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![[Post New]](/s/i/i.gif) 2016/01/03 14:55:44
Subject: Lizardmen in 40k
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Fresh-Faced New User
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I was eyeing up the incredible value Lizardmen/Seraphon starter bundle and not playing AOS I was wondering how I could use Lizardmen in 40k. I'd be happy to do some light conversion but what armies do people suggest using to represent Lizardmen.
Thanks for any help
Blofeld
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![[Post New]](/s/i/i.gif) 2016/01/03 15:01:59
Subject: Lizardmen in 40k
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Sinewy Scourge
Crawfordsville Indiana
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I would say Eldar, Space Marines, or Necrons. There is also that newer army...Mechanicus or some such, which might be a good one.
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All the worlds a joke and the people merely punchlines
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![[Post New]](/s/i/i.gif) 2016/01/03 15:05:03
Subject: Re:Lizardmen in 40k
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Veteran Wolf Guard Squad Leader
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The first thing that jumps to mind is "Counts as Orks" but better still would be "Counts as Kroot." -years ago GW released a Kroot Mercenaries army list that contained variants of Kroot. iIt was great and made for a very interesting and unique army. The greater variety of lizardmen models could be readily used to represent the different varieties of Kroot. Although that list has faded into obscurity a long time ago, a lot of players have written up to date versions of it which you'll easily find on google.
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I let the dogs out |
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![[Post New]](/s/i/i.gif) 2016/01/03 15:05:20
Subject: Lizardmen in 40k
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Thermo-Optical Hac Tao
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I've seen some cool Eldar Exodite conversions with the Lizardmen models.
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![[Post New]](/s/i/i.gif) 2016/01/03 15:59:41
Subject: Lizardmen in 40k
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I presume you are looking for advice on a codex to use. I think "Counts As Orks" could be the way to go.
The Skinks are like Grots. The Temple Guard and other big Lizard Men are like standard Orks. The Priests and Wizards can be used as Weirdboyz, Dokks, and so on. The dinosaurs can be "tamed" (i.e. looted vehicles.)
You just need to get a ton of ideally plastic modern weapons to replace all the obsidian spears.
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![[Post New]](/s/i/i.gif) 2016/01/03 16:03:14
Subject: Re:Lizardmen in 40k
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Stubborn Eternal Guard
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Why not, if you are playing in a gaming group, try to make up your own rules for them, based on the AoS and 8th edition fantasy (if you have them/ can get them) rules. It would be hard and take a while, but it could be really rewarding and makes sure the power level is fair.
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![[Post New]](/s/i/i.gif) 2016/01/03 16:03:34
Subject: Lizardmen in 40k
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Regular Dakkanaut
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Thats always been an army i thought gw should bring to 40k. They could be something like a failsafe of the Old Ones, carrying out their work, perhaps in response to the necron awakening.
Aesthetics a bit like halo covenant, lots of high tech weaponry combined with more primitive tech- but no aztec! Also, google 'dino riders.' how would a laser armed carnosaur not be cool?
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![[Post New]](/s/i/i.gif) 2016/01/03 16:15:42
Subject: Lizardmen in 40k
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Insect-Infested Nurgle Chaos Lord
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You can probably use them as Khorne Daemons or KDK.
Saurus Cavalry being Flesh Hounds or CSM Bikers.
The dudes on foot being normal Bloodletters
and the Carnosaur being a Bloodthirster of your choice (just say the flying is it leaping really, really high).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/01/03 16:17:37
Subject: Lizardmen in 40k
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Ladies Love the Vibro-Cannon Operator
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MechaEmperor7000 wrote:You can probably use them as Khorne Daemons or KDK.
Saurus Cavalry being Flesh Hounds or CSM Bikers.
The dudes on foot being normal Bloodletters
and the Carnosaur being a Bloodthirster of your choice (just say the flying is it leaping really, really high).
Could make sense. Then I'd paint them red and grey.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2016/01/03 17:01:03
Subject: Lizardmen in 40k
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Decrepit Dakkanaut
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I disagree with the Bloodletters statement. They're not near enough durable to represent Lizard men.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/01/03 17:38:33
Subject: Lizardmen in 40k
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Terrifying Wraith
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Dark Eldar! For saurus cavalry use them as jetbikes, and chariots for the larger monsters
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![[Post New]](/s/i/i.gif) 2016/01/03 17:44:39
Subject: Lizardmen in 40k
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Longtime Dakkanaut
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Another vote for Eldar Exodites. By far the best option.
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![[Post New]](/s/i/i.gif) 2016/01/03 18:33:43
Subject: Lizardmen in 40k
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Decrepit Dakkanaut
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Necrons are honestly the only ones that make sense. Being I2, very durable, and having quite an array of durable units.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/01/03 20:16:56
Subject: Lizardmen in 40k
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Hellish Haemonculus
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Mutants in the service of a radical inquisitor. (Counts as Inquisitorial henchmen.)
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![[Post New]](/s/i/i.gif) 2016/01/03 20:41:18
Subject: Lizardmen in 40k
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Enginseer with a Wrench
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To the people saying Eldar Exodites, keep in mind the op probably wants to use all of the models in the set and not just the Carnosaur and Cold Ones. Playing Exodites would mean not using any of the infantry in the kit, so I'm guessing space lizards in more what they have in mind, which is perfectly fluff justifiable as there are millions of xenos races out there. Something to keep in mind is if you plan on playing 30k, the Imperialis Cults and Militia army list would be really nice as it's very customisable due to the different provinences you can take and the variety of ways you can equipment units
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This message was edited 1 time. Last update was at 2016/01/03 22:57:16
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![[Post New]](/s/i/i.gif) 2016/01/03 22:06:06
Subject: Lizardmen in 40k
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Hellish Haemonculus
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Why couldn't you use an of the infantry?
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![[Post New]](/s/i/i.gif) 2016/01/03 22:56:50
Subject: Lizardmen in 40k
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Enginseer with a Wrench
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Cause Exodites are Eldar, not giant lizard people.
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![[Post New]](/s/i/i.gif) 2016/01/03 23:00:54
Subject: Lizardmen in 40k
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Crushing Black Templar Crusader Pilot
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You could counts as them. It seems strange that you are happy for the 30k rules for humans that were incredibly intolerant of xenos of any kind to be used but not the eldar exodites. Seems bizarre. To the OP, do what you want but I think exodites are a goood representation
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Relapse wrote:
Baron, don't forget to talk about the SEALs and Marines you habitually beat up on 2 and 3 at a time, as you PM'd me about.
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![[Post New]](/s/i/i.gif) 2016/01/03 23:08:43
Subject: Lizardmen in 40k
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Enginseer with a Wrench
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... Exodites don't have rules, Corsairs do if that's what you're thinking of. And Imperilis Cults and Militia is designed to fit almost anything, with rules for abhumans and chaos cults. Nothing says they have to be Imperial.
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![[Post New]](/s/i/i.gif) 2016/01/03 23:09:16
Subject: Lizardmen in 40k
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Where'd your imagination go to die?
On the other hand, I see his point. Saurus are beefy looking in a way totally at odds with the Eldar stat-line. The lizardman roster has so little in common with Eldar when compared to say, Feral Orcs.
An Ork and a Sarus share a good toughness, low initiative and good strength (when on the charge, at least). Skinks have similarities to Grots. Stegadon = Squiggoth or Battlewagon. Bastiladon = Looted Wagon. Cold Ones could = Warbikes far better then Jetbikes. And for that lovely Carnosaur, he could simply be used as a Warboss on Warbike. Not particularly grand, but probably deserving of the T6 he gets.
Tl r Orks. Look up armies of Feral Orks, there are lots of conversions. You would be playing the analogue of them.
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![[Post New]](/s/i/i.gif) 2016/01/03 23:52:36
Subject: Lizardmen in 40k
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Longtime Dakkanaut
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White dwarf 292 Might also be interesting to take a look at Automatically Appended Next Post: It has some (outdated but still working) rules for using them as mounts and monsters in 40k
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This message was edited 1 time. Last update was at 2016/01/03 23:53:22
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/01/04 00:17:50
Subject: Lizardmen in 40k
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Fixture of Dakka
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Wouldn't they be Slann? Been ages since I read their fluff, who comes closet to Slann?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/01/04 03:47:33
Subject: Lizardmen in 40k
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I would have to say Orks probably
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2016/01/04 10:09:19
Subject: Re:Lizardmen in 40k
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Fresh-Faced New User
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Orks seem like a good bet although I'm not a huge fan of their rules. Necrons also sound like a sensible choice as do demons with the lack of conversion required
I'll have a think
Thanks for all the suggestions
Blofeld
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![[Post New]](/s/i/i.gif) 2016/01/04 15:54:55
Subject: Lizardmen in 40k
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Pestilent Plague Marine with Blight Grenade
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I have seen the Saurus Knights lizard mounts (I beleive cold ones) used as Bikes for Orks. So basically the Orks are sitting on these lizard mounts with the same rules as a bike. Also the one really big lizard mount in there was used a bike for a warboss (or another HQ unit). It looked pretty cool, they added so armor armor to the mounts, but it wasn't painted all that great.
I think someone did this from Blue Table Painting as well... cant remember the dudes name though.
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![[Post New]](/s/i/i.gif) 2016/01/04 16:00:37
Subject: Lizardmen in 40k
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Longtime Dakkanaut
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MechaEmperor7000 wrote:You can probably use them as Khorne Daemons or KDK.
Saurus Cavalry being Flesh Hounds or CSM Bikers.
The dudes on foot being normal Bloodletters
and the Carnosaur being a Bloodthirster of your choice (just say the flying is it leaping really, really high).
I vote for this, Bloodletters would be just fine I think, they don't really have armor so instead of it being a demon save it would be a scaly skin save. Also can take advantage more of the standard Lizardman models and not have to worry about putting weapons on them as much.
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This message was edited 1 time. Last update was at 2016/01/04 16:05:39
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![[Post New]](/s/i/i.gif) 2016/01/04 17:23:24
Subject: Lizardmen in 40k
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Decrepit Dakkanaut
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I still don't see Bloodletters as durable enough to represent a Lizard Man. T3? Just a 5++? Nothing works outside equipment.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/01/04 19:00:38
Subject: Re:Lizardmen in 40k
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Loyal Necron Lychguard
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I'd say Daemons or Orks
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/01/04 19:15:21
Subject: Lizardmen in 40k
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Ork Boy Hangin' off a Trukk
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I'd say you could probably make a pretty decent counts as 'Nid force.
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![[Post New]](/s/i/i.gif) 2016/01/05 07:55:57
Subject: Lizardmen in 40k
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Longtime Dakkanaut
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Slayer-Fan123 wrote:I disagree with the Bloodletters statement. They're not near enough durable to represent Lizard men.
Lizardmen dont look that durable either, especially since they have 0 armor except for their scaly skin.
Also if you wanted to do a Summoning List it would make perfect sense as the Lizardmen use spawning pools to create more.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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