapon.


This is a tourney-style build. It will devastate most casual opponents. The idea is to come down with half your army and destroy half of their army Turn 1. Their half of an army should be unable to successfully counter your army, even though the rest comes down piecemeal. Can be hard to win against an all/mostly-Knight list, as you may not be able to take out enough of them on your Turn 1 drop, and they will crush you in return. Tau with enough Interceptor tech may also ruin your day. Also, if someone is able to survive the turn 1 drop with a very mobile list, they will be able to try and beat you on objectives and isolate your forces after they've dropped.

All in all, it's my least-favourite type of force to play against, but it's a real tourney build.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ie
Terrifying Wraith






so something like at say 750

HQ
Captain with combi

Elites
5 sternguard with 4 combi-meltas in a pod

Troops
5 marines, meltagun, sarge with combi-melta, mm in pod

Heavy Support
devastators with grav grav cannons in pod?
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Depending on your stance of remaining battle forged, you'd want to add another troop unit to fulfill the CAD requirements. You could a grav cannon or two and bring scouts.

This message was edited 1 time. Last update was at 2015/12/22 19:34:22


7000
5000
1000
3000 
   
Made in ie
Terrifying Wraith






Oh no that wasn't a real list I was just seeing if I was ubderstandong the idea its going to be an allied detachment anyway
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Spyro_Killer wrote:
Oh no that wasn't a real list I was just seeing if I was ubderstandong the idea its going to be an allied detachment anyway


In that case, grav centurions would be the better option. Higher toughness, better armor save, two wounds, and slow and purposeful. You lose out on 3/5 grav shots but you get three hurricane bolters and you can use the full range and shot profile of the grav cannons.

7000
5000
1000
3000 
   
Made in ie
Terrifying Wraith






So then for a thousand points list
HQ
chapter master, artificer, combi-melta and thunder hammer

Elites
sternguard, 5 combi meltas, pod

troops
5 marines, meltagun, combi-melta, pod
5 marines, meltagun, combi-melta, pod

fast attack
pod

heavy support
grave centurions, omniscope

using star phantoms chapter tactics
   
Made in us
Angelic Adepta Sororitas





You can do aplha strike with White Scars Gladius- replace the pods with razorbacks, add Khan. Its nasty.
   
Made in ca
Secretive Dark Angels Veteran




Canada

you can also alpha strike with bikes they basically are in CC range after turn 1 is all but over

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Locked in the Tower of Amareo




 ionusx wrote:
you can also alpha strike with bikes they basically are in CC range after turn 1 is all but over


CC range you say? I welcome that!
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Martel732 wrote:
 ionusx wrote:
you can also alpha strike with bikes they basically are in CC range after turn 1 is all but over


CC range you say? I welcome that!


Due to the army-wide hit and run rule, it's often safer for the bikes to remain locked in combat until the end of the opponents turn.

This message was edited 2 times. Last update was at 2015/12/24 19:10:55


7000
5000
1000
3000 
   
Made in us
Locked in the Tower of Amareo




DirtyDeeds wrote:
Martel732 wrote:
 ionusx wrote:
you can also alpha strike with bikes they basically are in CC range after turn 1 is all but over


CC range you say? I welcome that!


Due to the army-wide hit and run rule, it's often safer for the bikes to remain locked in combat until the end of the opponents turn.


I guess that's true. Still, it would at least be a novel way for me to lose instead of being purely shot to death or run over by a wolf.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Martel732 wrote:
DirtyDeeds wrote:
Martel732 wrote:
 ionusx wrote:
you can also alpha strike with bikes they basically are in CC range after turn 1 is all but over


CC range you say? I welcome that!


Due to the army-wide hit and run rule, it's often safer for the bikes to remain locked in combat until the end of the opponents turn.


I guess that's true. Still, it would at least be a novel way for me to lose instead of being purely shot to death or run over by a wolf.


Well you'd pick the target you assault like this, like guardians, guardsmen, or other weak troops. Don't assault beefy melee units as you're asking for a loss.

7000
5000
1000
3000 
   
Made in us
Been Around the Block




 Btothefnrock wrote:
You can do aplha strike with White Scars Gladius- replace the pods with razorbacks, add Khan. Its nasty.


What would you put on the razorbacks? Assault Cannons or Las?

Could you give a break down of how this would work? Specific loadouts / alternative options

   
 
Forum Index » 40K General Discussion
Go to: