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		<title><![CDATA[Latest posts for the thread "Lizardmen in 40k"]]></title>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I was eyeing up the incredible value Lizardmen/Seraphon starter bundle and not playing <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> I was wondering how I could use Lizardmen in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I'd be happy to do some light conversion but what armies do people suggest using to represent Lizardmen.<br /> Thanks for any help<br /> Blofeld]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 14:55:44]]> GMT</pubDate>
				<author><![CDATA[ blofeld]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I would say Eldar, Space Marines, or Necrons.  There is also that newer army...Mechanicus or some such, which might be a good one.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 15:01:59]]> GMT</pubDate>
				<author><![CDATA[ megatrons2nd]]></author>
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				<title>Re:Lizardmen in 40k</title>
				<description><![CDATA[ The first thing that jumps to mind is "Counts as Orks" but  better still would be  "Counts as Kroot."  -years ago <span class="glossaryitem" onmouseover='gp(50);'>GW</span> released a Kroot Mercenaries army list that contained variants of Kroot. iIt was great and made for a very interesting and unique army. The greater variety of lizardmen models could be readily used to represent the different varieties of Kroot.  Although that list has faded into obscurity a long time ago, a lot of players have written up to date versions of it which you'll easily find on google.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 15:05:03]]> GMT</pubDate>
				<author><![CDATA[ thegreatchimp]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I've seen some cool Eldar Exodite conversions with the Lizardmen models. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 15:05:20]]> GMT</pubDate>
				<author><![CDATA[ ImAGeek]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I presume you are looking for advice on a codex to use. I think "Counts As Orks" could be the way to go.<br /> <br /> The Skinks are like Grots. The Temple Guard and other big Lizard Men are like standard Orks. The Priests and Wizards can be used as Weirdboyz, Dokks, and so on. The dinosaurs can be "tamed" (i.e. looted vehicles.)<br /> <br /> You just need to get a ton of ideally plastic modern weapons to replace all the obsidian spears.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 15:59:41]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Re:Lizardmen in 40k</title>
				<description><![CDATA[ Why not, if you are playing in a gaming group, try to make up your own rules for them, based on the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> and 8th edition fantasy (if you have them/ can get them) rules. It would be hard and take a while, but it could be really rewarding and makes sure the power level is fair.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 16:03:14]]> GMT</pubDate>
				<author><![CDATA[ The_Grey_Knight]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Thats always been an army i thought <span class="glossaryitem" onmouseover='gp(50);'>gw</span> should bring to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. They could be something like a failsafe of the Old Ones, carrying out their work, perhaps in response to the necron awakening. <br /> Aesthetics a bit like halo covenant, lots of high tech weaponry combined with more primitive tech- but no aztec! Also, google 'dino riders.' how would a laser armed carnosaur not be cool? ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 16:03:34]]> GMT</pubDate>
				<author><![CDATA[ Tailessine]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ You can probably use them as Khorne Daemons or <span class="glossaryitem" onmouseover='gp(724);'>KDK</span>. <br /> <br /> Saurus Cavalry being Flesh Hounds or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Bikers. <br /> <br /> The dudes on foot being normal Bloodletters<br /> <br /> and the Carnosaur being a Bloodthirster of your choice (just say the flying is it leaping really, really high). ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 16:15:42]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675185/8355335.page"><b>MechaEmperor7000 wrote:</b></a><br/>You can probably use them as Khorne Daemons or <span class="glossaryitem" onmouseover='gp(724);'>KDK</span>. <br /> <br /> Saurus Cavalry being Flesh Hounds or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Bikers. <br /> <br /> The dudes on foot being normal Bloodletters<br /> <br /> and the Carnosaur being a Bloodthirster of your choice (just say the flying is it leaping really, really high). </div></blockquote><br /> Could make sense. Then I'd paint them red and grey. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 16:17:37]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I disagree with the Bloodletters statement. They're not near enough durable to represent Lizard men. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 17:01:03]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Dark Eldar! For saurus cavalry use them as jetbikes, and chariots for the larger monsters]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 17:38:33]]> GMT</pubDate>
				<author><![CDATA[ Spyro_Killer]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Another vote for Eldar Exodites.  By far the best option.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 17:44:39]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Necrons are honestly the only ones that make sense. Being I2, very durable, and having quite an array of durable units. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 18:33:43]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Mutants in the service of a radical inquisitor. (Counts as Inquisitorial henchmen.)]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 20:16:56]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ To the people saying Eldar Exodites, keep in mind the <span class="glossaryitem" onmouseover='gp(280);'>op</span> probably wants to use all of the models in the set and not just the Carnosaur and Cold Ones. Playing Exodites would mean not using any of the infantry in the kit,  so I'm guessing space lizards in more what they have in mind, which is perfectly fluff justifiable as there are millions of xenos races out there. Something to keep in mind is if you plan on playing 30k, the Imperialis Cults and Militia army list would be really nice as it's very customisable due to the different provinences you can take and the variety of ways you can equipment units]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 20:41:18]]> GMT</pubDate>
				<author><![CDATA[ nudibranch]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Why couldn't you use an of the infantry?]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 22:06:06]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675185/8355905.page"><b>Jimsolo wrote:</b></a><br/>Why couldn't you use an of the infantry?</div></blockquote><br /> <br /> Cause Exodites are Eldar, not giant lizard people.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 22:56:50]]> GMT</pubDate>
				<author><![CDATA[ nudibranch]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ You could counts as them. It seems strange that you are happy for the 30k rules for humans that were incredibly intolerant of xenos of any kind to be used but not the eldar exodites. Seems bizarre. To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, do what you want but I think exodites are a goood representation]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 23:00:54]]> GMT</pubDate>
				<author><![CDATA[ IGtR=]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ ... Exodites don't have rules, Corsairs do if that's what you're thinking of. And Imperilis Cults and Militia is designed to fit almost anything, with rules for abhumans and chaos cults. Nothing says they have to be Imperial.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 23:08:43]]> GMT</pubDate>
				<author><![CDATA[ nudibranch]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Where'd your imagination go to die? <br /> <br /> On the other hand, I see his point. Saurus are beefy looking in a way totally at odds with the Eldar stat-line. The lizardman roster has so little in common with Eldar when compared to say, Feral Orcs.<br /> <br /> An Ork and a Sarus share a good toughness, low initiative and good strength (when on the charge, at least). Skinks have similarities to Grots. Stegadon = Squiggoth or Battlewagon. Bastiladon = Looted Wagon. Cold Ones could = Warbikes far better then Jetbikes. And for that lovely Carnosaur, he could simply be used as a Warboss on Warbike. Not particularly grand, but probably deserving of the T6 he gets.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">r Orks. Look up armies of Feral Orks, there are lots of conversions. You would be playing the analogue of them. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 23:09:16]]> GMT</pubDate>
				<author><![CDATA[ ALEXisAWESOME]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ White dwarf 292 Might  also be interesting to take a look at<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> It has some (outdated but still working) rules for using them as mounts and monsters in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 23:52:36]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ Wouldn't they be Slann? Been ages since I read their fluff, who comes closet to Slann?]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 00:17:50]]> GMT</pubDate>
				<author><![CDATA[ Davor]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I would have to say Orks probably]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 03:47:33]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>Re:Lizardmen in 40k</title>
				<description><![CDATA[ Orks seem like a good bet although I'm not a huge fan of their rules. Necrons also sound like a sensible choice as do demons with the lack of conversion required<br /> I'll have a think<br /> Thanks for all the suggestions<br /> Blofeld]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 10:09:19]]> GMT</pubDate>
				<author><![CDATA[ blofeld]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I have seen the Saurus Knights lizard mounts (I beleive cold ones) used as Bikes for Orks. So basically the Orks are sitting on these lizard mounts with the same rules as a bike. Also the one really big lizard mount in there was used a bike for a warboss (or another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit). It looked pretty cool, they added so armor armor to the mounts, but it wasn't painted all that great.<br /> <br /> I think someone did this from Blue Table Painting as well... cant remember the dudes name though.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 15:54:55]]> GMT</pubDate>
				<author><![CDATA[ Snoopdeville3]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675185/8355335.page"><b>MechaEmperor7000 wrote:</b></a><br/>You can probably use them as Khorne Daemons or <span class="glossaryitem" onmouseover='gp(724);'>KDK</span>. <br /> <br /> Saurus Cavalry being Flesh Hounds or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Bikers. <br /> <br /> The dudes on foot being normal Bloodletters<br /> <br /> and the Carnosaur being a Bloodthirster of your choice (just say the flying is it leaping really, really high). </div></blockquote><br /> <br /> I vote for this, Bloodletters would be just fine I think, they don't really have armor so instead of it being a demon save it would be a scaly skin save. Also can take advantage more of the standard Lizardman models and not have to worry about putting weapons on them as much.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 16:00:37]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I still don't see Bloodletters as durable enough to represent a Lizard Man. T3? Just a 5++? Nothing works outside equipment. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 17:23:24]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Re:Lizardmen in 40k</title>
				<description><![CDATA[ I'd say Daemons or Orks]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 19:00:38]]> GMT</pubDate>
				<author><![CDATA[ Kharne the Befriender]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ I'd say you could probably make a pretty decent counts as 'Nid force.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 19:15:21]]> GMT</pubDate>
				<author><![CDATA[ Hunam0001]]></author>
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				<title>Lizardmen in 40k</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675185/8355401.page"><b>Slayer-Fan123 wrote:</b></a><br/>I disagree with the Bloodletters statement. They're not near enough durable to represent Lizard men. </div></blockquote><br /> <br /> Lizardmen dont look that durable either, especially since they have 0 armor except for their scaly skin.<br /> <br /> Also if you wanted to do a Summoning List it would make perfect sense as the Lizardmen use spawning pools to create more. ]]></description>
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				<pubDate><![CDATA[Tue, 5 Jan 2016 07:55:57]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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